The Sky Scions

Friday, June 6, 2024

Introduction

Order of the Amber Die here, still going strong as the years roll on! In case you aren't familiar with our work from past projects, we'll repeat the staccato version. We only play published adventures. We use the complete rules set. We've had the same GM since our founding: 1987. We like to push the envelope of tabletop roleplaying. We only play marathon sessions—days at a time. We play on location. Our GM isn't afraid to kill characters or TPK us; he'll do it in front of the community, too. Imagine us like a roleplaying team, complete with a Captain and Ref position to help the players. We revere one d20 above all others, and that is the Amber Die. It doesn’t roll more 20s than it should, but it chains them when it does, and doubters have always been converted. After more than 170 adventures, we've even gotten rid of RPG absolutes: yeah, we'll split the party.

Past Pathfinder Projects

The Emerald Spire Project, 2014

The Giantslayer Endeavor, 2015

The Strange Aeons Experiment, 2016

The Azlant Odyssey, 2017

The Pathfinder Playtest, 2018

The Slithering Salve, 2020

The Abomination Arsenal, 2022

The Sky Scions, 2025

a layout of prop Dwarven clan daggers sitting amongst other prop armor, mugs, keys, and a copy of Lost Omens Highhelm special edition


The Scions

In our previous projects we’ve always put our own spin on things. For The Abomination Arsenal, we tried to reach the bottom of Pathfinder’s largest megadungeon with a party consisting entirely of gunslingers. With The Strange Aeons Experiment, we assembled a team of Pathfinder players who knew nothing about Lovecraft or the Elder Mythos, and sent them through the Strange Aeons AP to see what would happen. The list goes on, but we’ll let you check out each project as you may.

The years have gone past and we’ve come far enough to be able to look back across the ground we’ve covered. We’ve grown older together, added new members, said hard goodbyes, and finally stopped to look back at ourselves. This has been a personal journey for us as members of Order of the Amber Die, just as much as it has been a journey through adventure paths in front of the community.

This project won’t just be a playthrough of Sky King's Tomb Adventure Path , it will focus on appreciating time and family. The Sky Scions is about a dwarven family in-game, and Order of the Amber Die as a family ourselves. For this project, Adam has dialed up some of the oldest members of the Order. In each marathon you’ll see a cameo from as far back as 1987, when three 10-year-olds sat in mom’s basement and dreamed up a club centered around their favorite die.

We’ve always stuck to the complete rules set, never deviating. As the years went by, our inbox filled with messages asking what house rules we would employ if we ever chose to. With the release of Pathfinder Second Edition and Remaster, we also received requests asking which optional rules we would utilize from the GM Core if we ever chose to. The answer was always simple and quick, but the Will DC increased with each passing year. Around the fire pit at our headquarters, Fort Rannick, we looked at the time visible on each other’s faces and finally decided to go for it.

As our house rule for this project, age modifiers from Pathfinder 1E will be adapted to Pathfinder 2E. A player’s age in real life determines their age category (and thus their adjusted attribute modifiers) in-game. We broke down our membership by decade, so the “venerable” age category in-game consists of players that are 50-59 years old out of game, as those are our oldest members. 40-49 in real life is considered “old,” and 30-39 is marked as “middle-aged” for modifiers. While we acknowledge that there are plenty of exceptions to these modifiers in real life, we wanted to create something that distinguished us by age at the table. Each marathon will feature different rosters of dwarves (therefore ages) from the clan. Still, it’s our first house rule across all these years. We must be getting old.

As a variant rule in addition to our house rule, we will be employing the “free archetype” from the GM Core. After reading through the Highhelm hardcover, we were reminded of how faith is one of the fundamentals of dwarven culture. We wanted to feel the dwarven pantheon as an ever-present part of our story; thus, we all have the same free archetype: Blessed One. We purposely spread the deities among the characters, so we’ll have a variety around the table at each marathon.

A lineup of black and white illustrations of eight player character art headshots.

Meet Clan Firecask

We are all playing strong-blooded dwarves of Clan Firecask, a Goldhilt clan from the greatest of the dwarven sky citadels: Highhelm. Our main colors are orange and green, and amber features in various ways, of course. Our accent color is blue topaz, and each of our clan daggers is adorned with the matching stone.

We’re not just members of Clan Firecask, we’re directly related to Clanleader Perhill Firecask herself. Which in turn means we’re related to one another, of course. On your left at the table might be your in-game grandparent, and across from you could be your own child or even a sibling. This should make for some interesting roleplaying, and we’ll include a section in each blog to let you know how it goes along the way. When it’s your great-grandchild who just dropped to dying 2 across the battlefield, you might make different decisions than you normally would. As for family spats? Expected.

While the Ironhilt and Steelhilt clans of Highhelm might consider us “soft hands,” our dwarven hands are always busy—busy making beer! This wouldn’t be an Order of the Amber Die project without a high level of immersion, but it was a bit tricky trying to figure out how to approach this vital piece of Clan Firecask’s identity. We came up with this: what if we brewed our own beer out-of-game, and learned the process together as a group the same way our dwarves have spent their lives doing? We ran it by one of our friends, Brandon Gillam of Runehammer, since he was joining us periodically throughout the adventure path. Brandon offered to up things a notch: what if we contacted a brewery and had our own unique beer for this project, label and all? This is where Sacred Vice Brewing in Philadelphia got involved. Brandon drew the label, Sacred Vice made the beer, and our GM dropped the release of Clan Firecask’s newest beer—Battle Axe—right into the actual storyline of our campaign!

A table with a model down setup featuring miniature stone buildings, towers, flaming lanterns, and a stone statue in the center of town.


Highlights from Preparing Sky King’s Tomb:

  • Knowing that Highhelm would feature heavily in our launch marathon, our GM worked closely with Black Bard Studios to make sure the city appeared as one of our best setups over the years. We’re excited to show you more!
  • Some of our friends from over the years will make an appearance. Ready to see Joe O’Brien of the Glass Cannon Network as a dwarf from Clan Firecask? How about Brandon Gillam as Renck, the wise bard and keeper of clan recipes? You might even recognize Brandon’s expert hand as the artist of the portraits in this blog. Stay tuned.
  • Elemental Stones is one of the most popular games of Highhelm. Our GM has already told us to learn it, as he’s making sure it will feature directly in this campaign. You know us by now, so we’ll stop the session and play a real game every time it comes up.
  • Another thing we still love about being around the table is our props. Dwarven coins from Norse Foundry? Pile ‘em up. A dwarven helmet, some quality wooden mugs, and custom clan daggers? Yup. Beard extensions for those of us who dare? Let’s go for it. Growing your actual beard for a year in advance? Jody did it.
  • It’s been a while since we played on location, and how awesome would it be to experience the Darklands in an actual cave? Pennsylvania has quite a few caves that are managed for tourists, so our plan is to find one that will let us spelunk in and set up our Pathfinder game!

What’s Next

We’ll drop a blog for every marathon we play, with a plan to finish this AP in six or seven marathons. As Adam likes to remind us, a TPK ends the project. Expect to hear from us again soon with part one!


Follow Order of the Amber Die:

Our table was brought to life with the help of Blue Table Painting for our miniatures, and our marathons would have faltered long ago without Critical Hit Cookies.

-The Sky Scions thread

-Facebook

-Instagram

-YouTube

More Paizo Blog.
Tags: Community Order of the Amber Die Pathfinder Pathfinder Roleplaying Game Pathfinder Second Edition

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

The Abomination Arsenal was a wild ride, so I'm looking forward to this!

Scarab Sages

2 people marked this as a favorite.

So where and when can we watch?


3 people marked this as a favorite.
Quemius wrote:
So where and when can we watch?

I think all the necessary links are above. Videos will probably be posted on their YouTube channel once a new episode is announced on their blog (The Sky Scions thread above). However, I’m just guessing, so someone please correct me if I’m wrong.

Order of the Amber Die

1 person marked this as a favorite.
Quemius wrote:
So where and when can we watch?

Yup, Steelhead has it right, there are a few ways to follow along in addition to the reports that will drop here on the Paizo blog:

-our social media has additional pics, video, and updates from inside our marathons.
-our Sky Scions thread on the Paizo forums is a place to interact with us between blog reports, with updates posted there as well.
-our Patreon has more video and other miscellaneous content from current and previous projects.

For example, we just posted a picture on our Facebook of the Clan Firecask miniatures and what an actual can of Battle Axe looks like!


2 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber

Always amazing and inspiring! Thank you for sharing!

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

Y'all always knock it out of the park! I am soo here for this!

Adam Smith wrote:

So where and when can we watch?

For example, we just posted a picture on our Facebook of the Clan Firecask miniatures and what an actual can of Battle Axe looks like!

Good to know! FB is bad about showcasing that kind of stuff on my feed


2 people marked this as a favorite.

Love it so much. Looking up Sacred Vice now to see if I can get my grubby dwarven hands on a Battle Axe!


2 people marked this as a favorite.

LOVE this! I started GM'ing a little over 2.5 years ago first with the Beginner's Box - then leaping headlong into the Grand Poo-Bah, itself, Kingmaker! (Go big or go home, right?) I look forward to retiring in about 7 years so that this forever-GM (I think I enjoy GM'ing more than playing) can focus full time on this passion!

It's clear that you've put TONS of sweat, thought, and love into your upcoming game (beats bleeding, sweating, and crying all over the game board... makes for wonky dice rolls) - and I learn SOOO much from watching other people game (I got a couple great pointers right off of your post, here!)

Best of luck to you and may your crit 1's come up only in perception checks out of combat! :)

Order of the Amber Die

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Salthrun here, that’s me above as the champion of Dranngvit and Clan Firecask’s accountant! I manage the clan’s finances with a fierce pen, and not a single gold piece is left out — or someone has to answer for it. I’m “Aunt Sally” to most, and I’m only mostly nice.

Everyone has a role in the clan business:

Fissure, my dad, is our resident alchemist and main brewer. Don’t ask about his eye, or your next drink could have you searching for a healer.

Renck, one of my great uncles, has been keeping the clan recipes safe for the past couple of centuries. He works with Fissure to make sure we always abide by Highhelm’s purity laws.

Disa is “Mama Disa” to many of us, my own grandmother, and even a great-grandmother to some at the table. If anybody has the final say about family decisions, it’s Disa.

Zuls, my father's cousin, negotiates business deals and keeps an eye on our competition. Zuls managed to secure Clan Firecask as the official sponsor of this year’s professional basilisk championship — more on that in the next blog!

Thorgreigir, my brother, is our clan muscle. Our beer shipments can be pretty darn valuable and someone’s got to organize their protection. We wouldn’t want to lose any money, would we?

Drothgyr, my uncle, organizes our marketing and release schedule. He’s got every social event in Highhelm memorized, and makes sure Clan Firecask is represented.

Dungruain, another great uncle of mine, is in charge of our religious affairs, an important position regardless of what clan you belong to. He counsels us when needed, and frequently announces that “these hands belong to Trudd.”

All of your support and compliments are greatly appreciated, I’m excited about being voted Player Captain of this project. Abomination Vaults was only my first Adventure Path! This is why I'm also enrolled in The Crown Academy, our home campaign where we train and improve our skills for official projects. I can't wait to show you my homework and notes from the academy, since there might be a blog about that in our future. Get ready to hear from us a bunch this year!

Order of the Amber Die

1 person marked this as a favorite.

Thanks for all the kind words here, can't wait to report on Mantle of Gold !

ExplodingLobster wrote:

Love it so much. Looking up Sacred Vice now to see if I can get my grubby dwarven hands on a Battle Axe!

We might be able to make that happen. Usually each batch is made specifically for our marathons and we pick them up a couple of weeks beforehand. However, we have a marathon coming near the time that PAX Unplugged will be in Philly, so if you're either going to be at PAX or are Philly-local anyway, reach out and we'll get a Battle Axe into those hands!

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