| Keeper of Forbidden Lore |
You did not get it that time, but with enough ties and a few more bodies you will...so........
The massive doors at last give way with a crack and a deep gowning sound, spilling you light into the corridor beyond. The corridor is thick with a musty smell, deep niches line the walls , each holding a slender skeleton caked in mold and fungi. Rusted metal collars and iron necklaces lay near the skeletons and the ruined remains of what seems to be burial shrouds rest with in as well.
In places where the niches do not fill the winding corridor, mural of slender skeleton, hounds covered in coiling snakes cover the walls.
This places is not straight but kinds winds around in a maze like fashion.
| Finn Killshrike |
"More tombs. I learned my lesson last time against that mummified elf -- don't touch anything. Hear that everyone? DON'T TOUCH ANYTHING."
Finn keeps his eyes open for any traps or living dead creatures coming to life.
Perception: 1d20 + 23 ⇒ (14) + 23 = 37
| Daurros Erdai |
"More tombs. I learned my lesson last time against that mummified elf -- don't touch anything. Hear that everyone? DON'T TOUCH ANYTHING."
Finn keeps his eyes open for any traps or living dead creatures coming to life.
Perception: 1d20+23
"That's right, nothing! Of course, we can look ..." Daurros continually scans the areas with detect magic looking for auras as they go along.
| Keeper of Forbidden Lore |
You wonder though the maze like tunnels with little trouble, although the crew are at ill ease as the light of the torches daces across the grim walls and inhabitants of the niches.
Daurros's magic seems to not find anything much, but here and there you do see a corpse with a golden necklace, most likely someone of high standing in life. Those do not show as magic, but to your magical sight they are not ...right either.
Finn
| Finn Killshrike |
"So you want to desecrate a tomb to make sure there are no guardians who want to prevent us from desecrating a tomb? Toxim's right -- there's no chance that the spider-woman's path was leading us here. We can always come back later when we don't have a ship's crew to shepherd to safety."
| Daurros Erdai |
"So you want to desecrate a tomb to make sure there are no guardians who want to prevent us from desecrating a tomb? Toxim's right -- there's no chance that the spider-woman's path was leading us here. We can always come back later when we don't have a ship's crew to shepherd to safety."
"I am unsure how checking a hidden door constitutes desecration. I did not advocate stealing anything, including the obvious jewelry on the corpses. But I am merely one voice of caution; we haven't done anything even remotely close to caution yet, so why start now?"
| Finn Killshrike |
"Daurros, my keen eyes and ears have neither seen nor heard any sign of malice here so far. I think we are safe if we leave this door alone. Unless you have some magical way of harmlessly probing what's beyond without breaking the seal of this tomb, let us go back."
| Daurros Erdai |
"Daurros, my keen eyes and ears have neither seen nor heard any sign of malice here so far. I think we are safe if we leave this door alone. Unless you have some magical way of harmlessly probing what's beyond without breaking the seal of this tomb, let us go back."
"Do as you all will. We will backtrack. Not like we're in a hurry or anything."
| Keeper of Forbidden Lore |
Back it is then Finn leads the group back out of the tombs and across the bridge, Flies have started to blow on the unburied bodies of the fallen and the crew makes a few signs as you pass, along with a bit of grumbling at not having seen to the bodies.
Amelia has the crew wrap them and says a few words for giving them to the darkness below the bridge, before you move on. After forcing your way into the second set of doors which lead into another massive room.
One corner of this room has crumbled reveling a stagnate pool of water in that area of the room. Another massive set of doors is set into the wall nearest the doors you came though.
| Keeper of Forbidden Lore |
As you force the door open light spills into the room beyond. A set of doors like you just came though sit opposite of the one you just came though,on the southside of the room stands two massive iron door. These doors are decorated in elvish like symbols and depictions of sealife in tarnished copper.opposite the doors sit a pair of pedestals with an odd notch in the side of each. One of these pedestals is made from a dusky red granite, the other crafted from a light blue marble.
| Daurros Erdai |
you know that is gonna make for some very slow going right? Anyhow given time ya do not see anything here
Only doing the rooms, not hallways. And with a 60' cone, and only needing 1 round for an emanation, I wouldn't think it would take THAT much extra time.
| Finn Killshrike |
Finn makes a token effort to open the massive doors, on the off chance that they're unlocked (checking for traps, etc. first).
1d20 + 23 ⇒ (18) + 23 = 41
If they don't open, he agrees with Karkalla's suggestion to try the third set of doors.
"Maybe these notches are keyholes of some kind. Damn."
| Daurros Erdai |
Daurros folds his arms and watches, waiting to see if the shifter is successful or not. He'll walk over to the pedastals and also try and review the elvish symbols to see if he can get a clue in case the doors won't open.
knowledge arcana 1d20 + 15 ⇒ (7) + 15 = 22
knowledge dungeoneering 1d20 + 13 ⇒ (16) + 13 = 29
knowledge engineering 1d20 + 10 ⇒ (15) + 10 = 25
knowledge history 1d20 + 10 ⇒ (1) + 10 = 11
knowledge religion 1d20 + 15 ⇒ (5) + 15 = 20