Showing 6 blog posts from April 2016
Bad Guys!
Up first this week is the Technic League Captain, a villainous lout from the barbaric land of Numeria, where the remnants of a huge spaceship that crashed long ago still fuel the people with weird liquids and technological debris. Our friend the Technic League Captain, culled from the pages of the Inner Sea World Guide, has made that technology work for him in the form of a cool futuristic sword. Is it a ghost touch weapon? A brilliant energy blade? You decide! The Technic League Captain is a Medium, rare figure.
PaizoCon 2016 Event Schedule is Live Now!
With nearly 300 events over 4 days, including exclusive lottery games, seminars, panels, and one-of-a-kind workshops, PaizoCon 2016 has something for nearly every gamer to get excited about! With third-party publisher debuts, freelancing workshops, and panels featuring our Special Guests, the show will be a great way for attendees to connect to the larger Paizo and Pathfinder community. We'll also be hosting the annual PaizoCon Banquet Saturday night, and unveiling this year's Pathfinder Society Roleplaying Guild Special, Pathfinder Society Scenario #7-98: Serpents' Ire.
The Mechanics Behind the Comics
The final issue of Pathfinder: Hollow Mountain releases today, written by yours truly and drawn by the illustrious Sean Izaakse! Can Pathfinder's most heroic and villainous iconics overcome their differences long enough to defeat the demonic Castellan? Will Ezren teach Seltyiel the true value of friendship? Will Oloch and Valeros finally kiss? There's only one way to find out, and it's hitting your local comics shop as we speak!
Obsidian Tells a Tale
When Obsidian Entertainment and Paizo started talking about Pathfinder Adventures, I was most excited about the prospect of bringing the story of Rise of the Runelords to life. A little background: I started at Obsidian in 2007 working on Neverwinter Nights 2: Mask of the Betrayer, and one of the first things I did was join a group of coworkers playing Rise of the Runelords. The story stuck with me. And when I started playing "Burnt Offerings" in the Pathfinder Adventure Card Game, it all came flooding back. I loved the way Mike Selinker, Chad Brown, and all of the designers at Lone Shark Games used the mechanics of the cards to tell a story. Local Heroes stood out to me right away, as did Foul Misgivings later. Since story has always been a priority at Obsidian, I knew that we could bring the theme and drama of the Adventure Path to the forefront of the digital version.
First Taste of Seeker Play
Spring is in full swing in Seattle, causing the mercury to rise, dousing Redmond with pollen, and sending many of us into allergic conniptions. I hadn't planned it this way, but this is perfect timing to talk about what Paizo's backyard and this month's scenarios have in common: heat and flowers. That is to say we're traveling to Thuvia! This year the shipment of the legendary sun orchid elixir—a tonic capable of restoring one's youth—travels to Pashow for the first time in five years, and the city desperately needs the proceeds of their sale. Of course, the shipment needs to arrive safely to avert financial ruin and civil unrest, and the city needs outside help to ensure nothing befalls this lifeline.
Good Bad Dogs
It’s been a long week of hard work and hard business travel (ok, fun business travel), so at the end of the day here on Friday, the thing I’m most looking forward to doing is heading home and hanging out with my dog. I got my first pet—a wonderfully chubby pug named Tiny—about 5 years ago. Before that I didn’t really understand compassion. While I always (sort of) enjoyed hanging out with my friends’ dogs, I never knew why people liked them so much. Then I got one of my own, my heart melted, and I guess you could say I’m a better man than I ever was before.