Silver's Swift, Sweet Sound

Game Master Treppa

In the Wasp's Nest cleaning up and making decisions - prepping rebellion tracker.


Hell's Rebels Intense Campaign

Roster:
DSXMachina: Dee, aristocratic lady monk
Leoian: Bertom, scary fanboy rogue
Meowselsworth: Valexia, sooper celebrity bard
Ragadolf: Ben, mildly insane alchemist
Tilnar: Ensis, ladykilling swashbuckler rogue

Rebellion Sheet

Treasure History
Old Silver Ravens Treasury

  • Victocora signet ring
  • 150 gp
  • MW silver dagger (Bertom)
  • Wand of decrepit disguise, 18 charges
  • bracers of armor +1 (Deanna)
  • Silvery key (Rexus)

NPC Roster:
Rexus Victocora Intro post - Kintargan nobleman orphaned in the Night of Ashes when his family manor house was burned to the foundation with his parents inside
Amddifadd - Worker at "Crissali's Fine Tomes", a bookstore friendly to Rexus.
Laria Longroad (intro post) - halfling proprietress of Long Roads Coffeehouse and long-time friend of Lady Victocora, Rexus's mother.
Korva Fushi, leader of the Fushi sisters.

Places:
Long Roads Coffeehouse, ground floor.
Long Roads Coffeehouse, upper floor.
The Wasp Nest (Long Roads "basement")

Character Creation (rev. 31Jan16):

Paizo classes, archetypes, and prestige classes allowed. Refer to the PRD or d20pfsrd. No third party products, please.

Build your character at first level with a 20 point buy, full hit points, max starting gold.

Your character should have two traits. One can be selected (as appropriate for your character) from Paizo products. The other should come from the campaign traits in the pg. If none of those work for your character, we'll come up with something together.

Your backstory should agree with the conditions in the PG; i.e., it should tie you to Kintargo. You need to be motivated to stay and help the city in its need.

Planning: This AP is scheduled to move players from L1 to L16.

Advancement: I plan to let you know when to advance your characters, depending on the needs of the AP. I will try to be certain you get enough experinece in (combat or skills or RP) to justify the level-up.

Player Resources (rev. 6Feb16 to add hero points):

Kintargo (setting)
Player's Guide
Google drive for shared maps and documents
Hero Point System To date, you have received 2 of a max 3 hero points. Please track in your character header info.

Free player knowledge (no check required) for certain backgrounds:

Chelaxian Native (new 31Jan16):

Asmodeus and his associated rulers, House Thrune, keep a tight grip on Cheliax… in a manner of speaking. The law of Cheliax is so enormous that nobody can hope to comprehend it all, much less adhere to it. Chelaxians who offend the wrong person often find themselves in a great deal of trouble for breaking laws they knew nothing about.

As ruthless as the rulers of Cheliax are, they focus primarily on the cities, especially Egorian. They have ignored older and more distant cities, like Westcrown and Kintargo, and came to rue that neglect when upstarts in Westcrown saved that city from the shadows in the dark and called for mayoral elections. Elections, when Westcrown was such a handy place to exile out-of-favor nobility! Now the Glorious Revolution is calling for uprising, and, well, it’s time to crack down.

The focus on keeping the cities controlled means that the countryside and rural roads suffer from neglect, and can be very dangerous at times. That’s where the Hellknights found their niche. While considered tools of Thrune by many, they are a welcome sight in the countryside, where they are often the only force keeping the roads safe and orderly so that ordinary citizens can go about their business.

While Cheliax is a lawful place, bribery is rampant: in fact, it is codified in law and people could conceivably be breaking the law by not offering to bribe the officer trying to arrest them for another offense! There are ways of doing these things, and native Chelaxians understand better than outsiders how to properly offer a bribe and how much to offer. Of course, the bribe might also be illegal. As with everything else in Cheliax, it’s best to keep one’s head down and not attract the attention of the authorities to avoid being hauled off for gods only know what offense. Because, let’s face it – everyone in Cheliax is guilty of something.


Kintargo Native (new 31Jan16):

Chelaxian? Nah, you mean Kintargan! If you’re from Kintargo, you think of yourself as a Kintargan first and only incidentally as a Chelaxian. Isolated from the bulk Cheliax by the Menador Mountains, Kintargo is more independent than most Chelaxian cities. Ships from Varisia and parts farther north put in frequently, and travelers from other countries are common, seeking to experience the pinnacle of Chelaxian opera or to find fame and fortune as participants.

Asmodeans have a significant presence here, of course, but are not too oppressive – not until ships of the mightly Chelaxian fleet put in. Then mayor Jilia Bainulus ensures the city is run more tightly than usual, since many of the naval officers are near-fanatical supporters of the Church. Once they leave, though, it’s business as usual for Kintargo – vibrant trade, arts, scholarship, and fishing. (see the PG p. 15 for details).

Info beyond the PG: The southernmost three districts are divided from the southern half of Argo Island by a wall. The unpopulated area of the island is swampy and flood-prone, and flooding periodically affects Jarvis End, Old Kintargo, and Redroof.

Rule 0 so far:

1. Weathered wood is not the same as new or sheltered wood. Acid damage on weathered wood reduces the DR by the amount of damage it inflicts as the acid is absorbed into the dry wood structure.
2. When using acid out of combat, there's no need to worry about splash rules as long as everyone in the vicinity is aware of the acid-related activity. Splash rules are combat/hurried action only, except for unattended objects which cannot avoid the splash.
3. You can administer a potion to an unconscious person without danger.
4. Roll your own missed ammo recovery. (dice=Recovery)1d100(/dice) 1-50 recovered, 51-100 lost or destroyed.

Week One:

Current City Status: Martial Law

As long as Kintargo remains under martial law, a 9:00 p.m. to 6:00 a.m. curfew is in effect. Additionally, as long as its citizens must follow the edicts and proclamations put in place by House Thrune, the city stifles and suffers. (Corruption +0, Crime –2, Economy –1, Law +4, Lore +0, Society –2; Danger +10; halve all values for Marketplace entries)

City Stat Block Implications for Player Rolls:

Corruption: All Bluff checks made against the dottari, the Chelish Citizens’ Group, or members of the church of Asmodeus and all Stealth checks made outdoors within the city walls gain no bonus.
Crime: All Sense Motive checks to avoid being bluffed and Sleight of Hand checks made to pick pockets take a –2 penalty.
Economy: All Craft, Perform, and Profession checks to generate income take a –1 penalty.
Law: All Intimidate checks made to force someone to act friendly, Diplomacy checks against government officials, and Diplomacy checks to call the city guard gain a +4 bonus.
Lore: All Diplomacy checks made to gather information and Knowledge checks made using city resources to do research while using a library gain no bonus.
Society: All Disguise checks and all Diplomacy checks made to alter the attitude of a non-government official take a –2 penalty.

Mayoral Proclamations

Proclamation the First: All slayers of city pests (hereby ascribed as doves, mice, and ravens) who present said pests to the dottari shall be rewarded with a bounty of one copper piece.
Proclamation the Second: All places of public business must display in a position of prominence within the first room accessible from the building’s primary entrance a portrait of Her Infernal Magestrix Queen Abrogail II. Said portrait must measure no less than 17 by 11 inches.
Proclamation the Third: All those who capture, alive and unharmed, feral dogs of a weight exceeding 50 pounds are to be rewarded with a payment of two silver pieces upon transfer of the dogs to the dottari. Such noble guardian creatures should find homes worthy of their kind!
Proclamation the Fourth: The right to wear fine embroidered clothing in public is hereafter proscribed to anyone other than agents of House Thrune or the Holy Church of Asmodeus. Exceptions can be awarded or purchased at the city’s discretion.
Proclamation the Fifth: Grain is life! Should grain be spilled in public, all must be gathered, cleaned, and repackaged within the hour. Any person who allows grain to go ungathered after a spillage shall be fined one copper piece per grain.
Proclamation the Sixth: The imbibing of night tea brings a dangerous imbalance to the slumbering mind. Between the hours of sunset and sunrise, the taking of tea is proscribed.
Proclamation the Seventh: The odor and flavor of mint is an abomination to the refined palate. Be not the cretin! Mint use in candies, drinks, and all manner of confections is hereby proscribed.
Proclamation the Eighth: All nonnative ships’ captains must remain on board their ships and are barred from setting foot on land within Kintargo’s city limits—their crew and agents are free to come and go, but their actions are directly the responsibility of their captains, and any crew caught breaking Kintargan law shall have its punishment visited upon the crew members as well as their captain. Any captain caught setting foot in Kintargo is to be punished by squassation.