About Alistair CooperProfessor Alistair Cooper
Defense:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
Offense:
Speed 30 ft.
Statistics:
Str 11
Base Atk +2; CMB +2; CMD 16 Feats Extra Grit [UC], Gunsmithing [UC], Point-Blank Shot, Precise Shot Traits hard to kill, mathematical prodigy, time lost Skills Acrobatics +8
Languages Aslanti, Celestial, Common, Elven, Orc, Triaxian SQ bardic knowledge +1, gunsmith, hero points, paranoid, versatile performance (oratory) mwk leather armor
TRACKED RESOURCES:
revolver ammo - 0/21
Special Abilities:
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Notes: :
while most of Cooper’s spells and items are listed as standard pathfinder stuff, they actually are achieved by the various technological gadgets he carries, and while they function mechanically as the standard pathfinder abilities or spells or items, the visual effect is not as one would expect. For example: his revolver still conforms to the normal rules for such a weapon, (7 shots and misfire on a nat 1 and does 1d8 damage) it will look for like this and will fire what looks like laser blasts.
Backstory:
Cooper is from a distant planet in a star system that is located in the blood dagger constellation. His home world is Triaxsus located in what is commonly referred to in his home as the Azlanti Star Empire Yes Azlanti, he is half blooded Azlanti, which means that while Azlanti blood flows in his veins, he is not a pure blood, (game terms, he is normal human, and Azlanti is no different that being say Varisian or Tien). Cooper, was born on Triaxsus to a Triaxian mother and Azlanti father. His father used his status to ensure Cooper attended all the top schools within the Empire. And he was groomed to eventually become a fleet officer in the service of the Azlanti Star Empire. Until his true heritage was discovered. Out of respect for his father’s service to the Empire, and his influence with the Triaxian’s Cooper was reassigned to be governor of the Tiraxian colony and ensure regular mineral shipments were sent to the fleet. Cooper began to see what it meant to be a colony of the empire, the Triaxian’s were nothing more than slave labor, to fuel the Empire in conquest. Cooper needed to do something, but he could not take on an entire fleet. Instead he used his knowledge of fleet tactics to orchestrate an escape. He set up many of the Triaxian’s with ships and prepared them for launch, while he acted as a distraction. Long story short, he planted several bombs on the lead ship and convinced the crew they were under attack. In the confusion most of the Triaxian’s escaped. Cooper managed to slip on board an escape ship and headed into deep space. He activated the ship’s Drift Drive and (kind of like hyperspace). He emerged not far from where he is currently stranded. Several Azlanti ships tracked him and he was shot down. The ship crashed landed on the plant surface, and Cooper managed to get out before it exploded. He was now trapped on this new world. That was four years ago now. Cooper has always been paranoid that the Azlanti hunters would still track him down. But if he could keep a relatively low profile here, perhaps he would be safe. fear:
Cooper has seen far too many companions fall, either in battle or by other means. he holds friendship close to his heart, despite his rather flirtatious and carefree exterior. his fear is to loose someone close to him. the loss of a comrade is what he fears. life goal:
he never had much of a life goal, taking each adventure as it came along, always wondering what lurks beyond the next bend. but if he did have one goal, it would be the finally find the right person to share his adventures with, possibly one much like him. one that can fill in the gaps that he has (or created). |