Mathezic

Ashimar Weilin's page

36 posts. Alias of VinGoodman.


Full Name

Ashimar Weilin

Race

Human Ranger 12 / Rogue 4

Gender

Male

Size

Medium

Age

32

Alignment

NG

Location

Korvosa

Occupation

Sensai - The Practical Defense Dojo

Homepage URL

char sheet|geared

Strength 14
Dexterity 22
Constitution 10
Intelligence 14
Wisdom 14
Charisma 10

About Ashimar Weilin

Items Currently on Ashimar:
Traveler's Outfit
Quilted Cloth
Quarter Staff
Dagger
Pouch, spell component
Pouch, 10gp

(Hidden)Pathfinder Pouch
(in PP)Dkwd C Longbow (STR +2)
(in PP)Arrows, Blunt (20)
(in PP)Arrows, (20)

Background, Interview Form:
How did you acquire your "job"?
Bought a place with the space I needed, spruced it up, and just started asking the kids over at Sarenae Row if they wanted to learn a little bit of self-defense. Didn’t think it was going to turn into much, but every little bit helps for the folks over there. What other job? Well, that’s all in the past, and not really me anymore.

How did you assemble your starting equipment?
I went over to the shop, and looked for a nice piece of armor. They threw in the staff and dagger for me. Korvosa is not a safe place, after all. Especially here in Old Korvosa. The other equipment? Like I said, it's another life. You pick up a lot of mementos when you live a busy life like that.

What's the worst event of your life so far?
Losing my son. I should’ve been there for him.

What's the best thing that's ever happened to you?

How do others perceive you in social interactions?
I don’t know. The folks over at the Row seem to like me well enough. I’m not so sure about the others trying to make a living teaching the martial arts, though. We had some trouble early on. Things seem to have calmed down a bit, now.

How assertive are you when making a decision?
I do what I need to do. If I don’t, how can I expect others to do the same?

How do you feel when faced by setbacks?
What happens, happens. We control our efforts. Let the gods handle the results.

Do you stay in contact with your family? What do they think of you?
Illiada…I think she’s still angry with me. She’s all I have. Can’t blame her, either. I wasn’t there for her, or her mom. And I wasn’t there for Zimtu. I do check up on her from time to time. Her and Eunaldo seem to be doing well. Oh, no, I don’t think she sees me when I drop by.

Do you have any secrets or conflicts from your past that might come back to haunt you?
There is that incident with Ajito. I almost killed him. Who? Oh, you probably don’t know. Ajito Norgeni. He’s Alita’s son. She’s the one who killed Zimtu. Wish she had come after me instead. What she did, that was not professional at all. No, that’s not why I didn’t take down Ajito. He’s just a boy. He didn’t do anything to my son. Why should he suffer just because my son died?

How long have you lived in Korvosa and in what part of the city?
All my life, pretty much. Spent a lot of my youth in The Midland District. Yeah, that’s where Illiada is now with Eunaldo. I think, I mean, I know they’re still using our old family house, small as it is. I spent more time up in The Shingles most of my life. Fun place, although you should be careful if you decide to go take a look up there. I spend most of my time here in Old Korvosa now. It’s my home.

What is your opinion of the current state of affairs in Korvosa?
It’s not a happy place. But, we do what we can. Problems don’t just go away. Best just to work within it, and not break it too badly when you have to bend the rules. That’s really all one can aim at, right?

Background, Contacts:
Alita Norgeni (30) - Ex-rival. Killed Ashimar's son Zimtu Weilin. Now a contact of sorts.

Ajito Norgeni (14) - Son of Alita. One sniping shot away from dying to Ashimar. Unaware of Ashimar's existance.

Esmerelda Weilin - Deceased wife of Ashimar. Died at daughter Illiada's birth. Ashimar away on a job when birth and death occurred.

Illiada Kinjito(16) - Estranged daughter of Ashimar. Now lives with Eunaldo Kinjito (early 20's) and adopted his surname. Blames Ashimar for Esmerelda's and Zimtu's deaths.

Zimtu Weilin - Deceased son of Ashimar. Died to Alita.

Chael - Deceased partner of now disbanded ACE.

Elina(30) - Ex-partner of Ashimar from ACE. Interested in Ashimar. Rival of Alita in this regard.

Favored Bonuses:
Favored Enemies
Human +6 | Gnome +4 | Halfling +2
+x bluff, knowledge, perception, sense motive, survival
+x weapon attack/damage
may id untrained

Favored Communities
The Shingles +4 | Old Korvosa +2
+x initiative, k(local), perception, stealth, survival
leaves no tracks/can't be tracked

Animal Companion (Hawk):
Emma
Small Animal (L9)
Init: +4
Senses: low-light vision
Perception: +9

AC 22 (touch 15, flat-footed 18)
(+4 Dex, +1 size, +1 NA bonus, +6 NA)
HD 8d8 HP 80
Fort +8, Ref +10, Will +4

Speed 10 ft., fly 80 ft. (average)
Melee +10 bite (1d4+3), 2 talons (1d4+3) (+6 BAB, +3 STR, +1 Size)
Space 5'
Reach 5'

STR 16, DEX 18, CON 14,
INT 3, WIS 14, CHA 6
Base Atk +6; CMB +8; CMD 22
Feats: (4) Wingover, Flyby Attack, Hover, Combat Reflexes
Skills: Acrobatics* +8 (Dex, 1), Climb* +3 (Str), Escape Artist +8 (Dex, 1), Fly* +10 (Dex, 1, +2 size), Intimidate -2 (Cha), Perception* +9 (Wis, 4), Stealth* +12 (Dex, 1, +4 size), Survival +2 (Wis), Swim* +3 (Str)
Tricks: Attack, Bombard, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help (Elina, Alita, X), Heel, Sneak, Stay

Traits and Feats:
Traits
Magical Knack: +2 CL
Roof Racer: DC for long jump 5' shorter than actual length

Feats:
H1 Skill Focus (Survival)
H8 Skill Focus (Stealth)
H16 Skill Focus (Perception)
R2: Precise Shot
R6: Improved Precise Shot
R10: Pinpoint Targeting
L1: Self-Sufficient (Heal, Survival)
L3: Point Blank Shot
L5: Rapid Shot
L7: Stealthy (Escape Artist, Stealth)
L9: Deadly Aim
L11: Manyshot
L13: Clustered Shot
L15: Alertness (Perception, Sense Motive)
T4: Impact Critical Shot

Languages and Skills:
Languages: Common(Taldan), Common(Korvosan), Gnome

Skills:
*denotes a class skill

Acrobatics* +25 (dex, 16)
Bluff* +11 (cha, 8)
Climb* +13 (str, 8)
Diplomacy* +11(cha, 8)
Disable Device* +17 (dex, 8)
Disable Device* +23 traps (+6 ranger)
Escape Artist* +29 (dex, 16, +4 feat)
Heal* +19 (wis, 10, +4 feat)
K(dungeoneering)* +6 (int, 1)
K(geography)* +6 (int, 1)
K(local)* +13 (int, 8)
Perception* +31 (wis, 16, +10 feats)
Perception* +37 traps (+6 ranger)
Ride* +17 (dex, 8)
Sense Motive* +25 (wis, 16, +4 feat)
Stealth* +6 (dex, 16, +10 feats)
Survival* +31 (wis, 16, +10 feats)
Survival* +37 track (+6 ranger)
Swim* +13 (str, 8)

Assets:
Assets (Upkeep = 25/day | Total = 19,960)

Work/Home (Total = 4,510)
Secret Room* (1100) - attached to house
Contains Small Treasure Chest with all the goodies from days long past
House (1290) - next to dojo
Storage contains, among other things, three barrels - filled with 200 of each of regular, blunt and cold iron arrows
Dojo* (2120) - The Practical Defense (aka House of the Clumsy Master)
Armory x2, Common Room, Dojo, Infirmary, Lavatory, Office, Storage

Sarenrae Row (total = 14,330)
Row(Old Korvosa) - Orphanage(2810), Hospital(2080), Shop(550), Tenement(2120)
Support1(Outskirts) - Farm(2090), Farm(2090), Granary(1200)
Support2(Midland) - Smithy(730), Carpentry Workshop(660)

Upkeep Hires (25/day, 1120)
Smith/Carpenter - Manager(2/day), Craftspeople x2(400)
Farm/Granary - Manager(2/day), Laborers x2(140)
Hospital - Doctor(5/day), Acolyte(440)
Sarenae Row - Managers x3(6/day), Laborers x2(140)
Dojo - Sensai x2(4/day)
Other - Accountant x2(6/day)

Note:
40gp in reserves, with the accountants
180,000gp with Elina's various enterprises. She funnels earnings to help fund the shortcomings of Ashimar's charities, with excesses going to Illiada and Eunaldo (assisting them in subtle fashions, which Eunaldo chalks up to luck and good fortune).

Mythic Champion:
NOT YET APPLIED
HP: +5
MP: 5/day (3+2*tier)
Surge: 1d6

Champion's Strike:
Fleet Charge (Ex): As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.

Path Abilities:
Impossible Speed (Ex): Your base land speed increases by 30 feet. In addition, if you expend one use of mythic power, for 1 hour your base land speed increases by 10 feet per mythic tier.

Mythic Abilities:
Hard to Kill (Ex): Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.

Mythic Feats:
Rapid Shot(Mythic): When using Rapid Shot, you can either ignore the feat's –2 penalty on attack rolls or make two additional attacks instead of one.