Starfinder Playtest Preview: Witchwarper

Friday, July 12, 2024

Hello again from the Starfinder team! With the launch of the Starfinder Second Edition Playtest right around the corner, it won’t be long until you can dive in, build characters, and try the new classes for yourself. Still, we couldn’t resist one last, brief glimpse into the sixth class from the Playtest Rulebook: we’re talking, of course, about the witchwarper!



Zemir, the iconic witchwarper
Art by Kent Hamilton
Zemir, The starfinder iconic witchwarper, dressed in purple layers, holding a staff with a lantern at the top

Witchwarpers are reality-bending spellcasters whose lives are defined by a paradoxical event that forever warped their existence. Origins in an alternate reality? A trip along a parallel timeline? A quantum experiment gone awry, or a malfunctioning alien device? The Gap itself? Whatever the cause, each witchwarper’s exposure to paradoxical reality has given them tremendous magic abilities.

Beyond affecting reality with mere spellcasting, witchwarpers can create a reality-warping quantum field. In another reality (which is to say, in Starfinder First Edition, insert wink emoji here), witchwarpers had to expend spell slots to use their reality-altering infinite worlds ability. Witchwarpers had to choose between altering reality through spells, or through infinite worlds. Later, in Starfinder Enhanced, the enhanced witchwarper gained additional spell slots to use for infinite worlds.

While a witchwarper’s spellcasting and quantum field are still mechanically intertwined, we’ve taken a new approach. In Starfinder Second Edition, witchwarpers can use the Warp Reality action as often as they want. This brings their quantum field into existence, and the effects of this quantum field depend on the paradox that defines the witchwarper’s magic power. Witchwarpers gain additional abilities through their paradox (and feat selections) that allow them to manipulate or interact with their quantum field, whether by moving it, applying additional zone effects to it, or targeting creatures inside it with reality-altering powers.

Of course, warping reality requires focus. While witchwarpers can create their quantum field as often as they like, they must Sustain it if they want it to stick around. Thankfully, witchwarpers have a new option at their disposal: abilities with the anchoring trait, such as a witchwarper’s focus spells, signature spells, and certain feats, automatically sustain the quantum field in addition to any other effects they may have.

If you think you’ve heard the concept of an “anchor” somewhere in Starfinder before—you’d be correct! An anchor was an important part of the time-bending precog class from Starfinder First Edition. Precog is part of the witchwarper class now—in fact, precog is one of the paradoxes you can choose for your witchwarper character! Anchors aren’t just for precogs anymore: every witchwarper has an anchor, which is a memory, concept, or object that keeps them grounded in true reality. A witchwarper can sustain their quantum field through a special “anchoring action” granted by their anchor, granting them greater flexibility from round to round, rather than forcing them to sustain their quantum field by casting specific anchoring spells. Witchwarpers can even gain the ability to anchor their quantum field through their Strikes!

Witchwarpers have a big impact. Conjuring zones of otherworldly darkness. Infusing spells with energy from another reality, or even borrowing spells and ancestry feats from other realities. Altering the flow of time. Erasing enemies from existence. When every reality is at your disposal, the possibilities are infinite.

We’re especially keen to receive your feedback on the witchwarper class, as it’s gone through multiple different realities during the course of development. The Starfinder Playtest site is the place to watch for news and info about the playtest and feedback process, and we’ll have more Starfinder Second Edition news at GenCon 2024. Which is to say—quite soon!

— The Starfinder Team

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Tags: Starfinder Starfinder Playtest Starfinder Roleplaying Game Starfinder Second Edition
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Community and Social Media Specialist

5 people marked this as a favorite.

Zemir looking so GOOD...


Ancestry feats from another reality? Heck yeah. This all sounds great! Int-based will take some adjustment, of course, but all the stuff here sounds amazing.


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Rolling Precog into Witchwarper looks great.

Any particular reason Zemir has a streetlamp now?


Pathfinder Adventure Path, LO Special Edition, PF Special Edition, Starfinder Adventure Path Subscriber
QuidEst wrote:
Ancestry feats from another reality? Heck yeah. This all sounds great! Int-based will take some adjustment, of course, but all the stuff here sounds amazing.

I'm with you on that, I kind of wish they were like the 2e psychic and had a choice between Int or Cha.


3 people marked this as a favorite.

Can't wait to make a Scarlet Witchwarper once the playtest drops!

Second Seekers (Jadnura)

3 people marked this as a favorite.

This looks so awesome! I like having abilities always available rather than using spell slots.


Borrowing ancestry feats makes me happy. The best part of SF1's polymorph spells lives on!

MVulpius wrote:

Rolling Precog into Witchwarper looks great.

Any particular reason Zemir has a streetlamp now?

Some earlier comment on Zemir art with a huge sword said it was a physical anchor, but might/would change in the final release. I'm guessing that's his anchor, but I won't hazard a guess as to why that in particular is his anchor.

Paizo Employee Managing Creative Director (Starfinder)

5 people marked this as a favorite.
Xenocrat wrote:

Borrowing ancestry feats makes me happy. The best part of SF1's polymorph spells lives on!

MVulpius wrote:

Rolling Precog into Witchwarper looks great.

Any particular reason Zemir has a streetlamp now?

Some earlier comment on Zemir art with a huge sword said it was a physical anchor, but might/would change in the final release. I'm guessing that's his anchor, but I won't hazard a guess as to why that in particular is his anchor.

Speaking from the Org Play perspective... having a pregen with a weapon that they can't innately use in their class is _tricky_. Zemir's sword was always a huge drawback from the overall feel of the class and we wanted to evolve that in this new version!

Cognates

1 person marked this as a favorite.

I will miss precog being on its own. All the various anchors were cool and really sparked my imagination. I hope the precog anchor has open-ended flavour so I can uh... "take inspiration"

Envoy's Alliance

3 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Oh... I can think of a cool Witchwarper with a paradox being the Gap. He appears in a lab in Absolom station... a lab that used to be on Golarion proper. No idea why, or how. Reading taken indicate he was thrown forward in time from a point DURING the Gap.


1 person marked this as a favorite.

Now this sounds fun. Int based because my effectiveness is linked to how well I can understand what the hell happened to me, and how badly my presence breaks reality. Really walks that Science Fantasy line.

Paizo Employee Developer

6 people marked this as a favorite.

Zemir has a lamp post so he has something to bang his head against when he gets frustrated with reality.

(This is not actual canon, this is my silly joking headcanon, please ignore me!)


1 person marked this as a favorite.

Surprised not to hear what spell tradition(s) it casts.

I guess we do know it's spontaneous and not prepared, since it has signature spells.


1 person marked this as a favorite.

Gonna miss Precog being its own class for sure. It was the first one in Starfinder that I absolutely fell in love with. This does look pretty dope though and I'm stoked to try it out.


My biggest question for SF2 is if we are getting Rank 10 spellcasters? All the spellcasters in SF1 were 6th rank casters.


2 people marked this as a favorite.
Kelseus wrote:
My biggest question for SF2 is if we are getting Rank 10 spellcasters? All the spellcasters in SF1 were 6th rank casters.

This was answered day one of the SF2 announcement. All (both) the spellcasters are full rank 10 spellcasters.


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber

Does Witchwarping prematurely age members of the class?

I could have sworn Zemir's hair was much darker in SF1?

Second Seekers (Luwazi Elsebo)

3 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

I'm so stoked to see the final release, and sink my teeth into the new witchwarper and precog!!

I really don't like calling their "alternate [reality / timeline / spatiality / whatever]" schtick a Quantum Field. I have said it before, but, the word "quantum" is so overused and diluted in sci fi, it's lost all meaning. Especially given that quantum science and quantum computing are still burgeoning fields in real life, the more that those fields develop and mature (and usage of the word "quantum" along with that), the more that using "quantum" as a stand-in for "something weird, spooky, and/or high tech" will feel quaint and outdated.

Grand Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

That Zemir art is absolutely incredible!

RPG Superstar Season 9 Top 16

Now this is the kind of class I was hoping for when playtesting the witchwarper way back in 1st Edition.


Pathfinder Starfinder Roleplaying Game Subscriber
Xenocrat wrote:

Surprised not to hear what spell tradition(s) it casts.

I guess we do know it's spontaneous and not prepared, since it has signature spells.

I'm going to guess Occult. Things to do with Time or weird things tend to be occult.


iirc the Witchwarper was confirmed to use the occult list back when the Mystic was revealed and people asked about why it only had divine and primal.


QuidEst wrote:
Ancestry feats from another reality? Heck yeah. This all sounds great! Int-based will take some adjustment, of course, but all the stuff here sounds amazing.

Yeah before I read I single word of the article I wanted to comment on how his design goes HARD!

Dataphiles

Erasing enemies from existance? We talking about some Temporal Patricide? I love that hot sauce!

Paizo Employee

1 person marked this as a favorite.

Lämp. ❤️


1 person marked this as a favorite.
unlimi_Ted wrote:
iirc the Witchwarper was confirmed to use the occult list back when the Mystic was revealed and people asked about why it only had divine and primal.

Oh that’s interesting. Wouldn’t that mean that none of the starting 6 classes use the Arcane spell list? If Mystic has options Primal and Divine, wouldn’t it make sense that the Witchwarper has options for Occult AND Arcane?


1 person marked this as a favorite.

I'm super excited for this class! Witchwarper is probably my favorite caster class from SF1E and I'm really looking forward to seeing how flexible and mobile their field is. I like that your field is almost like a magical effect companion.

Kishmo wrote:

I'm so stoked to see the final release, and sink my teeth into the new witchwarper and precog!!

I really don't like calling their "alternate [reality / timeline / spatiality / whatever]" schtick a Quantum Field. I have said it before, but, the word "quantum" is so overused and diluted in sci fi, it's lost all meaning. Especially given that quantum science and quantum computing are still burgeoning fields in real life, the more that those fields develop and mature (and usage of the word "quantum" along with that), the more that using "quantum" as a stand-in for "something weird, spooky, and/or high tech" will feel quaint and outdated.

I may have said it before, and I'll almost certainly say it again; they should call this effect their "Witchwarp." It would give it more of a Starfinder spin, merging a sci fi and magical feel, and also explain why the class are called witchwarpers. They're called that because the paradoxes they are all tied to come from witchwarps; a localized bending of reality through magical means.


11 people marked this as a favorite.
MVulpius wrote:

Rolling Precog into Witchwarper looks great.

Any particular reason Zemir has a streetlamp now?

What do you mean 'Now'? I was around when Zemir was first conceived and drawn. He's ALWAYS had a streetlamp.

...

At least, in MOST realities he always has...

Paizo Employee Developer

6 people marked this as a favorite.

By the way, we're talking a bit more about witchwarper (among other things) on Paizo Live at ~4:00 PST today. I suggested we preview two feats... but Dustin convinced me that we should reveal even more than that.

See you there! https://www.twitch.tv/officialpaizo

Community and Social Media Specialist

2 people marked this as a favorite.
Dustin Knight wrote:
Lämp. ❤️

We love lamp.

EDIT: I snort laughed writing that. Its probably not funny to ANYONE elase, and thats ok. Friday brain Jon is thrilled.


4 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I swear if he summons a talking celestial Lion and four British kids with that lamppost I'm outta here.


Wei Ji the Learner wrote:


Does Witchwarping prematurely age members of the class?

I could have sworn Zemir's hair was much darker in SF1?

The timeline of Starfinder has distinctly advanced. This was called out in an earlier blog entry about Obozaya and how she's feeling her age a bit.

Found it

They've been updating the old designs of the iconics as well as bringing in new blood.

Grand Lodge

3 people marked this as a favorite.

Interesting... They're combining the Precog into the Witchwarper, eh? I guess that makes sense, considering one could argue that an alternative timeline is also an alternate reality.

What they've laid out is giving me vibes of two things:
1) Elizabeth Comstock from Bioshock 2, for the ability to pull things from alternate realities in an area to influence the battlefield.
2) The Geomancer class from the Final Fantasy series, since it sounds like a large part of the Witchwarper's kit will be based around manipulating the effects of the world around them, similar to how Geomancer draws power for abilities based on the terrain.

Master Han Del of the Web wrote:
Wei Ji the Learner wrote:


Does Witchwarping prematurely age members of the class?

I could have sworn Zemir's hair was much darker in SF1?

The timeline of Starfinder has distinctly advanced. This was called out in an earlier blog entry about Obozaya and how she's feeling her age a bit.

Found it

They've been updating the old designs of the iconics as well as bringing in new blood.

Yeah. I mean, remember how Chk' Chk' was still a larva riding around in a portable container with his dad in 1st Edition? Now he's the iconic Mystic and a barrista who writes dark poetry. A large amount of time has clearly passed in the setting.


MVulpius wrote:
Any particular reason Zemir has a streetlamp now?

In case a certain little lady comes by

Grand Archive

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Mangaholic13 wrote:

[...]

Yeah. I mean, remember how Chk' Chk' was still a larva riding around in a portable container with his dad in 1st Edition? Now he's the iconic Mystic and a barrista who writes dark poetry. A large amount of time has clearly passed in the setting.

TBF, I think that this particular ancestry become adult after only 5 years, only a bit more than that is in larval stage. So doesn't need to be a particularly long time.

Starfinder is already 7 year old, so even just 7 year would make Chk' Chk' an adult already, even if born the very day Starfinder was released. :3


1 person marked this as a favorite.
Kishmo wrote:

I'm so stoked to see the final release, and sink my teeth into the new witchwarper and precog!!

I really don't like calling their "alternate [reality / timeline / spatiality / whatever]" schtick a Quantum Field. I have said it before, but, the word "quantum" is so overused and diluted in sci fi, it's lost all meaning. Especially given that quantum science and quantum computing are still burgeoning fields in real life, the more that those fields develop and mature (and usage of the word "quantum" along with that), the more that using "quantum" as a stand-in for "something weird, spooky, and/or high tech" will feel quaint and outdated.

Idk, superposition in quantum mechanics can kinda be likened to the quantum field made here if you squint hard and add magic, extra dimensional properties (which sounds suitably sci fi to me).

Wayfinders

1 person marked this as a favorite.

"witchwarpers can use the Warp Reality action as often as they want."

Does that mean out of combat too?

Wayfinders

3 people marked this as a favorite.
Owen KC Stephens wrote:
MVulpius wrote:

Rolling Precog into Witchwarper looks great.

Any particular reason Zemir has a streetlamp now?

What do you mean 'Now'? I was around when Zemir was first conceived and drawn. He's ALWAYS had a streetlamp.

...

At least, in MOST realities he always has...

I like the street lamp, it's much more portable than a phone booth.


It sounds like each paradox is primarily one effect that gets modified, does this mean we wont really be able to the 1e style effects without being them piecemeal as feats?

Advocates

Pathfinder Adventure Path Subscriber
Thurston Hillman wrote:
Xenocrat wrote:

Borrowing ancestry feats makes me happy. The best part of SF1's polymorph spells lives on!

MVulpius wrote:

Rolling Precog into Witchwarper looks great.

Any particular reason Zemir has a streetlamp now?

Some earlier comment on Zemir art with a huge sword said it was a physical anchor, but might/would change in the final release. I'm guessing that's his anchor, but I won't hazard a guess as to why that in particular is his anchor.
Speaking from the Org Play perspective... having a pregen with a weapon that they can't innately use in their class is _tricky_. Zemir's sword was always a huge drawback from the overall feel of the class and we wanted to evolve that in this new version!

Is that a Lantern Staff? If so, my PFS1e Oracle of Whimsy Approves. XD

Dark Archive

Well since I have the ick that is keeping me from sleep, may as well go on a (hopefully not too delirious) diatribe on the Witchwarper from the Twitch stream, since those thoughts are rattling in my brain anyway xP

Without rehashing what's already in this blog, here's some details and my speculative interjections!

-It's been re-confirmed that they're an Intelligence caster, and the choice was thematic based on the fact that, if you're sifting through myriad realities and plucking precise moments/zones to manifest, you should probably know what you're doing!

-It is confirmed that Witchwarpers can be either Arcane or Occult casters, and that is determined by their Paradox!

-Four Paradoxes were named, but not otherwise elaborated upon:
*Precog
*The Gap
*Analyst
*Anomalies

-An entire page of Class Feats! All Level 6 and Level 8 feats were shown, as well as a couple of Level 10 feats. Six of them were for the Quantum Field, two were for affecting spells (one as a Spellshape), one for getting at-will, 1/hour limited Augury, and another for gaining access to a Warp Spell from another Paradox.

So, this is where my speculation comes in, and I'd be interested in what anyone else would think!

Analyst: This screams Arcane to me, not least of which because the Tradition is often regarded as the most "scientific" or "pragmatic" of the four, grounded in theory-crafting and practical application.

Anomalies: I could see this going either way, honestly. If we're talking bizarre eldritch phenomena, then Occult works. But an anomaly could as easily be something material, just out-of-the-ordinary, and so maybe Arcane.

The Gap: Oh boy, this feels wild to me xD Thematically it makes sense to include it for reality-warping shenanigans, but even tangentially defining the "nature" of the Gap, or at least power drawn from that, seems like a big can of worms xP I would say Occult, not least of which because it seems the "safer" choice as opposed to implications Arcane might have as to the nature of the Gap, but am open to other opinions!

Precog: Really Analyst was the only Paradox I have a solid inkling for xP I generally lean more towards Occult for Precog, and that's more for how the original class played in that it could do healing, field manipulation, and a lot of wild, bizarre mental effects. HOWEVER, it was also pretty blasty, which Occult has very limited access to, and both the Arcane and Occult Traditions have a bevvy of time-themed spells!
It also does not help that:
A- The Injury Echo cantrip that was teased in another stream is on both the Arcane and Occult lists, and it's not a Focus Spell, and-
B- There's an eighth level Class Feat for the Witchwarper, Predict Outcome, which functions as a 1/hour Augury with more limited function, taking ten minutes to cast. BUT, if you are Legendary in either Arcana or Occultism, it only takes one minute.

Who else would like to theory-craft on that? Or also watched the stream and would like to share important info I missed that wasn't in this blog? ^_^


2 people marked this as a favorite.
WWHsmackdown wrote:
Kishmo wrote:

I'm so stoked to see the final release, and sink my teeth into the new witchwarper and precog!!

I really don't like calling their "alternate [reality / timeline / spatiality / whatever]" schtick a Quantum Field. I have said it before, but, the word "quantum" is so overused and diluted in sci fi, it's lost all meaning. Especially given that quantum science and quantum computing are still burgeoning fields in real life, the more that those fields develop and mature (and usage of the word "quantum" along with that), the more that using "quantum" as a stand-in for "something weird, spooky, and/or high tech" will feel quaint and outdated.

Idk, superposition in quantum mechanics can kinda be likened to the quantum field made here if you squint hard and add magic, extra dimensional properties (which sounds suitably sci fi to me).

Agreed. As you say, a strong argument can be made that in this particular instance, since the class as a whole and this ability in particular are seeming to reference on a narrative level quantum mechanic principles, including specifically quantum superimposition, saying it is here used a stand-in for "weird, spooky, and/or high tech" seems to be a stretch.

I'd actually argue that using anything other than Quantum to describe it risks doing the very thing he's objecting to. If you're not going to use the term that is closest in actual science to the concept you're describing, then you have to use a different, less analogous word. And that word that you're substituting in would be more likely to be a general science-sounding term rather than the specific one being used here.

Edit: Except if the substitution is "Witchwarp". That's specific enough in its reference that its lack of actual meaning becomes a strength instead of making it sound bland.


Yeah I was going to comment too on "wait wasn't his hair darker than that", and it does make sense that time has passed, but how many years are we talking?

...and then I just realized that doesn't necessarily matter, since my youngest aunt started to grey in her thirties; but still, it was starting to GREY, not go full white.
I do hope there's some sort of explanation for this; I'm fine with anything from "he's actually older now than his time-from-birth would indicate, because of dimension shenanigans" to "he started to go grey early, and decided it'd look cooler to just bleach the rest of his hair".

Grand Archive

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Jan Caltrop wrote:

Yeah I was going to comment too on "wait wasn't his hair darker than that", and it does make sense that time has passed, but how many years are we talking?

...and then I just realized that doesn't necessarily matter, since my youngest aunt started to grey in her thirties; but still, it was starting to GREY, not go full white.
I do hope there's some sort of explanation for this; I'm fine with anything from "he's actually older now than his time-from-birth would indicate, because of dimension shenanigans" to "he started to go grey early, and decided it'd look cooler to just bleach the rest of his hair".

I actually had a friend that started to go silverish in middle school, and full silver-white around university. xD

Community and Social Media Specialist

1 person marked this as a favorite.
LoreMonger13 wrote:

Well researched and documenting things.

Man oh man, am I excited to play a Witchwarper with The Gap Paradox. If you are going to play a reality bending wizard, might as well go full plaid.


If Mystic gets to choose between Divine and Primal Tradition, why would Witchwarper, the only other spellcaster not be blessed with the same type of choice at level 1? Arcane or Occult, the most Intelligent casting in the game. I.E Wizard, Witch & Psychic vs Divine & Primal. Cleric, Druid and Animist?

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
ElementalofCuteness wrote:
If Mystic gets to choose between Divine and Primal Tradition, why would Witchwarper, the only other spellcaster not be blessed with the same type of choice at level 1? Arcane or Occult, the most Intelligent casting in the game. I.E Wizard, Witch & Psychic vs Divine & Primal. Cleric, Druid and Animist?

I'm not sure I understand the comment/question. But it seems to imply that you think Witchwarper doesn't get to choose between Arcane and Occult, but it have been confirmed that depending on the specific paradox they choose, they get either Arcane or Occult as their tradition. Meaning that yes, they actually get to choose between Arcane and Occult, like Mystic get to choose between Divine and Primal.


Post Field Test reaction, Mystic will also have some Occult connections in the Playtest (because the majority of SF1 connections were much more occult than divine or primal in orientation).

Dark Archive

1 person marked this as a favorite.
Jonathan Morgantini wrote:
LoreMonger13 wrote:

Well researched and documenting things.

Man oh man, am I excited to play a Witchwarper with The Gap Paradox. If you are going to play a reality bending wizard, might as well go full plaid.

Delighted with the Spaceballs reference, there xD

I think I'm most hyped for the Precog Paradox as it sounds like it'll be the most heavily associated with time. But in general, Precog was my favorite SF1E class, and initially I was *super* disappointed and vexed that it was getting cut and absorbed into Witchwarper. HOWEVER, the more I see and hear about how the WW will play and feel in 2E, the more I can see so much of what made the Precog cool impacting and reshaping the WW in ways that I REALLY love.

So now my consternation is instead that I won't be able to play this class for my imminently forthcoming "chronomancer" in my group's next PF2E campaign, as it already sounds just *so ding-dang good* for that character concept!

Assuming he survives said campaign, maybe at some point in my SF2E gaming I'll need to roll up a Witchwarper with an uncanny likeness to a certain hero-Wizard of Pre-Gap Golarion who seems to have no memory of who he is or was... =3

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