Tenro |
doesnt say that on the skill although i can see where that might give a bonus. the other uses of the skill (hunch, discern secret message) seem like that would hold true as well, but there is no table for familiarity with the target such as there is with the disguise skill.
Barid Naismith |
I'm here, but posting will be light for another day.
Ynaeve Amryln |
Then lets get a little strategy going. Taking on half a dozen at once, or more, doesn't seem to make much sense.
Bariel |
note for GM re: Protection from Evil, on Bariel:
Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.
Ynaeve Amryln |
swift action: activate metamastery (consectrate) 1 MP
move action: 5' step
Standard action: cast greater mythic magic missile 3 MP
I'm not seeing where it takes an additional action to cast a mythic version of a spell, can you point me towards that?
Teller of Tales |
In general one can spend as many mythic points per round as one likes. Its just that most actions that spend mythic points are swift actions, but there are also standard actions and non actions that spend mythic points.
Btw. Greater Mythic Magic Missles ignore the shield spells and all other immunities.
I'm right now not home, will post actions tomorrow/later if I find the time.
Ynaeve Amryln |
no worries, even though the final mythic book is coming out soon, I know this game started during play test and I expect many of us are still learning the ropes.
Teller of Tales |
Well, the one thing that got completely useless with this are my boots of speed (and the haste spell in my spell selection, but that doesn't really matter at all).
Further changes could mainly be required because the ruling means that using spellstrike in combat is, outside of using (expensive) mythic spells, actually less effective than just auto attacking with the weapon in 2 hands (mainly because most mythic playtest abilities increase physical damage, while there is not much to increase spell damage for a magus).
It pretty much changes the (kensai) magus into a fighter with less BAB/Feats, a few (quite powerful) utility spells and pretty high AC. Which is fine, but might need a different feat selection.
In essence the ruling doesn't mean "He will have one attack less per round" but "He will have a completely different attack routine".
Mind you, I haven't looked into it in detail yet, might be that in the end there is indeed not much to change (besides the pointless boots, but that can wait).
But if one does a ruling that completely changes the playstyle of a character, I would usually expect to at least let the player change his build accordingly. Especially if the player first asked how that issue would be ruled.
On the matter of "questioning": I usually don't question you (outside of the decision to forbid rebuilding after changing a fundamental rule. That I find highly impolite.), it's just that when I play a game that operates in a strict rules set, I would expect that both sides actually adhere to those rules. If I have the feeling someone forgot some active effect or missed some rule I try to point it out. As I would expect everyone else to do when I miss something.
Further, if in a PbP it is first said that there are images and attacking the enemy requires a save and then when someone attacks the target and neither of those things seem to happen I just wonder why.
Could just as well have been that the images vanished/got dispelled/ run out/etc and THAT was missed to post, instead of it just being rolled "behind the screen" without telling anyone the outcome.
And the paralyzed/flying thing is just something where it would be nice to know if you houseruled that paralyzed creatures can't fly mentally. Getting paralyzed in flight is after all also something that can quite easily happen to a PC. In that case it would be better to know the ruling beforehand instead of breaking into an argument.
MiniGM |
getting rid of boots of speed is different than a rebuild. I simply asked what you wold need to rebuild. how is losing haste attacks necesitate a "rebuild" it doesn't. When we discussed it originally I had said it was fine, because i did not realize how it would change your character, not having a good understanding of the magus class. having researched it and seen you in action I realize that all it does is make you lose a haste attack. Big deal instead you are doing 4 attacks instead of 5.
but whatever do what you would like.
I am going to take some time and decide if I want to continue this game. I am tired of putting in tons of effort, trying ot keep the game going and it not being appreciated. I try to throw out RP options and it gets ignored.
Teller obviously does not like how I am running things that is fine, but the hours that I am putting in trying to keep ahead is not worth it to me.
I am going to give myself a day to relax and cool down, but I think I am done. I do not appreciate the implication that I am being unfair.
Teller of Tales |
First off all, sorry that my post yesterday wasn't that clear in describing the problem. It was 2 in the morning here and I was deadly tired.
Also, I have no problem with how you are running things in general, if you don't want me to point out/ask when something is not clear to me, say so.
It's just my fundamental understanding that, if you do a ruling that breaks a few feats/abilities, you allow the player in question to switch those out.
Now back to the problem with the ruling that requires the rebuild:
The first, straightforward problem (which isn't that big though, the difference is maybe 10 damage a round) is, that denying haste while using the mythic rules means that using the weapon 2 handed instead of using spellcombat does more damage.
Though the damage advantage is quite tiny and could be ignored.
But the second, far more important problem (that I didn't manage to completely remember yesterday) is, that it takes away the basis for using most Mythic Abilities with spellcombat. Way back, when Nabu was still GM, he proposed to rule spellcombat as a "true" full attack (which then, while not RAW, was still accepted as valid RAI), letting it be used with most Mythic Abilities. If you know take that ruling back, then it means that most of the Mythic Abilities I chose do no longer work with Spellcombat, making it completely useless in most cases.
Thus either forcing me to stop using spellcombat at all or requiring a rebuild (which actually might not be enough to make Spellcombat usefull again, see point 1. In this case no rebuild is required and the ruling just becomes "Don't use Spellcombat ever again").
MiniGM |
i have to be honest. that was the straw yesterday, today for me.
I do not know that I want to continue on with running this, I have been frustrated with the level of engagement, and as I have seen it (and it certainly might be my deal not yours), combativeness. It is unbelievably challenging to manage this high level of a game, and I need helpful players.
Instead I have repeatedly asked people to make sure their stat line is accurate, and though it looks like it has been done, it really makes things very difficult for me. I know it seems like I am quibbling here but it is maddening. I had to ask over and over for you all to post your actions while the wall was up and instead I kept botting you. Guys that is not fun, at least not for me.
It really upsets me because I was so excited to play my character, but it looks that is the way the cookie crumbles. I will wait until tomorrow to make my choice. I am still irritated.
Bariel |
hopefully Bariel's inactivity at that time wasn't part of the problem. there was truly nothing he could do.
Not blaming you for that, as other players were the ones casting force wall and cloud kill. Not even blaming them either, since crowd control is always a nice thing to have.
i know i have questioned some of your calls but i hope you can tell i am not trying to be combative about it. just trying to remind you of class abilities and spell effects my character has going on since i know there is a lot to keep track of on your end.
Tenro |
I am in another game that could use another person or two to get started. It is a modified/hybrid pathfinder game set in the Robotech/MACROSS universe. Link to Recruitment