Showing 6 blog posts matching 1 tag: Obsidian Entertainment
Pathfinder Adventures—The Tiniest Table
Hi there! I'm Ryan Rucinski, producer of Pathfinder Adventures, the digital version of the Pathfinder Adventure Card Game, and we are happy to announce that Pathfinder Adventures is now available for Windows and macOS!
Pathfinder Adventures—The Tiniest Table
As development on Obsidian's South Park: The Stick of Truth was winding down, and before Obsidian and Paizo greenlit Pathfinder Adventures, I was asked to mock up what a digital version of the Pathfinder Adventure Card Game might look like and how it would play. I based it on how I played the physical card game, and how others (including Game Director Nathan Davis) played. I even checked photos and videos of other people playing. I created a playable Flash mockup for the owners here at Obsidian to show the game in action. Below you'll see some screen grabs of that mockup.
Simply the Quest
When I joined Obsidian Entertainment last year, because of my background as a tabletop game designer, I was asked if I wanted to work with the Pathfinder Adventures team. Even though it meant having to work with Mike Selinker—Hi, Mike!—it sounded like an awful lot of fun to go back to my card game roots for a bit and, frankly, I flat-out love the Pathfinder Adventure Card Game. So I said yes—of course I'd love to see what cool things we could bring to the game on the electronic side that simply aren't possible in the physical space.
Obsidian Tells a Tale
When Obsidian Entertainment and Paizo started talking about Pathfinder Adventures, I was most excited about the prospect of bringing the story of Rise of the Runelords to life. A little background: I started at Obsidian in 2007 working on Neverwinter Nights 2: Mask of the Betrayer, and one of the first things I did was join a group of coworkers playing Rise of the Runelords. The story stuck with me. And when I started playing "Burnt Offerings" in the Pathfinder Adventure Card Game, it all came flooding back. I loved the way Mike Selinker, Chad Brown, and all of the designers at Lone Shark Games used the mechanics of the cards to tell a story. Local Heroes stood out to me right away, as did Foul Misgivings later. Since story has always been a priority at Obsidian, I knew that we could bring the theme and drama of the Adventure Path to the forefront of the digital version.
Obsidian Gets Difficult
A couple of weeks ago, we debuted Pathfinder Adventures on the Obsidian Plays Twitch Stream. Viewers got to see a new feature that many card game players have been begging for: adjustable difficulty. Now you can play in several modes: Normal, Heroic, and Legendary Difficulty, with or without permanent character death. To kick things off, I played Black Fang's Dungeon on Legendary Difficulty with 6 characters. Even though I've played Black Fang literally hundreds of times at this point, I still sweat bullets in this, my favorite play mode.
Pathfinder Adventures—Maybe the Coolest Collection of Ones and Zeros Ever
Last week on Reddit, I alluded to our Pathfinder Adventure Card Game design team helping Obsidian Entertainment with its upcoming Pathfinder Adventures game. If you haven't heard, it's a digital port of PACG, but with a whole lot of new bells and whistles.