Introducing Adventurer’s Packs for the Pathfinder Adventure Card Society

Friday, January 31, 2020

Since the launch of the Pathfinder Adventure Card Game Core Set and Curse of the Crimson Throne Adventure Path, we’ve wanted a way for Pathfinder Adventure Card Society characters to use more new cards from those sets. Version 6.1 of the Pathfinder Adventure Card Society Guide gave you access to Core or Curse versions of existing Class Deck cards, and Adventure Path rewards from The Dragon’s Demand PACS Sanctioning Document and the Curse of the Crimson Throne PACS Sanctioning Document provided access to a small set of cards when playing scenarios using those sets. Fortunately, the designers of the Pathfinder Adventure Card Game came up with a solution that goes beyond simply letting characters use more cards, adding a whole new layer of customizability to your game. I’ll pass it over to them to explain how it works.

Linda Zayas-Palmer
Organized Play Lead Developer


For the past several months, we’ve been internally examining and testing a concept dubbed “adventurer’s packs,” which divides the Core and Curse boons into 10 packs of cards each about half the size of a usual Class Deck. The basic rules are fairly simple:

  • Instead of a Class Deck, you can take one adventurer’s pack.
  • Instead of an Ultimate Add-On Deck, you can take two adventurer’s packs.
  • Instead of both a Class Deck and Ultimate Add-On Deck, you can take three adventurer’s packs.
  • You cannot take multiple copies of the same pack.

Let’s look at some examples.

Edward is playing Ezren with the Wizard Class Deck. Following the PACS Guide, he had added the cards from Ultimate Magic Add-On Deck. Edward has the following new options:

  1. Replace the Wizard Class Deck with one adventurer’s pack and keep using the Ultimate Magic deck.
  2. Keep using the Wizard Class Deck and replace the Ultimate Magic deck with two adventurer’s packs.
  3. Replace the Wizard Class Deck and the Ultimate Magic deck with three adventurer’s packs.

Helen is playing Hayato with the Ultimate Combat Class Deck. Following the PACS Guide, she had added the cards from the Barbarian Class Deck. Helen has the following new options:

  1. Replace the Barbarian Class Deck with one adventurer’s pack and keep using the Ultimate Combat deck.
  2. Keep using the Barbarian Class Deck and replace the Ultimate Combat deck with two adventurer’s packs.
  3. Replace the Barbarian Class Deck and the Ultimate Combat deck with three adventurer’s packs.

(Remember that the PACS Guide requires that any specific cards listed on the back of your character card must be in your deck, so if Helen gives up the Ultimate Combat deck, she would still keep Hayato’s cohort Jinfu from that deck.)

Of course, nothing is ever quite that simple; those rules alone could result in players building decks that aren’t suited to their characters, so we need to provide a couple more rules to ensure that everybody’s character stays legal.

  • The decks and packs you select must collectively provide enough cards of each type to create a valid deck for your character. For example, the Arcane, Nature, and Occult packs collectively have only 2 level 0 weapons; if your Tier 0 character needs 3 weapons, you cannot select that combination of packs.
  • You cannot gain a card feat if you do not have a legal card of the appropriate type to add to your deck. For example, if you gain a feat for your Tier 3 character and do not have any level 3 or lower weapons available, you may not choose a weapon card feat. (Usually, you can just choose a different type of feat, but if you are unable to do so, you do not gain a feat.)

These rules need to be tested by a much broader audience, so today we’d like to invite everyone to join us in trying out these packs in official PACS play. You must have access to a Core Set and a Curse of the Crimson Throne Adventure Path that are not used in the scenario you’re playing. You can build all 10 adventurer’s packs simultaneously from a single set of Core and a single set of Curse, so as long as no two characters want to use the same pack, that set can supply packs for several characters, even among multiple players if you so choose.

  • If you would like to use adventurer’s packs for a new character, add the rules above to the existing rules for modifying your class deck in the PACS Guide. Note that since you can now replace the deck your character came from, you technically no longer need a Class Deck to create a PACS character as long as you have the appropriate character sheet. (If your character’s deck list names a specific card, though, you will need access to either that card or a card with the same name and type.)
  • If you would like to use adventurer’s packs for an existing character, first record the level and type of each card in your deck. Next, replace your entire Class Deck and/or Ultimate Add-On Deck in your deck box with one or more adventurer’s packs in accordance with the rules above. Then, for each card you recorded in the old deck, choose from your deck box a card of the same type of the same level or lower and add it to your deck. For example, if you had a level 2 weapon in your old deck, you’ll choose a level 0, 1, or 2 weapon for your new deck. (If your character’s deck list names a specific card, you may replace it only with a card that has the same name and type.)

As a result of your feedback, we may need to make some adjustments to these rules, and it’s likely that we’ll need to shift a small number of cards from one pack to another. When we’re finished, we’ll issue an updated PACS Guide; you’ll be able to make adjustments to bring your character in line with the finished rules, and you’ll also have the option to switch back to your original deck(s) if you like.

Thanks in advance for any feedback and testing you provide. We hope you enjoy the (fairly ridiculous) number of new character customization options this adds.

Chad Brown, Keith Richmond, Liz Spain, and Mike Selinker
Adventure Card Game Designers


Alchemy Pack

Core Item Elixer of FocusCurse weapon Flaming ShortbowCurse spell Dragon’s Breath

A ton of potions and bombs, and a lot of fun with Fire, Poison and other energies.

Level 0
AllySnake
ArmorArmored Coat
BlessingsIncitation, Incitation, Sands of the Hour
ItemsAcid Flask, Antiplague, Blast Stone, Elixir of Energy Resistance, Elixir of Healing, Elixir of Love, Noxious Bomb
SpellsAcid Arrow, Immolate
WeaponsLight Crossbow, Sword Cane
Level 1
AlliesClockwork Servant, Tinker
ArmorSlick Leather
BlessingsIrori’s Mastery, The Carnival, The Forge, The Inquisitor, The Lost, The Publican, The Sickness, The Snakebite, The Waxworks
SpellsFire Bolt, Toxic Cloud
WeaponFlaming Shortbow
Level 2
AllyFlensing Jelly
ArmorGrounded Studded Leather
ItemsElixir Of Focus, Liquid Courage, Plaguebringer’s Mask, Tangleburn Bag, Twitch Tonic
SpellsFull Pouch
WeaponVenomous Hand Crossbow
Level 3
BlessingsBlackfingers, The Prince of Pain
ItemAmbrosia
SpellsDragon’s Breath, Poison Blast
WeaponAcidic Bolas
Level 4
ItemBottled Lightning
SpellAcid Rain
Level 5
AllyPegg and Louie
ItemWyvern Poison
SpellQuickened Ray
Level 6
ItemFuse Grenade
SpellCorrosive Storm

Arcane Pack

Curse spell Chain LightningCore item Circlet of Mental AcuityCore item Sage’s Journal

Your favorite Arcane spells and books and magical gadgets.

Level 0
AlliesAcadamae Student, Harrowed Society Student, Sage
BlessingsIncitation, Sands of the Hour
ItemsCodex, Sage’s Journal, Spellbook
SpellsAcid Burst, Detect Magic, False Life, Force Missile, Infernal Healing, Lightning Touch, Phantasmal Minion, Sleep
Level 1
AllyBound Imp
BlessingsNethys’s Duality, The Eclipse, The Fiend, The Foreign Trader, The Hidden Truth, The Rakshasa
ItemsWand of Acid Burst, Wand of Force Missile
SpellsFrost Ray, Invisibility, Knock, Life Drain, Mirror Image
Level 2
AllyKorvosan House Drake
BlessingsAsmodeus’s Tyranny
ItemsCirclet of Mental Acuity, Ring of Protection
SpellsDimensional Jump, Enervation, Lightning Bolt, Vampiric Touch
Level 3
AllyAcadamae Scholar
BlessingThe First
ItemsWand of Enervation
SpellChain Lightning, Harrowing, Magical Mansion
Level 4
AllySalvator Scream
ItemFireball Beads
SpellDeath’s Touch
Level 5
AllyAndachi
SpellsDisintegrate, Scrying
Level 6
AllyToff Ornelos
ItemStaff of Greater Necromancy
SpellMeteor Swarm

Divine Pack

Core spell CureCore item Sacred CandleCurse armor Angelic Armor

A host of Divine spells, blessings, and gifts from the gods.

Level 0
AlliesAcolyte, Merchant
ArmorsChain Mail, Light Shield
BlessingsBenefaction, Orison, Prayer
ItemsHoly Symbol, Holy Water
SpellsCure, Detect Evil, Divine Insight, Enchant Weapon, Frozen Touch, Sanctuary, Viper Strike
WeaponsMace, Warhammer
Level 1
AlliesBodyguard, Priest of Pharasma
ArmorMagic Chain Mail
BlessingsAbadar’s Law, Desna’s Freedom, Gozreh’s Growth, Iomedae’s Justice, Nethys’s Duality, Pharasma’s Knowing, Sarenrae’s Light, The Empty Throne, Torag’s Power
ItemSacred Candle
SpellsCommune, Holy Light, Remove Disease
WeaponsGlorious Warhammer
Level 2
AllyMagistrate
ArmorGray Maiden Plate
BlessingUrgathoa’s Gluttony
SpellDeathgrip
WeaponsFlaming Mace
Level 3
AllyAusio Carowyn
ArmorLion’s Helm
BlessingsGrandmother Nightmare, The Healing Light
SpellsDivine Fortune, Wall of Light
Level 4
AllyLyrune-Quah Truthspeaker
ItemWand of Restorative Touch
SpellDivine Blaze
Level 5
ArmorAngelic Armor
SpellSteal Soul
Level 6
AllyDarb Tuttle
SpellBoneshatter

Finesse Pack

Core weapon Keen RapierCurse armor Sable Company LeathersCurse item Bloodroot Poison

All the things an urban adventurer might need.

Level 0
AlliesBurglar, Mouse, Spider
ArmorStudded Leather Armor
BlessingsOrison, Prayer, Sands of the Hour
ItemsMagnifying Glass, Spider Venom, Thieves’ Tools
WeaponsDagger, Kukri, Rapier, Shortsword, Starknife
Level 1
AlliesGang Enforcer, Priest of Abadar
ArmorArmor of Insults
BlessingsCayden Cailean’s Revelry, Desna’s Freedom, Irori’s Mastery, Shelyn’s Song, The Crows, The Demon’s Lantern, The Joke, The Locksmith
ItemsGem of Physical Prowess, Smoke Bomb
WeaponsElven Curve Blade, Keen Rapier, Snakebite Dagger
Level 2
AllyNaval Hero
ArmorGlamered Leather Armor
ItemsBelt of Physical Prowess
WeaponsHumanbane Rapier, Keen Starknife
Level 3
AllyCerulean Mastermind
ArmorSable Company Leathers
BlessingMaster of Masters, The Eternal Rose
ItemBloodroot Poison
WeaponsShock Kukri, Venomous Dagger
Level 4
AllyJasan Adriel
ItemSilver War Paint
WeaponsBlackjack's Rapier, Limning Starknife
Level 5
AllyRisibeth
WeaponKeen Spiked Chain
Level 6
ArmorGreater Bolstering Armor
ItemThe Lost Harrows
WeaponsDancing Dagger, Shocking Sawtooth Saber

Nature Pack

Core ally Riding AllosaurusCurse armor Shoanti Barbarian HideCurse spell Shapechange

A menagerie of animals to join you (or for you to become), and other things to help you in the wild.

Level 0
AlliesBat, Dog, Frog, Porcupine
ArmorHide Armor
BlessingsIncitation, Prayer, Sands of the Hour
ItemsBalmberry, Spiked Gauntlet
SpellsBurst Bonds, Frostbite, Levitate, Revitalize
WeaponBolas
Level 1
AlliesDroogami, Giant Slug
ArmorMagic Hide Armor
BlessingsErastil’s Eye, Gozreh’s Growth, Sarenrae’s Light, The Cricket, The Owl, The Rabbit Prince, The Tangled Briar, The Unicorn, The Wanderer
ItemsBoots of Friendly Terrain
SpellsBloodscent, Elemental Treaty, Sonic Blast
WeaponAllying Dart
Level 2
AllyRiding Allosaurus
ArmorShield of Resistance
BlessingsLamashtu’s Madness
SpellsAspect of the Monkey, Heat Metal
WeaponFrost Longspear
Level 3
AllyWolverine
ArmorSable Company Hide
BlessingsThe Wind and the Waves, The Worldbreaker
ItemWayfinder
SpellsIce Strike, Volcanic Storm
Level 4
AllyFirepelt Cougar
ArmorShoanti Barbarian Hide
SpellRestoration
WeaponReturning Totem Spear
Level 5
SpellIcy Prison
Level 6
AllyHippogriff
SpellShapechange
WeaponFury’s Trident

Occult Pack

Curse item Zellara’s Harrow DeckCore spell Locate Objecte Curse item Third Eye

For the subtle occult arts of divination and mental mastery.

Level 0
AlliesCard Caster, Harrower
ArmorQuilted Cloth Armor
BlessingsIncitation, Sands of the Hour, Sands of the Hour
ItemsBracers of Protection, Flame Staff, Luckstone
SpellsCandlelight, Confusion, Fiery Glare, Magic Eye
WeaponQuarterstaff
Level 1
AlliesFox, Leech
BlessingsThe Betrayal, The Idiot, The Marriage, The Midwife, The Mute Hag, The Peacock, The Queen Mother, The Theater, The Tyrant
ItemGem of Mental Acuity
SpellsCharm Person, Harrowstrike, Locate Object
WeaponQuarterstaff of Vaulting
Level 2
AlliesBound Homunculus, Fortune-Teller
ItemsWand of Flame, Zellara’s Harrow Deck
SpellsFly, Twisted Space
Level 3
AllyDream Spider,
BlessingsLady Luck, The All-Seeing Eye, The Lady of Mysteries
ItemFate-Reader Lenses
SpellsClairvoyance, Mistform
Level 4
AllyNightspear
ItemDust of Revealing
SpellInstrument of Agony
Level 5
AllyZellara
ItemHeadband of Mental Superiority
SpellMajor Harrowing
Level 6
AllyVenster Arabasti
ItemThird Eye
SpellDominate, Sadomasochism

Ranged Pack

Core weapon Deathbane Light CrossbowCore item Cape of Escape Curse armor Moon Maiden Armor

The best ranged weapons and tools for characters who might sometimes want to be at range.

Level 0
AlliesArcher, Guide, Lookout
ArmorChain Shirt
BlessingsBenefaction, Prayer
ItemsCompass, Spyglass
WeaponHeavy Crossbow, Longbow, Shortbow
Level 1
AlliesCrow, Gentleman Explorer
ArmorArcher’s Kite Shield, Magic Chain Shirt
BlessingsCalistria’s Sting, Erastil’s Eye, The Cyclone, The Twin, The Uprising, The Vision, The Winged Serpent
ItemsCape of Escape, Helpful Haversack
WeaponsDeathbane Light Crossbow, Returning Starknife, Returning Throwing Axe, Seeking Shortbow
Level 2
AlliesEries Yelloweyes, Sergeant-at-Arms
ArmorMithral Chain Shirt
BlessingNorgorber’s Shadow
ItemsIron Shackles, Ring of Evasion
SpellUnearthly Aim
WeaponsFrost Longbow
Level 3
AlliesRaccoon, Sable Company Marine
ArmorImpervious Chain Shirt
BlessingOld Deadeye, The Savored Sting
ItemRed Mantis Mask
WeaponSeeking Longbow
Level 4
AllySkoan-Quah Boneslayer
ArmorMoon Maiden Armor
BlessingAchaekek’s Claws
ItemBelt of Physical Might
WeaponVindicator
Level 5
ItemBrooch of Protection
WeaponDeathbane Sling, Deathbane Throwing Axe
Level 6
ItemRing of Energy Resistance
WeaponGuardian Bow

Smash Pack

Core Weapon Giantbane GreataxeCurse armor Magic Spiked Full Plate Curse ally Pit Gladiator

Big weapons. Big armor. Spikes. Smash.

Level 0
AlliesKorvosan Guard, Soldier
ArmorsHelm, Spiked Breastplate
BlessingsBenefaction, Orison, Prayer
ItemsCrowbar, Horn of Battle Clarity, War Drum
WeaponsBattleaxe, Dogslicer, Longspear, Scythe
Level 1
AllyPriest of Asmodeus
ArmorsMagic Spiked Breastplate, Spiked Half-Plate
BlessingsCalistria’s Sting, Gorum’s Iron, The Avalanche, The Bear, The Beating, The Mountain Man, The Survivor, The Trumpet
ItemsStaff of Minor Healing
WeaponsCold Iron Greatsword, Earthbreaker, Giantbane Greataxe
Level 2
AllyPit Gladiator
ArmorHelm of the Valkyrie
BlessingRovagug’s Destruction
ItemWhite War Paint
WeaponsShock Glaive, Vicious Scythe
Level 3
AllyHellknight of the Nail
ArmorMagic Spiked Full Plate
BlessingsLady Despair, Our Lord in Iron
ItemDrums of Panic
WeaponsDragonbane Greatsword, Wounding Spear-Axe
Level 4
AllySklar-Quah Thundercaller
ArmorBearskin Armor
ItemRed War Paint
WeaponThundering Earthbreaker
Level 5
AllyAerilaya
ArmorStone-Shard Breastplate
ItemRing of Immolation
WeaponSpeed Battleaxe
Level 6
ArmorHellknight Plate
WeaponsAshbringer, Commander’s Falchion

Support Pack

Curse item Mist HornCore spell Good Omen Curse spell Breath of Life

Everything a support character needs, and more than a few things everyone else wishes every character took

Level 0
AlliesCat, Troubadour
ArmorLeather Armor
BlessingsBenefaction, Orison, Sands of the Hour
ItemToken of Remembrance
SpellsAid, Deflect, Enhance, Soothing Word
WeaponSling
Level 1
AllyKorvosan Dandy
ArmorMagic Leather Armor
BlessingsIomedae’s Justice, Pharasma’s Knowing, Shelyn’s Song, The Big Sky, The Courtesan, The Dance, The Juggler, The Liar, The Paladin
ItemsHarrow Deck, Mist Horn
SpellsFool’s Gold, Good Omen, Minor Harrowing
Level 2
AllyNoble
ArmorMagic Mithral Chain Mail
BlessingZon-Kuthon’s Pain
ItemsDrums of Haste, Horn of Blasting
SpellsDisable Mechanism, Enlarge
WeaponLucky Starknife
Level 3
AllyDjinn
ArmorMaiden’s Helm
BlessingsLady of Valor, The Gold-Fisted
ItemPersona Mask
SpellRestorative Touch
Level 4
AllyLandshark Whelp
SpellsGiant Form, Safe Haven
Level 5
ArmorMantle of Life
ItemWhisper of the First Lie
SpellBreath of Life
Level 6
AllyFormian Myrmidon
ArmorMantle of Faith
ItemsLyre of Storms, Staff of Greater Healing
SpellRepulsion

Tank Pack

Core armor Covering Heavy ShieldCore item Banner of the Ancient Kings Core weapon Wyrmsmite

Shields, heavy armor, solid melee weapons, and everything else a defender needs.

Level 0
AlliesHorse, Pig, Teamster
ArmorsHalf-Plate, Heavy Shield, Klar
BlessingsBenefaction, Orison, Sands of the Hour
ItemsCaltrops, Plague Mask
WeaponLongsword, Scimitar, Throwing Axe
Level 1
AlliesCraftsman, Standard Bearer
ArmorsCovering Heavy Shield, Full Plate, Tower Shield
BlessingsAbadar’s Law, Cayden Cailean’s Revelry, Gorum’s Iron, The Brass Dwarf, The Desert, The Keep, The Teamster, Torag’s Power
ItemBastion Boots
WeaponCruel Longsword
Level 2
AllyTayce Soldado
ArmorsBrute Force Shield, Magic Full Plate, Magic Klar
ItemBanner of the Ancient Kings
WeaponCleaving Battleaxe
Level 3
AllyRuan Mirukova
ArmorVoidglass Armor
BlessingsThe Father of Creation, The Lucky Drunk
ItemMarked Cards
WeaponsSawtooth Saber, Wyrmsmite
Level 4
AllyHippogriff Fledgling
ArmorTotem Klar
ItemBlue War Paint
WeaponsVerminbane Warhammer
Level 5
AllyLyrune-Quah Moon Maiden
ArmorDread Helm
ItemScabbard of Keen Edges
WeaponsBanudor, Horrorbane Heavy Pick
Level 6
ArmorKazavon’s Shield
WeaponsUkwar Axe
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Tags: Pathfinder Adventure Card Game
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Lone Shark Games

1 person marked this as a favorite.
foxoftheasterisk wrote:
I just realized that nowhere does this blog post say that Adventurer's packs will be sold as standalone products. I just assumed that would be the progression, hence these thoughts.

We have no intention of selling them as standalone products. However, it wouldn't surprise me to see multiple players "go in together" on single sets of Core and Curse.


Pathfinder Adventure, Adventure Path Subscriber
Quote:
Note that since you can now replace the deck your character came from, you technically no longer need a Class Deck to create a PACS character as long as you have the appropriate character sheet.

The character sheet package is missing sheets for Hunter, Magus, Nok-Nok, Reepazo, all the Ultimate decks, and all the Character decks. Can we hold out hope that those will be made available?

Grand Lodge

1 person marked this as a favorite.

So previously we had been testing out an OP ruling Vic had made about replacing cards from a class deck with cards with identical card titles from the Core/Curse boxes. That feels like an interim measure that would be replaced by the Adventure Packs, but just so I know how to rule it, is that also still in effect?

For example, can I keep my OG class deck, supplant my Ultimate deck with two adventure packs, but then also replace cards from my class deck with cards of the same title from Core/Curse? (Presuming they are not duplicates of cards from my adventure packs.)

Lone Shark Games

2 people marked this as a favorite.

Still in effect, at this time. If folks feel strongly that rule should be changed, let us know, but it still serves a purpose.

Marketing & Media Manager

Corrections to text have been made.

Paizo Employee Chief Technical Officer

Keith Richmond wrote:
You cannot take duplicate packs.

This has been added to the rules.

1/5 *

1 person marked this as a favorite.

I put a long post in the ACG subforum. I have a lot of questions about how this will actually work in The Wild.

Some concerns right off the bat:

Convincing someone to give Society a try after a demo game at a store or convention: "You can buy this sorta out of date character deck for $20. Or buy these two big Up To Date boxes for $110..."

What does the box runner do? They are already supplying a set of Core and Throne. Now they have to buy a second set if they want to run packs for themselves? My group for example is 3 of us: I and another have The New Stuff, the 3rd does not (he supplied the last box set for a couple seasons). So right now, he has to use an Old Deck. the Box Runner has to buy a new full set. Only I am in a position to run Pacs. Unless they convince me to split up my box amongst the three of us. That impacts my Home Game, Going to conventions, and/or various other problems that come of My Property being in someone else's possession...

Am I missing something here?


Pathfinder Lost Omens, Rulebook Subscriber

This is great news! I have been running OP games and this will greatly help with the uniqueness of characters. I have noticed the games can get pretty hectic to run, especially with a full table. How does everyone plan to keep up with their cards from the game box as they get added to everyone's deck? Before I could just tell people to just give me back the ones that look different(old vs new style). This mixing of art styles could present some problems with losing cards.

1/5 *

Dr. Atylis wrote:
This is great news! I have been running OP games and this will greatly help with the uniqueness of characters. I have noticed the games can get pretty hectic to run, especially with a full table. How does everyone plan to keep up with their cards from the game box as they get added to everyone's deck? Before I could just tell people to just give me back the ones that look different(old vs new style). This mixing of art styles could present some problems with losing cards.

This was something I am concerned with as well. Sleeving and unsleeving, all the cards are the same, but people will want Their cards back, making sure you have the right amount of cards "Was there 3 or 4 of those...?" Throw in the scramble to get out the door before the store closes, filling out chronicles, planning the next session, yadda yadda....

4/5 ****

3 people marked this as a favorite.

Use opaque sleeves, when you add cards to your deck from any other source, put them in the sleeves upside down.

Helps immensely in getting things back to their proper locations at the end of the game.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

2 people marked this as a favorite.

I was going to suggest use opaque sleeves, and mark the front of your deck's sleeves with sharpie.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

1 person marked this as a favorite.

I'm considering getting some brightly-coloured 1/4" dot stickers.
When somebody acquires one of the cards out of my box I could:

  • 1) Unsleeve the card and set the sleeve aside
  • 2) Put a sticker on the card, if necessary (just above the deck identifier glyph)

At the end of the scenario I have a pile of empty sleeves showing how many acquired cards I need to get back, and the cards themselves should be readily identifiable by the stickers.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

John Francis wrote:
For walk-ups at conventions, stores, etc. I'm only planning on single-pack characters (just as currently I don't loan out ultimate decks); there's enough in a single adventurer's pack for somebody totally new to PACS to make a character (and probably more options than a class-deck character restricted to only B Basic boons).

I've been doing a little more research, and I'm going to have to revisit this decision.

I've looked at a group of almost 100 characters (the in-box characters in the Core+Curse sets, characters from all the earlier base sets and their character add-on decks, the iconic characters from all the class decks, the "We Be Heroes!" goblins, and the five promotional goblin characters).
Why that list? Because that was the set of printed character sheets I happened to have readily available.

Unless I've made a mistake somewhere, only one of those characters can be built using a single Adventurer's pack (Fumbus, using the Alchemy pack).

I guess this means I'm going to have to start with two-pack characters.

I'll extend my investigations to handle two-pack combinations, and also extend my sample to include the non-iconic characters from the class decks, then report anything new that I learn.

P.S. For the moment I'm just looking at the availability of sufficient Level 0 cards to build an initial deck. That doesn't necessarily mean that any such deck would be particularly useful - Lirianne may complain about the shortage of suitable weapons! She wouldn't be alone there, either - ranged fighters don't really want broadswords, and most spellcasters don't regard arcane and divine spells as interchangeable.


I've done the job.

With two packs you have a few issues.
Example: just looking at Core (don't need to review all old characters), you can't build level 0 Sajan.
He needs 7 blessings to start with and any pack has a max of 3.

So if you really want all base covered, you need at least 3 packs / character.

Now that said, just grab an additional 0 level blessing from Core and your done... But 2 strict Adventurers Packs won't do.


I really like these new rules and would love to finally try my hand in playing some of the organized play for PACG. How does one get involved in PBP? Is there a section of the forums for it?


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber
JercDe'Wor wrote:
I really like these new rules and would love to finally try my hand in playing some of the organized play for PACG. How does one get involved in PBP? Is there a section of the forums for it?

The main forum for ACG PBP is Flaxseed On Deck. The recruitment tab has been somewhat quiet lately, but that should kick up soon, as there will be an online PBP convention coming up in March.


Mhuirich wrote:
JercDe'Wor wrote:
I really like these new rules and would love to finally try my hand in playing some of the organized play for PACG. How does one get involved in PBP? Is there a section of the forums for it?
The main forum for ACG PBP is Flaxseed On Deck. The recruitment tab has been somewhat quiet lately, but that should kick up soon, as there will be an online PBP convention coming up in March.

And it isn’t too difficult to pick up? I’ve been doing PBP for 5e a little bit and find it to be pretty easy.

****

JercDe'Wor wrote:
Mhuirich wrote:
JercDe'Wor wrote:
I really like these new rules and would love to finally try my hand in playing some of the organized play for PACG. How does one get involved in PBP? Is there a section of the forums for it?
The main forum for ACG PBP is Flaxseed On Deck. The recruitment tab has been somewhat quiet lately, but that should kick up soon, as there will be an online PBP convention coming up in March.
And it isn’t too difficult to pick up? I’ve been doing PBP for 5e a little bit and find it to be pretty easy.

It's not too bad. The second half of this blog post (click) gives a general overview of how things work for the card game. Basically we use a google spreadsheet to digitally manage our decks and to easily convey what's in our hand, etc.

We'll be announcing our next play by post convention shortly. I'd keep a close eye on Flaxseed On Deck (click); specifically the recruiting page. That's where you'll be able to get the player sign-up announcement for the convention.

I'm currently working on rewriting the campaign page to answer a lot of questions on how to get started. You can get a sneak peak of that new information on this page (click) (if anyone is reading this in the future and that profile page is blank, just check the Flaxseed on Deck main Campaign page).


Race Dorsey wrote:
JercDe'Wor wrote:
Mhuirich wrote:
JercDe'Wor wrote:
I really like these new rules and would love to finally try my hand in playing some of the organized play for PACG. How does one get involved in PBP? Is there a section of the forums for it?
The main forum for ACG PBP is Flaxseed On Deck. The recruitment tab has been somewhat quiet lately, but that should kick up soon, as there will be an online PBP convention coming up in March.
And it isn’t too difficult to pick up? I’ve been doing PBP for 5e a little bit and find it to be pretty easy.

It's not too bad. The second half of this blog post (click) gives a general overview of how things work for the card game. Basically we use a google spreadsheet to digitally manage our decks and to easily convey what's in our hand, etc.

We'll be announcing our next play by post convention shortly. I'd keep a close eye on Flaxseed On Deck (click); specifically the recruiting page. That's where you'll be able to get the player sign-up announcement for the convention.

I'm currently working on rewriting the campaign page to answer a lot of questions on how to get started. You can get a sneak peak of that new information on this page (click) (if anyone is reading this in the future and that profile page is blank, just check the Flaxseed on Deck main Campaign page).

Thanks! I’m going to do a deep dive into this tomorrow.

****

No problem, let me know if you have any questions, or feel free to ask in our "discussion" tab of Flaxseed on Deck

Grand Lodge

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Mhuirich wrote:
Quote:
Note that since you can now replace the deck your character came from, you technically no longer need a Class Deck to create a PACS character as long as you have the appropriate character sheet.
The character sheet package is missing sheets for Hunter, Magus, Nok-Nok, Reepazo, all the Ultimate decks, and all the Character decks. Can we hold out hope that those will be made available?

A lot of fan made ones are out there, most notably on Board Game Geek. If you want something that isn't there, google it "pathfinder adventure card game character sheet [caracter name]" They are out there.

Grand Lodge

Ok, so here is a question I have. My group just finished up the last of 1e stuff and Monday start 2e. A few of us are going to be using these packs. I'm going to be playing the healer Grazzle (OP I know, but someone needs to heal this time and I'm it) along with the Alchemy (as he has craft) and Divine packs instead of Ultimate Magic.

My Question is, Oracle class deck gives me the Quarterstaff and neither Alchemy or Divine packs do as well. To put more 2E cards in my deck can I replace the 1e version with the 2e version without penalty?


You can. See this post.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

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Frencois wrote:

I've done the job.

With two packs you have a few issues.
Example: just looking at Core (don't need to review all old characters), you can't build level 0 Sajan.
He needs 7 blessings to start with and any pack has a max of 3.

Sajan, however, is the only character that has this problem.

That's not just restricting the search to core - every other ACG starter character can be built using just two packs, and in multiple ways. Even the Class Deck version of Sajan can be built (from 32 of the 45 possible 2-pack choices) - the only other starter character that can not be built at all is the version of Sajan from Rise of the Runelords, which wants 8 blessings!

Keith Richmond wrote:
In truth, you can get decent decks out of almost any two combinations if you're pre-picking characters.

That does indeed seem to be the case. Even the least productive pairings (Ranged+Finesse & Ranged+Tank) can build starter decks for 25% of the 160+ possible characters, while Divine+Anything starts off at close to 50%, with the most versatile pairing (Divine+Finesse) letting you build an initial deck for 95% of those characters.


Regnum Blastface wrote:
I'm going to be playing the healer Grazzle (OP I know, but someone needs to heal this time and I'm it) along with the Alchemy (as he has craft) and Divine packs instead of Ultimate Magic.

Grazzle does have Craft, but he isn't necessarily proficient in any of the traits on the Alchemy boons. So it's likely these cards will be auto-banished when used. Just FYI.


Hm, I'd like to swap out the class deck being used with an Ultimate Deck (the character is an ultimate deck character) when replacing the ultimate deck with 2 adventurer's packs but I can't do this. I'll have to make do I guess.

(It's another crazy build idea)

Also, because this means things like Harrowing can be used in adventures that don't have a Harrow, what does that mean?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Harrow powers have no effect if there is no Harrow. A house rule is suggested in the linked thread, but that doesn’t work for PACS play. I’d suggest not taking those cards in that case.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

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I've now got a little more experience with these Adventurer's Packs, so I thought I'd report my findings here.

Last weekend I was running PACG Introductory/Demo tables at a local convention (DunDraCon, in the San Francisco Bay Area). I'd made up a set of Adventurer's Packs, and pre-built five characters for this:

  • Harsk (Ranged + Nature)
  • Kyra (Divine + Occult)
  • Merisiel (Finesse + Alchemy)
  • Seoni (Arcane + Support)
  • Valeros (Smash + Tank)

I ran tables for anywhere from one to three walk-up players, and every character was chosen at least once. They all seemed to work reasonably well (though only tested at Adventure Level 1, of course).

I also found time over the weekend to take a look at some of my own characters, and see how well they would fare if I were to rebuild them using Adventurer's Packs. That was not quite as successful. In almost every case I found that key boons that I'd chosen for the character were not available in the Adventurer's Packs, so I'd either lose a lot of what made that character concept work or I'd have to keep at least the original class deck (and even, in some cases, the ultimate deck as well).

That's not really surprising - the Adventurer's Packs only have about one third as many different cards as there are in all the old class/ultimate decks, so even if one was not limited to just three of the Adventurer's Packs there would still be less options available.


This new rule convinced me to do my very first session for a home play of Pathfinder card game society using the new rules. I used Quinn (Finesse + Alchemy) and Hakon (Support, Smash and Divine). Lot's of fun, works well so far ( 6-1A and 6-1B).

I especially love access to a bunch of good blessing level 1. It ended up being my first deck upgrade.


I did a quick scan of this thread and didn’t see an answer to my question, but don’t shoot me if I missed it. When registering my character on PACS I noticed there isn’t an option for packs and instead had to select a class deck. Is there a fix for this?


JercDe'Wor wrote:
I did a quick scan of this thread and didn’t see an answer to my question, but don’t shoot me if I missed it. When registering my character on PACS I noticed there isn’t an option for packs and instead had to select a class deck. Is there a fix for this?

Correct. Website has not been updated for Packs

I am keeping my own records on what pack each character is using and creating new character with a classdeck on the website

Lone Shark Games

We're still very much treating these as a playtest, so I don't expect infrastructure changes for some time. Your patience (and testing) are super appreciated.


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"(Remember that the PACS Guide requires that any specific cards listed on the back of your character card must be in your deck, so if Helen gives up the Ultimate Combat deck, she would still keep Hayato’s cohort Jinfu from that deck.)"

What about cards mentioned on Roles? OA2 Mavaro's Ghost Hunter role has 2 feats tied to The Missing Eye.

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