Male Human in Jungle

Baruk Taladro's page

13 posts. Alias of Riuk.


Full Name

Baruk Taladro

Race

{Character look}

Classes/Levels

HP|AC:
HP:16{R:18}|AC:15|T:12|FF:13|S/R/M=AC:21|T:12|FF:17

Gender

Skills|Saves:
{R:+4|F:+6|W:+1}|K{arcana/Nature}+6|Perception+8|Intim:+5|Spellcraft+6

About Baruk Taladro

---===Statistics===---:
Barnarian{Drunken Brute}|Alchemist{Beastmorph}{Vivisectionist} 1

CN Medium Humanoid (Skinwalker{Ragebred})
Init +0; Senses Perception +0
------------------------------
-=DEFENSE=-
------------------------------
AC:15 , touch: 12, flat-footed: 13 (+3 armor, +2 dex, +0 shield,+0 NA,+0 Magic)
{Shifted/rage/mutagen}AC: 21, touch: 12, FF: 17 (+3 armor, +4 dex, +4 shieldspell,+2 NA,+0 Magic.-2misc)
hp 16 {+1d12,+4Con}Rage=1d12+6{HP:18}
Fort +6, {+2Base,+4Con}
Ref +4, {+2Base,+2Dex}
Will +1,{+0Base,+1Wis}
CMD 15 {+ 1Base +2Srt + 2Dex + size + misc}
------------------------------
-=OFFENSE=-
------------------------------
Speed 30 ft.
CMB +3; {+1Base +2 Srt + size + misc}
Base Atk +1;
Melee+3{+1Base,+2Str}
-----RageMelee=+5 {+1 base,+4 Srt}
Ranged+3{+1Base,+2Dex}
-----MutagenRange=+5 {+1 base,+4 Dex}
------------------------------
--Melee+3-RageMelee=+5 {+1 base,+4 Srt}
---Gore={1d6+2,+1trait}Rage{1d6+4,+1trait}
----------------------------------------------------Sneak Attack{+1d6}
---2 HoofsSecondary attacks={1d4+1,+1trait}Rage{1d4+3,+1Trait}
---Morningstar{1d8+3}Rage{1d8+6}
-----------------
--Ranged+3-MutagenRange=+5 {+1 base,+4 Dex}

------------------------------
-=STATISTICS=-
------------------------------
Str 14, Dex 14, Con 18, Int 12, Wis 10, Cha 12
----------------
-=Rage stats=-
----------------
Srt18, Dex14, Con22, Int14, Wis12, Cha12
-------------------------------
-=Mutagen=-
------------------------
Srt14, Dex18, Con18, Int 14, Wis12, Cha12
--------------------------
Rage/Mutagen
----------------------
Srt18, Dex18, Con22, Int 14, Wis10, Cha12

------------------------
-=Traits=-
------------------
Murder=You have killed without just cause and been condemned for it. To be sent to Branderscar Prison, this was no typical killing but a particularly savage and unforgivable act.
You may also have killed someone with powerful friends.
Punishment: Death by beheading
Benefit: You deal 1 additional point of damage when
flanking a foe. This additional damage is a trait bonus.
Heavy Hitter=+1 trait bonus on damage rolls made with unarmed attacks.
Mentored=Benefits: You gain a +1 trait bonus on craft checks with that skill. You also gain a +1 trait bonus when you aid another's skill check with any skill.

---------------
-=Drawbacks=-
----------------

---------------
-=Race Traits=-
------------------
Ability Modifiers =+2 Wis, –2 Cha (+2 Con while shapechanged)
Skill Modifiers=+2 Handle Animal, Perception
Spell-Like Ability =speak with animals (pigs and boars only) 3/day
Bestial Features=Gore attack that deals 1d6 points of damage. 2 hoof attacks that each deal 1d4 points of damage. {The racial ability score bonus and additional feature last as long as the skinwalker remains in that form, and a skinwalker can remain in bestial form for as long as they want. A skinwalker can return to humanoid form as a swift action. To change forms and gain a different benefit, a skinwalker must first return to humanoid form then shapechange again. A skinwalker can shapechange into bestial form a number of times per day equal to 3 + 1/2 character level.}
Low-Light Vision (Ex)

-------------
-=Feats=-
----------------
-Extra Feature-
-Multiattack-
--------------
-=Skills=- (6 points; 4 class, 2 INT)
-----------
Acrobatics*(Dex)____+0{+0rank,+2Dex,+3ICS}
Appraise(Int)____+0{+0rank,+2Int,+3ICS}
Bluff(Cha)____+0{+0rank,+1Cha,+3ICS}
Climb*(Str)____+0{+0rank,+2Str,+3ICS}
Craft (Int)carvings____+7{+1rank,+2Int,+1trait,+3ICS}
Disable Device____+0{+0rank,+4Dex,+3ICS}
Fly*(Dex)____+0{+0rank,+2Dex,+3ICS}
Handle Animal (Wis)____+0{+0rank,+1Wis,+2Race,+3ICS}
Heal(Wis)____+0{+0rank,+0Wis,+3ICS}
Intimidate(Cha)____+5{+1rank,+1Cha,+3ICS}
Knowledge (Arcana)(Int)____+6{+1rank,+2Int,+3ICS}
Knowledge (Nature)(Int)____+6{+1rank,+2Int,+3ICS}
Perception(Wis)____+8{+2rank,+1Wis,+2race,+3ICS}
Profession(Wis)____+0{+0rank,+1Wis,+3ICS}
Sleight of Hand*(Dex)____+0{+0rank,+0Dex,+3ICS}
Spellcraft(Int)____+6{+1rank,+2Int,+3ICS}
Stealth* (Dex)____+0{+0rank,+2Dex,+3ICS}
Survival(Wis)____+0{+0rank,+1Wis,+3ICS}
Swim*(Str)____+0{+0rank,+2Str,+3ICS}
Use Magic Device(Cha)____+0{+0rank,+1Cha,+3ICS}

ACP -0

*ACP applies to these skills
-=Non-Standard Skill Bonuses=-
Race=+2 Handle Animal, Perception
Murder: +1 trait bonus damage when flanking
Mentored:=Benefits: You gain a +1 trait bonus on craft

-=Languages=- Common, Undercommon, demonic, Orcish

---===Special Abilities===---:

------------------------------
-=SPECIAL/CLASS ABILITIES=-
------------------------------
-=Barbarian=-
----------------------------
Rage=+4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to AC
Ragin Drunk=can drink a potion, or a tankard of ale or similar quantity of alcohol, as a move action that does not provoke attacks of opportunity
-----------------------------
-=Alchemist=-
----------------------
Mutagen=+2 NA bonus and a +4 alchemical bonus to {Srt. Dex or Con} for 10 minutes per alchemist level. In addition, while the mutagen is in effect,–2 penalty to one of his mental ability scores
Sneak Attack=, a vivisectionist gains the sneak attack ability as a rogue of the same level.
-Alchemy-
-Brew Potion-
-Throw Anything-

---===Extracts===---:

------------------------------
-=Extracts=-
------------------------------
-= (at will)=-
-------------------------------
Speak With Animals[i]=[i]3/day (pigs and boars only)
-----------------------------
-=1st (2/day)=-
---------------------------
Shield=It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks

---===Gear/Possessions===---:

------------------------------
-=GEAR/POSSESSIONS=-
------------------------------
Kit Alchemist= 40 gp 24 lbs
Kit, Alchemy Crafting =25 gp 5 lbs
Book Lariat= 3 sp 1/2 lb
Morningstar=8 gp 6 lbs
Studded leather= 25 gp 20 lbs.
Lab portable=75gp 20lbs

10gp Bandolier [x2]
10gp Vial [x10]
1gp Iron Vial [x10]

17gp Antiplague
17gp Antitoxin
20gp Acid [x6]
7gp Vermin Repellent
20gp Alchemist's Fire [x3]
8gp Smelling Salts
33gp Troll Styptic
7gp Alchemical Glue
26gp Brewed Reek [x2]
28gp Elemental Breath
8gp Impact Foam
4gp Foaming Powder
50gp Tanglefoot Bag [x3]
-=Carrying Capacity=-
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 0 lb.

-=Money=- 0 GP 0 SP 0 CP

---===Background===---:

Baruk Taladro was born into a life of poverty, his father died before he was born, in some drunken alleyway. His mother was the maid to a old Alchemist Dr.Dorin de Crain he was a well respected man, Braruk spent his day as most boys his age did running around with out a care in the world. He was big for his age and it was his size that made him the taget for reticule from some of the other children. Only two other children ever treated Baruk well they were Baccus Corvin and Silvia Harken. They spent most of there free time together running and getting into small bit of trouble here and there. Those were the days that ended in a traumatic way...

when Baruk was ten he and his friends were fishing and the same children that tormented him from time to time came and took it too far. They knocked Baccus out with a rock and held Baruk down as they beat and abused Silvia, then oldest one took out a knife and took it to Silvia's skin. After the first cut, a power Baruk did not know he had came and the world went red..

Once the world faded back the other boys were unconscious and broken, Silvia was crying begging him to stop and as Baruk looked around he saw what he did and he ran terrified of himself. He ran threw the town to the Alchemist's house, once there he ran into his mother and she saw his change and held him. Dr.De Crain came out of his lab at the sound of the crowd out side ranting about the abomination that ran into the house. He saw the sate Baruk was in and knew how to help but first he had to stop the mob out side. It took some time but all his words did the trick and the crowd dispersed. He turned to Baruk and his mother promising he would help him get control of the primal force in his blood. From that day on the care free days of youth were gone, replaced but diligent and constant studding books of alchemy and the primal power in his blood.

To the surprises of the old alchemist Baruk was quite intelligent and he learned well the functions of the human body. in the the 5 years he spent studding he could control the change but, that was not enough for him Baruk did not want to fear this power but control it.

Now 15 the stories of what happened have all but faded and became nothing more than whispers. Baruk had to leave the town to go study with a different master even tho it saddened him to leave his mother behind he went but not before saying good by to his friends. Ever since the incident they have not seen much of one another but once in a good while they would go fishing again. Thats were he said good bye to them, he told them he would return in 7 years once his apprenticeship was done.

7 years later
Baruk returned now a man in his prime he still could one use his alchemy to suppress his primal instinct and still held hs dream to gain control over it. Sadly he found that to good man he knew was now hated by the same town that once held him in high respect. This angered Him greatly and set out to find out why the change accord.
He found his reason , after he went away the same children that Baruk beat half to death are now part of the town guard and have systematically destroyed the Dr's reputation.

3 years passed and every day was harder then the last his mother passed from a illness that she hid until it was too late, his friends no longer saw him for fear of the stigma would come on them as well.

Last week the town guards came crashing into his home, and began to beat old Dr. Crain demanding to know were he had his gold...Baruk was working in the lab when this was happening, he came out with his latest serum in his hand just as the guards ran the man that he saw as a father through. They looked at him and he could see it was the same boys from his child hood, "Murder how could you do this....i knew you were a monster" the one holding the sword said

He was shocked but that quickly turned to rage "monster? you come into my house kill my teacher and you DARE call me a monster...fine then..." baruk looked at his new serum and drank it...the change came fast and the power he so longed to control was his.
"HERE IS YOUR MONSTER!!!" he charged forward killing two instantly running his tusk into them and shaking the dead men off he continued to kill the rest.
The fight drew more guards and Baruk was over powered after taking so many down he was taken tried and marked.

Now sitting in Branderscar Prison he plans on how he could escape and end every life in that town...

---===Appearance and Personality===---:

Character look
Eyes:Black
Hair:in photo
Skin:in photo
Hight:6'2
Wieght:220 lbs
Clam: He likes to think before acting, but once a situation calls for the beast to be unleashed, it is with vengeance

Now that he discovered how to use the primal power in his blood Baruk will take it further until it is completely his. Baruk has a place in his hart for the abnormal and the strange since that is what he is. He dose not try to hide his true self, but knows most people could not handle it. he holds a dim outlook to life. Suspicion and paranoia are deeply integrated into his very being and trust is something of a faraway dream.