Grandmother’s Story, Part 5: The Howl of the Wild

Friday, May 12th, 2023

"For one epoch and one day, the Wardens of the Wild reigned. Where animals and beasts disputed or doubted, the wardens quelled their infighting and fortified their hearts. Where the wild grew threatened by disaster or development, the wardens repelled intruders and restored the world with their vast power. Yet nothing of the wild lasts forever—such is not the way of nature.

"When their time drew close, the four wardens felt the call. And as they were the stewards of the natural world, so too did every animal in their care: those upon the land, those within the earth, those under the sea, and those above the sky. The wardens converged from their disparate realms upon a single location, tucked away in the furthest expanses of the wilds, along with every beast that could make the trip. The flocks and schools and herds all came together in a grand convergence known as the Migration—every animal, even those so rare they’re thought extinct.

"Can you imagine it, Charikleia?" The naturalist, now much older than a boy, put the stone tiles back in their velvet-lined box, the one his grandmother had left him. "Every animal on the planet, all in one place?" He gazed out over the deck of the Zoetrope. Below, the water was so clear you could see the eels and fish and rays darting through the coral as the ship neared the coast.

"Professor, you're getting off track again," Charikleia said with as much tact as she could muster, even as her eye caught a majestic lightning turtle through the waves. Instantly, her brush was in her hand, capturing the turtle’s likeness in her sketchbook for the expedition’s records.

"Ah, apologies, got away from myself for a moment." Baranthet smiled at his research assistant. Though he’d explained their mission as soon as funding was secured—long before he’d finished constructing the ship or assembling the crew—he wasn’t sure he’d ever properly told her the story that inspired it all, as he’d originally heard it each year in his youth: Grandmother's story, which he now told in her stead.

"When the Migration was complete and the animals were gathered, the Wardens of the Wild would select their successors. Some might rely on their judgment, while others might hold contests of strength or wit or heart, but in some manner, they would choose four new wardens to inherit the mantle.

"And so it was that the little elephant, the rattling snake, the angry fish, and the kind butterfly became the four new Wardens of the Wild, growing to great size as they were filled with the primal magic of their respective realms, over which they reigned for one epoch and one day. And when the Migration came yet again, as it must, they in turn selected their four successors before passing from the wilds.

"So it was again in the next epoch, and again, and again, the great wheel of life turning. And though many consider it a myth, some say that out there, somewhere in the last expanses of the world, the four Wardens of the Wild yet reign."

Baranthet’s wistful sigh was drowned out by the thrumming wings of the Zoetrope as the ship crossed the water’s edge and began soaring over sand dunes. "We’re going to find them, Charikleia."

"We have a similar myth back home, though it’s very obscure," Charikleia said, adding some notes to her sketch as she scratched the base of one of her horns. "Though it’s more common in Earthsong minotaur art to carve our stories in stone, rather than tell them in words. All the same, I remember seeing a petroglyph depicting four great beasts in the corners of Kortos, though the specific creatures differed."

"That makes sense, the wardens would have changed many times over the ages. Who knows what forms they—AAAAACK!!!!" Baranthet dropped his tea over the side of the railing as a small airskiff buzzed past overhead, much too close to the deck, a young centaur man at the helm.

"Professor! You should’ve seen the look on your face!"

"Telero, that’s my favorite teacup!"

Telero rolled his eyes and gave a half-hearted salute before he kicked a pedal with a hoof, sending the airskiff down toward the dunes (far more quickly than necessary) to retrieve said teacup. "Way’s clear up ahead—we should be able to get to the mountains by nightfall! It’s a little close to roc territory, though, so if you see a red dye marker, that’s too far!" His voice faded as the airskiff plummeted.

Baranthet shook his head. "That boy will be the death of me."

"He’s an excellent scout, though."

"Indeed." Baranthet turned to pick up his book. "Why don’t you get the rest of the crew together in the galley—we can make a plan for surveying the area when Telero’s back."

Charikleia closed her sketchbook and stowed her brush with her usual quietness, ducking inside carefully to avoid scratching the Zoetrope’s doorframe with her horns. Baranthet stayed on the deck a little longer, though. The naturalist took in the sights as he reached out a hand, feeling the warm wind rush through his claws. Below him, the land stretched out, far from Droon, far from Absalom, far from anywhere he knew, rolling outward until it blended into the horizon.

While he and the crew had already seen amazing beasts and breathtaking views on their journey, the Wardens of the Wild were yet to be found. But Baranthet had a good feeling. For though he wasn’t quite as adept at hearing the stars as his grandmother, he had a bit of her ear, and for the shortest of seconds, he thought that he heard it resound across the land, somehow clear over the Zoetrope’s wings—

The howl of the wild.


To read Grandmother’s story from the start, click here.



Howl of the Wild, Coming Spring 2024!

 A humanoid with lizard-like featured dressed in natural colored layered clothing, holding a book open

Baranthet, accomplished naturalist and expedition leader. Art by Gunship Revolution.


Paizo is proud to announce our newest project, Pathfinder Howl of the Wild! This latest creature-focused rulebook dives into the beasts and animals of the wilderness. Catalogue them all alongside an old naturalist and his eclectic crew as they sail their fantastic airship to Golarion’s furthest reaches, studying its lushest biomes in search of the elusive Wardens of the Wild.

Exterior sketch of an airship Interior view of airship concept art

Concept art of the Zoetrope airship by Kent Hamilton.


This book provides deep dives and regional variants of classic beasts of legend, as well as a whole menagerie of never-before-seen wildlife to study, tame, cooperate with, or confront. In addition, you’ll find unique gear for dealing with beasts (as well as magical items drawing upon their power), archetypes, feats, and more that allow you to evoke the power of nature. Howl of the Wild also brings six new playable ancestries for you to create a character who’s a bit more on the wild side, including the two revealed in the story above: the swift centaur and the powerful minotaur! Each ancestry is represented in the ship’s crew. Meet the ship’s scout, Telero, and the expedition’s scribe, Charikleia:

A centaur scout, dressed in and red, looking through a magnifying glass A minotaur scribe, dressed in blues and purples with gold jewelry holding a notebook with a brush

Telero, the ship’s centaur scout, and Charikleia, the expedition’s minotaur scribe. Art by Gunship Revolution.


Lastly, though we don’t have an airship of our own (...yet), we do have an excellent crew, without whom this book wouldn’t be possible! The ferocity and wonder of the wild is brought to you by Kate Baker, Rigby Bendele, Chris Bissette, Jeremy Blum, Logan Bonner, Dan Cascone, James Case, Jessica Catalan, Brite Cheney, Rue Dickey, Caryn DiMarco, Matthew Fu, Leo Glass, Steven Hammond, Patrick Hurley, Michelle Y. Kim, Dustin Knight, Kendra Leigh Speedling, Christiana Lewis, Jessie "Aki" Lo, Luis Loza, Letterio Mammoliti, Jonathan "Ryomasa" Mendoza, Quinn Murphy, Dave Nelson, Mikhail Rekun, Kai Revius, Ember Rose, Simone D. Sallé, Shay Snow, Levi Steadman, Kyle Tam, Ruvaid Virk, and Andrew White.

If you’re eager to learn a bit more about these ancestries and a few of the monsters in the book, check out this exclusive sneak peek from Wargamer for more information! Otherwise, be sure to tune in to PaizoCon Online 2023, where we’ll talk about Howl of the Wild in our Primal Previews panel!

But that, explorers, is a story for another day,

James Case
Senior Designer

More Paizo Blog.
Tags: Howl of the Wild Pathfinder Pathfinder Second Edition Web Fiction
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Wayfinders Contributor

5 people marked this as a favorite.

Part of my desire for medium-sized minotaurs comes from a PF1 adventure, The Kortos Envoy.

Kortos Envoy Spoiler:
In the scenario, they stated that the dungeon was 25 feet wide with intermittent pillars to either side, and then they put 5 large minotaurs and three centaurs in there... This was one of the first times I evoked the map substitution rule in PFS, and drew a hallway that was twice the width so that the enemies would not be stuffed into the dungeon like clowns in a clown car.

Wei Ji suggested that maybe they were all mini-taurs in order to fit. (Video Song Link)


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber
Hilary Moon Murphy wrote:

Part of my desire for medium-sized minotaurs comes from a PF1 adventure, The Kortos Envoy.

** spoiler omitted **

Alas, we were out of tartar sauce so we had to get Creative.


3 people marked this as a favorite.

Nuar Spiritskin is one of the coolest characters in the setting, so I hope this Minotaur moment can give him a little love.


2 people marked this as a favorite.
Hilary Moon Murphy wrote:
Part of my desire for medium-sized minotaurs

Minitaurs are small size! They where in castle grayhawk, The Dungeon of Misfit Monsters, along with the gelatinous disc, uniducks, landsharks, ropeless, leakers, jet-propelled piercers, killer dolphins and miniature giants [5' tall!]. Any adventure where I can find The Mithril Breadknife of Greyhawk is a good adventure. ;)


graystone wrote:
Hilary Moon Murphy wrote:
Part of my desire for medium-sized minotaurs
Minitaurs are small size! hey where in castle grayhawk, The Dungeon of Misfit Monsters, along with the gelatinous disc, uniducks, landsharks, ropeless, leakers, jet-propelled piercers, killer dolphins and miniature giants [5' tall!]. Any adventure where I can find The Mithril Breadknife of Greyhawk is a good adventure. ;)

I fondly remember that module and who could forget Indiana Gnome?


1 person marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
graystone wrote:
Hilary Moon Murphy wrote:
Part of my desire for medium-sized minotaurs
Minitaurs are small size! hey where in castle grayhawk, The Dungeon of Misfit Monsters, along with the gelatinous disc, uniducks, landsharks, ropeless, leakers, jet-propelled piercers, killer dolphins and miniature giants [5' tall!]. Any adventure where I can find The Mithril Breadknife of Greyhawk is a good adventure. ;)
I fondly remember that module and who could forget Indiana Gnome?

Poppinfarsh the Dough Golem, Licorice Snakes, Strawberry gelatinous cube, Gummy werebears, Bread pudding Gingerbread Man, Doughplegangers, The Amazing Driderman, The Inedible Bulk, Da Ting, The Non-Human Scorch, The trio [djinn Kork, his elfin monk/ sage companion Mees Taspark and the skeleton cleric Bones {captain kirk, spock an bones}], Bugsbear Bunny, Daffy Dao, Porky Orc, Bullstinkle the Stench Kow, Rotty the Giant Flying Black Carnivorous Squirrel, Elmer Flind, Prof. Why and his CURDUS, B-9, a friendly and helpful blink dog in a suit of canine-shaped armor, Adult Samurai Mutated Turtles...

Fond memories


In the Theros setting for D&D 5e, centaurs are of medium size. Maybe it will be the same even here in PF2e.


4 people marked this as a favorite.

They might have an ability that allows them to pass through narrower spaces as if they were Medium, since horses are, well, loooong, not wide.


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I am hoping for a sasquatch/yeti ancestry. I'm also hoping for a couple of the other 4 ancestries to be more unexpectedly unusual or at least representative of the remaining general Warden biomes that minotaurs and centaurs don't fall under, like mermaids, naiads, harpies, mothmen, formians, mole-men, or the like. In keeping with the Greek mythology theme, a cyclops or medusa/stheno ancestry would be nice, too (though getting them through Battlezoo already scratches the Stheno itch for me).


8 people marked this as a favorite.

One of the Paizo members mentioned on Twitter that this book will be"expanding the limits of what was previously considered standard ancestry design," so I'm expecting some of the new ancestries to be pretty dang weird.


5 people marked this as a favorite.
CynDuck wrote:
One of the Paizo members mentioned on Twitter that this book will be"expanding the limits of what was previously considered standard ancestry design," so I'm expecting some of the new ancestries to be pretty dang weird.

Finally, I can play as an airship!


3 people marked this as a favorite.
QuidEst wrote:
CynDuck wrote:
One of the Paizo members mentioned on Twitter that this book will be"expanding the limits of what was previously considered standard ancestry design," so I'm expecting some of the new ancestries to be pretty dang weird.
Finally, I can play as an airship!

I'm a bit more excited for the ancestry that lets us play as the sound of howling.


2 people marked this as a favorite.

train ancestry train ancestry train ancestry


1 person marked this as a favorite.
CynDuck wrote:
QuidEst wrote:
CynDuck wrote:
One of the Paizo members mentioned on Twitter that this book will be"expanding the limits of what was previously considered standard ancestry design," so I'm expecting some of the new ancestries to be pretty dang weird.
Finally, I can play as an airship!
I'm a bit more excited for the ancestry that lets us play as the sound of howling.

Yall are full of hot air. smh


5 people marked this as a favorite.
Kobold Catgirl wrote:
train ancestry train ancestry train ancestry

"Gee howdy, I love being a Ghost Train! I sure hope I don't get suplex'd by a princely Monk any time soon--"


3 people marked this as a favorite.

A intelligent shade of blue?

From classical mythos it would be fun to see adaptations for satyr, giant, and cyclops as playable ancestries. My monk in our Strength of Thousands has become particularly engaged in cyclops stories after meeting a certain oracle. Maybe my GM is really good, but if all that we have done is written in, why not? :)

Gatewalkers says that awakened animals are common in the Sevenarches, so that is another option I think would be intriguing. Familiars, animal companions, beastkin and many of the shape-change spells show an already balanced version of 'insert form here.' Plus I think it will play to fans of Reepicheep, Bubo, Shadowfax, Baloo, March Hare, Hazel, Spotty, Splinter....

To the OP: Wow! love the art, the stories, the flying centaur-bike (maybe I read that wrong but I am keeping it!) and most of all the possibilities!


Robot ancestry??? Sounds weird there... I thought robot was viecle!


Pathfinder Lost Omens Subscriber
Laclale♪ wrote:
Robot ancestry??? Sounds weird there... I thought robot was viecle!

A robot is effectively an Automaton with tech parts, right?


1 person marked this as a favorite.

Huh, I found these stories too boring to continue after skimming the first two, and couldn't understand why there were five of them. Glad I noticed the unusual comment volume on this one or the entire point of them would have passed me by.


Wei Ji the Learner wrote:
Laclale♪ wrote:
Robot ancestry??? Sounds weird there... I thought robot was viecle!
A robot is effectively an Automaton with tech parts, right?

The automaton's feats are pretty martially-skewed, though. They're basically miniature Iron Giants/the robots from Castle in the Sky. I'd love to see more feats for them that expand their options, or even a whole new ancestry!

Prooobably not this supplement, though. Unless wyrwoods are on the way.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Curaigh wrote:

A intelligent shade of blue?

From classical mythos it would be fun to see adaptations for satyr, giant, and cyclops as playable ancestries.

Starfinder just published playable giant species rules in Ports of Call, so we might see something similar for a PF2 ancestry. They may use heritage and ancestry feats to differentiate by giant type (possibly including cyclops).

A half-giant heritage might also make sense, now that I think about it; half-ogres, for instance, have a bit of history in Golarion...


2 people marked this as a favorite.

Anyways, bringing this back on-topic, I really wonder if the centaurs will have heritages for different types of animals. Like, we've all talked about deertaurs, but what about bunnytaurs? Or what if the centaur heritages will be in broad strokes, like, arthropod-centaurs, ungulate-centaurs, etc?


Kobold Catgirl wrote:
Anyways, bringing this back on-topic, I really wonder if the centaurs will have heritages for different types of animals. Like, we've all talked about deertaurs, but what about bunnytaurs? Or what if the centaur heritages will be in broad strokes, like, arthropod-centaurs, ungulate-centaurs, etc?

It be cool if they had a liontaur to revive that old (A)D&D2 Wemic.


Pathfinder Lost Omens Subscriber

While a bunch of taur heritages would be great, i have a feeling that if we do get other heritages it will largely be kept to other hoove animals, which already provides a lot of bio-diversity. Heck even across horses alone they could come up with several ideas.

If it goes beyond that it would be intetresting and cool though.


I kind of feel like it would be good to group Ancestries and Heritages like they are with Tiefling/Aasimar becoming Nephilim.

I feel that there is a reasonable amount of overlap or even the same feats renamed for some ancestries and so save space it might be easier to have some generic feats all ancestries of a certain type or tag could have.

I am sure you could have ancestry feats all 'plant type' ancestries or heritages could take.

Its kind of how I would see them doing it for SF2 if it ever gets made. To replicate the well over 100 species it could be easier for each species to have a couple of unique feats for that species alone and then a series of tags where they could take any feat with that tag as long as they meet the other pre-requisites.

The kind of did it with class feats, they could easily to it with ancestry/species/heritage feats but using tags. It would save a lot of space and allow spinning out of new ancestries easily as well as being about to build new custom ancestries.


graystone wrote:
Terevalis Unctio of House Mysti wrote:
graystone wrote:
Hilary Moon Murphy wrote:
Part of my desire for medium-sized minotaurs
Minitaurs are small size! hey where in castle grayhawk, The Dungeon of Misfit Monsters, along with the gelatinous disc, uniducks, landsharks, ropeless, leakers, jet-propelled piercers, killer dolphins and miniature giants [5' tall!]. Any adventure where I can find The Mithril Breadknife of Greyhawk is a good adventure. ;)
I fondly remember that module and who could forget Indiana Gnome?

Poppinfarsh the Dough Golem, Licorice Snakes, Strawberry gelatinous cube, Gummy werebears, Bread pudding Gingerbread Man, Doughplegangers, The Amazing Driderman, The Inedible Bulk, Da Ting, The Non-Human Scorch, The trio [djinn Kork, his elfin monk/ sage companion Mees Taspark and the skeleton cleric Bones {captain kirk, spock an bones}], Bugsbear Bunny, Daffy Dao, Porky Orc, Bullstinkle the Stench Kow, Rotty the Giant Flying Black Carnivorous Squirrel, Elmer Flind, Prof. Why and his CURDUS, B-9, a friendly and helpful blink dog in a suit of canine-shaped armor, Adult Samurai Mutated Turtles...

Fond memories

:)


Jacob Jett wrote:
Kobold Catgirl wrote:
Anyways, bringing this back on-topic, I really wonder if the centaurs will have heritages for different types of animals. Like, we've all talked about deertaurs, but what about bunnytaurs? Or what if the centaur heritages will be in broad strokes, like, arthropod-centaurs, ungulate-centaurs, etc?
It be cool if they had a liontaur to revive that old (A)D&D2 Wemic.

+1


1 person marked this as a favorite.

I agree, it was kind of a weird way to announce a product, it may have been more effective if they also announced novels are coming back, which I do not see happening.


8 people marked this as a favorite.

FWIW I absolutely adored this way of revealing the new book and am very grateful for everyone who worked on it :D

We had a great time over on the pf2 discord trying to work out what it was leading too and were often ready at 5 for the drop haha


6 people marked this as a favorite.

The suspense was really cool! I liked reading the speculation.


7 people marked this as a favorite.

Half and half. I think the marketing endeavor was neat and the stories were cool, but there was definitely some attention missed by labeling the product announcement as simply another story post.


1 person marked this as a favorite.

I don't think there's necessarily a need to get other animal forms of -taurs in there simply because beastkin can presumably apply to a centaur (are they humanoid?) and let you live out your foxtaur and liontaur dreams.


1 person marked this as a favorite.

A playable formian ancestry with heritages based on the lower ranks of the formian hierarchy would be really cool imo.

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