Cyrad RPG Superstar Season 9 Top 16 |
Volkard Abendroth |
4 people marked this as a favorite. |
With the second edition of Pathfinder looming, I’d have preferred a more system neutral book, especially with so much potential lore to cover. Literally an infinite amount...
Given that I've seen very little in PF2 that I feel in encouraging, my preference is as many archetypes, feats, and spells as possible while they are still printing new PF1 content.
Don't take the last few PF1 releases away from the people intending to continue with the current system.
Todd Stewart Contributor |
James Jacobs Creative Director |
18 people marked this as a favorite. |
With the second edition of Pathfinder looming, I’d have preferred a more system neutral book, especially with so much potential lore to cover. Literally an infinite amount...
As it turns out, the bulk of the information in this book IS kinda edition-proof. Pages 56–219 of the book focus on the planes, the afterlife, and the gods; there are a few rules here and there but for the most part this info will be as useful for GMs running planar games in 1st edition Pathfinder or 2nd edition Pathfinder.
The player option stuff is the first 55 pages or so, and the monster stuff is the last 30 pages or so. But I tried hard to make sure that the majority of the book works for whatever edition. It's certianly going to be the one I'll be referencing whenever I do plane-themed adventures and stories for 2nd edition content. ;-)
thecursor |
...ganzi, duskwalker, and aphorites...
Whoa, hold the phone: One of three things just happened here:
Either we're about to meet the people who run the Fetchlings from the shadows and they are going to be a playable race...
...or the Fetchlings hired a PR company who told them that a name change would make them more popular so they decided to rebrand as an early 90s Goth Alternative band....
...or, more likely, Paizo decided to create a whole new race that was exactly like the Fetchlings but just underpowered enough to let John Compton get to the place that in his heart that says "God, yes, fine, play this stupid race in PFS".
No matter what the answer is...Hooray!
As for the others? Ganzi :shrug: Okay I guess and Aphorites, :cautiously optimistic face:
John Compton Organized Play Lead Developer |
7 people marked this as a favorite. |
...or, more likely, Paizo decided to create a whole new race that was exactly like the Fetchlings but just underpowered enough to let John Compton get to the place that in his heart that says "God, yes, fine, play this stupid race in PFS".
Nah, fetchlings were a reward during the Grand Convocation 2012 event, and they've largely been off the team's radar as a result—particularly given the many other PC ancestries/races introduced since then.
Nope, duskwalkers are a different and exciting kettle of fish altogether!
graystone |
2 people marked this as a favorite. |
Anyhoo, disappointed to see people being grumpy about new edition here when awesome book is coming up .-.
It's hard to work up excitement about a new dish being served in the dining room of the Titanic when you can see the iceberg in the horizon...
Myself, I'm pretty much on autopilot. I might pick up things here or there until the end but they are REALLY going to have to WOW me. For me, as I very rarely DM, the book being chock full of non-player info isn't a plus as I spend money on player options. If I ever NEED that info, I know someone that gets all the books and will just borrow their copy.
Now I'll admit that I'm curious to see what player options are in the book. I might break down and get the pdf: my will is weak and I 'gotta catch em all' after all. :P
Jim Helbron |
1 person marked this as a favorite. |
This is the book I've been craving since PF1 started. But I have to agree with the posters who are saying the equivalent of "kinda late ain't it?"
Asking your player base to invest that much in another hardcover book and then a campaign setting so close to having the current edition rendered moot seems a bit odd.
On the plus side, it's got an astradaemon on the cover so my hopes are high.
CraziFuzzy |
1 person marked this as a favorite. |
Jester David wrote:With the second edition of Pathfinder looming, I’d have preferred a more system neutral book, especially with so much potential lore to cover. Literally an infinite amount...As it turns out, the bulk of the information in this book IS kinda edition-proof. Pages 56–219 of the book focus on the planes, the afterlife, and the gods; there are a few rules here and there but for the most part this info will be as useful for GMs running planar games in 1st edition Pathfinder or 2nd edition Pathfinder.
The player option stuff is the first 55 pages or so, and the monster stuff is the last 30 pages or so. But I tried hard to make sure that the majority of the book works for whatever edition. It's certianly going to be the one I'll be referencing whenever I do plane-themed adventures and stories for 2nd edition content. ;-)
Well, until that 163 pages are reproduced with new artwork for pf2e's version of Planar Adventures.
The Gold Sovereign |
As it turns out, the bulk of the information in this book IS kinda edition-proof. Pages 56–219 of the book focus on the planes, the afterlife, and the gods; there are a few rules here and there but for the most part this info will be as useful for GMs running planar games in 1st edition Pathfinder or 2nd edition Pathfinder.
The player option stuff is the first 55 pages or so, and the monster stuff is the last 30 pages or so. But I tried hard to make sure that the majority of the book works for whatever edition. It's certianly going to be the one I'll be referencing whenever I do plane-themed adventures and stories for 2nd edition content. ;-)
Mr. Jacobs, I wasn't expecting a chapter about the gods in this book. How many pages do each of the 20 core deities get? I hope no more than two pages each, as we have Inner Sea Gods (one of my favorite books) covering them all.
James Jacobs Creative Director |
8 people marked this as a favorite. |
Mr. Jacobs, I wasn't expecting a chapter about the gods in this book. How many pages do each of the 20 core deities get? I hope no more than two pages each, as we have Inner Sea Gods (one of my favorite books) covering them all.
The information on the gods in Planar Adventures supplements that in Inner Sea Gods (which itself wasn't in the core rulebook line), focusing on their role as deities and demigods (where they live, what divine intervention is like, how they treat each other) rather than how they treat their worshipers (which was the focus of Inner Sea Gods).
The gods were always going to play a role here—I can't imagine doing a book about the planes that DOESN'T spend time talking about its most powerful inhabitants.
There's not a "chapter" about the gods though. There's a 12 page section in chapter 2 that discusses the core 20 deities, and they all (plus many of the other deities in the setting) have their planar realms getting a paragraph or two or so scattered throughout the information on the planes themselves.
James Jacobs Creative Director |
Mark Moreland Franchise Manager |
1 person marked this as a favorite. |
Awwwwwww... can they be Psychopomp descended though?
In your game, they can be whatever you want them to be. Rather than simply make 5 outsider-descended races (aasimar, aphorite, duskwalkers, ganzi, tiefling) we decided to vary it up a bit. There's a lot more design space for plane-touched races than just the one gimmick.
The Gold Sovereign |
The Gold Sovereign wrote:Mr. Jacobs, I wasn't expecting a chapter about the gods in this book. How many pages do each of the 20 core deities get? I hope no more than two pages each, as we have Inner Sea Gods (one of my favorite books) covering them all.The information on the gods in Planar Adventures supplements that in Inner Sea Gods (which itself wasn't in the core rulebook line), focusing on their role as deities and demigods (where they live, what divine intervention is like, how they treat each other) rather than how they treat their worshipers (which was the focus of Inner Sea Gods).
The gods were always going to play a role here—I can't imagine doing a book about the planes that DOESN'T spend time talking about its most powerful inhabitants.
There's not a "chapter" about the gods though. There's a 12 page section in chapter 2 that discusses the core 20 deities, and they all (plus many of the other deities in the setting) have their planar realms getting a paragraph or two or so scattered throughout the information on the planes themselves.
Thanks for the answer Mr. Jacobs. I'm glad to see that the approach to the gods is mainly different from what we already have, and now I'm excited to read about divine intervention and how the gods interact with each other.
Todd Stewart Contributor |
I suppose the new playable races are more plane infused races than they are blood descendants of creatures from the other planes. Just like some aasimars and tieflings are born from mothers infused with the energy of the uper and lower planes.
You're always able to switch up the printed common origin of any planetouched races (though Pathfinder doesn't use that shorthand) to make it fit for your PCs backstory, whatever that may be. :)