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Story from the field: through our entire run of Season of the Shackles and our scattered other Guild play in the other Seasons and the Special, nobody would have ever used the Harder to Kill benefit.
I suspect Draw a Card (or two) will be our favorite one-time choice, but we'll see.
(It's nice to see this come over from the RPG side, though.)

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To be fair, I suspect the RPG equivalent of 5 extra negative hp doesn't see much use either. But, it's there for when you need it most :)
Only if your group has spent $10. The whole point is to be an incentive to spend more money at the stores; if it's not seen as useful it isn't much of an incentive. Thus, feedback. :)
Similarly, if your group already spends at least that much every session it isn't much of an incentive either; it's just free stuff. At least you're already doing something to support the store!
I think for a benefit you can use as many times as you want, it would be tough to figure out something that wouldn't be too powerful.
I agree that good but low-power multiple use bonuses are hard to come by; if I come up with any I'll throw them out there for the greater group to destroy. I'd be happy to trade it for a second single-use power, though. Those are all fine.
Oh, and...
True.
For once I caught someone else's edit! (There wasn't a link when I responded, so it looked more like you were correcting me and I wanted to play with that. :)

Rebel Song |

I think cartmanbeck could have used it.
Wow Raz died over a year ago! Feels like just four months ago...
Would that have helped Sajan though? He would have discarded one fewer card from his deck and then needed to draw one fewer card... Hmmm...

Hawkmoon269 |

Hawkmoon269 wrote:True.For once I caught someone else's edit! (There wasn't a link when I responded, so it looked more like you were correcting me and I wanted to play with that. :)
Yeah. I often post the text of what I'm writing, then edit in the links.
I really like all 3 of the single use (i.e. once per scenario).
We are starting Plundered Tombs on February 4th. I've got a few class decks to purchase still and I'm now considering buying the Summoner at the store to play for the season both to get us towards $50 and to give me a new character to play.
Questions:
1. At which point must you choose which single use benefit? It seems you choose when you redeem the receipt(s), but I just want to be sure.
2. What if you switch tables? We don't usually, but some groups might. So, if 4 players at a table A earn a benefit, but the 4 players at table B don't, then for the next scenario they intermingle, with 2 from A joining 2 from B, I assume the A players keep their benefits and the B players need to still earn them with receipts not redeemed at the point by the A players.

zeroth_hour2 |

We just used the $50 benefit today. It was not strictly necessary, but did provide a nice buffer for us to continue aggressively.
Could you update the advanced harder to kill benefit to "up to 2"? It's not likely that you would want to reduce your hand size by exactly 1 in an advanced benefit scenario, but the option is still probably good.

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Could you update the advanced harder to kill benefit to "up to 2"? It's not likely that you would want to reduce your hand size by exactly 1 in an advanced benefit scenario, but the option is still probably good.
The instructions already say "you may use the enhanced version of the applicable benefits instead". (Emphasis mine.)

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Is sales tax included when determining the value of the receipt? I don't think there is an easy way to make that question matter with just card game purchases, but there seem to be one or two Pathfinder RPG items with a $49.99 list price. (And that glosses over "The receipt need not include Paizo products.")