Showing 6 blog posts matching 1 tag: Barbarians

  1. Iconic Evolution: Amiri

    It's been 12 years since famed artist Wayne Reynolds designed the core iconic characters we've all come to know and love. When we knew a second edition was on the horizon, we asked him to update them for the new era of Pathfinder. Last summer, Paizo's publisher and chief creative officer Erik Mona met with Wayne at Paizo's Gen Con booth to discuss his creative process. Check out this short video of their conversation for a glimpse into the mind of Pathfinder's most iconic visual artist and the first official look at the iconic barbarian, Amiri!

    ClassesBarbariansIconicsAmiriIconic Evolutions
  2. Barbarian Class Preview

    Rage consumes you in battle. You delight in carving through your enemies using powerful weapons and wreaking havoc without needing complicated techniques or rigid training, and you rely on your astonishing durability to get you through a fight. You associate your rage with a traditional symbol of affinity known as a totem, which might take the form of an animal, a spirit, or even a part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail; to others, the dark emotions within them are something to hold back and release only when it matters most.

    BarbariansAmiriPathfinder PlaytestWayne Reynolds
  3. Barbarian Class Deck Preview

    We are thrilled to finally release the Barbarian Class Deck! These arrived in the warehouse last week and will soon be winging their way to lucky Class Deck subscribers, so we're going to talk about what to expect when they land on your doorstep/FLGS-step.

    BarbariansClass DecksAmiriPathfinder Adventure Card Game
  4. Society Unchained

    Ever since its announcement nearly a year ago, players and GMs alike have been speculating about what would appear in Pathfinder Unchained. It was only a short step from there to start wondering what would appear in Pathfinder Society Organized Play. We started exploring this same question early in the book's production, and even then it was clear that some sections would not be a good fit for the campaign, others would absolutely play a role, and many others would require closer study. With the generous assistance of the Pathfinder Design Team and numerous volunteers, we were able to weigh the pros and cons and finalize what our Pathfinders might see in the field.

    BarbariansMonksRoguesSummonersIconics
  5. Time to Break Your Chains!

    Over a year ago, I went to talk to Erik about a book idea I had. The pitch was simple: "Let us do a book filled with whatever crazy ideas we have floating around in our heads". He said "no". I said, "Wait though, allow me to explain, our crazy ideas might make the game better." He said "tell me more", and Pathfinder Unchained was born.

    BarbariansMonksRoguesSummonersIconics
  6. Ultimate Campaign Art Preview!

    The release of Pathfinder Roleplaying Game: Ultimate Campaign is getting ever closer. Whether it's kingdom-building or leading an army, starting a business or crafting magic items, Ultimate Campaign is for all of the adventures that take place outside of the dungeon. The pages of the newest Pathfinder Roleplaying Game hardcover provide all kinds of useful information for your campaign, but many fantastic illustrations are contained within! Check some of them out!

    BarbariansFightersMonksPaladinsSorcerers

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