Showing 6 blog posts by author Jason Keeley
Take a Chance on the Risks & Rewards Playtest!

Risk is an integral part of every exciting adventure. Do you open that next door in the dungeon, heedless of what might be lurking behind it? Do you cast that high-rank spell to take out your current foe, or do you save it for a tougher encounter? Do you risk angering a god by destroying a dangerous artifact? Whatever you’re willing to risk, if you survive the effects of your choices, numerous rewards await you—be they treasure, experience, or the glory that comes from being bold adventurers! While any heroic character can live in the space between risk and reward, we’re on the cusp of introducing two new classes who thrive there.
Iconic Encounter: Out of the Dark

The village was scared, that much Grimmyr could sense. While by now he was used to many of the peoples of Golarion being intimidated by his towering form, this fear had nothing to do with him. It had clearly seeped into the community long before he arrived. The faces of the townsfolk were pale and tired. Their movements were slow and languid, as if a heavy weight pressed down upon them. It even seemed to affect the atmosphere—dark clouds gathered overhead, and the flowers ringing the small stone plinth at the center of the village green were wilted and dying. Grimmyr’s heart ached to see such distress.
Meet the Iconics: Grimmyr

Like many of his kind, Grimmyr is unable to return home.
Player Core 2 Preview: The Alchemist, Remastered

You step hesitantly into a musty cellar crowded with alchemical glassware, stone crucibles, and the occasional metal antenna crackling with electricity. Strange-colored fluids in uncovered beakers bubble and smoke near jars that hold the remnants of failed experiments floating in formaldehyde. A man stands in the center of the room, hunched over a table. His hair is wild, and his once-white lab coat has been stained with various chemicals. He looks up as you approach, and you can see that his table is strewn with papers splotched with ink. He barks out an overexcited laugh, followed by a half-choked cry of “The Remaster! Is Finished!”
Battlecry! Playtest Debriefing

Now that the dust of battle has cleared and all your survey responses are in, we can examine the intel you’ve given us to help refine and perfect the commander and guardian classes. We appreciate all your feedback, and while we’re still sifting through the more detailed notes, we can give you some quick insights into some ways we’ll be moving forward.
Battlecry! Playtest: Boots on the Ground

Ten hut! Fall in! There’s less than two weeks remaining in the Battlecry! playtest for the new commander and guardian classes, so if you haven’t had a chance to register your feedback, report to https://paizo.com/pathfinderplaytest to download the PDF and find the links to the surveys. There’s been a lot of interest in the playtest so far—it was downloaded more times than the original Pathfinder playtest in the first few days!—but we can use every last one of your forward reports. Of course, the boffins back at home base have been paying attention to what you’ve had to say so far in the surveys and on the forums and are starting to formulate ways to make these classes even better.