Showing 6 blog posts matching 2 tags: Strange Aeons, Pathfinder Adventure Path
Order of the Amber Die—The Strange Aeons Experiment, Part 6
"It was all the same dream, a dream that you had inside a locked room, a dream about being a person. And like a lot of dreams, there's a monster at the end of it."—Rust Cohle
Order of the Amber Die—The Strange Aeons Experiment, Part 5
They made it off the map! Well, off the map of the Inner Sea and deep into parts unknown. The folks from the Order of the Amber Die recently completed their fifth marathon session of running the delightfully creepy Strange Aeons Adventure Path. I'm going to keep this introduction short and let all of you dive right into the action as the Order of the Amber Die recaps their experiences with Pathfinder Adventure Path #113: What Grows Within.
Order of the Amber Die—The Strange Aeons Experiment, Part 4
On the trail of the person who condemned them to an asylum with no memory of their former selves, the Order of the Amber Die tackles the fourth adventure of the Strange Aeons Adventure Path. It looks like they had a great time (as usual), and this time around it was great to read the live tweeting from the Order's newest member—former Paizo intern Savannah Broadway.
As Aeons End
Over the course of this Adventure Path, readers have seen how subtle corruptions can boil over into dangerous territory, leaving those that witness them to gestate further horrors in their own minds that can threated the world at large. Within this Adventure Path, we got a look at the Great Old Ones and Elder Gods that make up the Elder Mythos. We explored Hastur's cult and had a glimpse into what might happen if that Great Old One was to rise as an Outer Gods. We got to look deeper into the vile evil of the Necronomicon, and explored the strange world of the Dreamlands. We ventured to forgotten locations in Golarion and stepped beyond the gap between worlds to set foot on lost Carcosa. In the Adventure Path bestiary, we got to show you new statistics for a Great Old One in each installment, as well as a double handful of other Mythos creatures throughout. It's been a strange journey to say the least.
Down the Path of Madness
With this month's release of The Whisper Out of Time the Strange Aeons Adventure Path is two-thirds of the way through a twisted journey through horror and uncertainty. By the time the PCs begin this month's adventure, they have reclaimed their lost memories and figured out what happened to them—something that will hopefully motivate them to track down those responsible. Let see what mind-shattering dangers await the PCs as they move into the last two volumes of the Strange Aeons Adventure Path.
Order of the Amber Die—The Strange Aeons Experiment, Part 3
Despite waking from the nightmare of what sounded like a tough but exciting marathon session, the Order of the Amber Die folks bring up a report from their experience with the third adventure in the Strange Aeons Adventure Path, Pathfinder Adventure Path #111: Dreams of the Yellow King. This adventure promised to bring the weird and surreal into the campaign, and from what I've heard from the Order of the Amber Die, it succeeded.