
Berselius |
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Each of these modifications comes with a drawback in addition to the cost of adding the modification to the piece of equipment.
In both cases, however, a variety of new feats allow player characters to ignore drawbacks, more quickly apply modifications on the fly, or add more than one to the same piece of equipment.
So, wait, hold on a sec, we have to spend gold and feat slots on these modified weapons? Yeah, no. I'm better off with magical enhancements.

shaventalz |
Spending a feat for a minor upgrade to a specific weapon, no thanks. None of the weapon properties available seem worth the cost, either, even on a formerly-simple weapon.
As a backup weapon for a Fighter, though... maybe. I'm waiting to see what PFS does with some recent content. If everything goes well, I might pick up a Cestus usable with the polearm group as a non-reach backup. Simple weapons become martial, which is fine.

Torbyne |
Berselius, shaventalz,
You are missing the rules interactions that make this a big deal for niche builds. a falchion in the polearm group lets you grab Shield Brace and get a shield on a two handed crit build. Any weapon added to the Monk group has a bunch of weird interactions with unchained monks, anything added to the close group becomes a brawler weapon. the book has barely hit the shelves and a bunch of weird corner cases are popping up, for instance: Someone has already figured out how to dual wield Butcher's axes as if the off hand was light and the main hand was one handed. Add in enlarge person or living monolith with impact weapons and this book will let you dual weild two 6D6 weapons.

shaventalz |
Berselius, shaventalz,
You are missing the rules interactions that make this a big deal for niche builds. a falchion in the polearm group lets you grab Shield Brace and get a shield on a two handed crit build. Any weapon added to the Monk group has a bunch of weird interactions with unchained monks, anything added to the close group becomes a brawler weapon. the book has barely hit the shelves and a bunch of weird corner cases are popping up, for instance: Someone has already figured out how to dual wield Butcher's axes as if the off hand was light and the main hand was one handed. Add in enlarge person or living monolith with impact weapons and this book will let you dual weild two 6D6 weapons.
I actually brought up the distinction between the monk weapon group and weapon quality in the product discussion thread.
I saw the bit about shield brace, too, but is that worth a couple more feats? I mean, Shield Brace, Shield Focus, and I think Modifier Weapon Proficiency (falchion). 3 feats to be able to use your shield with a specific modified weapon (and losing two-handed damage bonuses). Fairly neat, but too expensive and coming online too late for my tastes. Why not just use a Samurai with a katana?

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Torbyne wrote:Berselius, shaventalz,
You are missing the rules interactions that make this a big deal for niche builds. a falchion in the polearm group lets you grab Shield Brace and get a shield on a two handed crit build. Any weapon added to the Monk group has a bunch of weird interactions with unchained monks, anything added to the close group becomes a brawler weapon. the book has barely hit the shelves and a bunch of weird corner cases are popping up, for instance: Someone has already figured out how to dual wield Butcher's axes as if the off hand was light and the main hand was one handed. Add in enlarge person or living monolith with impact weapons and this book will let you dual weild two 6D6 weapons.
I actually brought up the distinction between the monk weapon group and weapon quality in the product discussion thread.
I saw the bit about shield brace, too, but is that worth a couple more feats? I mean, Shield Brace, Shield Focus, and I think Modifier Weapon Proficiency (falchion). 3 feats to be able to use your shield with a specific modified weapon (and losing two-handed damage bonuses). Fairly neat, but too expensive and coming online too late for my tastes. Why not just use a Samurai with a katana?
You really want your players to wield two 6D6 weapons in your quest?
I don't.
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Rysky wrote:That was specifically called out as not covering it if you modify the weapon.Indeed. Warpriests and kensai magi also have a specific route to proficiency with modified versions of their (deity's favored/chosen, respectively) weapon.
These seem like contradictory answers.
So the intent then is to make sure no one uses these options outside of niche builds?

Sayt |

You really want your players to wield two 6D6 weapons in your quest?
I don't.
I want my playes to complete the adventure, and in doing so overcome adversity aND make decisions. If they do that in a novel way, more power to them.
If the fighter/barbaran is doing so while vital atriking with a huge sized dwarven longhammer, or the bolt ace/alchemist is triple weilding hand crossbows, cool.

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Isabelle Lee wrote:Rysky wrote:That was specifically called out as not covering it if you modify the weapon.Indeed. Warpriests and kensai magi also have a specific route to proficiency with modified versions of their (deity's favored/chosen, respectively) weapon.These seem like contradictory answers.
So the intent then is to make sure no one uses these options outside of niche builds?
I wouldn't really call a single Feat a "niche" build. Or even a build.

Isabelle Lee |
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Isabelle Lee wrote:Indeed. Warpriests and kensai magi also have a specific route to proficiency with modified versions of their (deity's favored/chosen, respectively) weapon.These seem like contradictory answers.
It may seem that way; the answer is just a bit more complicated. ^_^
Let's say you're a warpriest of Iomedae. You're not automatically proficient with modified longswords, but there's an option to gain that proficiency. Meanwhile, a kensai magus can select any martial or exotic weapon. So they could choose "longsword" or "modified longsword" as their chosen weapon... but not, say, "modified katana" (since even Exotic Weapon Proficiency won't get you there). However, a kensai who selects katana has an option to expand that to include modified katanas as well.

Torbyne |
DM Beckett wrote:Isabelle Lee wrote:Indeed. Warpriests and kensai magi also have a specific route to proficiency with modified versions of their (deity's favored/chosen, respectively) weapon.These seem like contradictory answers.It may seem that way; the answer is just a bit more complicated. ^_^
Let's say you're a warpriest of Iomedae. You're not automatically proficient with modified longswords, but there's an option to gain that proficiency. Meanwhile, a kensai magus can select any martial or exotic weapon. So they could choose "longsword" or "modified longsword" as their chosen weapon... but not, say, "modified katana" (since even Exotic Weapon Proficiency won't get you there). However, a kensai who selects katana has an option to expand that to include modified katanas as well.
Katana and Bastard Sword have weird rules, if you have exotic proficincy with them can you wield modified versions two handed without the non proficiency penalty based on the same "remove one step of complexity for two handing" principle?