Poltur

Ales Heidelberger's page

1 post. Organized Play character for monskers.


Full Name

Ales Heidelberger

Race

Halfling

Classes/Levels

Lay About (Bard) [13]

Gender

Male

Size

2'11"

Age

33

Special Abilities

Story Telling

Alignment

CG

Deity

Cayden Cailean

Location

Neither here nor there

Languages

Abyssal, Aklo, Azlanti, Common, Draconic, Dwarven, Gnome Goblin, halfling, Infernal, Kelish, Ancient Osiriani, Polyglot.

Occupation

None

Strength 8
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 13
Charisma 22

About Ales Heidelberger

PASHA ALES HEILDELBERGER CR 12
Male Halfling Bard 13
CG Small Humanoid (Halfling)
Init +4; Senses Perception +10
--------------------
DEFENSE
--------------------
AC 30, touch 18, flat-footed 26. . (+6 armor, +3 shield, +4 Dex, +1 size, +3 natural, +3 deflection)
hp 94 (13d8+26)
Fort +9, Ref +15, Will +12
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Light Shield Bash +5/+0 (1d2-1/20/x2)
Ranged +1 Shock Sling +16/+11 (1d3/20/x2)
Special Attacks Bardic Performance (swift action) (34 rounds/day), Bardic Performance: Countersong, Bardic Performance: Dirge of Doom, Bardic Performance: Distraction, Bardic Performance: Fascinate (5 targets) (DC 22), Bardic Performance: Inspire Competence +4, Bardic Performance: Inspire Courage +3, Bardic Performance: Inspire Greatness (2 allies), Bardic Performance: Soothing Performance, Bardic Performance: Suggestion (DC 22)
Spell-Like Abilities Light (At will)
Bard Spells Known (CL 13, +9 melee touch, +14 ranged touch):
5 (2/day) Bard's Escape, Resonating Word (DC 21)
4 (4/day) Dominate Person (DC 20), Heroic Finale (DC 20), Virtuoso Performance (DC 20), Wall of Sound
3 (5/day) Haste (DC 19), Reviving Finale (DC 19), See Invisibility (DC 19), Thundering Drums (DC 19)
2 (7/day) Sound Burst (DC 18), Delay Poison (DC 18), Invisibility, Pyrotechnics (DC 18), Glitterdust (DC 18)
1 (7/day) Moment of Greatness, Expeditious Retreat (DC 17), Hideous Laughter (DC 17), Grease (DC 17), Saving Finale (DC 17), Vanish (DC 17)
0 (at will) Read Magic (DC 16), Mage Hand, Detect Magic, Mending, Dancing Lights, Prestidigitation (DC 16)
--------------------
STATISTICS
--------------------
Str 8, Dex 16/18, Con 10/14, Int 16, Wis 13, Cha 18/22
Base Atk +9; CMB +7; CMD 24
Feats Ammo Drop, Bard Weapon Proficiencies, Dazzling Display: Sling, Deft Hands, Discordant Voice, Lingering Performance, Sling Flail, Weapon Focus: Sling
Traits Child of the Streets, Goldfinger: Disable Device
Skills Acrobatics +20, Bluff +22, Climb +5, Diplomacy +22, Disable Device +27, Disguise +10, Escape Artist +9, Fly +6, Intimidate +22, Knowledge (Arcana) +16, Knowledge (Dungeoneering) +15, Knowledge (Engineering) +15, Knowledge (Geography) +15, Knowledge (History) +15, Knowledge (Local) +18, Knowledge (Nature) +15, Knowledge (Nobility) +15, Knowledge (Planes) +15, Knowledge (Religion) +15, Linguistics +19, Perception +10, Perform (Comedy) +22, Perform (Oratory) +22, Sense Motive +22, Sleight of Hand +22, Spellcraft +7, Stealth +29, Use Magic Device +10
Languages Abyssal, Aklo, Azlanti, Common, Draconic, Dwarven, Gnome, Goblin, Halfling, Infernal, Kelish, Osiriani, Ancient, Polyglot, Sphinx, Sylvan, Tien, Undercommon, Vudrani
SQ Bardic Knowledge +6 (Ex), Campfire Bead, Earplugs, Fearless, Ioun Torch, Jack of All Trades: Trained skills (Ex), Lore Master (2/day) (Ex), Pasha, Ring of Invisibility, Smoked Goggles, Snakeskin Tunic, Stone Face, Versatile Comedy +22 (Ex), Versatile Dance +0 (Ex), Versatile Oratory +22 (Ex), Wayfinder, Standard (empty), Well Versed (Ex)
Combat Gear +1 Shock Sling, +2 Mithral Quickdraw Shield, Light Steel, +2 Shadow Mithral Chain Shirt, Bullets, Sling (20); Other Gear Alchemist's Fire Flask (5), Amulet of Natural Armor +3, Ancient Taldor Music, Backpack (empty), Belt of Mighty Constitution, +4, Boots of Striding and Springing, Campfire Bead, Cloak of Resistance, +2, Dyso's Travel Canopy, Earplugs, Goblet of Quenching, Grappling arrow, Handy Haversack (95 @ 90.91 lbs), Headband of Alluring Charisma, +4, Heatstone (5), Ioun Torch, Keffiyeh of Cooling, Manacles, Masterwork, Mirror, small steel, Musical instrument: Flute, Pasha, Pickpocket's outfit, Potion of Fly (4), Potion of Gaseous Form, Potion of Restoration, Lesser, Potion of Spider Climb, Potion of Water Breathing, Rations, trail (per day) (10), Ring of Invisibility, Ring of Protection, +3, Rope, silk (50 ft.), Royal outfit, Scarf, Pocketed, Signet ring, Smoked Goggles, Snakeskin Tunic, Soap, Bar (50 uses), Spade or shovel, Spell component pouch, Thieves' tools, masterwork, Torch (3), Wand of Cure Critical Wounds, Wand of Cure Light Wounds, Wand of Cure Moderate Wounds, Wandermeal (per serving) (20), Wayfinder, Standard (empty)
--------------------
TRACKED RESOURCES
--------------------
Alchemist's Fire Flask - 0/5
Bardic Performance (swift action) (34 rounds/day) - 0/34
Bullets, Sling - 0/20
Light (At will) (Sp) - 0/0
Lore Master (2/day) (Ex) - 0/2
Potion of Fly - 0/4
Potion of Gaseous Form - 0/1
Potion of Restoration, Lesser - 0/1
Potion of Spider Climb - 0/1
Potion of Water Breathing - 0/1
Rations, trail (per day) - 0/10
Torch - 0/3
Wand of Cure Critical Wounds - 0/50
Wand of Cure Light Wounds - 0/13
Wand of Cure Moderate Wounds - 0/10
Wandermeal (per serving) - 0/20
--------------------
SPECIAL ABILITIES
--------------------
Ammo Drop Swift or move action to reload a sling with no attack of opportunity.
Bardic Knowledge +6 (Ex) Add + 6 to all knowledge skill checks.
Bardic Performance (swift action) (34 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Dirge of Doom (Su) Enemies within 30' are shaken.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (5 targets) (DC 22) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +4 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +3 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Inspire Greatness (2 allies) (Su) Grants allies 2 bonus hit dice, +2 to attacks and +1 to fort saves.
Bardic Performance: Soothing Performance (Su) Allies are healed and some conditions are removed.
Bardic Performance: Suggestion (DC 22) (Sp) Make a Suggestion to one Fascinated creature.
Campfire Bead On command bead becomes 2 ft tall fire for up to 8 hrs.
Dazzling Display: Sling Intimidate check to demoralize can affect those within 30' who see you.
Discordant Voice When using bardic performance, allies deal 1d6 extra sonic damage
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 morale bonus vs Fear saves.
Ioun Torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Jack of All Trades: Trained skills (Ex) You may use all skills untrained.
Lingering Performance Bardic Performances last 2r after you stop concentrating.
Lore Master (2/day) (Ex) Take 10 on knowledge checks, and 1/day take 20 as a standard action.
Pasha +3 to Intimidate vs Keleshite humans and Qadiran natives.
Ring of Invisibility By activating this simple silver ring, the wearer can benefit from invisibility, as the spell.

Faint illusion; CL 3rd; Forge Ring, invisibility; Price 20,000 gp.
Sling Flail Make melee attacks with a sling
Smoked Goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Snakeskin Tunic +2 resistance bonus to saves vs. poison.
Stone Face Your antics can soften even the hardest visage.

Prerequisite: Perform (comedy) or Perform (oratory) 7 ranks.

Cost: Feat or 3rd-level bard spell known.

Effect: You tell an old and humorous tale about a woman who refused t
Versatile Comedy +22 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Versatile Dance +0 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Oratory +22 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Wayfinder, Standard (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
--------------------
Oh, Blame not the Bard.