Down On Your Luck, Friend?

Wednesday, September 16, 2015

I know your sob story. It's written on your face, same as everyone else's. The world just rolled over and dumped you on your butt. Know you don't know how to get a roof and three squares without a coin in your pocket, and don't know how to put coin in your pocket without a good night's sleep and a full belly.

Luckily, we know all these things. Lots more of us than you, after all—all of us hungry and scraping but still getting by. We know what you can eat. Hell, we know who you can eat. The city streets aren't just a bunch of people; they're nature—screwed up, turned-around, greedy, grasping, vicious nature. You can be one of the lucky ones, riding on top of it all like princes in a yacht, thinking you're master of it all but never seeing a hint of what goes on for real. Or you can be like the rest of us: Down below, stinking of it and getting by like any other animal. You can be a deer or a squirrel, maybe, but I advise being a wolf, friend. Wolves don't come to such sudden and unpleasant ends. Ain't food for no one, except maybe those useless sorts who think they're on top, and you don't see their sort down here in the gutters so often.


Illustrations by Vicky Yarova and Anson Tan

We got a book right here: Make yourselves Heroes of the Streets. Blend in, bite back, and don't be anyone's meal ticket. Find a warm place to sleep and do it all again tomorrow. You can be scum like the rest of us—learn to be an Alley Witch, or a Street oracle, or a Slum Shaman—or sell your soul and work for the town guard as a Constable Cavalier or Lamplighter Investigator. The book don't care. You think you're too wild for the city? The book don't believe you. The book's seen Hunters and Bloodragers twist themselves—urbanize themselves—to fit this place before it ever saw the city twist itself to fit them. The book's got spells to make the best of the stunty little plants here and there, or to walk you big, mean monster pet right under a guard's nose. The book's got feats to help you get by in all the dark, forgotten bits every city seems to have. The book tells you where you people fit, so you can fit in with 'em, or spit in their eye for wiping you off their boots.

Coin Shot

School transmutation; Level alchemist 1, antipaladin 1, bard 1, bloodrager 1, magus 1, sorcerer/wizard 1
Casting Time 1 standard action
Components S
Range touch
Target up to three coins touched
Duration 10 minutes or until discharged
Saving Throw none; Spell Resistance yes (harmless, object)

You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown. The coins retain their normal appearance but can be used as simple thrown weapons with a range increment of 20 feet and a critical multiplier of ×2. The transmuted coins are treated as ammunition for the purposes of drawing them. Like firearm bullets, the coins deal bludgeoning and piercing damage, and attacks with them are resolved as touch attacks within the first range increment. Regardless of whether a transmuted coin hits or misses the target, it is destroyed after the attack. Only you can make attacks with the coins, though other creatures can safely handle them without discharging the spell.

You can make a single ranged attack with a coin as part of casting this spell. Different types of coins create different bullet effects. Copper coins deal 1d4 points of damage. Silver coins deal 1d6 points of damage and count as silver for the purpose of overcoming damage reduction. Gold coins deal 1d8 points of damage and count as masterwork weapons. Platinum coins deal 1d10 points of damage, count as masterwork weapons, and are treated as adamantine weapons for the purposes of overcoming damage reduction and bypassing hardness. All coin bullets deal an additional 1 point of damage per 2 caster levels (to a maximum of an extra 10 points of damage at 20th level).

You think you've seen the worst the city has to offer? The book will teach you how to be the worst the city has to offer. It's short—just 32 pages—and easy to read. Just a few happy coins and the book is yours...

Crystal Frasier
Assistant Developer

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Tags: Anson Tan Iconics Lem Pathfinder Player Companion Quinn Shardra Vicky Yarova
Sczarni RPG Superstar 2014 Top 16

Coin Shot wrote:
You can make a single ranged attack with a coin as part of casting this spell.

This is awesome! I really wish that magic stone had something similar, since the extra action to actually use the stone makes it so disadvantageous to use in combat.

I love the scaling mechanic as well. Very nice!

Grand Lodge

...and with that I just started my subscription to this again... This is a cool spell.

Would have been a cool investigator spell too...

Sovereign Court

3 people marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

It's an alchemist spell, so it's an investigator spell.


I'm not quite certain which ridiculous mental image is more relevant to this conceptually wonderful and mechanically well-crafted spell:

* Upon a critical hit, ahem, "MONEY, SON!"

or...

* Any reference to the gold goblin in the Diablo games.

As for the spell itself, I actually like it best for Unchained Rogues that take the Major Magic Rogue Talent. Being able to access dependable ranged weaponry, several times a day, all without having to carry bows/crossbows and the like, is quite nice and flavorful. It is not overly powerful, while conceivably useful in several different contexts.

I could imagine myself having to seriously consider choosing between this and "Protection from Evil" and the other longstanding 1st level options. All in all, well done!


I suspect this will be a popular spell - but also one that may occasionally get abused by people forgetting to note the costs of the coins (and/or tracking their change accurately...

As a GM I would also require someone casting this spell to have ahead of time defined the coins they keep on their person (assuming they may want to use the Platinum effects I'd want to see how many platinum, gold etc coins they keep ahead of time.


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Pathfinder Starfinder Society Subscriber

So who says you can't solve problems by throwing money at them?

Sorry, but somebody had to say it.


Would you add you strength mod to the attack, given that they're described as throwing weapons? by attack I mean damage of course.

Scarab Sages Developer

5 people marked this as a favorite.
Mekura wrote:
Would you add you strength mod to the attack, given that they're described as throwing weapons? by attack I mean damage of course.

They can be "used as" simple throwing weapons, that largely determines proficiency (sorcerers yes, wizards no). However they "gain the velocity of a bullet" when thrown, do bullet damage types, hit like bullets in the first range increment, and the spell doesn't say they are "treated as" thrown weapons.

It seems clear to be they intent is for them to be virtual bullets, and bullets don't add Strength to damage. The coins also gain a damage bonus based on caster level, which also tells me other bonus damage wasn't intended.
My opinion. This is not errata. This is not a FAQ.
I was not here.

Scarab Sages

What's a lamplighter investigator?


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Most excellent spell! That aside, I really enjoyed the way this preview was presented. I love the whole narrative approach.

The Exchange

"Booker, catch!"

Scarab Sages

It's just like (as in, might easily be a ripoff of) the Bullet spell in TORG, where you've got mages carrying paper rolls full of quarters/shillings/francs/yen/whatever around just for this spell.


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"Hello Bob!"
{casts spell}
"Goodbye Bob! Best dollar eighty I ever spent."

Sovereign Court

1 person marked this as a favorite.

I feel like this spell wouldn't make it to PFS, which is sad because I have a thematic Bard that would love this.

Sovereign Court

5 people marked this as a favorite.

It's a shame that this doesn't have a material component of a vial of steel shavings.


I note there's no psychic caster on that list.
Will we be seeing support psychic classes in splatbooks anytime soon?


Pathfinder Starfinder Society Subscriber
Lord Twitchiopolis wrote:

I note there's no psychic caster on that list.

Will we be seeing support psychic classes in splatbooks anytime soon?

If Occult Origins does not provide a lot of that, then there has been some serious false advertising for that book.

After that is out -- we should probably see as much support for those classes as we are now seeing for the hybrid classes in the Advanced Class Guide.

Grand Lodge

Pathfinder Adventure Path Subscriber

Still trying to get my head around the idea of an alchemist spell with only an "S" component. :)


redpandamage wrote:
What's a lamplighter investigator?

I posted some info about that archetype here.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Illeist wrote:
It's a shame that this doesn't have a material component of a vial of steel shavings.

So first off your comment is awesome, I was here to make a much less awesome variant of it.

But it also raises an interesting point. The spell has no material components, but the coins are a material component of the spell.


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Galnörag wrote:
Illeist wrote:
It's a shame that this doesn't have a material component of a vial of steel shavings.

So first off your comment is awesome, I was here to make a much less awesome variant of it.

But it also raises an interesting point. The spell has no material components, but the coins are a material component of the spell.

The coins are the target, not a component, same as with the Magic Stone spell.

Does casting Bull's Strength consume your Fighter as a material component?


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Now that there's an actual Gil Toss spell, I'll have to find a new way to refer to poison builds. :P


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Pathfinder Adventure Path Subscriber

So, how much Steel do I need to burn to do that coinshot?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
shaventalz wrote:
Galnörag wrote:
Illeist wrote:
It's a shame that this doesn't have a material component of a vial of steel shavings.

So first off your comment is awesome, I was here to make a much less awesome variant of it.

But it also raises an interesting point. The spell has no material components, but the coins are a material component of the spell.

The coins are the target, not a component, same as with the Magic Stone spell.

Does casting Bull's Strength consume your Fighter as a material component?

But the coins are consumed/destroyed by the spell, the fighter is not.


1 person marked this as a favorite.
Galnörag wrote:
shaventalz wrote:
Galnörag wrote:
Illeist wrote:
It's a shame that this doesn't have a material component of a vial of steel shavings.

So first off your comment is awesome, I was here to make a much less awesome variant of it.

But it also raises an interesting point. The spell has no material components, but the coins are a material component of the spell.

The coins are the target, not a component, same as with the Magic Stone spell.

Does casting Bull's Strength consume your Fighter as a material component?
But the coins are consumed/destroyed by the spell, the fighter is not.

No, it breaks as part of the attack. If you let the spell run out without throwing the coins, you've still got them.

Like the fighter, they only break if you throw them at something.

If they were consumed as part of spellcasting, you'd only get the single attack granted during spellcasting - the other two coins would be gone by next turn.

Sovereign Court

shaventalz wrote:
Like the fighter, they only break if you throw them at something.

You're building your fighters wrong, the only thing that should be breaking is whatever you throw him at!!

Grand Lodge

3 people marked this as a favorite.

Makes me want to break out Final Fantasy 6!

Shadow Lodge

Best thing in the book for me: Magus archer archetype. It takes what Myrmidon was trying to do, and makes it work. Now for the massive retraining cost to my pfs character...

Silver Crusade

Clearly the Gold Baron was here... He strikes yet again!

Scarab Sages Developer

1 person marked this as a favorite.
Lord Twitchiopolis wrote:

I note there's no psychic caster on that list.

Will we be seeing support psychic classes in splatbooks anytime soon?

Due to our required lead time, Occult Origins is the first Player Companion that we could add any psychic support to. After that, we'll support the occult classes as and when we are available.


Psyched. Looks like a worthy follow up to Heroes of the Wild.


I actually don't think there's any problem with allowing strength bonuses on the damage. Compare it with magic missile. Assuming you use copper coins (i.e. practically no material component), the spell does equal damage at level 2 only. At every other level, magic missile does more damage AND is an auto-hit, AND at a longer range. With some effort, you might be able to make this spell worthwhile, but without the strength damage bonus, it's going to be difficult to find a reason to use this spell apart from when the target specifically has a shield spell active.

Shadow Lodge

Unfortunately, Eldritch Archer didn't make the cut and isn't allowed in PFS.

Sczarni RPG Superstar 2014 Top 16

thistledown wrote:
Unfortunately, Eldritch Archer didn't make the cut and isn't allowed in PFS.

Aww, too bad! That looked very flavorful!

Scarab Sages

I'm also disappointed that Coin Shot isn't PFS legal. The best spell in years banned. :(


Imbicatus wrote:
I'm also disappointed that Coin Shot isn't PFS legal. The best spell in years banned. :(

Love this spell! If you are willing to spend the cash, you get more out of it--a built in limiter right there! I think it is fantastic.

I also love the Lamplighter archetype. It replaces some mediocre abilities for some really interesting and thematic spell-like abilities and initiative bonuses! I am going to play an investigator for the very first time.

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