Grandmother’s Story, Part 5: The Howl of the Wild

Friday, May 12th, 2023

"For one epoch and one day, the Wardens of the Wild reigned. Where animals and beasts disputed or doubted, the wardens quelled their infighting and fortified their hearts. Where the wild grew threatened by disaster or development, the wardens repelled intruders and restored the world with their vast power. Yet nothing of the wild lasts forever—such is not the way of nature.

"When their time drew close, the four wardens felt the call. And as they were the stewards of the natural world, so too did every animal in their care: those upon the land, those within the earth, those under the sea, and those above the sky. The wardens converged from their disparate realms upon a single location, tucked away in the furthest expanses of the wilds, along with every beast that could make the trip. The flocks and schools and herds all came together in a grand convergence known as the Migration—every animal, even those so rare they’re thought extinct.

"Can you imagine it, Charikleia?" The naturalist, now much older than a boy, put the stone tiles back in their velvet-lined box, the one his grandmother had left him. "Every animal on the planet, all in one place?" He gazed out over the deck of the Zoetrope. Below, the water was so clear you could see the eels and fish and rays darting through the coral as the ship neared the coast.

"Professor, you're getting off track again," Charikleia said with as much tact as she could muster, even as her eye caught a majestic lightning turtle through the waves. Instantly, her brush was in her hand, capturing the turtle’s likeness in her sketchbook for the expedition’s records.

"Ah, apologies, got away from myself for a moment." Baranthet smiled at his research assistant. Though he’d explained their mission as soon as funding was secured—long before he’d finished constructing the ship or assembling the crew—he wasn’t sure he’d ever properly told her the story that inspired it all, as he’d originally heard it each year in his youth: Grandmother's story, which he now told in her stead.

"When the Migration was complete and the animals were gathered, the Wardens of the Wild would select their successors. Some might rely on their judgment, while others might hold contests of strength or wit or heart, but in some manner, they would choose four new wardens to inherit the mantle.

"And so it was that the little elephant, the rattling snake, the angry fish, and the kind butterfly became the four new Wardens of the Wild, growing to great size as they were filled with the primal magic of their respective realms, over which they reigned for one epoch and one day. And when the Migration came yet again, as it must, they in turn selected their four successors before passing from the wilds.

"So it was again in the next epoch, and again, and again, the great wheel of life turning. And though many consider it a myth, some say that out there, somewhere in the last expanses of the world, the four Wardens of the Wild yet reign."

Baranthet’s wistful sigh was drowned out by the thrumming wings of the Zoetrope as the ship crossed the water’s edge and began soaring over sand dunes. "We’re going to find them, Charikleia."

"We have a similar myth back home, though it’s very obscure," Charikleia said, adding some notes to her sketch as she scratched the base of one of her horns. "Though it’s more common in Earthsong minotaur art to carve our stories in stone, rather than tell them in words. All the same, I remember seeing a petroglyph depicting four great beasts in the corners of Kortos, though the specific creatures differed."

"That makes sense, the wardens would have changed many times over the ages. Who knows what forms they—AAAAACK!!!!" Baranthet dropped his tea over the side of the railing as a small airskiff buzzed past overhead, much too close to the deck, a young centaur man at the helm.

"Professor! You should’ve seen the look on your face!"

"Telero, that’s my favorite teacup!"

Telero rolled his eyes and gave a half-hearted salute before he kicked a pedal with a hoof, sending the airskiff down toward the dunes (far more quickly than necessary) to retrieve said teacup. "Way’s clear up ahead—we should be able to get to the mountains by nightfall! It’s a little close to roc territory, though, so if you see a red dye marker, that’s too far!" His voice faded as the airskiff plummeted.

Baranthet shook his head. "That boy will be the death of me."

"He’s an excellent scout, though."

"Indeed." Baranthet turned to pick up his book. "Why don’t you get the rest of the crew together in the galley—we can make a plan for surveying the area when Telero’s back."

Charikleia closed her sketchbook and stowed her brush with her usual quietness, ducking inside carefully to avoid scratching the Zoetrope’s doorframe with her horns. Baranthet stayed on the deck a little longer, though. The naturalist took in the sights as he reached out a hand, feeling the warm wind rush through his claws. Below him, the land stretched out, far from Droon, far from Absalom, far from anywhere he knew, rolling outward until it blended into the horizon.

While he and the crew had already seen amazing beasts and breathtaking views on their journey, the Wardens of the Wild were yet to be found. But Baranthet had a good feeling. For though he wasn’t quite as adept at hearing the stars as his grandmother, he had a bit of her ear, and for the shortest of seconds, he thought that he heard it resound across the land, somehow clear over the Zoetrope’s wings—

The howl of the wild.


To read Grandmother’s story from the start, click here.



Howl of the Wild, Coming Spring 2024!

 A humanoid with lizard-like featured dressed in natural colored layered clothing, holding a book open

Baranthet, accomplished naturalist and expedition leader. Art by Gunship Revolution.


Paizo is proud to announce our newest project, Pathfinder Howl of the Wild! This latest creature-focused rulebook dives into the beasts and animals of the wilderness. Catalogue them all alongside an old naturalist and his eclectic crew as they sail their fantastic airship to Golarion’s furthest reaches, studying its lushest biomes in search of the elusive Wardens of the Wild.

Exterior sketch of an airship Interior view of airship concept art

Concept art of the Zoetrope airship by Kent Hamilton.


This book provides deep dives and regional variants of classic beasts of legend, as well as a whole menagerie of never-before-seen wildlife to study, tame, cooperate with, or confront. In addition, you’ll find unique gear for dealing with beasts (as well as magical items drawing upon their power), archetypes, feats, and more that allow you to evoke the power of nature. Howl of the Wild also brings six new playable ancestries for you to create a character who’s a bit more on the wild side, including the two revealed in the story above: the swift centaur and the powerful minotaur! Each ancestry is represented in the ship’s crew. Meet the ship’s scout, Telero, and the expedition’s scribe, Charikleia:

A centaur scout, dressed in and red, looking through a magnifying glass A minotaur scribe, dressed in blues and purples with gold jewelry holding a notebook with a brush

Telero, the ship’s centaur scout, and Charikleia, the expedition’s minotaur scribe. Art by Gunship Revolution.


Lastly, though we don’t have an airship of our own (...yet), we do have an excellent crew, without whom this book wouldn’t be possible! The ferocity and wonder of the wild is brought to you by Kate Baker, Rigby Bendele, Chris Bissette, Jeremy Blum, Logan Bonner, Dan Cascone, James Case, Jessica Catalan, Brite Cheney, Rue Dickey, Caryn DiMarco, Matthew Fu, Leo Glass, Steven Hammond, Patrick Hurley, Michelle Y. Kim, Dustin Knight, Kendra Leigh Speedling, Christiana Lewis, Jessie "Aki" Lo, Luis Loza, Letterio Mammoliti, Jonathan "Ryomasa" Mendoza, Quinn Murphy, Dave Nelson, Mikhail Rekun, Kai Revius, Ember Rose, Simone D. Sallé, Shay Snow, Levi Steadman, Kyle Tam, Ruvaid Virk, and Andrew White.

If you’re eager to learn a bit more about these ancestries and a few of the monsters in the book, check out this exclusive sneak peek from Wargamer for more information! Otherwise, be sure to tune in to PaizoCon Online 2023, where we’ll talk about Howl of the Wild in our Primal Previews panel!

But that, explorers, is a story for another day,

James Case
Senior Designer

More Paizo Blog.
Tags: Howl of the Wild Pathfinder Pathfinder Second Edition Web Fiction
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12 people marked this as a favorite.

Oh, huh. I can literally play my fursona now - a Nephilim Minotaur Cleric of Het-Heru. That's fun!


Centaurs and Minotaurs finally joining the playable field is nice, but now I have to wonder, what are they bringing for the other 4 ancestries?

There feels like a trend of familiar faces, like Gnolls/Grippli in the Mwangi Expanse book, and Vanara/Nagaji in the Kingdoms book, other familiar faces coming in the Tian Xia book, but then they also threw out some REALLY wacky folk to play like the utterly alien Conrasu, and the dwarf psychic beetle-rhinos.

So *what* odd folk are they gonna be adding here hmm...


5 people marked this as a favorite.
Pathfinder Lost Omens Subscriber

Cow sonas are the bees knees. Speaking of bugs!!! I've always wanted to play a cow beastkin/Minotaur who is a cleric of Halcamora. This is because Ladybugs are Halcamoras Sacred Animal, and ladybugs are known as "Gods Cow," in some languages. Plus I feel like a farm of Minotaurs whose main export is Wine, is a really fun image.


Is it foolish to get my hopes up for Merfolk?


2 people marked this as a favorite.
Zero the Nothing wrote:
Is it foolish to get my hopes up for Merfolk?

I's like to see those and Cecaelia.


1 person marked this as a favorite.

I wonder if there will be one or more Lycanthrope archetypes in this book, like BotD's undead archetypes?


1 person marked this as a favorite.

A beetle-themed ancestry could be fun. Heritages could include ladybugs, scarabs, acid beetles... all the beloved classics.


1 person marked this as a favorite.

We've seen 2e Maftets in harsh deserts and magic-blasted wastelands - it's hard to get wilder than that. Think there's any chance they're in here? It's not like a Golden Road book is coming for them any time soon.


Kobold Catgirl wrote:
A beetle-themed ancestry could be fun. Heritages could include ladybugs, scarabs, acid beetles... all the beloved classics.

But I want to be a moth person, not a beetle person.


3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

An aquatic ancestry is a must. Merfolk or cecaelia, or maybe both. An aquatic elf heritage, maybe? I'd also love to see the rougarou, and to finally see the stheno. Something insectoid would be great. Maybe another winged ancestry. A syrinx who isn't a jerk would be really cool.


1 person marked this as a favorite.
PossibleCabbage wrote:
Kobold Catgirl wrote:
A beetle-themed ancestry could be fun. Heritages could include ladybugs, scarabs, acid beetles... all the beloved classics.
But I want to be a moth person, not a beetle person.

I 100% agree with this take, with absolutely no biases or conflicts of interest whatsoever.


2 people marked this as a favorite.
Evan Tarlton wrote:
I'd also love to see the rougarou, and to finally see the stheno.

I'd love to see the Rougarou back too. And about the Sthenos, considering that are only a level 1 creature and that the total of their ability scores is +9 (like a normal PC), imho there are good chances too see them in a playable version.

Dark Archive

Kobold Catgirl wrote:
PossibleCabbage wrote:
Kobold Catgirl wrote:
A beetle-themed ancestry could be fun. Heritages could include ladybugs, scarabs, acid beetles... all the beloved classics.
But I want to be a moth person, not a beetle person.
I 100% agree with this take, with absolutely no biases or conflicts of interest whatsoever.

Just sayin' we could have multiple insect ancestries

Just like how there isn't rule saying we are only allowed one reptile ancestry (coughcoughcoughIrealyldislikewhen5ehomebrewtriestomakeeveryreptileandavian intolizardfolk/aarakockra)


1 person marked this as a favorite.
LordeAlvenaharr wrote:
Very good, but I keep waiting for drow, not cave elves...

me too!


2 people marked this as a favorite.
CorvusMask wrote:
Kobold Catgirl wrote:
PossibleCabbage wrote:
Kobold Catgirl wrote:
A beetle-themed ancestry could be fun. Heritages could include ladybugs, scarabs, acid beetles... all the beloved classics.
But I want to be a moth person, not a beetle person.
I 100% agree with this take, with absolutely no biases or conflicts of interest whatsoever.

Just sayin' we could have multiple insect ancestries

Just like how there isn't rule saying we are only allowed one reptile ancestry (coughcoughcoughIrealyldislikewhen5ehomebrewtriestomakeeveryreptileandavian intolizardfolk/aarakockra)

I promise that my bias is purely that I'm actively working on a supplement that includes some of these hypothetical ancestries. Otherwise, I'm all for these ideas being added to the official game!

Wayfinders Contributor

5 people marked this as a favorite.

For minotaurs, I'm hoping we can get a choice between medium and large sizes.


Is there reason to believe all Minotaurs aren't medium?

Like I'm pretty sure if we get a Large ancestry it won't be of the "get free reach" variety, which a biped probably would be.

Vigilant Seal

1 person marked this as a favorite.
The Raven Black wrote:
I could see Cecaelia as one of the other animal-like Ancestries.

One can only hope.


Pathfinder Lost Omens Subscriber
PossibleCabbage wrote:

Is there reason to believe all Minotaurs aren't medium?

Like I'm pretty sure if we get a Large ancestry it won't be of the "get free reach" variety, which a biped probably would be.

Unclear at the moment.

However, if the Large version is a 'roided up version of a hypothetical baseline Medium minotaur, that would sense as to why they appear in an antagonist role.

EDIT: Maybe like the Ikeshti in Starfinder?


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

Its a major darkhorse, but seeing Derhii as a playable ancestry would both be Golarion-unique and fit that curveball slot.

Dark Archive

1 person marked this as a favorite.

I mean reach could be just later level ancestry feat for large sized ancestry :p


Aaron Shanks wrote:
Friends. New classes require playtests. And you can bet on them being Gen Con releases. :)

and what about those of us who aren't able to attend any Cons? when will we get to see the playtest (assuming there actually IS one), considering the book is slated for spring 2024?


1 person marked this as a favorite.
QuidEst wrote:
... Does having a hydra head mounted on your wall just make you look stupid?

Well, maybe if you only have one...


1 person marked this as a favorite.
drakkonflye wrote:
Aaron Shanks wrote:
Friends. New classes require playtests. And you can bet on them being Gen Con releases. :)
and what about those of us who aren't able to attend any Cons? when will we get to see the playtest (assuming there actually IS one), considering the book is slated for spring 2024?

I should think it will be announced in a blog post here almost simultaneously for exactly the reason of, not everyone can attend a con. It seems like Paizo is really good about this.


1 person marked this as a favorite.
drakkonflye wrote:
Aaron Shanks wrote:
Friends. New classes require playtests. And you can bet on them being Gen Con releases. :)
and what about those of us who aren't able to attend any Cons? when will we get to see the playtest (assuming there actually IS one), considering the book is slated for spring 2024?

All the other years they've done playtests, they announce the book and class(es) at GenCon, and very quickly after announce the playtest on a blog. After that, within a few months, there's a blog post releasing the class playtest.

So, plenty of opportunities to see it. And as far as I know, they've never NOT playtested a full class. So whatever is coming from GenCon, it's sure to be exciting!


2 people marked this as a favorite.

Yeah, I haven't been to a GenCon since it left Wisconsin, but I've participated in every Pathfinder 2e playtest.


James Case wrote:
Luna Ravenheart wrote:
The flowers on the minotaur's hooves, though! So pretty! I want to play one just so I can have hoof-flowers. :D
"Decorative shoe nails" was just one of MANY Kent Hamilton design flourishes that went into each crew member—we had drafts of the crew members and their personalities from each author, which Kent used to further develop them through their character designs. Creating a cast of characters who could appear persistently throughout the book (alongside the iconics) was a really collaborative process that could NOT have happened without him!

Each crew member, eh? So most likely the centaur and minotaur are not the only crew members/playable ancestries with hooves?

So maybe we might gets satyrs as well? Satyr bard or swashbuckler sounds very interesting to me ;-)

Vigilant Seal

I'm wondering if this means we'll get expanded feats for the "animal" ancestries already in play - cat/rat/dog/serpent/snake/lizard folk and perhaps some expanded ones for the Khulo which got shafted out of a weapon familiarity feat.


Tea4Goblins wrote:
I'm wondering if this means we'll get expanded feats for the "animal" ancestries already in play - cat/rat/dog/serpent/snake/lizard folk and perhaps some expanded ones for the Khulo which got shafted out of a weapon familiarity feat.

The Kholo (Gnolls) have one, unless I'm misunderstanding you? This guy.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Wei Ji the Learner wrote:
PossibleCabbage wrote:

Is there reason to believe all Minotaurs aren't medium?

Like I'm pretty sure if we get a Large ancestry it won't be of the "get free reach" variety, which a biped probably would be.

Unclear at the moment.

However, if the Large version is a 'roided up version of a hypothetical baseline Medium minotaur, that would sense as to why they appear in an antagonist role.

EDIT: Maybe like the Ikeshti in Starfinder?

My guess would be similar to the sprite... the baseline ancestry and most heritages would be medium, but they might have a Heritage that makes you large and explains what that means for you as a PC. (and I would agree that getting reach from it, probably wouldn't be in its base-line, but who knows might be available with the ancestry as a prerequisite at some higher level)

I sort of imagine this being true about both Minotaurs and Centaurs, potentially each defaulting to medium, but potentially having an opt-in option to become large.

Dark Archive

Kobold Catgirl wrote:

Oh, wow! Six!

** spoiler omitted **

Okay, I'll bite: what's wrong with Thriae?

I've always love the various "humanoid+insectoid" creatures.


Will there be fey stuff or is this more natural wilderness material, like the Call of the Wild book was?


3 people marked this as a favorite.
Ectar wrote:
Kobold Catgirl wrote:

Oh, wow! Six!

** spoiler omitted **

Okay, I'll bite: what's wrong with Thriae?

I've always love the various "humanoid+insectoid" creatures.

I think KC is working on a PF Infinite product for Thriae.

Vigilant Seal

1 person marked this as a favorite.
keftiu wrote:
Tea4Goblins wrote:
I'm wondering if this means we'll get expanded feats for the "animal" ancestries already in play - cat/rat/dog/serpent/snake/lizard folk and perhaps some expanded ones for the Khulo which got shafted out of a weapon familiarity feat.
The Kholo (Gnolls) have one, unless I'm misunderstanding you? This guy.

You are right. I'm just upset that its one of the few weapon familiarity feats that is not future proofed with "You gain access to all uncommon gnoll weapons."


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Tea4Goblins wrote:
keftiu wrote:
Tea4Goblins wrote:
I'm wondering if this means we'll get expanded feats for the "animal" ancestries already in play - cat/rat/dog/serpent/snake/lizard folk and perhaps some expanded ones for the Khulo which got shafted out of a weapon familiarity feat.
The Kholo (Gnolls) have one, unless I'm misunderstanding you? This guy.
You are right. I'm just upset that its one of the few weapon familiarity feats that is not future proofed with "You gain access to all uncommon gnoll weapons."

If it's brought to the devs' attention, it might get fixed for PC2.


Ic it 8d naturey, perhaps aquatic elves?

Verdant Wheel

My guess for Centaur / Minotaur.

They start Medium, with a (5th level?) Ancestry Feat to become Large.

Scaling the characteristic with the expected power level of Spells generally, similar to how a Sprite slowly attains Flight.

Silver Crusade

I highly doubt they would do something like, tying natural growth/aging to feats, Centaur and Minotaur aren’t magical creatures.

The closest comparison to something like that is the 17th level feat for Iruxi, but that involves a magical ritual and stuff.

For Minotaur I can see them offering a Heritage that’s Medium.

I don’t see a Medium Centaur on the cards, unless there’s a Sheep Heritage or something.


1 person marked this as a favorite.
Rysky wrote:

I highly doubt they would do something like, tying natural growth/aging to feats, Centaur and Minotaur aren’t magical creatures.

The closest comparison to something like that is the 17th level feat for Iruxi, but that involves a magical ritual and stuff.

For Minotaur I can see them offering a Heritage that’s Medium.

I don’t see a Medium Centaur on the cards, unless there’s a Sheep Heritage or something.

My guess for centaur is that they will do some sort of thing where centaur counts as medium for certain purposes. Because I mean really, the humanoid part of a centaur is the same size as a normal person. They shouldn't have any greater reach than a human, or be able to use large weapons, and so forth.


2 people marked this as a favorite.

I really, really want a deertaur heritage, so here's hoping for Medium centaurs!


I, for one, hope for either just a formian ancestry, or a wholly unique and encompacing insect-folk ancestry.

Scarab Sages

Loved the lead up to this announcement. Looks like a great book!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

For both centaurs and minotaurs I hope we have Medium and Large heritage options.

Feats might work too, if they can be taken at 1st-level.


DL has edoim sized minotaurs people can play so there is a precedent


2 people marked this as a favorite.

Mini wishlist for the book;

- More battle forms, wild shape options, shapechanger archetype, something along those lines

- Ways to be able to ride flying animal companions, maybe a nature or survival feat?

- More feats for Beastkin!! By far my favorite heritage, and no shortage of cool stuff animals can do to for the ideas well (maybe plz option for default unarmed attack to not be a bite)

- A good chunk of summonable things in the bestiary. Some ol fashioned common stuff that's awesome.

- Very niche but would be wicked; a spell or some way to turn your familiar into a battle form or animal companion or some sort of functional combat option, even for a short amount of time.


3 people marked this as a favorite.

So the Centaur seems like a good bet for large without reach, because you have the bulk of a horse coming out of your torso so you don't fit in a 5' square.

But I don't see why a Minotaur wouldn't, even if you're solidly built and eight feet fall. Like Dwarves are generally significantly shorter than adult humans and are still medium, so I don't know why there shouldn't be a range for "clearly taller than a human" and still medium.


1 person marked this as a favorite.
Gaulin wrote:

Mini wishlist for the book;

- More battle forms, wild shape options, shapechanger archetype, something along those lines

I'd love more stuff to turn into. Ideally I'd like more animal battle forms to be appended to the existing spells, but I also recognize that can get real clunky, real fast, and we'd probably be seeing new battle form spells, instead.

Quote:
- Ways to be able to ride flying animal companions, maybe a nature or survival feat?

I want this, though I feel like this'd almost need to be a class feat rather than a skill feat. Flight is valued pretty highly. Perhaps it could be a new kind of animal companion specialization?

Quote:
- More feats for Beastkin!! By far my favorite heritage, and no shortage of cool stuff animals can do to for the ideas well (maybe plz option for default unarmed attack to not be a bite)

Yes please! Especially when it comes to the bite attack; even a first-level feat like fleshwarps gain would be amazing for mixing up the feel of beastkin.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Horses fit within a 5 foot square do they not? Why should a centaur be large?

Insofar as I can tell, horses are only considered large for two reasons: 1) They're bigger than humans, and 2) there's a rule saying mounts need to be one size larger than you.

If the remaster got rid of or modified #2, then centaurs and horses could both be the made large side of Medium with no problems.


1 person marked this as a favorite.

Even if that were true, "fitting inside the square" doesn't make you that size. Medium creatures get a five-foot square as the area they can comfortably dance and dodge and swing within. It's your Personal Space Bubble. A horse would fill that bubble up.


3 people marked this as a favorite.
Ravingdork wrote:

Horses fit within a 5 foot square do they not? Why should a centaur be large?

Not if they are in one piece :)

The average horse is 8 feet in length, with obviously some breeds being bigger and some breeds being smaller. You could have a "pony centaur" , and there are even variants like that in mythology (Onocentaurs are I think, IIRC, donkey centaurs), but the default animal would be something larger.

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