Hello, Starfinders!
The Starfinder Society is hard at work investigating the Organization and their operations, including Project Dawn, a plot already set in motion that threatens the lives of millions. This month, a team of Starfinders is put in touch with Almina, a Starfinder from the past who personally knew the founders of the Organization. With information about the founders in hand, the Starfinders travel to Deepwater Prime to investigate a long-abandoned archeological site that the founders once excavated. This site is believed to have a connection to Ulumbia, an ancient civilization that had little historical impact on the planet and left even less archeological evidence behind. Your job? Uncover why the Organization is interested in ancient Ulumbia, determine if the Organization is still operating on Deepwater Prime, and follow up on any leads you unearth.
Starfinder Society Scenario #6-05: Unearthing Ulumbia is a 5th- through 8th-level adventure written by Lau Bannenberg. This is a Year of Fortune’s Fall metaplot scenario.
Best of luck, Starfinders! Stay safe!
Jessica Catalan
Starfinder Society Developer
Hello, Pathfinders!
I hope you’re enjoying your summer so far! The sun is out, the temperatures are high, the beach is waving—but do you know who isn’t enjoying their summer vacation yet? The Dacilane Academy. Those poor students are stuck indoors, studying for exams, and attending boring classes, so J Dacilane has come up with a fantastic idea: a prank war! Calling on the Pathfinders for assistance, J sets up a fantastic clash between students, which starts to go haywire when a caravan of chaotic fey come to investigate what’s bringing the children so much joy! It’s up to the Pathfinders to make sure that the prank war stays lighthearted, and that no one gets hurt!
Pathfinder Society Scenario #4-16: Dacilane Academy’s First Great Prank War is a 3rd- through 6th-level adventure written by John Curtin.
The long-awaited finale has come for the Year of Boundless Wonder! The Pathfinder Society, having discovered the root of Aslynn’s wicked plans, has decided they’re tired of her meddling and conspired to lay a trap for the night hag. The Waterfall, a member of the Decemvirate, has concocted a plan of attack alongside the Society’s own Zarta Dralneen; they intended to lure Aslynn into a controlled dreamscape to force her into the Material Plane and finish her off once and for all! With the assistance of the Ardis Scholars and Star the automaton, the trap should work as planned, but Aslynn is nothing if not crafty…
Plan go off without a hitch?
Please, I’m not a simple witch!
These Pathfinders, they plan and scurry
Let’s squash them all, in one big flurry!Pathfinder Society Scenario #4-17: Trapping the Hag’s Claw is a 7th- through 10th-level adventure written by Lysle Kapp. This is the last metaplot scenario for the Year of Boundless Wonder.
Shay Snow
Pathfinder Society Developer
July 2023 Organized Play Adventure Previews
Thursday, July 20, 2023