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Add some challenge into your game with 101 Cursed Items!

101 Cursed Items presents a litany of memorable and engaging curses to use in your game. Each curse and drawback enhances the story and mythos of your campaign, providing additional challenges without seeming unfair.

The curses and drawbacks within range from goofy to punishing to campaign threatening, but they are always fun for both the GM and players, presenting unique complications that must be overcome for the party is to survive.

101 Cursed Items Includes:

  • An overview of the cursed item rules, including identifying, crafting, selling, and destroying the objects.

  • New optional cursed item rules, such as complex curse removal and degrading magic.

  • 101 unique cursed items and drawbacks, such as:

  • Backhand of glory, bag of rabid animals, and boots of endless levitation.

  • Cape of the waking nightmare, glove of embarrassing revelations, and horn of befouled air.

  • Mulemind cords, ring of visibility, and robe of useless items.

  • Rod of maximum security, tesseract chime, and serpent sheath.
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Why are there so many spells for flinging flame, but none for harvesting crops?

101 Spells for the Common Man brings arcane power back to the people.

Magic isn’t just for adventurers anymore. As the common folk go about their daily business, a select few augment their efforts using magic. No matter how rare magic is in your world, those working folk who possess the gift make good use of the following spells.

While these spells make life easier for the common man, a clever adventurer can find use for them as well. Rob a bank with silenced work, or create a distraction with awaken instruments. Jot down a confession with recorder’s quill or put a guard to sleep with bed-time story. Remove a watery obstacle with expeditious evaporation or track the passage of time with shadowdial. These spells bring life to your world while providing a fun, creative new toolkit for PCs.

Included in 101 Spells for the Common Man:

  • 101 Level 0, 1, and 2 Spells, categorized by class and likely profession.

  • The Arcane Worker, a new NPC class who mixes magic and raw skill to make his way in the world.

  • 8 magical NPCs to inhabit your world, including the arcane artist and town doctor.

  • Spells include abernathy's abacus, illusion of quality, and moneylender's mark, perfect for the successful banker.

  • Boil water, create ice, and fortify wine, an excellent pairing with chefs of all levels.

  • Create soil, locate stock, and scarecrow, turning a single farmer into a one man operation.

  • Bed-time story, schedule, and track child for the parent with too much to manage.

  • Enhance voice, perfect pitch, and game field for entertainers and musicians.

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Benjamin Medrano has made something incredible with 365 Magic Items.

Inside you’ll find weapons and armor, shields and rings, rods, staves, crowns, and wondrous items of all sorts.

You’ll find magical sets, such as the celestial crescents and set of the fool. You’ll find sets of sin ranging from envy to wrath.

Within are weapons of incredible power, such as bonedrinker, blade of the moon, and the elemental wheel. Alongside them are commoner tools, such as the coin of good fortune and magistrate’s gavel.

Have a character concept? You’ll find something for it within. Need a campaign-driving MacGuffin? Try the pearl of life or crown of the necromantic lord (or dozens more).

Maybe you’d like an eternity seal to lock away a cursed treasure? Or an ephemeral breastplate for a quick escape? Or a clone amulet for the ultimate backup plan?

You’ll find all that, and hundreds upon hundreds more, within.

Enjoy.

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Let's mix up the playbook a bit.

The races presented within are more than just a collection of minor attribute bonuses and abilities designed to get a bit more damage out of a longsword. These races are unique, vivid, and bizarre in a balanced and instantly recognizable way. They change the game, and present an excellent, fascinating toolkit for players interested in variety.

With these bizarre races, nobody will forget who you are or what you look like. With these races, suddenly your game is new again.

  • BUNNYTAURS: Halfling-rabbit centaurs, quick and alert but gripped by instinctual cowardice.
  • KINDERCLOAKS: Plump, hooded shadows crafted from primitive magics that turn to petrified smoke in bright light.
  • MERRIEPETALS: Revelrous flowers which exude a certain allure which makes them irresistable – or is it the hallucinogenic spores?
  • MISBORN: Gangly psychopomp-touched humans with the ability to talk to the dead and see through planes.
  • PAINTERLILIES: Two-dimensional sentient paintings, with the ability to meld onto surfaces.
  • SHADOWFRIENDS: Frail fey giants created by a child's wish, disturbing in form but remarkably kind.
  • BLESMOLFOLK: Sluggish, pain-immune mole rats, carving out vast labyrinths and dungeons. Blesmolfolk are divided between four distinct racial castes: industrious workers, crafty warriors, conniving consorts, and willful queens.
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The best monsters are big. Really, really big.

Within these pages, you will find 82 creatures of colossal size, from CR 1 all the way to CR 26 (as well as a CR 33 and CR 40 monstrosity): straightforward enemies like the bearhemoth and sharknado, nuanced complexities like the draconic abomination and dreamer's nightmare, pushovers like the rusted colossus and pastorix, and megabosses like the tribunal wheel and harbinger of time. You'll find animals, constructs, dragons, swarms, spellcasters, angels, brain eaters, kaiju, dimension hoppers, living siege weapons, and really big raccoons. In fact, you'll find every type and CR in the game.

Need a colossal creature for an epic battle at any level? You'll find it in the Colossal Creatures Bestiary.

This bestiary contains 81 colossal creatures, including:

  • Dragon Molt: The discarded molt of a great wyrm, animated and given purpose.
  • Etherworld Fisher: An ethereal jellyfish who taunts and traps its foes through dimensional rifts.
  • Grave Blob: A mobile mass grave with death on his many brains.
  • Harbinger of Time: A CR 40 apocalypse-bringer, who grinds the world to dust under the inevitable march of time.
  • Kongimus Rex and Dracozilla: The King Kong and Godzilla of the Pathfinder Roleplaying Game (forget about that silly tarrasque).
  • Tribunal Wheel: A CR 33 judge, jury, and executioner of epic proportions.
  • Yuggothian Shambler: A floral weapon of war for the hideous mi-go, complete with laser beams and spore launchers.
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A non-linear search for hidden artifacts that culminates in an attack on a huge red dragon, "Dragons Are Above My Pay Grade" provides heroes with an electrifying start to their careers. Who doesn’t want to fight a dragon, even if it is above your pay grade?

"Dragons are Above My Pay Grade" is an adventure for three to six 1st level PCs using the Pathfinder Roleplaying Game rules. It is 23 pages long, fully illustrated and in color.

Sunstone Island seemed like the perfect opportunity. Idyllic weather, pleasant beaches, docile animals, and, most importantly, a mine absolutely bursting with gold. Peter Grimples, owner of the Grimples Mining Corporation, was so enthusiastic to exploit these virgin resources that he personally headed the mining colony on this remote island.

The volcano? Looks pretty quiet. The tribe of kobolds? Nothing a group of wide-eyed heroes can’t handle.

That is, until the kobolds resurrect the red dragon Varaug onto the island. With reinforcements weeks away, suddenly the cheapest heroes money can buy don’t seem quite up to the task.

To combat this sudden and unexpected threat, the heroes must follow in the footsteps of the legendary native A’uapa who slew Varaug many centuries ago. Following the instructions of a turncoat kobold who would like nothing more than the death of the merciless dragon, the heroes collect the dragon-slaying tools of A’uapa hidden across Sunstone Island. These poisons, blessings, spells, and weapons are heavily guarded, sequestered in dungeons or protected by kobolds. As the heroes traverse the island, following clues, unlocking riddles, and completing challenges, their already formidable adversary grows stronger and the colony town that they call home grows weaker.

Can the heroes collect enough dragon-slaying weapons to defeat Varaug before he destroys the mining colony along with any chance of future employment? How could the party’s first contract go so wrong?

"Dragons Are Above My Pay Grade" features a mining town, a fleshed out island with wild beasts and tropical hazards, a range of mini-dungeons and challenges, and a host of original enemies, spells, poisons, items, and traps. And, of course, the opportunity for level 1 character to face a red wyrm!

Praise for "Dragons Are Above My Pay Grade!"

"5/5. 'Dragons Are Above My Pay Grade' feels like it could be the great beginning of a dragon slaying campaign, giving the players a very nice taste of taking on one of the biggest and baddest beasties in the bestiary. It'd be a great way to jump into things and ask your party 'Hey, you wanna kill a dragon today?' Definitely worth checking out... I seriously enjoyed it." —N.Jolly

"I found the premise fun, the characters likeable, the new monsters fun and interesting, the names of the kobolds and dragon just unpronounceable enough ("Rowg? Like Smaug? Or is it more like 'rock,' or 'cog?'"), and the humor measured and well-placed...it's a great adventure, the characters are fun and inspired, the concept is great and well-executed." —Simon Barr

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Dark, mysterious, and dripping with ominous potential, the Shadow Plane is a favorite of spellcasters and arcane experimenters. Both coterminous and coexistent with the Material Plane, this strange realm provides creatures for summons, energy for spells, and a risky shortcut for canny travelers.

In this tome you will find some secrets of the Shadow Plane unmasked. The Handbook to the Shadow Plane provides new denizens, hooks, and qualities for the Plane of Shadow, including new rules on traveling between layers of shadow, plane-specific encounters, and treasures you might plunder from this mysterious world.

Inside the Handbook to the Shadow Plane, you will find.

  • Umbral paths, umbral portals, and the hazards therein.

  • The maddening curse of the baleful moon.

  • Memory stealing dusk snatchers and umbral hags.

  • Shadow imbuements, umbral elixirs, and umbral compasses.

  • Spells such as darken the inner light and shadow puzzle sphere.

  • The shadow shaman spirit and the class-transforming shadow psychopomp hex.

Don't go traveling without it!

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"Jacob’s Tower" is the critically acclaimed mega-dungeon for the Pathfinder Roleplaying Game. Regardless of your world, plot, or players, it is easily run in any campaign or as a mega-dungeon.

"Jacob's Tower" is an adventure for three to six 1st through 13th level PCs using the Pathfinder RPG rules. It is 152 pages long, fully illustrated—that's 13 different modules for the price of one. These modules can be inserted piecemeal into a campaign or run as an mega-dungeon campaign.

The dungeon is designed to test a party’s versatility and flexibility, utilizing every skill and creature type in the book over every three Levels. It both introduces new players to the wonders of the Pathfinder Roleplaying Game and gives experienced players a non-traditional setting in which to test their skills. Don't expect intricate maps or complex artwork: the maps are basic and the artwork is in black and white. Expect incredible writing, imaginative challenges, and a mindblowingly fantastic time for you and your players.

Praise for "Jacob's Tower:"

  • "I love this dungeon. It's so cleverly put together, the levels are varied enough to remain interesting whilst still tied together enough to feel cohesive, and I'm super impressed with the seamless integration of a variety of skills into each level. It's inspired me to improve my GMing. I can't say enough good things about this dungeon." —Anonymous
  • "Honestly, you made me look good. Fun traps, ghouls, great imagery with the feral animals, a fantastic fight against Posy and a bluffed PC... and with all the DCs spelled out I ran the game like a pro. Got lots of compliments" —David
  • "I've been running this, and my players absolutely love how varied it is and how so much comes into play! I'm wondering, do you know anyone else who has made similar things? I can't get enough!" —Anonymous
  • "I finally ran this level for my players the other week! And it was amazing. ...Overall, this level was one of the best sessions I've run. Thanks for writing it!" —Anonymous
  • "This is a great dungeon! I'm coming from both running it as a GM and playing it as a player, and in both situations I've found it really fun!" —Jack John
  • "I just wanted to drop you a line and say thanks / good job on writing up these adventures! ... It was an absolutely enjoyable experience for a DM. :)" —Anonymous
  • "I absolutely love Jacob's Tower, it's been amazing to run it for my players and they've been shocked at how they've been using skill checks they didn't even know existed." —ChaosWraith
  • "You only want 10 dollars for it all? You da real MVP :P" —Colin MacDonald

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Exploit your wildest emotions with the powerful maniac!

Maniacs are reckless arcane spellcasters that enter into an altered state of consciousness called rave. While in a rave, these rash enchanters draw upon a set of primal forceful emotions rooted deep in their psyche.

Burning emotions to fuel their magical abilities, maniacs harness powers that other arcane practitioners consider unreliable if not outright dangerous. Often ostracized by society and treated as lunatics by their peers, maniacs seek out extreme situations in which they can explore the full emotional array, drawing them towards a life of adventuring.

Included in Maniac Character Class:

  • The maniac character class, a wild 9th level spellcaster that harnesses emotions as fuel.

  • 20 emotional raves for the maniac to exploit.

  • 5 Maniac archetypes: the affector, fractured soul, fury, korybant, and tempermentalist.

  • 7 favored class options, 3 magic items, and 2 maniac specific feats.

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What Secrets Does the Occultist Hide?

There is power all around us, and it settles in the things of the world. Attuned to psychic currents, the occultist wields might in the form of powerful implements. Their expanding collection confuses the uninformed, but some see the truth: in the right hands, each of these innocuous items is more powerful than a wizard’s staff.

Inside these pages, you'll find new occultist material to enhance your game!

  • 3 Archetypes: The Invoker, the Tattooed Occultist, and the Totemist

  • 22 Occult Implements: 10 Totem Implements and 12 Planar Implements

  • 4 Feats: Dual Enhancement, Echoes of Mending, Echoes of Servitude, and Mental Ki

  • 2 Spells: Empower Implement and Lock the Flow

  • 1 Sample Occultist: Keron Tiel, the Tattoed Traveler

Balanced, enjoyable, and easy to use, Occult Secrets: The Occultist provides fantastic new class options for the Occultist. Get it today!

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No mere conjurer of cheap tricks, the Spiritualist serves as a conduit between the world of the living and the realm of the dead. Together with his possessing phantom, this spellcaster offers an incredible level of flavor and power to players adventurous enough to risk the occult.

Inside these pages, find new spiritualist material to enhance your game!

  • 3 Archetypes: The Forgotten, Poltergeist, and Totem Bound.
  • 4 Emotional Foci: Ancestral, Curiosity, Location, and Totemic.
  • 11 Spells, including: Detonate Phantom, Ectoplasmic Harvest, and Pierce Soul
  • 6 Feats, such as Cleansing Recall and Phantom Insight.
  • 2 Occult Rituals: Child's Guardian and Command the Forgotten.
  • 2 Sample Spiritualists: Kalari, Vengeful Survivor, and Darag Chainwalker, Warden of the Forgotten.

Balanced, enjoyable, and easy to use in your game, Occult Secrets: The Spiritualist provides fantastic new class options for the Spiritualist. Get it today!

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Witches gathered in occult circles. Crones tossing human eyes into a cauldron. Cultists raising kings from the dead.

This is the life of a paragon hag. It is a dark life, overflowing with mysterious power and evil pacts. These stooped crones will do anything for power. Their terror and cruelty are legendary.

Master occult rituals. Transform children into changelings. Broker lopsided deals with mortals.

Become the Hag.

Contained inside Paragon Hags and Occult Covens:

  • Rules for forming Occult Covens both as a hag and as a mortal.
  • The Hag Race, immortal and twisted beyond repair.
  • The Paragon Hag class, complete with fearsome claws, ritual spells, 10 family bloodlines, mastery of occult rituals, and three archetypes.
  • 19 New Feats, including Coven Training, Grandmother's Teeth, and Sympathetic Spell.
  • 6 New Rituals, including Crone's Walk, Embrace Changeling, and the terrible Exact Price
  • 3 New Spells: Hag's Ride, Hag's Touch, and Greater Hag's Touch.
  • 3 New Hag Creatures: The Bone Hag, Hearth Hag, and Moon Hag.
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Celebrate this July 4th with an Independence Day themed module, or throw a firework show in your own adventure!

The PCs have entered into a fireworks show in the independent village of Washingtown. They hope to beat opposing teams and win the star-spangled banner for themselves! Through their perilous journey they navigate complex firework crafting rules, defeat enemies such as freedom eagles and the statue of liberty, and destroy Renedict Barnald, a half-elf who sold his soul to the dark god of fireworks.

Included in "Rocket's Red Flare:"

  • Extensive and awesome rules for crafting your own fireworks using magic or skill, as well as firework descriptions based on your choices.
  • The patriotic village of Washington and characters such as Uncle Sam, Renedict Barnald, and Samadam.

  • Three new creatures: The Freedom Eagle, the Statue of Biberty, and the Firework Elemental.
  • Sparklers, hot dogs, and griffon burgers.
  • Did I mention the firework crafting rules? Transform your spells into fireworks!
"Rocket's Red Flare" is an Independence Day-themed one-shot for 3-6 Heroes of Levels five to seven (though it is easily adjusted for a range of levels).

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It’s a bird, it’s a dragon, it’s a superhero! Faster than a speeding arrow, more powerful than a rampaging troll, capable of leaping tall castles in a single bound! Superhero Classes: Superhuman, Animalman and Telepath introduces three new base classes for the superhero fans among us. They remain true to the source material, flexible enough to build nearly any superhero you can think of, and friendly enough to the fantasy landscape to fit into any campaign.

Included in Superhero Classes:

  • The Superhuman, a man of mithryl who can fly, wrestle giants, shoot lasers out of his eyes, or anything else you might expect from a superhuman (Superman, Wonder Woman, Martian Manhunter)
  • The Animalman, a superhero who draws inspiration from the animal kingdom and takes their powers for his own (Batman, Antman, Spiderman, Wolverine)
  • The Telepath, a superhero who can both dominate his enemies and use telekinesis to physically demolish his foes (Professor X, Jean Grey, Emma Frost)
  • A synopsis of what it means to be a superhero adventurer.

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Every year for the past six years, Giblet Turkey Farms and Slaughterhouse has suffered some great tragedy on the eve of Turkey Day. Gunter and Drumstick Giblet have hired the party to protect their prestigious institution and get to the bottom of these mysterious matters. Through the night the PCs are visited by the Ghost of Turkeys Past, the Ghost of Turkeys Present, and the Ghost of Turkeys Future before coming face to face with the fearsome Gobbler himself.

Included in “The Gobbler:”

  • Six delicious turkey-based enemies
  • A bizarre yearly ritual of slaughter in the town of Pilgrim’s Rest
  • A mysterious new holiday themed curse
  • A new character race, the Awakened Turkey
  • Two sticks of butter and a dash of nutmeg

"The Gobbler" is a Thanksgiving one-shot meant for 3 to 4 3rd level PCs using the Pathfinder Roleplaying Game ruleset.

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A most unusual adventure for CR 4 dragon characters.

In "We Be Dragons," the players control dragon wyrmlings out to avenge the genocide of their families. They struggle to save their adopted father against an assassination attempt, work with humans to locate the killer, and take on both a poaching company and a fallen paladin obsessed with the extinction of all dragons. "We Be Dragons" includes nine new playable dragons which combine the aspects of a classic adventuring party with true draconic flavor.

"We Be Dragons" is a one-shot adventure that serves as an excellent introduction to Pathfinder or a refreshing break for an experienced group. It is 24 pages long and fully illustrated.

Included in "We Be Dragons:"

  • A complex and detailed draconic adventure with high emotional stakes.
  • Seven new enemies and NPCs, including poachers and a fallen paladin.
  • Challenging social encounters and skill challenges to test the breadth of draconic abilities.
  • Rules for adjusting difficulty to accommodate the needs of any group.
  • Nine new playable dragon characters, complete with unique abilities and personalities, including Arcane, Corruptor, Harmonic, Radiant, and Iron.

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A most unusual adventure for CR 5 leshy characters.

In We Be Leshys, the players control leshys out to protect the Brindlewild Forest. They survive a deadly trap, struggle against a corrupted friend, save their creator from a dangerous mob, and take on an insane, demon-summoning sorcerer. We Be Leshys includes nine new playable leshys which combine the aspects of a classic adventuring party with true floral flavor.

We Be Leshys is a one-shot adventure that serves as an excellent introduction to Pathfinder or a refreshing break for an experienced group. It is 28 pages long and only $1.99.

Included in We Be Leshys:

  • A complex and detailed leshy adventure with high emotional stakes.
  • Six new enemies and NPCs, including rift demons and (spoiler) a corrupted treant.
  • Challenging social encounters and skill challenges to test the breadth of leshy abilities.
  • Rules for adjusting difficulty to accommodate the needs of any group.
  • Nine playable leshy characters, complete with unique abilities and personalities, including Briar, Skunk Cabbage and Vine.

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Add some challenge into your game with 101 Cursed Items! ... 101 Cursed Items presents a litany of memorable and engaging curses to use in your game. Each curse and drawback enhances the story and mythos of your campaign, providing additional challenges without seeming unfair. ... The curses and...

Our Price: $3.99

Add to Cart
4.70/5 (based on 3 ratings)

Why are there so many spells for flinging flame, but none for harvesting crops? ... 101 Spells for the Common Man brings arcane power back to the people. ... Magic isn’t just for adventurers anymore. As the common folk go about their daily business, a select few augment their efforts using magic....

Our Price: $4.99

Add to Cart

Benjamin Medrano has made something incredible with 365 Magic Items. ... Inside you’ll find weapons and armor, shields and rings, rods, staves, crowns, and wondrous items of all sorts. ... You’ll find magical sets, such as the celestial crescents and set of the fool. You’ll find sets of sin...

Our Price: $1.99

Add to Cart

Let's mix up the playbook a bit. ... The races presented within are more than just a collection of minor attribute bonuses and abilities designed to get a bit more damage out of a longsword. These races are unique, vivid, and bizarre in a balanced and instantly recognizable way. They change the...

Our Price: $4.99

Add to Cart
4.70/5 (based on 3 ratings)

The best monsters are big. Really, really big. ... Within these pages, you will find 82 creatures of colossal size, from CR 1 all the way to CR 26 (as well as a CR 33 and CR 40 monstrosity): straightforward enemies like the bearhemoth and sharknado, nuanced complexities like the draconic...

Our Price: $3.99

Add to Cart
4.50/5 (based on 2 ratings)

A non-linear search for hidden artifacts that culminates in an attack on a huge red dragon, Dragons Are Above My Pay Grade provides heroes with an electrifying start to their careers. Who doesn’t want to fight a dragon, even if it is above your pay grade? ... Dragons are Above My Pay Grade is an...

Our Price: $1.99

Add to Cart

Dark, mysterious, and dripping with ominous potential, the Shadow Plane is a favorite of spellcasters and arcane experimenters. Both coterminous and coexistent with the Material Plane, this strange realm provides creatures for summons, energy for spells, and a risky shortcut for canny travelers....

Our Price: $9.99

Add to Cart
4.00/5 (based on 2 ratings)

Jacob’s Tower is the critically acclaimed mega-dungeon for the Pathfinder Roleplaying Game. Regardless of your world, plot, or players, it is easily run in any campaign or as a mega-dungeon. ... Jacob's Tower is an adventure for three to six 1st through 13th level PCs using the Pathfinder RPG...

Our Price: $0.99

Add to Cart
4.00/5 (based on 1 rating)

Exploit your wildest emotions with the powerful maniac! ... Maniacs are reckless arcane spellcasters that enter into an altered state of consciousness called rave. While in a rave, these rash enchanters draw upon a set of primal forceful emotions rooted deep in their psyche. ... Burning emotions...

Our Price: $2.99

Add to Cart
5.00/5 (based on 1 rating)

What Secrets Does the Occultist Hide? ... There is power all around us, and it settles in the things of the world. Attuned to psychic currents, the occultist wields might in the form of powerful implements. Their expanding collection confuses the uninformed, but some see the truth: in the right...

Our Price: $2.99

Add to Cart
5.00/5 (based on 1 rating)

No mere conjurer of cheap tricks, the Spiritualist serves as a conduit between the world of the living and the realm of the dead. Together with his possessing phantom, this spellcaster offers an incredible level of flavor and power to players adventurous enough to risk the occult. ... Inside...

Our Price: $2.99

Add to Cart
4.00/5 (based on 1 rating)

Witches gathered in occult circles. Crones tossing human eyes into a cauldron. Cultists raising kings from the dead. ... This is the life of a paragon hag. It is a dark life, overflowing with mysterious power and evil pacts. These stooped crones will do anything for power. Their terror and...

Our Price: $0.99

Add to Cart
5.00/5 (based on 1 rating)

Celebrate this July 4th with an Independence Day themed module, or throw a firework show in your own adventure! ... The PCs have entered into a fireworks show in the independent village of Washingtown. They hope to beat opposing teams and win the star-spangled banner for themselves! Through their...

Our Price: $2.99

Add to Cart
2.00/5 (based on 1 rating)

It’s a bird, it’s a dragon, it’s a superhero! Faster than a speeding arrow, more powerful than a rampaging troll, capable of leaping tall castles in a single bound! Superhero Classes: Superhuman, Animalman and Telepath introduces three new base classes for the superhero fans among us. They remain...

Our Price: $0.99

Add to Cart
4.00/5 (based on 2 ratings)

Every year for the past six years, Giblet Turkey Farms and Slaughterhouse has suffered some great tragedy on the eve of Turkey Day. Gunter and Drumstick Giblet have hired the party to protect their prestigious institution and get to the bottom of these mysterious matters. Through the night the...

Our Price: $1.99

Add to Cart
4.60/5 (based on 8 ratings)

A most unusual adventure for CR 4 dragon characters. ... In We Be Dragons, the players control dragon wyrmlings out to avenge the genocide of their families. They struggle to save their adopted father against an assassination attempt, work with humans to locate the killer, and take on both a...

Our Price: $1.99

Add to Cart
4.50/5 (based on 2 ratings)

A most unusual adventure for CR 5 leshy characters. ... In We Be Leshys, the players control leshys out to protect the Brindlewild Forest. They survive a deadly trap, struggle against a corrupted friend, save their creator from a dangerous mob, and take on an insane, demon-summoning sorcerer. We...