Showing 6 blog posts matching 1 tag: Strange Aeons

  1. Pathfinder Society Sanctioning: Strange Aeons

    I spent several minutes trying to think of a clever name for the blog announcing that we had finished sanctioning the Strange Aeons Adventure Path. However, after talking to the team and reading the posts from players eager to get started playing the adventure path in a PFS-sanctioned environment, I realized that less was probably more. So, as you may have surmised from the title, Strange Aeons is now officially sanctioned and available for Pathfinder Society credit!

    Organized PlayStrange Aeons
  2. Order of the Amber Die—The Strange Aeons Experiment, Part 6

    "It was all the same dream, a dream that you had inside a locked room, a dream about being a person. And like a lot of dreams, there's a monster at the end of it."—Rust Cohle

    CommunityOrder of the Amber DiePathfinder Adventure PathStrange Aeons
  3. Order of the Amber Die—The Strange Aeons Experiment, Part 5

    They made it off the map! Well, off the map of the Inner Sea and deep into parts unknown. The folks from the Order of the Amber Die recently completed their fifth marathon session of running the delightfully creepy Strange Aeons Adventure Path. I'm going to keep this introduction short and let all of you dive right into the action as the Order of the Amber Die recaps their experiences with Pathfinder Adventure Path #113: What Grows Within.

    CommunityOrder of the Amber DiePathfinder Adventure PathStrange Aeons
  4. Order of the Amber Die—The Strange Aeons Experiment, Part 4

    On the trail of the person who condemned them to an asylum with no memory of their former selves, the Order of the Amber Die tackles the fourth adventure of the Strange Aeons Adventure Path. It looks like they had a great time (as usual), and this time around it was great to read the live tweeting from the Order's newest member—former Paizo intern Savannah Broadway.

    CommunityOrder of the Amber DiePathfinder Adventure PathStrange Aeons
  5. As Aeons End

    Over the course of this Adventure Path, readers have seen how subtle corruptions can boil over into dangerous territory, leaving those that witness them to gestate further horrors in their own minds that can threated the world at large. Within this Adventure Path, we got a look at the Great Old Ones and Elder Gods that make up the Elder Mythos. We explored Hastur's cult and had a glimpse into what might happen if that Great Old One was to rise as an Outer Gods. We got to look deeper into the vile evil of the Necronomicon, and explored the strange world of the Dreamlands. We ventured to forgotten locations in Golarion and stepped beyond the gap between worlds to set foot on lost Carcosa. In the Adventure Path bestiary, we got to show you new statistics for a Great Old One in each installment, as well as a double handful of other Mythos creatures throughout. It's been a strange journey to say the least.

    Kent HamiltonLicensed ProductsMiguel Regodon HarknessPathfinder Adventure PathStrange Aeons
  6. Down the Path of Madness

    With this month's release of The Whisper Out of Time the Strange Aeons Adventure Path is two-thirds of the way through a twisted journey through horror and uncertainty. By the time the PCs begin this month's adventure, they have reclaimed their lost memories and figured out what happened to them—something that will hopefully motivate them to track down those responsible. Let see what mind-shattering dangers await the PCs as they move into the last two volumes of the Strange Aeons Adventure Path.

    Alexandur AlexandrovKent HamiltonMikael LegerPathfinder Adventure PathJorge Fares

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