Gypsy Knights Games

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Following in the footsteps of our popular supplement 21 Plots, 21 Plots Too presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These quick adventures are sure to rescue a Referee or Gamemaster when they are in desperate need of an adventure for their...

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Running a game can often be challenging. ... Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea for a new group of players. ... Whatever the...

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Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. ... We're here to help you! ... 21...

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Have a shot of adventure! ... Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand.  Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.  ......

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Ahoy, mateys! ... Within these pages are some of Clement Sector's most notorious buccaneers, freebooters, marauders, and raiders. The worst of the worst. 21 Pirate Groups provides worthy enemies (or allies, we don't judge) for your characters as they ply the spacelanes. ... Have your characters...

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Let's be bad guys! ... The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group. ... These...

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Have you planned an adventure and, suddenly, your players decide to go a different direction? Have you been working all week and need some inspiration for a weekend game? Are you having a mental block? ... We're here to help! ... The second edition of our insanely popular 21 Plots presents 21...

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Have your players suddenly decided to take time on a world that you originally intended to be a mere pit stop? Do you need a quick adventure for a new group? Have the players decided to go in a completely different direction? ... We have the cure! ... A twist on our popular 21 Plots series, 21...

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Sometimes all a person needs is a helping hand. ... The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme. 21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters. Each situation...

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Let the customizing begin! ... Anderson & Felix Shipbuilders is the top ship building corporation in Clement Sector. So when a new catalog of extras comes along, it is an exciting moment for those who wish to customize an existing vessel or order a new set of ships. ... That moment is now! ......

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Bring 'em back alive! ... With the many independent governments of Clement Sector, it is necessary to have a method to capture criminals who take advantage of the lack of a ruling interstellar polity and go on the run from justice. For most governments in Clement Sector, the answer is the...

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Welcome to Clement Sector! ... (NOTE: This is the OGL version) ... In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to...

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Your adventure starts here! ... Join the adventure as Clement Sector, one of the most popular and fastest growing science fiction settings, expands with its own rulebook! Using a unique blend of The Cepheus Engine and the 2d6 Science Fiction OGL rules, Clement Sector: The Rules builds on those to...

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Who will you choose to be? ... Gypsy Knights Games is proud to present our newest book in the Clement Sector line of products. Diverse Roles: A Clement Sector Career Catalog presents 19 career tracks for use in building Clement Sector characters. These include careers such as Belters, Clergy,...

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Restless? Bored? In need of adventure? ... Fret no more! Join the Grand Safari! ... Grand Safari is a campaign for Clement Sector, Cepheus Engine or any other 2d6 based science fiction RPG. Grand Safari features six linked adventure scenarios designed to challenge any character. The Safari,...

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Join the Hub Federation Navy! ... Over eleven years after the collapse of the Conduit which led back to Earth Sector, the Hub Federation Navy remains the largest military force within Clement Sector. With dozens of vessels ranging from cruisers to lowly sloops, The Hub Federation Navy is a...

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Are you curious about Clement Sector? ... Always wanted to know more about Gypsy Knights Games' science fiction setting but were afraid to ask? Didn't know who to ask? ... Well, now you can find out more and in the comfort of your own home! An Introduction to Clement Sector will give you all of...

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ARRRR! Heave to and prepare to be boarded! ... Piracy has been a near constant in Clement Sector since the Conduit was first opened. In fact, some historians maintain that piracy may have played as large a part in the direction that civilization spread from Hub as did the astrography of the...

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The race is on! ... The Slide is a pirate route leading from the Winston Subsector of Clement Sector to the Peel Subsector of Ariel Sector.  The route runs through the wild untamed subsectors along the trailing edge of the colonized subsectors.  It is a dangerous proposition for the best of ships...

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The workhorses get it done! ... Ships of Clement Sector 10-12 compiles the tenth, eleventh and twelfth volumes of our popular PDF series. Included within this book are the Lee-class merchant vessel, the Fedpost mail courier, and the Broken Hill-class Prospector. We have also included the...

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This book is a compilation of the first three entries in the Ships of Clement Sector series. The vessels featured within these pages are all warships used by The Hub Federation in Gypsy Knights Games’ Clement Sector setting. ... The first vessel detailed here is the Kiviat-class patrol corvette....

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Gypsy Knights Games is proud to present the thirteenth entry in our line of products dedicated to the starships of Clement Sector. ... As the end of the twenty-third century approached, the United States authorized construction of a small warship to reduce the need for the USSN to use larger...

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Gypsy Knights Games is proud to present the fourteenth entry in our line of products dedicated to the starships of Clement Sector. ... A successful support vessel with a long service history, the Boyne-class was designed for use by the Royal Navy but was a very successful export even before the...

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Gypsy Knights Games is proud to present the fifteenth entry in our line of products dedicated to the starships of Clement Sector. ... Designed to replace the trio of aging Centaur-class hospital ships HMHS Centaur, Polkan and Kinnara in Royal Navy service, the Milligan-class was successfully...

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Gypsy Knights Games is proud to present the sixteenth entry in our line of products dedicated to the starships of Clement Sector. ... Ships of Clement Sector 16 covers the Rucker-class merchant vessel which is the most commonly found ship in Clement Sector. Building on the information found in...

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Gypsy Knights Games is proud to present the seventeenth entry in our line of products dedicated to the starships of Clement Sector. ... Ships of Clement Sector 17 covers the Atlas-class freighter which is the second most commonly found ship in Clement Sector. Building on the information found in...

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Ships of Clement Sector 4-6: Traders, Scouts and Small Craft compiles the fourth, fifth and sixth volumes of our popular PDF starship series. Included within this book are such varied vehciles as the F38-D Lightning System Defense Fighter, the MC-17-11 Modular Cutter, the Starlight-class Light...

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Ships of Clement Sector 7-9: Defense Boats and Light Warships compiles the seventh, eighth and ninth volumes of our popular PDF starship series. Included within this book are the Perth-class frigate, the Berlin-class, the Type 2 System Security Cutter, and the Rattlesnake-class Attack Craft. ......

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(NOTE: This is the OGL version.) ... An entire subsector at your fingertips! ... The second edition of the Subsector Sourcebook 1: Cascadia covers subsector H of our Clement Sector setting. The book details the twenty populated systems within the Cascadia subsector. Within the pages of this book...

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An entire subsector at your fingertips! ... The second edition of the Subsector Sourcebook 2: Franklin details Subsector C of our Clement Sector setting. ... Franklin is a subsector of independent worlds which, while more settled and established than Sequoyah or the colonies subsectors, is still...

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An entire subsector at your fingertips! ... The second edition of Subsector Sourcebook 3: Hub details Subsector G of our Clement Sector setting. ... The Hub Subsector is the home of The Hub Federation, a loose federation of six worlds surrounding the Hub system. The Hub system was, until 2331,...

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An entire subsector at your fingertips! ... The second edition of Subsector Sourcebook 4: Sequoyah details Subsector F of Clement Sector. ... Sequoyah is the last of the four main subsectors to be colonized. While all of the systems have been settled, the subsector still maintains some of its...

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Welcome to the Clement Sector Colonies! ... The Clement Sector Colonies are located on the cutting edge of civilization in Clement Sector. These worlds are the most recently settled systems and offer a wealth of adventuring possibilities for your characters. Subsector Sourcebook 5: The Colonies...

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Are you ready to alter your experience? ... Altrants are defined as groups of humans which, from birth, have been altered thanks to advanced genetic manipulation, to have abilities different than a baseline human. These changes were most often made to allow humans to be able to perform tasks or...

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Incoming Intelligence Brief, Captain! ... It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the...

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Incoming Intelligence Brief, Captain! ... It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the...

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Incoming Intelligence Brief, Captain! ... It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the...

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Incoming Intelligence Brief, Captain! ... It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the...

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Incoming Intelligence Brief, Captain! ... It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the...

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Time to get wild! ... Ever since the earliest days of genetic manipulation, humanity has been breeding animals to make them more useful tools for humanity. Dogs and cats became domesticated. Horses were made to be larger and stronger. Cows bred to give more milk. Rats have been used in scientific...