He's A Magic Man, She's A Magic Man!

Friday, October 4, 2019

When considering the best organizations to showcase in the upcoming Lost Omens Character Guide, we asked ourselves who the most iconic figures in our setting were—or should be. Case in point: the Magaambya. Founded by the legendary Old Mage Jatembe, credited with bringing back magic as the Inner Sea region knows it after the destruction of Earthfall, the Magaambya is the oldest magic school in the Inner Sea and possibly on Golarion. The parallel in prestige to real world institutions like Oxford and Cambridge, the Magaambya surely stood as one of the premier organizations in the Age of Lost Omens campaign setting.

The icon of the Magaambya, a ten-pointed blue star ringed with green leaves.

Illustration by Rogier van de Beek

Except, like many things in the Mwangi Expanse, that was truer in theory than in reality. While factions such as the Pathfinder Society would travel into Garund quite often, it seemed that the Magaambya was skimping on its travel budget, and members of the arcane college weren’t often seen in official Paizo products. One of our goals in the Lost Omens Character Guide was to firmly define the current presence and goals of the Magaambya. In addition to their heavy presence in the Mwangi Expanse, the Magaambya has begun setting up satellite colleges to the north—after the explosion (many times literal) of arcane events and anomalies that have occurred in Avistan, from the closure of the Worldwound to the appearance of New Thassilon to the destruction caused by the Whispering Tyrant, the scholars of the south have decided it’s about time they go see what on earth is happening up there!

A robed female wizard in an ornate golden animal mask.

Illustration by Sergio Cosmai

Joining the Magaambya is simply a matter of finding a teacher to sponsor you into the school, but you don’t count as a full-fledged member just from the get-go. Initiates first have to complete a Perquisite: a period of public service. Unlike the teachings of Nethys, the Magaambya doesn’t believe that magic is worth studying just for the sake of being magic. It’s what the magician intends to do with their power that’s important, and the Magaambya believes that those who can cast magic should use it to aid other people. The Perquisite is thus a means to earn the right to study at the Magaambya, but also the Magaambya’s most important lesson. Public service and a willing sponsor are still much easier entrance requirements than other prestigious colleges, who can often discriminate on the grounds of class, ancestry, or wealth. The Magaambya has a startling array of peoples among its students, including many ancestries that have unsavory reputations in other places: anadi, catfolk, gnolls, and iruxi can be found openly studying on the grounds, and even prospectives from Usaro, Mzali, or the Sargavan people—as many Mwangi call the colonists who recently ruled Vidrian—can find a warm welcome, if their intentions are good.

A male human with a purple coat and wooden animal mask hanging around his neck closely examines an intricately crafted artifact.

Illustration by Mikhail Palamarchuk

The Magaambya is founded in the teachings of Old Mage Jatembe—most critically, that all magic is magic, regardless of the source. Distinctions such as divine, primal, arcane, and occult are all simply distractions from this truth. Of course, this distinction is easier said than practiced, as the Magaambya well knows. The Magaambya’s signature spellcasting is known as “halcyon magic,” a tradition that combines both arcane and primal magic when casting spells (seen in action in this recent piece of fiction by Tim Pratt and described in the Lost Omens Character Guide). Characters who take the halcyon speaker archetype represent those mages who have mastered halcyon magic and, at higher levels, can even learn to cast multiple halcyon spells at once.

Halcyon Spells. Through hard study, Magaambyans can meld arcane and primal spellcasting. Halcyon spells are spells from the arcane or primal spell list. You don’t gain new halcyon spells via the normal means you typically use to gain spells; instead, you gain new halcyon spells and new spell levels of halcyon spells only through feats. Halcyon spells are prepared or cast just like other spells granted by your class; for example, a wizard who gained halcyon spells would add them to their spell list and their spellbook, while a sorcerer would add them to their spell list and their spell repertoire. If you have more than one arcane or primal spellcasting class, you add halcyon spells to all such classes. Each time you cast a halcyon spell, decide whether it is an arcane or primal spell. You can’t heighten a halcyon spell beyond your maximum spell level of halcyon spell, even if you have higher-level spell slots, and you can’t select a halcyon spell as a signature spell. Each time you gain a level and learn new spells, and each time you gain a halcyon feat, you can swap out one of your old halcyon spells for a different halcyon spell of the same level; this is in addition to any swapping from your class, such as via a sorcerer’s spell repertoire class feature. You can also swap out halcyon spells by retraining during downtime. If you have a spellbook, when you swap out a halcyon spell, you lose the spell from your spellbook entirely.
Halcyon Speaker Dedication, Feat 6. Uncommon, Archetype, Dedication. Prerequisites: Magaambyan Attendant Dedication, member of the Magaambya of conversant rank. You devote much of your study to halcyon magic. You gain access to two common Halcyon cantrips and two common 1st-level halcyon spells. In addition to being able to cast your halcyon spells via your arcane or primal spell slots, you also gain a 1st-level halcyon spell slot. You can use your halcyon spell slots to spontaneously cast your halcyon spells. Special: You cannot select another dedication feat until you have gained two other feats from the halcyon speaker archetype. Halcyon magic has been practiced by the Magaambya for a long time, but the researchers and staff at the university aren’t content to rest on their laurels. The Magaambya has plenty of teachers to pass down their current traditions, but also continue researching ways that other traditions of magic might be combined: arcane magic pulsing with the power of the divine, or occult secrets locked away in ancient, primal monuments.

Halcyon magic has been practiced by the Magaambya for a long time, but the researchers and staff at the university aren’t content to rest on their laurels. The Magaambya has plenty of teachers to pass down their current traditions, but also continue researching ways that other traditions of magic might be combined: arcane magic pulsing with the power of the divine, or occult secrets locked away in ancient, primal monuments.

A catfolk spellcaster in brightly-colored robes weaves together hands glowing with magical yellow energy.

Illustration by Mary Jane Pajaron

Characters that complete their Perquisite gain the rank of Attendant, which allows them to begin advancement in Magaambyan fields of learning such as halcyon magic. Attendants are also expected to choose what branch of the Magaambya—specialized faculties within the school—the student wishes to pursue. Magaambyan attendants have five branches to choose from, representing their commitment to one of the school’s five specialized faculties. Pursuing work within that branch offers on-the-job training that can grant a student unique abilities. A Cascade Bearer, who focuses on advancing magical theory, can use her extensive studies to warp her magic on the fly, such as extending great effort to apply a minor metamagic she has not mastered to a spell. Tempest-Sun Mages, who exist to protect the Magaambya and its allies, can channel some of their offensive magic into a magical barrier to defend themselves. Characters that join with one of the five branches can represent their focus via the Magaambyan attendant archetype.

Magaambyan Attendant Dedication, Feat 2. Uncommon, Archetype, Dedication. Prerequisites: trained in Arcana or Nature, member of the Magaambya of attendant rank. You devote much of your study to halcyon magic. You gain the ability to cast a single arcane or primal cantrip of your choice, (as is normal for cantrips, it is heightened to a spell level equal to half your level, rounded up). If you weren’t already, you become trained in that tradition’s spell DCs and spell attack rolls, with Intelligence as your spellcasting ability if you choose arcane or Wisdom as your spellcasting ability if you choose primal. Regardless of whether you choose an arcane or primal cantrip, you also either become trained in Arcana or Nature, or an expert in one of those skills in which you were already trained. When you gain this feat, choose to affiliate with the Cascade Bearers, Emerald Boughs, Rain–Scribes, Tempest-Sun Mages, or Uzunjati. This grants you additional feats available to only that branch. Special: You cannot select another dedication feat other than Halcyon Speaker Dedication until you have gained two other feats from the Magaambyan Attendant or halcyon speaker archetype.
Rain-Scribe Mobility, Feat 10. Archetype. Prerequisites: Magaambyan Attendant Dedication, Rain-Scribes affiliation. You surround yourself in a mantle of Rain-Scribe magic and Stride twice; difficult terrain does not reduce your Speed, even if the difficult terrain has been manipulated by magic. Your magic clears the difficult terrain in each square you entered; until your next turn, those squares aren’t difficult terrain for any creature walking through them (or are normal difficult terrain if they were previously greater difficult terrain).
An elderly man in dark robes decorated with animal imagery holds a gnarled staff in one hand and a wooden elephant mask in the other.

Illustration by Mikhail Palamarchuk

In addition, Attendants gain the right to create a Magaambyan mask and have it recognized by the other faculty and students. These masks can be unnerving and difficult to explain to outsiders—while they begin as simple wood, continual use is meant to leave an “imprint” of the wearer’s true face, etched into the mask by the student’s soul and magical power. The mask serves as a focus and guide for the Attendant’s magic, as well as a connection between the Attendant’s body and spiritual self. Masks are not considered mandatory, however, and some people find these masks too unsettling to use… especially the ones that move and speak on their own!

Mask Familiar, Feat 4. Archetype. Prerequisites: Magaambyan Attendant Dedication. Your mask takes on a personality of its own, allowing it to serve as your familiar. Though you can still wear it as a mask, you can detach it from your face to grant it a bodily form of colored light that allows it to move around; usually, this is a miniature form of the animal the mask represents. Detaching or reattaching the familiar to transform it is a two-action activity. Even in mask form, the familiar can move around on its master’s face and speaks in a distinct voice (if it can talk). It is easily recognized as more than a simple mask unless the familiar succeeds at a Deception check to Impersonate a mask. Other than its appearance and the fact that it can be worn, it functions as other familiars. Your mask familiar has access to the mask freeze familiar ability.

As you can see, the Magaambya truly embodies a dedication to the gathering of knowledge, and greater yet, a dedication to change the world for the better with said knowledge. Members of the Magaambya travel all over the world to both build on this knowledge and apply their skills, magical or otherwise, to improving the world wherever they go. If this sounds like something you’d be interested in playing, make sure to check out the Lost Omens Character Guide when it releases on October 16th and read Andrew Mullen’s great work on the Magaambya. If you’re interested in traveling the world, but are maybe less magically inclined or you just prefer to explore for the thrill of seeing the world, you should tune in next week for our blog focusing on the famous (or infamous) Pathfinder Society!

Eleanor Ferron
Developer

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Looks very cool! Though a year of service is a lot of downtime. Hard to work into a campaign. <g>

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Wheldrake wrote:

Looks very cool! Though a year of service is a lot of downtime. Hard to work into a campaign. <g>

A year of service MIGHT be the campaign. You were sent there to serve the people by saving it. :O

Or you might be around the start of the campaign because your service brought you there. And you contacted your master and agreed resolving the campaign problem would be a great way to serve the people.


Pathfinder Roleplaying Game Charter Superscriber

Interesting and cool! Looking forward to the book!


Nice!


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... So I can have a talking fox mask that I detach and activate energy fox mode for? Sold!


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In the paragraph below the Tempest Sun Mage picture:

Did you mean Prerequisite?

Because a Perquisite is "a benefit which one enjoys or is entitled to on account of one's job or position.", i.e. a perk.

It is not "something that is required as a prior condition for something else to happen or exist." (Which is a prerequisite, i.e. a requirement before one can enjoy the perks - as the case may be.)


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Apparently, helping the people is a perk. Or Perquisite. You get the benefit of saving people! Hugs all around! <g>

Paizo Employee Developer

15 people marked this as a favorite.
Seventh Seal wrote:

In the paragraph below the Tempest Sun Mage picture:

Did you mean Prerequisite?

Because a Perquisite is "a benefit which one enjoys or is entitled to on account of one's job or position.", i.e. a perk.

It is not "something that is required as a prior condition for something else to happen or exist." (Which is a prerequisite, i.e. a requirement before one can enjoy the perks - as the case may be.)

It is called the Perquisite.

Why the Magaambya calls it the Perquisite and not the Prerequisite is, I'm sure, a matter of debate among initiates.

Contributor

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That Uzunjati art with the elephant mask is awesome!

And re: perquisite/prerequisite, I went with Perquisite both for the soft phonetic link to prerequisite and for the connotation that the opportunity to work for the good of all is a privilege. As Eleanor notes, I'm sure not everyone sees it that way ;)

I'm also super into the Mask Familiar feat. I wanted to tie in masks somehow, but couldn't think of anything good by the due date. Thankfully, Mark Seifter picked up where I left off!

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

The part about weirder ancestries being accepted as students reminds me of this info about Nantambu from Lost Omens World Guide:

"Here one can find even the most reclusive of Mwangi peoples, such as the shy anadi, many-eyed goloma, bone-feathered shisks, or inevitable worshipping conrasu with their elaborate biological machines and living wooden exoskeletons."

Like it sure does seem Nantambu and Magambaya has lots of really exotic ancestries ._.


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The effort putting into turning the Mwangi Expanse around from a somewhat fraught colonial pulp trope to a vibrant and exciting part of the world is maybe my favorite part of 2e. I’m so excited for this! And those Ancestry teases (gnolls!) had better bear fruit soon :p

...also, who the hell is living in Usaro?


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CorvusMask wrote:

The part about weirder ancestries being accepted as students reminds me of this info about Nantambu from Lost Omens World Guide:

"Here one can find even the most reclusive of Mwangi peoples, such as the shy anadi, many-eyed goloma, bone-feathered shisks, or inevitable worshipping conrasu with their elaborate biological machines and living wooden exoskeletons."

Like it sure does seem Nantambu and Magambaya has lots of really exotic ancestries ._.

All of these (outside the anadi) are new, right?

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber
keftiu wrote:
CorvusMask wrote:

The part about weirder ancestries being accepted as students reminds me of this info about Nantambu from Lost Omens World Guide:

"Here one can find even the most reclusive of Mwangi peoples, such as the shy anadi, many-eyed goloma, bone-feathered shisks, or inevitable worshipping conrasu with their elaborate biological machines and living wooden exoskeletons."

Like it sure does seem Nantambu and Magambaya has lots of really exotic ancestries ._.

All of these (outside the anadi) are new, right?

Yeah, I don't think any of them have been name dropped in 1e. I could be wrong, but they definitely haven't been mentioned in newer books and if they were from old ones, I'd think they would have had wiki entries long time ago


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Love this to bits. The art is gorgeous, the mechanics inspired, and the university fascinating.

Also I want an anadi ancestry so very much.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I hope that in 2021 they give the Magaambya the same treatment that they are giving Absalom in 2020.


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keftiu wrote:

The effort putting into turning the Mwangi Expanse around from a somewhat fraught colonial pulp trope to a vibrant and exciting part of the world is maybe my favorite part of 2e.

I agree: the fact that one of the oldest traditions of magic is, for want of a better term, African is probably the coolest part of this setting.

Silver Crusade

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This is just lovely.

Really likin seeing more of my favourite magic school.


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Welp, guess my next Pathfinder character is gonna be Skulky the Leshy and their magic mask familiar Mujula.


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David knott 242 wrote:

I hope that in 2021 they give the Magaambya the same treatment that they are giving Absalom in 2020.

I’d be overjoyed to see a Mwangi focus.


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Pathfinder Rulebook Subscriber

Really wanna make a gnoll wizard with this dedication now.


Now this one seems REALLY REALLY interesting. I would definitely want to play one of these guys. The ability to make a path through difficult terrain is nothing to scoff at against a lot of battlefield altering spells.


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Pathfinder Rulebook Subscriber
Andrew Mullen wrote:
And re: perquisite/prerequisite, I went with Perquisite both for the soft phonetic link to prerequisite and for the connotation that the opportunity to work for the good of all is a privilege. As Eleanor notes, I'm sure not everyone sees it that way ;)

Years of copy editing taught me the hard way not to do this, because no matter how clever you feel at the time, your wordplay will forever just look/sound like a mistake. Sometimes you just have to murder your darlings and not pick the word that sounds very similar to a different word that actually looks correct in that context.

It was a difficult lesson, because I love puns more than life itself. (It's OK; now I'm a programmer and my puns can't harm anyone.)


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I guess Majora was a Magaambyan...

Dark Archive

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I'm really excited that the Mwangi is being further fleshed out in 2E, I've loved the setting and mythos and have played three characters from the region thus far (Ekujae Elf, Zenj Half-Elf, and Bonuwat Human). My local group is wrapping up Serpent's Skull (in 1E) in probably three more sessions, and while it's a bummer I won't get to utilize anything on Magaambya in the game for my Magaambyan Initiate Arcanist, I'm absolutely going to pull in the new details and background to set up his post-campaign epilogue =3


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Ok, this blog post is absolutely amazing! The Magaambya are now my favorite organization in this book so far. The mask familiar is beyond awesome! I don’t usually use familiars when I build casters, but that feat is just too iconic and creepy to pass up. Also, thank you for making this post accessible for us visually impaired folk in the audience.


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First, I love the flavor and indication of intended direction for them and the region this time around, although I tend to think things get watered down when you establish them getting involved EVERYWHERE and involving EVERY single humanoid species as members, although I get that's just to keep your options open and not commit to restrictions ahead of time.

But, I do feel like the wording around Halcyon spell learning/casting was a bit rough,
It seems to refer to every means of acquiring a spell as "gaining" when otherwise the rules use that to gaining a SLOT, a spell level etc.
I'm not even sure if it needs the phrase "gain access", since you will always learn spells explicitly via these Feats,
your general access level doesn't seem relevant, since it is specifying "common halcyon spells", but all these
usages of "gain" seem to be running into each other and not conveying sharp and clear concept of rules grounding.

I believe the specific wording that is generally used for a Sorc adding spell to repertoire or Wizard to spellbook is LEARNING.
I think it should also have used that phrasing here, and only use "gain" when mechanically appropriate to that.

Obviously this will sound very nitpicky, but I think it's important at beginning of edition to tightly standardize rules references.
If this can be Errata'd at some point, I would guess that the amended text would very likely be much shorter,
since using these specific rules terms according to their specific meaning itself establishes context, avoiding long explanations.


Also, I like that this seems to be the "proper" Magaambya archetype. The Magic Warrior from the World Guide was... not very impressive, particularly not as the main representative of what's supposed to be the most prestigious magic academies/traditions in the world. This seems a lot more attractive, particularly how it makes the mask an asset rather than a liability.


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I hope those slots go up to at least level 6. I mean i find the flavor cool and all but only gaining a level 1 spell with a level 6 feat seems a bit weak specially if compared with basic spellcasting.


Does gain access mean gain?

From how it's used in the CRB and LOWG, I assumed gain access meant gain permission to take. Gaining access in those documents is generally used as giving you permission to pick an uncommon option as if it weren't uncommon.

But the level 6 Dedication feat is going to be terrible on spontaneous casters if you have to manually add the spell to your repertoire afterwards.

Designer

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swoosh wrote:

Does gain access mean gain?

From how it's used in the CRB and LOWG, I assumed gain access meant gain permission to take. Gaining access in those documents is generally used as giving you permission to pick an uncommon option as if it weren't uncommon.

But the level 6 Dedication feat is going to be terrible on spontaneous casters if you have to manually add the spell to your repertoire afterwards.

It shouldn't have used the word access there; if you check the text above the feat, it makes it clear that sorcerers get the halcyon spells directly into their repertoire.


Quote:
Characters that complete their Perquisite gain the rank of Attendant, which allows them to begin advancement in Magaambyan fields of learning such as halcyon magic. Attendants are also expected to choose what branch of the Magaambya—specialized faculties within the school—the student wishes to pursue.

This suggests that these events (becoming an Attendant and studying at the school) are intended to happen during play, more precisely after level one since that is the earliest time these feats can be acquired.

If so, the archetype seems pointless to me, since I do not want to play someone studying at an academy but an adventurer who maybe has studied at an academy.

Such a character however should already possess the skills to be learned there.

Silver Crusade

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You may not but there’s plenty of adventures that can revolve about being a student at the Magaambya.


Pathfinder Rulebook Subscriber

The Perquisite could be part of the character's backstory and you just don't take the feat until 2. The Perquisite and the act of becoming and being a student could be an element of the campaign itself. The adventure could heavily feature the academy and being a student at the academy, or the student could be out adventuring as part of their studies or other activities.

There are a lot of ways to go about playing this out depending on the specific campaign or adventure in question. I think it's fine.

Plus I mean, if someone doesn't want to be a part of the academy maybe the archetype and the themes behind it, maybe it just isn't for them. That seems like a pretty reasonable answer too.

I can sort of sympathize with the idea that it'd be nice to have the ability to mechanically ingrain these a bit better into a character's backstory by having level one options, but that's not the way Paizo's chosen to take these feats and I'm not sure it's ultimately that big of a problem.


My point is rather that this kind of fluff suggests a narrative logic that is vastly at odds with the ludonarrative logic of the zero-to-demigod adventuring career in something like a year at most that lies at the core of the pathfinder game.
It would be much better to not have these kinds of fluff associated with the crunch of developing characters since it only serves to create cognitive dissonance. Pathfinder characters have neither teachers nor (narrative) reasons for the vast majority of their development. Instead, they have players.


I'm a little confused; can non-casters gain access to Halycon spells? If so, how do they prepare them? This is in reference specifically to the Halycon Speaker Dedication.

The Attendant dedication gives them training in spell rolls, but does not specify whether they are spontaneous or prepared (or simply have in their repertoire).

I'm assuming they can't get them, but just checking.


Andrew Mullen wrote:
..... I wanted to tie in masks somehow, but couldn't think of anything good by the due date. Thankfully, Mark Seifter picked up where I left off!

Mark Seifter, writing stuff about masks? Who would have thought he’d be any good at that?


Dansome wrote:

I'm a little confused; can non-casters gain access to Halycon spells? If so, how do they prepare them? This is in reference specifically to the Halycon Speaker Dedication.

The Attendant dedication gives them training in spell rolls, but does not specify whether they are spontaneous or prepared (or simply have in their repertoire).

I'm assuming they can't get them, but just checking.

They get one spell slot and it's spontaneos. It's in the first feat ^^


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Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
KutuluKultist wrote:
Pathfinder characters have neither teachers nor (narrative) reasons for the vast majority of their development.

Speak for yourself.


oholoko wrote:
Dansome wrote:

I'm a little confused; can non-casters gain access to Halycon spells? If so, how do they prepare them? This is in reference specifically to the Halycon Speaker Dedication.

The Attendant dedication gives them training in spell rolls, but does not specify whether they are spontaneous or prepared (or simply have in their repertoire).

I'm assuming they can't get them, but just checking.

They get one spell slot and it's spontaneos. It's in the first feat ^^

Ah, duh, thanks!


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Not sure if anyone else sees it, but I see a Magaambyan-themed adventure path coming down the line at some point. All this exposition, plus the previous stories, makes me think someone is planning something big to bring the Mwangi and lower Garund into the limelight, and it's about time.


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drakkonflye wrote:
Not sure if anyone else sees it, but I see a Magaambyan-themed adventure path coming down the line at some point. All this exposition, plus the previous stories, makes me think someone is planning something big to bring the Mwangi and lower Garund into the limelight, and it's about time.

I’d be over the moon for this, but realizing that would be 2021 hurts a little.


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I've said this elsewhere, but I just love the whole philosophy of the school with an emphasis being on as much what you do with the magic as being as important as the magic itself.


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oholoko wrote:
I hope those slots go up to at least level 6. I mean i find the flavor cool and all but only gaining a level 1 spell with a level 6 feat seems a bit weak specially if compared with basic spellcasting.

They go up to 7th level spells


So.. if I'm undrestanding right. You can be a not caster class and take these, get a few spells (bnot really not much) but you do get slots and things by itself?

or if you aren't a caster class already (or multiclassed with one) you're in trouble?


Just making sure I’ve understood. If a non caster took the level 2 dedication, then the level 6 dedication, they would end up with one cantrip and one level one spell per day.

At the beginning of each day they’d have to choose which one of three cantrips they can cast that day. But the level one spell is spontaneously chosen from a choice of two.


Were catfolk to be in this book too?

Liberty's Edge

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drakkonflye wrote:
Not sure if anyone else sees it, but I see a Magaambyan-themed adventure path coming down the line at some point. All this exposition, plus the previous stories, makes me think someone is planning something big to bring the Mwangi and lower Garund into the limelight, and it's about time.

It does feel very much like this indeed. I do hope it will shed some light on the shadows of the academy and its history because it all sounds a bit too Good to be true.

I would love for this part of Golarion to be developed as much as the Inner Sea so that it could be like a setting within the setting.

And same with Tian Xia later on.

I think in the end I wish for the setting books and adventures to be less Inner Sea-centric and embrace the whole diversity of Golarion.

Heck I would wish for product lines based on the areas of Golarion such as the Inner Sea line, the Mwangi line, the Tian Xia line and so on.


I agree, but remember that the Mwangi Expanse (at least the northern part) is technically part of the Inner Sea region.


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Eleanor Ferron wrote:
Seventh Seal wrote:

In the paragraph below the Tempest Sun Mage picture:

Did you mean Prerequisite?

Because a Perquisite is "a benefit which one enjoys or is entitled to on account of one's job or position.", i.e. a perk.

It is not "something that is required as a prior condition for something else to happen or exist." (Which is a prerequisite, i.e. a requirement before one can enjoy the perks - as the case may be.)

It is called the Perquisite.

Why the Magaambya calls it the Perquisite and not the Prerequisite is, I'm sure, a matter of debate among initiates.

I'd say it makes perfect sense. The Perquisite isn't so much about earning your place as it is about finding it. It is the benefit one gains from being charitable. Which I think is exactly what they want their initiates to benefit and learn from.


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Lucas Yew wrote:
Were catfolk to be in this book too?

I believe they are coming in the Advanced Player's Guide. We might see them in the playtest later this month.

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