Showing 6 blog posts from November 2013

  1. Mayhem in the Mana Wastes

    With the release of Pathfinder Module: Wardens of the Reborn Forge, there's no shortage of monsters and mutants eager to kill some characters! Not only are there dangerous constructs like the one you see here taking on Lirianne, but even regular beasties end up nastier and weirder.

    Dieter MillerPathfinder ModulesChris SeamanMaichol Quinto
  2. Pathfinder Battles Preview: Two for Turkey Day!

    As the joy of Thanksgiving fades and the chill winds of winter creep in from the far corners of the world, icy terrors shudder ever closer to your gaming table! This week we take a break from the regularly scheduled previews of figures from the upcoming Wrath of the Righteous set of Pathfinder Battles prepainted plastic figures to embrace the frigid winds with two titans of the tundra.

    MiniaturesPathfinder Battles
  3. Bells for the Dead

    Even after she and Karag were led to a private room in the back of what proved a pleasant little tavern—complete with dark wood booths and antique table lanterns—Lisette couldn't quite believe the dwarf's claim that he'd get her connected with the banker. Yet the dwarf wasn't one to offer reassurances, and she wasn't one to ask for them, so she simply fell to repairing the musket while he assaulted a large platter of ribs and downed mug after mug of frothy ale.

    Pathfinder TalesKelly PerryHoward Andrew Jones
  4. Playtest Thoughts: Week 1

    Greetings from the playtest laboratory! We are one week in to the Advanced Class Guide Playtest, and we are already getting a lot of great feedback and playtest data. Every week from now until the playtest's end on December 17th, we are going to be giving you our thoughts on the state of the playtest and give you some hints of the direction we are taking some of these classes.

    Pathfinder Roleplaying GamePlaytest
  5. Giving Thanks for Great Scenarios

    Every time the last Wednesday of the month rolls around, emotions run high. Usually it's a mix of growing excitement as I watch a pair of scenarios metamorphose into awesome adventures and anxiousness as I hope that the players and GMs enjoy the scenarios as much as I enjoyed developing them. Given that the Thanksgiving holiday approaches in the United States, I think there's a little excitement about turkey, too.

    Mathias ZamęckiPathfinder Society
  6. Into the Abyss

    In Pathfinder Adventure Path #76: The Midnight Isles, the PCs travel to the Abyss in their quest to heal the scar on Golarion known as the Worldwound. Though the PCs only dip their toe into the churning planar muck that is the Abyss, two articles appear in this volume to give readers more Abyssal material on which to chew. Unlike a nearly infinite plane, the pages in a volume of an Adventure Path are certainly finite, but Mike Shel does a stellar job filling the gazetteer of the Abyss to the brim. James Jacobs provides the other gazetteer shining starlight down on the Midnight Isles—in particular Alushinyrra, the Porphyry City and home to Nocticula. It's rarely a good idea to go to the Abyss, but saving the world is a hard job. After all, it's better to go there on your own terms than end up in the Abyss as a larva.

    Fabio GorlaPathfinder Adventure Path

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