Bestiary 4 Preview #2

Brynn MetheneyPathfinder Roleplaying Game

Bestiary 4 Preview #2

Tuesday, October 8, 2013

In just a week or two, Bestiary 4 will be sent out to subscribers and game stores around the world, packed full of deadly terrors and gruesome beasts. Each week, we are going to be taking a look at one of the horrifying monsters from this book, waiting to consume your PCs. This week, we are investigating a truly mind shattering foe! None can resist it. All will bow before it. Every character will want to cuddle with it?!?

PIPEFOX CR 2


Illustration by Brynn Metheney

XP 600
N Diminutive magical beast
Init +7; Senses darkvision 60 ft., low-light vision; Perception +5

DEFENSE

AC 17, touch 17, flat-footed 13 (+3 Dex, +4 size)
hp 13 (3d10–3)
Fort +2, Ref +6, Will +1

OFFENSE

Speed 30 ft., climb 20 ft.
Melee bite +10 (1d2–5)
Space 1 ft.; Reach 0 ft.
Spell-Like Abilities (CL 3rd; concentration +5)
 Constant—comprehend languages
 3/day—augury, vanish
 1/day—detect thoughts (DC 14), divination, greater invisibility (self only)

STATISTICS

Str 1, Dex 16, Con 9, Int 14, Wis 11, Cha 14
Base Atk +3; CMB +2; CMD 8
Feats Improved Initiative, Weapon Finesse
Skills Climb +7, Knowledge (arcana) +5, Knowledge (religion) +5, Perception +5, Sense Motive +2, Stealth +19
Languages Common, Draconic; comprehend languages
SQ compression

ECOLOGY

Environment any
Organization solitary
Treasure standard

A pipefox is a foot-long, furry, magical snake with the head of a fox. Often found either climbing in trees or snaking around pipes, these curious and stealthy creatures prefer to skulk about to observe and learn. Neither malicious nor particularly beneficial, pipefoxes love to gather knowledge and sometimes disseminate what they’ve acquired to those they find worthy.

There is no way your players will be able to resist the cuteness that is the pipefox. That is all for this week, next week I think we will take a look at a creature that will be very unhappy about all this sweetness.

Jason Bulmahn
Lead Designer

Jason Bulmahn Director of Game Design

Jason has been with Paizo since 2004, but has been managing the game design for the company since 2007. He is the leader of an ever growing team of amazing designers working to make amazing games.

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