
Kiya Toren |

Thank you for all the articles Shannon! I don't really think about the strategy while I'm playing, so I've really enjoyed how your articles made me take a step back & actually think about *why* I make the choices I make in game. I'd love to see what you have to say about specific characters, so I hope you do get around to writing about them someday! :)

Yewstance |

Awesome article, thanks!
Just to nitpick (which, admittedly, I do altogether far too often) - if you're just playing the statistics, shouldn't you be looking for a weapon that at least adds an extra 1d8 to your roll to make up for the lack of proficiency, rather than a 1d10? The average value of a 1d8 is 4.5, which just barely does more to your outcome than the penalty of having no proficiency.

Irgy |

Great advice!
I love using cure on my arcane casters, especially when solo or in a poorly designed party with no divine player at all. But then I get so sad when I pick up some garbage spell and can't get it back from the box.
Re traits I would add that mental is as bad as poison for everything being immune to it, and in WotR avoid electricity since it seems to be a thing most demons are immune to.

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Awesome article, thanks!
Just to nitpick (which, admittedly, I do altogether far too often) - if you're just playing the statistics, shouldn't you be looking for a weapon that at least adds an extra 1d8 to your roll to make up for the lack of proficiency, rather than a 1d10? The average value of a 1d8 is 4.5, which just barely does more to your outcome than the penalty of having no proficiency.
If you're comparing it to having nothing, having a d8-4 is, on average, slightly better. But you should compare it to having a d6 weapon that doesn't require proficiency, in which case you need at least a d10+2 or d12+1 to overcome the -4 penalty. Usually, the difference between a weapon that requires proficiency and one that doesn't of the same AD# is not going to be a 4 point swing. There are, of course, a few exceptions, and always situational things like monster with immunities.

redeux |

Another great read! Thanks for sharing! I have to often remind myself about the banishable cards. I like to carry around some cards for a really good effect, but then it's been 2 AD's and I still haven't used it. Lately I've tried focusing on cards that are more "consistent" since I'd rather have consistently good cards that are applicable, as opposed to getting stuck with ones that are great but hyper specific.
Thanks again!

Scott Hall |

Good article! Some of these I've picked up, some I'm still trying to learn.
Armor, it feels like you should use something you're proficient in- but then in Skull & Shackles, there was a really nice heavy armor loot card. Sure, give it to the magus, as long as he doesn't use the banish power he's fine. My non-proficient druid in RotRL is wearing basic heavy armor- if I have to banish, no big whoop.
Cards that you banish for their power- I get in the same mindset I'll have in JRPGs with rare items. "I could use this now, but what if I need it later? Better hold on to it." Three adventures later, I'm still waiting for the perfect time to play it, when I could have used it long ago and found something I'll actually use.