Starfinder Society 2.0: Adventure Rewards

Tuesday, April 29, 2025

So, you’ve built your character and played through an adventure. What do you get from it? What wonderful treasures will your characters earn along the way? That’s the topic of today’s blog, the fourth in our Starfinder Society rollout!


Chronicle Sheets

After completing an adventure, you’ll receive a Chronicle Sheet, either physically or digitally. Your Chronicle Sheet will contain a summary of the adventure you just completed, along with the following rewards:

  • Experience (XP): What your character needs to level up! Each Starfinder Society Scenario awards 4 XP. Every time you earn 12 XP, your character levels up!
  • Credits: In the Starfinder universe, credits are exchanged for goods and services. Your character will earn the same number of credits for every scenario, based on their level. This represents the Starfinder Society paying you for your efforts. Your character also gets to keep any treasure they find along the way. A first-level character will earn 140 credits for the successful completion of a scenario, and a second-level character will earn 220 credits. A full table for all character levels will be made available in the Guide to Organized Play upon release.
  • Downtime: Starfinder Society characters earn eight days of Downtime after completing an adventure. This can be used for any Downtime activity in the rules, including Earning Income, Retraining, or Crafting.
  • New Character Options: Each Starfinder Society scenario will award your characters new bespoke content tailored to the adventure! This could be anything: a new feat you can take to represent your time in the wilds, a magic or tech item gifted to you by a NPC, or anything else our authors and developers can dream up.

Achievement Points

Upon completion of an adventure, you (the player) will also earn Achievement Points (AcP). This is a meta-currency that is tracked on our website after an adventure is reported. For each scenario, players will earn 4 Achievement Points, and GMs will earn 8. Playing or running games at supported events such as conventions or your local game store may also apply a multiplier to these points, allowing you to unlock rewards even faster.

Achievement Points are spent in our online boon store on new rewards and options. Some of the rewards will include:

  • Legacy Ancestries: Starfinder Player Core and StarfinderGalaxy Guide contain a whole host of alien ancestries, but we know many of you want to venture into space as an elf, dwarf, or other classic fantasy ancestry. At launch, some of these ancestries will be available in the Boon Store for just 8 Achievement Points, which means that GMing just one session lets you blast off as a space goblin!
  • Condition Removal: Get hit with a nasty curse? Did an akata implant eggs in your character’s stomach, or did you die in the final boss fight? Achievement Points can be used to remove negative conditions after an adventure and even bring your character back to life!
  • Pathfinder Options: Versatile heritages, archetypes, and even classes will be made available over time through the use of Achievement Points. Your solar kineticist is just a few GM sessions away from your grasp!

We’re always looking for new ways to let you spend your Achievement Points. If there’s something you want, whether it’s a specific option or a whole category of possible rewards, let us know. We just might make it happen!

Crystals, artist Joshua Wright: four differently shaped crystals, a top left is a round green crystal, top right is a yellow diamond shaped crystal that's wider at the top, the bottom left is a red-orange crystal shaped like a tear-drop, and bottom right crystal is a blue square shaped crystal with flattened corners

Illustration by Joshua Wright


Changes from Previous Programs

Those of you who have been with Organized Play for a while will notice a couple of conspicuous absences. We wanted to address those upfront and explain why we’ve made the decision not to include them.

First, Starfinder Society (Second Edition) does not have factions. You’re a Starfinder, and that’s it—you’re not a member of some secondary subgroup as well. For years, factions have existed as a vestige of old systems, and at the current time, the Starfinder team is more interested in telling the story of the Society as a unified group rather than as a collection of special interests in a holo-trenchcoat. Removing them also eliminates another Organized Play-specific element that new players have to learn about.

Additionally, Starfinder Society will not have a GM ranking system akin to the previous system of stars, glyphs, or novas at launch. This will return at a future date in some form, though not necessarily the one you may be used to. We do want to make sure we’re rewarding our dedicated GMs and recognizing those who go above and beyond for the program. However, what we don’t want to even tacitly encourage is the practice of rushing to that top rank and being one of the first GMs with the highest recognition. We’ve seen too many GMs in Pathfinder Society burn themselves out and drop shortly after achieving this goal, and the easiest way to prevent it, in our minds, is simply not to put it in front of you until a later date.

Also, to be honest, I’m just not sure what to call this new rank. Rings? Comets? Moons? Donuts? Naming things is hard, so I’m procrastinating.


Retail Incentive Program

Now more than ever, it’s critical to support the game stores and venues who host our games. Starfinder Society (Second Edition) will feature a Retail Incentive Program (RIP) just like previous editions. This program will provide characters with additional durability and healing based on the amount of money the table has spent at the venue during the session. About to lose your final hitpoint? A last-minute dice purchase might just give you the tools you need to survive!


Illustration by Rodrigo Gallo
Fitch, artist Rodrigo Gallo: Fitch, A white furred Ysoki with a mechanical ear, wearing a long green jacket with gold trim

Player’s Guide

You know how our Adventure Paths have a free Player’s Guide, available for download here on paizo.com? They’re great; they have primers on the campaign, recommendations for what to play, and even campaign-specific content like new backgrounds. Those are neat! We decided we wanted one, so we’re doing it.

Prior to the season launch (likely in July), we’ll be publishing the first Starfinder Society Player’s Guide. Contained within will be everything you need to get started with Starfinder Society, including:

  • An overview of the campaign rules and a brief history of the Starfinder Society
  • Exclusive backgrounds, written just for Starfinder Society’s first story arc
  • Playtest backgrounds, available exclusively to players who participated in the Starfinder Playtest adventures
  • Two new ancestries, hot off the presses and immediately (and always) available for use in Starfinder Society!

This will be a free PDF download here on paizo.com. We’ll also have printed copies available at Gen Con for all attendees. This will not replace the full Guide to Organized Play on the Lorespire Wiki, which contains the full rules and regulations for the program. Rather, it is intended to be a primer for new and experienced players alike. We hope this will help bring new players into the fold and provide everyone with exciting new options for the campaign.

Tune in next week for our final rollout blog, where Jessica will announce our first Starfinder Society storyline for Second Edition! I can’t wait to discover the mysteries of—oops, said too much, gotta go!


Follow along with our SFS2 rollout blogs:

Alex Speidel
Organized Play Coordinator

Jessica Catalan
Starfinder Society Developer

More Paizo Blog.
Tags: Organized Play Starfinder Second Edition Starfinder Society
51 to 66 of 66 << first < prev | 1 | 2 | next > last >>

That Player's Guide sounds lovely.

Grand Lodge *

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
thistledown wrote:
I'm really glad to see a return to a pdf guide for organized play.

Amen to that. Having something to hand to new players and go, "Read this. It'll give you enough info to get started," is something I've been sorely missing. Having a couple of those printed out and bound will be really nice.

Wayfinders 2/5 5/55/5 *

Belabras wrote:
Hmm, how about Zobbleheads as the rank awards for GMing?

ZO!VAS

Paizo Employee 5/55/5 ** Organized Play Coordinator

1 person marked this as a favorite.
Benedict Votras wrote:

1. How do levels interact with being able to apply chronicle sheets? For example, when I play a level 5 pre-gen, which characters can I apply that chronicle to? When I run a level 3-4 adventure as a GM, which characters can I apply that chronicle to.

2. Will slow track still exist?

Hi all, I'm back from vacation!

1. If you were to play a 5th-level pregen, you could apply it to either a 1st-level character, earning credits as appropriate for a 1st-level character; a brand-new 5th-level character; or apply it to a character lower than 5th-level, making it the first chronicle that character would earn upon leveling up to 5th-level.

2. No.

Paizo Employee 5/55/5 ** Organized Play Coordinator

1 person marked this as a favorite.
reevos wrote:

"Your character also gets to keep any treasure they find along the way. "

Are we going to have to debate who gets what?

Sorry, I phrased this sentence very poorly when I wrote it. No.

What I think I was referring to when I wrote it a month ago was that sometimes, bespoke treasure you find along the way will be available on your chronicle sheet. Other treasure will be put through the space processor and turned into credits as you see in our current programs. Chronicle Sheets will not have items listed on them unless they are new content for that scenario. My apologies for any confusion on that front!

Paizo Employee 5/55/5 ** Organized Play Coordinator

2 people marked this as a favorite.
Foozini wrote:
Will the ACP earned be going into a different pool from that of Starfinder 1.0 and Pathfinder 2.0, or will ACP be combined into one giant pool (which I would prefer)?

No, Achievement Points will still be separated by program. One of our overarching goals with the SFS2 launch is that we don't want new players to show up for their first table and sit next to Johnny Spacebucks who used his 2000 Pathfinder AcP to unlock a whole bunch of stuff that new player didn't even know existed yet. We want everybody to start on the same playing field and progress through the campaign together.

Paizo Employee 5/55/5 ** Organized Play Coordinator

1 person marked this as a favorite.
Noven wrote:
Also, I need to know where are the chronicles for the Playtest Adventures? I want to report them, but I didn't know we could.

You can download the Playtest Tracking Sheet here! (it was on the Starfinder Playtest landing page but seems to have been removed with the new Tech Playtest)

**

Alex Speidel wrote:
reevos wrote:

"Your character also gets to keep any treasure they find along the way. "

Are we going to have to debate who gets what?

Sorry, I phrased this sentence very poorly when I wrote it. No.

What I think I was referring to when I wrote it a month ago was that sometimes, bespoke treasure you find along the way will be available on your chronicle sheet. Other treasure will be put through the space processor and turned into credits as you see in our current programs. Chronicle Sheets will not have items listed on them unless they are new content for that scenario. My apologies for any confusion on that front!

While I'm sure this is disappointing to people, I'm kind of relieved. 2e organized play is already pretty generous with wealth, and letting people keep items they acquired during the adventure could get out of control, fast. It would also make creating a fresh higher level character kind of a trap as they're already generally at a wealth disadvantage compared to a character who has gone through the requisite scenarios.

**

Alex Speidel wrote:
Foozini wrote:
Will the ACP earned be going into a different pool from that of Starfinder 1.0 and Pathfinder 2.0, or will ACP be combined into one giant pool (which I would prefer)?
No, Achievement Points will still be separated by program. One of our overarching goals with the SFS2 launch is that we don't want new players to show up for their first table and sit next to Johnny Spacebucks who used his 2000 Pathfinder AcP to unlock a whole bunch of stuff that new player didn't even know existed yet. We want everybody to start on the same playing field and progress through the campaign together.

Related to this, can you tell us how much, if any, ACP will we start with? Are we looking at 80 similar to PFS2 and SFS1? Or will things be different, especially with SFS2e starting with ACP on day 1 unlike those systems did?

Paizo Employee 5/55/5 ** Organized Play Coordinator

1 person marked this as a favorite.
Squark wrote:
Alex Speidel wrote:
Foozini wrote:
Will the ACP earned be going into a different pool from that of Starfinder 1.0 and Pathfinder 2.0, or will ACP be combined into one giant pool (which I would prefer)?
No, Achievement Points will still be separated by program. One of our overarching goals with the SFS2 launch is that we don't want new players to show up for their first table and sit next to Johnny Spacebucks who used his 2000 Pathfinder AcP to unlock a whole bunch of stuff that new player didn't even know existed yet. We want everybody to start on the same playing field and progress through the campaign together.
Related to this, can you tell us how much, if any, ACP will we start with? Are we looking at 80 similar to PFS2 and SFS1? Or will things be different, especially with SFS2e starting with ACP on day 1 unlike those systems did?

We don't plan for players to start with any Achievement Points at launch. There will already be nearly a dozen ancestries, eight classes and several campaign-exclusive toys in the player's guide. We think that's plenty to launch a campaign!

Second Seekers (Jadnura) 1/5 5/55/55/55/5

Pathfinder Starfinder Society Subscriber
Alex Speidel wrote:
Johnny Spacebucks who used his 2000 Pathfinder AcP to unlock a whole bunch of stuff

Well, that's my -2701's inspiration sorted XD

...assuming SFS2 PC #s start at 2701.

**

Alex Speidel wrote:
Squark wrote:
Alex Speidel wrote:
Foozini wrote:
Will the ACP earned be going into a different pool from that of Starfinder 1.0 and Pathfinder 2.0, or will ACP be combined into one giant pool (which I would prefer)?
No, Achievement Points will still be separated by program. One of our overarching goals with the SFS2 launch is that we don't want new players to show up for their first table and sit next to Johnny Spacebucks who used his 2000 Pathfinder AcP to unlock a whole bunch of stuff that new player didn't even know existed yet. We want everybody to start on the same playing field and progress through the campaign together.
Related to this, can you tell us how much, if any, ACP will we start with? Are we looking at 80 similar to PFS2 and SFS1? Or will things be different, especially with SFS2e starting with ACP on day 1 unlike those systems did?
We don't plan for players to start with any Achievement Points at launch. There will already be nearly a dozen ancestries, eight classes and several campaign-exclusive toys in the player's guide. We think that's plenty to launch a campaign!

The pedant in me would be remiss if I didn't point out that 19 we're looking at 19 launch Ancestries (10 in the player core, 6 from the Galaxy Guide, 2 in the SFS player's guide, and 1 in Murder in Metal City), actually.

Paizo Employee 5/55/5 ** Convention and Organized Play Manager

1 person marked this as a favorite.

math is hard

**

I have a question about legacy Ancestries- Will Assimilated Astrozoans* be able choose a legacy ancestry as the ancestry with which they've assimilated if they purchase the appropriate boon?

*Or any astrazoan with one or more of the many ancestry adopting feats.

Scarab Sages 2/5 **

I like what I see so far...no factions, ease of play and paperwork...for me and my group, vanities always made the event - housing, odd careers, the out of game "fluff" that keeps the story in your mind even after you left the table.


Pathfinder Starfinder Adventure Path Subscriber

Going to politely mention a few things I suppose the development team did not think about.

1. Lack of Novas for GMs "to avoid GM Burnout" seems to already be a self-correcting problem. You see, getting the 5th Nova doesn't just require 150 tables. It also requires running 50 different scenarios (and there won't be 50 different scenarios for likely over 2 years). Additionally, it requires running 10 of the specific Nova scenarios, which are either multi-table specials or specifically chosen high level content. Since there is no high level content, and there is no multi-table special at least until next year, this is also impossible.

In short, GMs literally cannot burnout trying to race to the end, because there is not enough resources to reach the end. At best they can race to the middle. GM burnout is not a concern with the launch of a new system, because those GM novas are impossible to get at least for a couple of years.

However, if what we are doing now actually counts, then when there finally are enough different scenarios that it can be done, players are already a portion of the way there, so the "race" to get to the end isn't starting at ground zero.

In short, by giving GMs zero credit now, you actually create the situation of burn-out when the system goes live later. If you allowed us to get GM credit now, then when the 5th Nova becomes available, players don't burn-out trying to get there because they already have a year in as a head start.

2. Without Novas, the Hero Point system never offers us those extra Hero Points. Having GM Glyphs is frequently an important part of playing high level scenarios, being able to bring extra rerolls to the table. Starfinder is denied access to those, regardless of how many tables GMs have run.

3. Since boons are allegedly going to be "affordable" with a suggestion of 10% or less than the price in previous system, what the heck is a GM supposed to actually DO with the ACP? When the ACP is literally the only reward, it will be important to have something that we can spend it on. Otherwise we cap out early, and there is literally zero incentive to spending our money to buy scenarios that we then spend our time to prepare and run, all for the privilege of some unneeded ACP and the exact same chronicle that we could have got as a player, but without the chance to actually play our character.

Like many of the questionable decisions you've made about Starfinder 2E, I hope the neglect-the-GMs mission statement is one that you rethink sooner, rather than later.

1 to 50 of 66 << first < prev | 1 | 2 | next > last >>
Community / Forums / Organized Play / Starfinder Society / Paizo Blog: Starfinder Society 2.0: Adventure Rewards All Messageboards

Want to post a reply? Sign in.