Organized Play Programs Reveal Year Information

Thursday, May 28, 2020

Organized Play logo

Each day during PaizoCon Online, we’re taking a look at upcoming products, revealing new art and details, and diving deep into the day’s focus with a livestreamed Marquee Event panel and Q&A session. Today’s Marquee Event panel focused on Paizo’s exciting Organized Play programs. This blog is a recap of some of the reveals covered in that session. Don’t forget to check out the PaizoCon Online Stream Schedule to stay on top of the latest Paizo news in real time!


Starfinder Society: Year of Exploration’s Edge

Starfinder Society: Year of Exploration’s Edge, half page art

Illustration by Michele Giorgi

Starfinder Society’s Year of Exploration’s Edge kicks off in just three weeks at Origins Online (June 19–21)! The new season takes place in the first period of real stability that the Starfinder Society has enjoyed since the campaign began. Of course, that doesn’t mean things will be easy for Starfinders. Emphasizing shorter bouts of exploration instead of a single, overarching metaplot, the upcoming season offers exciting new ventures into unexplored locales in the Pact Worlds, Near Space, and even far into the Vast, taking us farther afield and exploring more of the setting than we’ve ever seen before!

Looking to explore the uncharted regions of the Vast with a fancy starship (maybe with some accompanying content from the Starfinder Starship Operations Manual)? How about seeing those places recently detailed in Starfinder Near Space up close with some new characters? Or perhaps you’d fancy a mind-altering visit to the one Pact World we’ve not yet seen in a Starfinder adventure? (Hint: it’s Aucturn—the planet that might be a Great Old One.)

Year of Exploration’s Edge is the perfect opportunity to start enjoying Starfinder Society, or even to pick up as bonus content for your already ongoing Starfinder campaigns when you need that fun “planet of the week” diversion. While we’re not as focused on a major overarching metaplot, there are three unique multi-part stories that PCs of all level ranges can still enjoy and should scratch that ongoing story arc itch.

All this content (and more!) is just around the corner, with the Year of Exploration’s Edge releasing two new scenarios every month starting in June. Finally, dedicated Starfinder Society fans across the world can look forward to the upcoming multi-table interactive, Starfinder Society #3-00: The Last Bite, arriving in the coming months. This big-ticket event is set to bring a climactic conclusion to last season’s Year of a Thousand Bites storyline and provide an unforgettable experience to gaming events across the world! We look forward to sharing all this great content with you in the coming months.

Starfinder Society: Year of Exploration’s Edge symbol

Illustration by Michele Giorgi


Pathfinder Society: Year of Corruption’s Reach

Pathfinder Society: Year of Corruption’s Reach, half page art

Illustration by Sebastion Rodriguez

We’ll be wrapping up the current season, Year of the Open Road, with an awesome special in the form of Pathfinder Society Special #2-00: The King in Thorns, by authors Kate Baker and Dennis Muldoon. An ancient fey monster, a long-sealed demiplane, and a hero from the past will all take the stage as the Pathfinders fight their way through a horde of deadly plants and First World assailants in the first interactive special of Pathfinder Second Edition!

Pathfinder Society’s first Second Edition season, the Year of the Open Road, focused on rebuilding and rediscovering the Pathfinder Society in the wake of the world-shattering events that heralded the end of the first edition storyline. Now, with the Society rebuilt and refocused on their principles of exploration and discovery, the Pathfinders are set to embark on a new mission: creating a new Pathfinder lodge in Iobaria and delving into the ancient secrets that have lain dormant on the Inner Sea’s northeastern border for hundreds, perhaps thousands, of years.

Iobaria is home to ancient cyclopean ruins, deadly dragons, and mysterious monstrous denizens seldom recorded in the annals of the Inner Sea. As a centuries-old ritual unfolds, a looming presence stalks the abandoned cities and forlorn forests of the haunted northland, threating to ignite the wilderness into a conflagration of devastation and otherworldly evil. Agents of the Pathfinder Society are going to need to come prepared, as even the mightiest adventurers will find themselves pushed to the brink of certain doom on the desolate frontier.

This season we’ll also be rolling out some innovations to scenario format, taking the feedback we’ve received over the last year and assembling it into an improved template we think is the best yet for our program. We’ll also be swapping out our traditional Pathfinder Society Quest short scenario format for a new approach we’re calling Pathfinder Bounties. These 1-hour adventures answer the question “What does a Pathfinder do when the Society doesn’t have a job for them?” Unlike our quests and scenarios, bounties don’t assume that the players are members of the Pathfinder Society, and the adventures presented therein might be anything from a dragon hunt on the Crown of the World to saving a Druman farmer’s prized alpaca herds from predacious chupacabras. Bounties are designed to provide exciting entry points for any adventurer looking to start their career, and they’ll all be repeatable, making them a perfect option for game store owners and volunteer coordinators looking to introduce their community to Pathfinder Second Edition.

The Year of Corruption’s Reach kicks off at Gen Con Online Online (July 30–August 2)!

Pathfinder Society: Year of Corruption’s Grasp Symbol

Illustration by Sebastion Rodriguez


Pathfinder Adventure Card Society: Year of Reborn Strife

PaizoCon Online sees the launch of the first ever interactive developed specifically for the Pathfinder Adventure Card Game, adventure #6-99: Tyrant of the Harrow. An ill-fated fortune telling pulls the heroes into the Harrowed Realm, a mystical realm populated by a host of storybook characters. They must find a way back home before being sacrificed to fuel the plans of an evil mastermind!

Pathfinder Adventure Card Society’s new season, Year of Reborn Strife, starts in just a few months! The first half of the new season runs from August to December, with a new storybook releasing every month. The season’s early action takes the PCs to a swarming ancient metropolis filled with mysteries and intrigue. Kaer Maga, City of Strangers, is a haven for outcasts, misfits, rebels, and wayfarers from across the dangerous land of Varisia. Anyone is welcome on its shrouded streets, so long as they don’t ask too many questions or interfere with the freedom of their neighbors.

But a new threat rises to upset this delicate balance. Among the city’s more unusual denizens are zombie servants, kept in check by control amulets that prevent them from rampaging through the streets. A group of Pathfinder agents is on the scene when these amulets begin to fail, creating an undead menace. It falls to these Pathfinders to root out the source of the disruption. Along the way, they’ll meet several representatives of Kaer Maga’s iconic and eclectic factions, delve dangerous caverns, and uncover ancient secrets at nearly every turn!

The Year of Reborn Strife launches at Gen Con Online Online (July 30–August 2)!

Pathfinder Adventure Card Society: 	Year of Reborn Strife Symbol

Illustration by Benjamin Widdowson


The Open Road Ahead

We’ve got loads of more news to share about upcoming conventions, program features, sanctioning, and more, but we will save those for another blog on June 4th. For now, join us at PaizoCon Online for games, chats, streams, and a celebration of all things Paizo!

Don’t forget to Explore, Report, and Cooperate (and wash your hands!).

Tonya Woldridge
Organized Play Manager

Linda Zayas-Palmer
Organized Play Lead Developer

Thurston Hillman
Starfinder Society Developer

Michael Sayre
Pathfinder Society Developer

More Paizo Blog.
Tags: Organized Play Paizo Twitch PaizoCon Pathfinder Pathfinder Adventure Card Game Pathfinder Adventure Card Society Pathfinder Roleplaying Game Pathfinder Society Starfinder Starfinder Roleplaying Game Starfinder Society
1/5 *

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Reborn Strife is every other month, right?
Anyway, this all sounds awesome!

4/5 *

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Huzzah!

The Exchange 1/5 5/5 ***

So is Pathfinder Society Special #2-00: The King in Thorns, going to be run online at GenCon? Or will it wait till later in the year or next year to be played IRL?

Paizo Employee 5/55/5 * Organized Play Associate

6 people marked this as a favorite.

PFS 2-00 and SFS 3-00 will make their debuts at GenCon Online! More info in next week's blog, I'm sure.

Dark Archive

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Marc Waschle wrote:
So is Pathfinder Society Special #2-00: The King in Thorns, going to be run online at GenCon? Or will it wait till later in the year or next year to be played IRL?

online at GenCon. 1-99 is being held until the next major physical convention, as it is a Grand Convocation style thing that only works in the flesh.

Dark Archive 4/5 5/5 ** Venture-Agent, Australia—QLD—Brisbane

5 people marked this as a favorite.

So...is it Corruption's Reach or Corruption's Grasp? Why is the logo different?

Wayfinders

Something tells me that the next Adveture Path after Agents of Edgewatch, will be set in Iobaria.
And maybe even a volume of the Lost Omens series.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Enlight_Bystand wrote:
Marc Waschle wrote:
So is Pathfinder Society Special #2-00: The King in Thorns, going to be run online at GenCon? Or will it wait till later in the year or next year to be played IRL?
online at GenCon. 1-99 is being held until the next major physical convention, as it is a Grand Convocation style thing that only works in the flesh.

Damn. I should make that my first 2E GM session to match the 2012 Grand Convocation.

Scarab Sages 3/5 **** Venture-Lieutenant, Nebraska—Bellevue

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I've really enjoyed the story arcs of PFS The Year of the Open Road. And as a frequent GM, I've enjoyed seeing the evolution of how the scenarios are presented. So I'm excited to see more evolution in the way you present scenarios.

I'm curious about the Pathfinder Bounties, though. I've really enjoyed the idea of having 1 hour scenarios that can be presented in a weeknight evening without pushing the boundaries of closing time for my local game store. What are the implications of not assuming that the player characters are Pathfinders? Is this supposed to open up storylines? Will regular players with PFS characters see any difference in the organized play mechanics? I'd love to hear more about the concept.

Dark Archive 4/5 5/55/5 ****

Umberto Boni wrote:

Something tells me that the next Adveture Path after Agents of Edgewatch, will be set in Iobaria.

And maybe even a volume of the Lost Omens series.

Nope, it was revealed in the Adventure Path panel right after that there will be two three part adventure paths after Agents of Edgewatch. The first runs levels 1-10 and starts in Otari, where the Beginner Box is set. The second is 11-20 and is a return to the Ruby Phoenix Tournament.

2/5 5/5 *****

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
John Brinkman wrote:

I've really enjoyed the story arcs of PFS The Year of the Open Road. And as a frequent GM, I've enjoyed seeing the evolution of how the scenarios are presented. So I'm excited to see more evolution in the way you present scenarios.

I'm curious about the Pathfinder Bounties, though. I've really enjoyed the idea of having 1 hour scenarios that can be presented in a weeknight evening without pushing the boundaries of closing time for my local game store. What are the implications of not assuming that the player characters are Pathfinders? Is this supposed to open up storylines? Will regular players with PFS characters see any difference in the organized play mechanics? I'd love to hear more about the concept.

Just guessing, but bounties being not-explicitly pathfinders should mean you can skip explaining factions, pathfinder school training, etc. I assume we'd still want society legal builds, and no evil/no pvp, but it does simplify things.

1/5 *

Pathfinder Roleplaying Game Superscriber
Eric Nielsen wrote:
Just guessing, but bounties being not-explicitly pathfinders should mean you can skip explaining factions, pathfinder school training, etc. I assume we'd still want society legal builds, and no evil/no pvp, but it does simplify things.

The stream also indicated that they would be for level 1 characters only.

Paizo Employee Organized Play Developer

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Michael Clarke wrote:
So...is it Corruption's Reach or Corruption's Grasp? Why is the logo different?

Should be Corruption's Reach, I pinged Tonya about the logo.

Scarab Sages 4/5 5/55/55/5 *** Venture-Captain, Australia—NSW—Greater West

1 person marked this as a favorite.
First World Bard wrote:
Eric Nielsen wrote:
Just guessing, but bounties being not-explicitly pathfinders should mean you can skip explaining factions, pathfinder school training, etc. I assume we'd still want society legal builds, and no evil/no pvp, but it does simplify things.
The stream also indicated that they would be for level 1 characters only.

I think that was for the first year, but they could branch out. If they are going to be for other levels, but only for a one level span, I hope there is consideration given to allowing adjacent levels to play, otherwise they would be a scheduling nightmare.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

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Alex Speidel wrote:
PFS 2-00 and SFS 3-00 will make their debuts at GenCon Online! More info in next week's blog, I'm sure.

Oh my goodness! New specials! Woooot!

Also congratulations Dennis and Kate on your first special!

Hmm

3/5 **

Looks very interesting

Scarab Sages 4/5 5/55/55/5 *** Venture-Captain, Australia—NSW—Greater West

So, question concerning this....when is the last quest, and what number is it? I am going to try and even out the exp on my current characters over the next few months, and it may take some clever juggling.


Pathfinder Lost Omens Subscriber

In the art piece for corruptions reach, is that “bear with purple tufts” a god callers eidolon? Does that imply we might be getting rules for summoners in 2e?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

I'm almost certain that is Dolok Darkfur, who is indeed a god caller's eidolon we met in 1E.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

On the change from PFS quests to bounties, I have the following reactions:

All repeatable? Fantastic!

Not tied in with the Pathfinder Society? I'm a little sadder on this one. If we are introducing newcomers to the game, we should be introducing them to the Society as well. Even if this involves some extra jobs the Society takes for money.

And some questions:

1) Since they are repeatable, that means they are for Society credit, correct?

2) Does accessible to newcomers mean they'll all be low level, or will there be higher level bounties?

3) Will they still have the same tiers and challenge points?


Pathfinder Rulebook Subscriber

The new logo for the Pathfinder Adventure Card Society season reminds me of the Legend rank icon for my other favorite card game, Hearthstone.

https://i.imgur.com/mDO5Dsa.jpg

https://i.pinimg.com/236x/31/1e/68/311e68c6bd86f051f9d116ee90c51941--game-i con-game-cards.jpg

Radiant Oath 1/5 *

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They answered your questions on the stream yesterday

Hmm wrote:


1) Since they are repeatable, that means they are for Society credit, correct?

They will award credit.

Hmm wrote:


2) Does accessible to newcomers mean they'll all be low level, or will there be higher level bounties?

The currently planned ones are all level 1 only.

Hmm wrote:


3) Will they still have the same tiers and challenge points?

They're designed to just be played at a single level.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

Thank you, Evil GM! Do you remember which panel this was a part of?

Radiant Oath 1/5 *

It was in the latter half of the Organized Play panel that was on in the 12-2pm slot Thursday 28th.

Paizo Employee Organized Play Developer

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Hmm wrote:


And some questions:

1) Since they are repeatable, that means they are for Society credit, correct?

Correct. You'll still get a Chronicle sheet fairly similar to the ones quests currently grant.

Quote:


2) Does accessible to newcomers mean they'll all be low level, or will there be higher level bounties?

Currently this means they'll be low level.

Quote:


3) Will they still have the same tiers and challenge points?

They will not. The first batch will all be Level 1 and will only have scaling for additional players.

Edit Which I now see Evilgm already covered, so just consider this verification.

Scarab Sages 1/5 ** Venture-Lieutenant, Virginia—Richmond

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Michael Sayre wrote:
Hmm wrote:


And some questions:

1) Since they are repeatable, that means they are for Society credit, correct?

Correct. You'll still get a Chronicle sheet fairly similar to the ones quests currently grant.

Quote:


2) Does accessible to newcomers mean they'll all be low level, or will there be higher level bounties?

Currently this means they'll be low level.

Quote:


3) Will they still have the same tiers and challenge points?

They will not. The first batch will all be Level 1 and will only have scaling for additional players.

Edit Which I now see Evilgm already covered, so just consider this verification.

What about characters who had an uneven number of XP gained from Quests?

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

After the last scenario in that part of the world I am looking forward to discovering an area of Golarion that has not been covered much in established material.

Scarab Sages 1/5 ** Venture-Lieutenant, Virginia—Richmond

I like the idea of players learning more about Iobaria as their PCs explore it.

4/5 ****

I'm enjoying seeing how the Quest line continues to evolve and improve.

Silver Crusade 5/5 5/5 **

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I'm not at all sure that this is an improvement. I very much like the current quest format.

Having L1 only quests means that experienced players have relatively little incentive to run or play them. I think that will be a problem although I hope that I'm wrong.

I know that I, personally, will likely not run them EXCEPT maybe at a local con (if that ever occurs again). And I've run and played most of the PFS2 quests.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

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I am seeing the same issue, Paul. Having them only cover Level 1 will make scheduling of them harder rather than easier. I really like the current structure of the quests in order to make them easier to schedule at regular game store events. I think the bounties will become more of a convention thing, rather than the 'play anywhere' thing that the quests are.

It's good to have convention-friendly material... but quests were great for regulars too. This change will make them a less frequent gameday selection.

However, let's also recognize some other things that may be factoring in here:

1) Repeatable scenarios often take more development time and effort;

2) Balancing a PF2 scenario over multiple tiers is challenging;

3) Writing an intriguing adventure in a small word count is hard, meaning that the development time for a quest may not be that much less than the development time of a scenario.

By limiting the tiers covered, you are making it simpler to balance one of these factors, and maybe freeing up some dev time.

Hmm

Scarab Sages 4/5

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I've enjoyed the new Quests as well. As long as it's still under consideration to at some point have higher level bounties, I'm willing to give it a chance. But it does seem like it's going backwards a little bit in terms of the level restrictions. These don't seem like they're going to be great options for the week night short sessions at shops that close early.

The one downside to the current quests from a player/GM perspective has been that many of them tend to seem to run closer to 2 hours than to 1, and I can see that being more of an issue were even higher level ones to be written.

I think I'd hope and prefer that maybe Bounties be targeted at a single tier instead of a single level. That would save the development time for having two different tiers and adjustments, but also give some flexibility for the scheduling. But I can't imagine that wasn't discussed.

I don't mind losing the direct tie-ins to the PFS plot. In a lot of ways, that makes Bounties more relevant in future seasons, since they aren't covering material that may seem outdated.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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My gut reaction to the bounties isn't really one of joy, although I suppose the idea has some possibilities.

An adventure with only one level makes it a lot less flexible to schedule. It's rarely going to be the thing you pull out for an ongoing group; as soon as not everyone is the same level, it's useless. So suppose Joe played a couple of games of PFS and now he's bringing his friends. But surprise! His newly level 2 character can't play!

At least locally here, the strictly level 1 adventures never really became a staple, even though evergreens like Wounded Wisp were pretty popular. I can see why you might not want to have someone crash the demo party with a level 4 character, but I think just one level might not be enough wiggle room. Suggestion: aim for level 1-2, not just 1.

Leaving out factions is another thing. I do think there's rather a lot of overhead involved in a session, which has bogged down quests a bit. Getting peoples' signup info, faction stuff, school items, slotting boons - they do eat into an hour's quest time. I can see why you'd want to reduce that.

But I dunno about throwing the baby out with the bathwater. If what you do is just "it's like a quest, but you don't get Rep", that just feels like you got substandard rewards (and for a harder to schedule adventure) so why would you even bother? Even as a GM who's running the adventure multiple times on multiple demos, it kinda feels like you're cheating yourself. If you'd just run some regular quests or evergreens you'd have gotten more out of it.

Reducing overhead is good, and I can see why you might want to do bounties as "no boon slotting, no school items, no faction slotting" but there should be something else instead that makes up for it. For example, a bounty that doesn't award any faction Rep could award more Fame.

I also don't know so much if you should really disavow factions in bounties altogether. I think you could write really good bounties with low overhead if you made the bounty about just one faction (or school). The mission comes from that faction, and you earn a point of Rep with the faction at the end. You could then write a whole cycle of loose bounties, each of which showcases a single faction or school. Where have I seen this before? Since they're all replayable, they make for a pretty good "getting to know you" series for existing players test-driving a new character too.

You can make the numerical outcome a certainty: fixed Rep/Fame/Gold depending on the story. So you can prefill half the values on the chronicle sheet, cutting down on overhead time.

5/5 **

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Pathfinder Adventure Path, Rulebook Subscriber

A single Tier makes more sense than a single level. That way, one could always play a pregen at 1, 3 or 5 to join your friends.

Silver Crusade 5/5 5/5 **

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pauljathome wrote:


I know that I, personally, will likely not run them EXCEPT maybe at a local con (if that ever occurs again). And I've run and played most of the PFS2 quests.

I just had a thought that might help to incentivize GMs a little.

Let the GM apply the chronicle to a level 1-4 character and get full reputation/fame.

For any experienced GM, a chronicle that can only be applied to a 1st level character has a value that rapidly approaches 0.


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Pathfinder Lost Omens, Rulebook Subscriber
Michael Sayre wrote:
Michael Clarke wrote:
So...is it Corruption's Reach or Corruption's Grasp? Why is the logo different?
Should be Corruption's Reach, I pinged Tonya about the logo.

Yes, Reach should exceed Grasp. ;)

Dark Archive 4/5 5/5 ****

I, for one, like the idea of the bounties.

As an organizer, once 2-3 are available, you can schedule them as a table for a Game Day. Perhaps mix them in with actual quests (though I expect from this announcement that only season 1 will have quests now).

As I am looking at teaching a pretty decent sized group from work about PF2 (we had one session, which went well, but something has gotten in the way of running another)

Silver Crusade 5/5 5/5 **

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Jack Brown wrote:

I, for one, like the idea of the bounties.

As an organizer, once 2-3 are available, you can schedule them as a table for a Game Day. Perhaps mix them in with actual quests (though I expect from this announcement that only season 1 will have quests now).

As I am looking at teaching a pretty decent sized group from work about PF2 (we had one session, which went well, but something has gotten in the way of running another)

The following is NOT meant to be snarky. I am genuinely curious.

Could you please explain to me the advantage of the new format (as opposed to the existing quests) for this purpose? I'm honestly just not seeing it. Sure, they're repeatable but they're ALSO for level 1 only so its not as if that really matters that much (as far as I can tell).

2/5 5/5 *****

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Advantages I see: no need to explain factions, no need to deal with pathfinder training schools. Simplify the mission briefing q/a, to give more time for the combat or skills/role play challenges. I can see more interesting content fitting into a 1 hour window.

Cons: the narrow level range is the biggest iMO, definitely think they should still award fame, even if no rep is involved.

Scarab Sages 4/5

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Yeah, it’s really not so much what the Bounties are that I think people don’t like. It’s that quests are being replaced with something that doesn’t fill the same need. I think people would generally be ok with quests going to one tier and not being as tied into the society. But this is quests being replaced by level 1 only content that provides less rewards. For a group that can only meet for two hours, that’s not sustainable. Once they have 12 Bounties, they have to move on to other things, as they’ll be 2nd level. And when that happens with some of the players before others, either someone is making a new character or someone is left out, or worst case there aren’t enough players to make a legal table anymore.

If Bounties were being introduced alongside quests, or we were getting a 50/50 split, I think there would be more excitement. It’s the indication that there will be no more new quests, after we pleaded for so long to get more and higher level quests that is the problem.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

Ferious Thune, yes, that's it. I do think Bounties will fit very nicely into our convention newcomer slots, and I could see us doing a run of 12 of them in Play-by-post as a GM to start a character off. I'll just miss the sheer utility and flexibility of Quests. Quests were one of the most awesome new options in Society play.

I'm sure the Bounties will be great come convention season in 2021, though!

Hmm

Scarab Sages 3/5 **** Venture-Lieutenant, Nebraska—Bellevue

Back in the D&D 4th edition days (insert jeers here - I know).

I was a in-store volunteer GM for the weekly D&D encounters. For those unfamiliar, it was an attempt to support and generate in-store play on week nights. The material for each session was short. Similar in a way to the Quests or what is being described for Bounties.

The main difference was that the D&D Encounters was written in blocks and intended for a weekly run for a continuing storyline. So the booklet came with 6-9 sessions of weekly material. Level-ups happened withing that storyline (usually after every third week). So new players could play in what was basically a campaign that took place over 6-9 weeks.

I could see Bounties working as described as an introduction to Pathfinder if the stories were individual parts of a connected story. That would keep people coming back to get the next part of the story, even if the entire story played out at 1st level.

I really do like the idea of publishing scenarios that support the weeknight game. A 6pm start after work that can reasonably end before the local shop closes at 8pm is a nice thought.

But I think it'll be harder to run if the stories are (a) stand-alone and (b) published only once-a-month.

Envoy's Alliance **

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My hot take here is I'm a little sad to see quests as a format go away, but I am VERY happy that a shorter format takes its place. To be honest, I've always thought quests are neat conceptually but ultimately take so much time to setup and run compared to the reward you get back out of it they haven't been terribly attractive to me. Quests seem to take about half as much time as a scenario, but give rewards only a quarter as good.

If I were to offer a suggestion, I'd double the rewards of quests and keep them around. I don't see any reason (outside the very tangible reality of content pipeline overload) that bounties, quests, scenarios, and adventures can't coexist as a sliding scale.

All that said: Very excited to have bounties available and see what develops in this new year of PFS!

Liberty's Edge 5/5 **

As someone that has GM'd 9/10 of the quests and played 5/10, I tend to agree. I like the idea of quests but the ratio of rewards to time is not there. I feel like the ratio was better in PFS1 but I could be wrong, I didn't play many of them.

Bounty's sound fun and a better fit for the 'bite sized adventure' niche. I also like the idea of them being a jumping off point for new players/characters to join the Society. Despite the issues with questionable difficulty, the narrative opportunities presented in Fall of Plaguestone were great for the same reason.

2/5 *** Venture-Agent, Texas—Austin

Quests should stay the way they are but be worth 2 xp and twice the gold. They almost all took 1.5 to 2 hours. As a shorter format scenario was great but making efen shorter ones will probably make for a very fragmented and shallow experience.

I honestly don't like the idea of bounties beyond a couple of demo sessions. They sound gimmicky otherwise.

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

I'm kinda confused about that since I've been running quests as "4 quest in four hours" format in roll20 ._.;

2/5 5/5 *****

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I've also successfully run quest 1-4, an 5-8 in our venue's 4 hour scenario slots. It was a bit of a tough fit -- but it didn't feel as good as SF/PF1 quest packs. Between the increased depth of each pf2 mission briefing, re-sign-in/deal with chronicles in between each one, and all the boons/pf training juggling, it did feel like admin tasks ate into a significant amount of the time. Plus the simple fact that the stories are disjoint.

If quests had been restructured as Bounties with
normal tiers (1-4) even if all year 2 bounties are limited to 1-4
no pf-trained items
no faction rewards/no rep
Limit the mission briefing to a box text (just some text the PCs read off a notice board, no one to question)
I hate saying this, but maybe no boons activate during bounties/ no slotting.

That would have solved most of my problems (not the 4 sets of chronicles to fill out in between each block), but I'll also grant that since bounties are targeting shorter sessions as their primary goal, speeding up 4-in-1s should not be a priority.

If there's time for them to look at at least expanding form single level to single subtier (1-2), I think that will go a long way. While the stories are still disjoint, they are implicitly tied together as 'down on their funds/bored adventurer spamming the bounty board' which works better for me.

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

Ferious Thune wrote:
The one downside to the current quests from a player/GM perspective has been that many of them tend to seem to run closer to 2 hours than to 1, and I can see that being more of an issue were even higher level ones to be written.

I am glad I am not the only who has seen this trend. I was beginning to think I was GMing them wrong since no one else had addressed this.

Ferious Thune wrote:
I think I'd hope and prefer that maybe Bounties be targeted at a single tier instead of a single level. That would save the development time for having two different tiers and adjustments, but also give some flexibility for the scheduling. But I can't imagine that wasn't discussed.

THIS. Limiting it to Level 1 means there isn't really any need for them to be repeatable. Players will play through them once, maybe twice, but they since they cannot be played again with the same character, their use becomes limited. And honestly, once a player has experienced all the options involved, it becomes a moot point anyways. The "farming" of scenarios was part of what killed 5E Adventurer's League locally; the modules being endlessly replayable meant some players would just use them as grind quests to jump to 2nd level.

Some players like to devote play to one character at a time. The current Quest format gives them an option while awaiting the next scenario to play. And while I can understand making a decision to never develop scenarios after a certain CR (for example, 5th level where the last pregens are set), I think limiting this to a just level 1 might be short-sighted.

Luckily, we have seen LOTS of changes in this first season, with the format and presentation of scenarios evolving as time passes. I'm sure this will be no different.

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