Starfinder Class Playtest: Two Weeks Left!

Friday, January 4, 2019

The year might be brand new, but the Starfinder Roleplaying Game's Character Operations Manual playtest is still rolling full steam as we work on providing you with the best new classes possible for this late 2019 release!

There are 13 days left in the open playtest period for the biohacker, vanguard, and witchwarper classes. If you haven't already downloaded the free playtest PDF, made some characters, and run them through their paces, you still have time! The playtest ends January 16, and we need your feedback to make these classes the best they can be.

Test out a character in a home game or in Starfinder Society, and then share your thoughts via our surveys or playtest forums. Links to both of those options, plus more information about the Character Operations Manual playtest are available here!

Meanwhile, here at Starfinder HQ, we're already sifting through the feedback you've sent us so far and discussing the ways we might improve the classes as a result. Based on what you've told us, there are a few design aspects we already know we'll address (though these are far from the only community-driven changes we're making!).

For the biohacker, we've heard that the mechanical balance between the classes' two key ability score options—that is, whether you choose to play an Intelligence-based instinctive biohacker or a Wisdom-based studious biohacker—is uneven. As we sculpt the class's design toward its final version, we'll endeavor to make both options equally viable.

For the vanguard, you've let us know that the class lacks a way to spend Entropy Points—the pillar of the class's core entropic pool ability—at 1st level. Designing key ways to do so will be a top goal as we polish that class.

For the witchwarper, we've heard your requests for a robust array of new spells specific to this class's flavor about pulling from infinite alternate realities to affect the surrounding world. We're already hard at work writing new witchwarper-only spells of all levels, from damage-dealing spells to battlefield control spells to buffs for the witchwarper and his allies and more.

These design concerns just scratch the surface of the possibilities for the classes' final versions—and there's still plenty of time to make your voice heard.

For those who have already participated in the playtest, we thank you, and to those who plan to still send us feedback: we eagerly await your thoughts!

The Starfinder Team

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Tags: Starfinder Starfinder Playtests
Grand Lodge

Huzzah!


Do ya'll want the surveys now or near the end when we have more data?

Sovereign Court Creative Director, Starfinder

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We won't be collecting all of the survey data until the playtest is closed, so you can certainly wait. But make sure you fill them out by the 16th!

Contributor

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The Know Direction: Beyond team was talking about this blog post privately last night, and I wanted to chime in and say that we all unanimously LOVE it. The update is short, direct, and action-oriented. It's a huge breath of fresh air to be able to get an update on a playtest and not have to digest a 3-page essay to understand what feedback is looking like so far.

Keep up the great work, Starfinder Team!

Sovereign Court

I'm enjoying this playtest a lot more than the P2 one. The setup of doing it in SFS with really flexible character creation rules helps a lot; we don't have to completely upset our playing schedule to slip in some playtesting. And we have an existing system to compare against, which also helps calibrate our expectations.

Quote:
For the vanguard, you've let us know that the class lacks a way to spend Entropy Points—the pillar of the class's core entropic pool ability—at 1st level. Designing key ways to do so will be a top goal as we polish that class.

I'm still hoping for a "burning hands" style blast that deals Entropic Strike damage in a cone, with damage appropriate to your level and size determined by the amount of entropy points you put in. It gives you the area scare factor that you occasionally need to grab enemy attention, as well as an answer to swarms.

Liberty's Edge

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I'd like to see vanguards be able to start a combat with EPs, even if they have to inflict damage to themselves to do it.

Witchwarper testing is scheduled for the evening of the 16th, but I'll get the survey filled out before midnight, promise!

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