Showing 4 blog posts matching 1 tag: Sally Gottschalk
In the Shadowed Depths of the Earth
It's no secret I love adventures first and foremost, and the upcoming Pathfinder Module: Cradle of Night is one of the highlights of my first year at Paizo. This adventure was crafted by several of Paizo's veteran contributors: James Jacobs, Wes Schneider, Neil Spicer, and Greg Vaughan. Don't let the multiple authors fool you into thinking this is a collection of stories—it's a single super-adventure with a stunning beginning and a desperate urgency all the way to the end. Cradle of Night was a long time coming, but it's all the better for it, and now it's here!
Feast On These Modules
Ever since finishing the sanctioning documents for the Giantslayer and Iron Gods Adventure Paths back in January, Linda and I have had our hands full preparing for PaizoCon and Gen Con. We're thrilled to have delivered a huge number of new scenarios, and it's even more exciting to enter this comparably relaxed time of the year in which we can catch up on old business. You may have noticed Linda over the last week appearing in countless discussion threads to offer clarifications and then disappear in a cloud of ebullient nosoi psychopomps. I've been wrangling authors, outlining a bunch of new scenarios, and sending out new assignments; keep an eye out for new product pages soon (and see below for a list of upcoming scenarios, should you need information for planning upcoming conventions).
Blighted Beginnings—Writing is a Sensory Experience
Last year I competed in the Paizo's RPG Superstar contest, and earlier this week I saw my complete winning adventure. It was humbling to see my first design work become reality. Roleplaying games are an integral part of my daily and family life. I play Pathfinder at least once a week, sometimes with friends, my children, complete strangers—I love to game! I love the social aspects of gathering around a table to share in the group storytelling experience. We explore, we laugh, we fight, we are a party, and we are together. As gamers we experience things outside our everyday lives, see places that exist in our collective imaginations. We get to be "not ourselves."
For Evil to be Victorious, it Needs Good Help!
For those of you without a maligned past or similarly dark ambitions, there are evil patrons aplenty—from the Aspis Consortium to the Whispering Way—who willingly seek agents to do their bidding. For those of you with a more religious bent, the fouler gods of Golarion have much to offer. Even those less vile followers of such deities are given their fair respect in this book. Asmodeus too takes his rightful place here, and for those of you foolish enough to combat the rightful rule of House Thrune, you may find yourself interested in hearing about the Devil Impostors—summoners whose eidolons imitate the traits of hellspawn.