About Aydan
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AYDAN
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Male Samsaran Cleric (Theologian) 1
NG Medium Humanoid (Samsaran)
Favored Class Cleric; Deity Sarenrae
Init +2; Senses Low-Light Vision, Perception +5
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DEFENSE
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AC 17 (+5 Armor, +2 Dex), Touch 12, Flat-Footed 15
HP 8 (1d8)
Fort +2; Ref +2; Will +6
Birthmark +2 Trait Bonus to Saves vs. Charm and Compulsion Effects
Lifebound +2 Racial Bonus to Saves vs. Death Effects and Negative Energy Effects, and +2 Racial Bonus to Fortitude Saves to Remove Negative Levels
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OFFENSE
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Speed 20 ft.
Melee Cold Iron Dagger -2 (1d4-2, 19-20/x2)
Ranged Light Crossbow +2 (1d8, 19-20/x2)
Ranged Fire Bolt +2 (1d6+1, 20/x2)
Space 5 ft.; Reach 5 ft.
SA Channel Positive Energy (Su) (1d6, DC 11) (4/Day), Domain Spell-Like Abilities (Sp), Spell-Like Abilities (Sp), Spells (Sp)
Spell-Like Abilities (CL 1st, Concentration +5)
1/Day - Burning Hands (DC 16), Comprehend Languages, Deathwatch, Stabilize
Domain Spell-Like Abilities (CL 1st, Concentration +5)
7/Day - Fire Bolt (1d6+1)
Cleric Spells Prepared (CL 1st, Concentration +5)
1st - Bless, Burning Hands* (DC 16), Protection from Evil
0 (At Will) - Detect Magic, Guidance, Light
* Domain Spell; Focused Domain Ash (Fire Subdomain)
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STATISTICS
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Str 7; Dex 14; Con 10; Int 16; Wis 18; Cha 12
Base Attk +0; CMB -2; CMD 10
Traits Birthmark, Touched by Divinity
Feats Spell Focus (Evocation)
Skills Diplomacy +5, Knowledge (Planes) +7, Knowledge (Religion) +7, Perception +5, Sense Motive +8, Spellcraft +7; ACP -4
Languages Hallit, Kelish, Samsaran, Skald, Taldane
SQ Aura of Good (Ex), Channel Positive Energy (Su), Focused Domain, Lifebound (Ex), Mystic Past Life (Su), Orisons (Sp), Samsaran Magic (Sp), Spontaneous Casting (Sp)
Combat Gear Cold Iron Dagger, Light Crossbow w/ Cold Iron Crossbow Bolts (20), Scale Mail, Silver Holy Symbol
Other Gear Cleric's Kit (Backpack, Belt Pouch, Candles [10], Cheap Holy Text [The Birth of Light and Truth], Flint & Steel, Mess Kit, Soap, Spell Component Pounch, Trail Rations [1 Day], Wooden Holy Symbol)
Encumbrance Medium Load (46 lbs.)
Money 31 gp
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SPECIAL ABILITIES
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Aura of Good (Ex) A Cleric of a good deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).
Birthmark You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and as a physical manifestation of your faith, and it increases your devotion to your god. You gain a +2 trait bonus on all saving throws against charm and compulsion effects.
Channel Positive Energy (Su) A Cleric can release a wave of energy by channeling the power of his faith through his holy symbol. This energy can be used to cause or heal damage, depending on the creatures targeted. A good Cleric (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the Cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two Cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the Cleric's level + the Cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A Cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A Cleric can choose whether or not to include herself in this effect. A Cleric must be able to present her holy symbol to use this ability.
Focused Domain A Theologian chooses only one domain from his deity's portfolio rather than the normal two domains. All level-dependent effects of the granted powers from the Theologian's domain function as if he were two Cleric levels higher than his actual Cleric level. This does not allow him to gain domain-granted powers earlier than normal. And a Theologian can prepare domain spells using his non-domain slots. He cannot use his spontaneous casting ability on domain spells, even if they are prepared in non-domain slots. In all other respects, this works like and replaces the standard Cleric domain ability.
Lifebound (Ex) A Samsaran gains a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Low-Light Vision (Ex) A Samsaran can see twice as far as a human in conditions of dim light.
Mystic Past Life (Su) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class's key ability score bonus (Wisdom for Clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you're adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.
Orisons (Sp) A Cleric can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Cleric under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.
Samsaran Magic (Sp) A Samsaran with a Charisma score of 11 or higher gains the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the Samsaran's level.
Spell Focus (Evocation) Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Spontaneous Casting (Sp) A good Cleric (or a neutral Cleric of a good deity) can channel stored spell energy into healing spells that he did not prepare ahead of time. The Cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).
Touched by Divinity As long as you can remember, you’ve had an unexplainable interest in one deity in particular. One of your parents may have been a priest of this deity, or you may have been an orphan raised by the church, but these alone cannot explain your deep connection to the faith. You’ve always felt calm and at ease in places holy to the deity, and often have dreams about the goddess visiting you—most often in the form of a sacred animal or creature. Your faith is strong, even if you don’t happen to be a divine spellcaster—if you are a divine spellcaster, you should be a worshiper of this deity. You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity. You gain the use of that domain’s 1st-level domain spell as a spell-like ability usable once per day (CL equals your character level). Associated Mythic Path: Hierophant.