Showing 6 blog posts matching 1 tag: Miguel Regodon Harkness

  1. On Legacies

    Crystal Frasier has left the building, but her legacy lives on! Legacies are a big focus of the War for the Crown Adventure Path, which comes to its stunning conclusion with Amber E. Scott's The Six-Legend Soul. Amber's adventure opens on a truly dire note:

    Miguel Regodon HarknessPathfinder Adventure PathWar for the Crown
  2. When You War for the Crown, You Win or You Die

    As the Ruins of Azlant sink below the waves, a new age dawns across the Inner Sea. Discord is coming to Taldor. More accurately: the discord that has simmered quietly just beneath the staid surface of Taldor is ready to boil over, and consume the remnants of the once-great empire. Taldor's end is in sight, and has been for a thousand years. The end may be a generation away, or a century, or an age, but always it closes. The nations passengers know they plod steadily toward to edge of the world, and yet the captains at the wheel refuse to see, refuse to change the course. Most Adventure Paths aim to save the world from a new and immediate threat to emerge on the scene, but the villain threatening to destroy Taldor is entropy and tradition. And victory means changing how a whole nation thinks. Victory means winning the War for the Crown.

    Miguel Regodon HarknessPathfinder Adventure PathWar for the Crown
  3. The Ironfang Resolution

    Thursday, July 19, 2017

    Ironfang InvasionMiguel Regodon HarknessPathfinder Adventure PathRemko TroostWill O'Brien
  4. As Aeons End

    Over the course of this Adventure Path, readers have seen how subtle corruptions can boil over into dangerous territory, leaving those that witness them to gestate further horrors in their own minds that can threated the world at large. Within this Adventure Path, we got a look at the Great Old Ones and Elder Gods that make up the Elder Mythos. We explored Hastur's cult and had a glimpse into what might happen if that Great Old One was to rise as an Outer Gods. We got to look deeper into the vile evil of the Necronomicon, and explored the strange world of the Dreamlands. We ventured to forgotten locations in Golarion and stepped beyond the gap between worlds to set foot on lost Carcosa. In the Adventure Path bestiary, we got to show you new statistics for a Great Old One in each installment, as well as a double handful of other Mythos creatures throughout. It's been a strange journey to say the least.

    Kent HamiltonLicensed ProductsMiguel Regodon HarknessPathfinder Adventure PathStrange Aeons
  5. Curse of the Crimson Throne Player's Guide

    All the information you need to start and run a Curse of the Crimson Throne campaign is included in the new hardcover edition, but what if you're planning on being a player in the campaign instead? Well then, this blog post is for you! Alternately, you can check out the original Curse of the Crimson Throne Player's Guide we produced back in 2008 for even more details—most of the rules mechanics in that book have long since been updated to the Pathfinder RPG, with one notable exception—the Curse of the Crimson Throne campaign traits. These traits are presented in full detail in the hardcover edition, but they are also reprinted in this blog post for you to peruse with ease.

    Miguel Regodon HarknessPathfinder Adventure PathCurse of the Crimson Throne
  6. Happy Anniversary, Korvosa!

    The Founding Festival is upon us, and what better way to celebrate the city of Korvosa than with a preview of the updated Curse of the Crimson Throne Adventure Path that made it (in)famous?

    Miguel Regodon HarknessPathfinder Adventure PathCurse of the Crimson ThroneBryan Sola

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