Showing 6 blog posts from January 2015
Bring on the Giants!
In the next few weeks, subscribers will lead the charge in getting their hands on the first volume of the Giantslayer Adventure Path. To help get people ready for this exciting campaign, we’ve released the Giantslayer Player’s Guide. This free download provides a wealth of hints, tips, and advice to help players make the best decisions possible for their characters. In addition to this character advice, this guide includes information about the town of Trunau where the action begins, as well as a number of campaign traits perfectly suited to this Adventure Path.
The Patch Man
Before Blit could reply, the worm-eaten door crashed open. An enormous green man with incisors the size of tent spikes ducked and stepped inside. Odim and two other Banshees walked in behind him. Gedrak carried nothing—he didn't really need to—but the other three held clubs and torches.
Shiver Me Timbers, It's Cold in Here!
Ahoy, me hearties! It's been a while since I've written something for you scabrous dogs... since last year in fact! (That's my stupid New Year's joke, which is something I will try to refrain from doing for the rest of this blog. No promises, though.) Anyway, I'm super stoked about what's in adventure deck five—it's the Pathfinder Adventure Card Game: The Price of Infamy Adventure Deck—so there will be none of my usual blah blah blah at the beginning of this post because the less I write here, the sooner we get to the sweet stuff. Onward to the Obligatory Shark Section!
Introducing the Core Campaign
As the Pathfinder Society Organized Play campaign and the Pathfinder RPG itself has developed over the last several years, players have expressed increasing concerns about the availability of replay, new players being overwhelmed or overshadowed by over-optimized characters, Chronicle sheet rewards not having much meaning, and other concerns related to the sheer amount of information and options available to PFS players. With the help of our dedicated venture-captains, the team here at Paizo has developed a solution designed to solve all of these problems—and more. We call this solution the Core Campaign, a new mode of PFS play that utilizes all of the campaign's current scenarios and resources—only with a significantly lower barrier to entry. Here are some of the highlights:
Wrapping Up Iron Gods
The Iron Gods Adventure Path wraps up this month with Pathfinder Adventure Path #90: The Divinity Drive and the Giantslayer Adventure Path is set to launch next month with Pathfinder Adventure Path #91: Battle of Bloodmarch Hill, so to tie things off we'd like to share a few pieces of the excellent artwork that appeared throughout Iron Gods. Enjoy!
You Guys, You Guys!!!
I just got out of the final paint master approval meeting for June's Dungeons Deep set of Pathfinder Battles prepainted plastic miniatures, and my jaw still hasn't come up from the floor.