Paizo Publishing's 10th Anniversary Retrospective—Year 5 (2007)

The Year Everything Changed

Thursday, July 26, 2012

This blog entry is the sixth in a series of blogs commemorating Paizo's 10th anniversary.
Click here to read the first installment.


Erik Mona's odd T-shaped map that would eventually become the Inner Sea Region of Golarion.

As 2007 dawned, Paizo had a lot of work to do. The final issues of Dragon and Dungeon were coming in August, and we had already started thinking about what we were going to do once they had run their course. Wizards of the Coast wanted to make an announcement about the magazines coming to an end sooner rather than later, but we knew that this announcement was going to cause an uproar with a fury usually reserved for new editions of D&D—maybe even bigger—and when people came to us with questions, we wanted to have answers. Once again, Wizards was gracious, and allowed us to make the announcement on our own schedule.

Our customers were used to getting something from us every month and we didn't want that to end. But starting a new magazine was not the way to go. Even if we had wanted to try to replace our venerable magazines, we just didn't have the cash reserves needed to make it happen. Besides, the magazine industry isn't what it used to be, and the profit margins on magazines are razor thin; I was very tired of fighting all the inefficiences of that product format.

So we took the thing that was working the best—the Adventure Path concept—and reshaped it into a 96-page softcover book that would provide a full AP over six consecutive monthly volumes. The front half of each book would be the Adventure Path, while the back half would house support articles and a short piece of fiction. In many ways, the front was Dungeon and the back was Dragon. The new book had the same number of pages as an issue of Dungeon, but since it didn't have all the advertisements, we actually had more content to develop each month. Also, it took 12 issues of Dungeon to complete an AP, and we were now attempting to do it in half the time. This task was going to be a tough one.

After much brainstorming, we eventually gave it the name "Pathfinder." (See the sidebar below for a look at how we came up with the name.)

The cover of the first draft of the setting bible that would become the Pathfinder campaign setting. Notice that Golarion was dubbed the "Planet of Adventure" way back then. The front page of the outline for the first Pathfinder Adventure Path. It's called Adventure Path Four because there were three previous APs in Dungeon Magazine. Notice some of the early differences, such as Sularia (Thassilon), Ur-Giants (Rune Giants), and kobolds as the critters that infest Sandpoint. Now the title of the AP is "Rune War" and things are looking closer to the final. Interesting differences include the Dihedron Rune (Sihedron Rune) and Sinseren (Xin-Shalast). This incarnation of the outline finally has the name "Rise of the Runelords," and much of it survives unchanged in the final Adventure Path.

We also had to think long and hard about pricing. The printing quotes we'd received on 96-page full-color softcover books suggested that we needed to charge $24.99, a big jump from the advertising-subsidized $7.99 cover price of Dungeon. And in order to survive, we needed to capture as many Dragon and Dungeon subscribers as we could, and that meant we needed to make a compelling case to our subscribers.

Instead of $24.99, we set the retail price at $19.99. Then, to entice people to subscribe, we set the subscription price at $13.99 plus shipping, with the additional benefits of a free PDF and a discount on almost everything we sell at paizo.com. While it still cost more than Dragon or Dungeon did, we knew that we were providing amazing value, and we believed that once people saw the finished product, they'd understand that.

Another big problem we had to deal with was our subscriber debt. Even though we had stopped offering long-term subscription options the year before, and had recently switched entirely to month-to-month subscriptions, we had still taken a lot of money over the years for issues that would never come out. Some customers had purchased subscriptions extending for a frankly startling number of years into the future. I put together a big spreadsheet that looked at how many issues of each magazine we owed to each subscriber past the last issue, and how much the refunds we owed each of them would be. We looked at the cost for making an AP volume and shipping it to various places in the US and around the world, and then we had to make a gut-wrenching decision—how many volumes do we want to offer subscribers for the remaining value of their subscriptions? If we made an offer people couldn't refuse, not only would we not have to give a refund to that customer, but we'd get the opportunity to show them that we were making a product worth the asking price; hopefully at least some of them would keep their Pathfinder subscriptions beyond those volumes.

We ended up valuing these copies at such a low price that we actually lost money on almost all of them. That is, it cost us more to make and ship each copy than it would have cost to give refunds to the same people. But there was a benefit in addition to the chance to woo them over to Pathfinder: the cost of fulfilling those volumes to subscribers was spread over many months. If we'd had to write everyone refund checks all at once, that would have put us out of business. We also mitigated this problem by offering people the ability to fulfill their remaining issues from our stock of back issues, and by offering the option of taking a higher amount of store credit—120%—instead of cash.

My budget had around 20% of our subscribers taking the Pathfinder AP volumes instead of a refund check. I assumed about 30% would take the store credit option, with the remaining 50% asking for the refund check. I hoped we'd do better than that, that maybe closer to 50% would take the AP volumes, but I budget for what I feel is the most likely course.

We also offered a special messageboard tag for people who committed to an ongoing Pathfinder subscription before they even saw the first volume (not just transitioning issues from their Dungeon or Dragon subscription, but making an actual commitment beyond that). These early supporters received the Pathfinder Adventure Path Charter Subscriber tag, which they'll keep for as long as they keep their AP subscription going. Charter subscribers who stop their subs for even a single volume lose their charter status, so the number of charter tags slowly decreases over time; there are just 1,075 as I write this. The trust and ongoing support of our charter subscribers means a lot to us.

With our plans in place, we set a date with Wizards of the Coast to announce the end of Dragon and Dungeon. April 19, 2007 was going to be a nerve-wracking day for the Paizo staff as we unveiled our new plans and then sat back to see what would happen. Would it be the end of our company, or the beginning of a whole new adventure? Would unhappy subscribers come to our offices with pitchforks and torches? As always, the power rested in the hands of our customers.

At 9:00 AM PST, the paizo.com website was taken down for the first time other than to do maintenance; you can see the page we put up here. We were down for approximately two hours while we readied all of the press releases, subscription offerings, FAQs, and such, and when the website came back up at 11 AM, in addition to the press release about the magazines there was a message from Erik and we soon added a message from me on the front page. We explained about the magazines, and we explained about Pathfinder. Then we watched, interacted with everyone posting on the messageboards, and waited. And the most remarkable thing in my history in the industry happened. People came out of the woodwork to support us and stick by us. In the end, close to 66% of all subscribers ended up taking us up on our offer to send them Pathfinder AP volumes in place of their refund, better than double my budget. (The largest number of AP volumes received in lieu of a refund: 44!)

Also on that day, we launched the Paizo blog, which has now become a daily dose of Paizo news! We introduced Varisia on day 1, and the goblins on day 2! In the days leading up to the launch of the Pathfinder AP at Gen Con, we unveiled the new iconics, talked about the non-adventure content, and basically tried to keep up everyone's interest as we headed to launch.


Postage for the first Pathfinder subscription shipment pours out of our label printer in August 2007. (Our label runs are much more organized now.) And the same shipment neatly packed up and waiting for the Post Office.

Of course, there was a still a lot of work that needed to be done. With the magazines, we simply generated an Excel spreadsheet which we then uploaded to our printer, and they took care of all of the logistics of sending issues to subscribers. Starting in August, we were going to have to do that ourselves for the first time. We weren't exactly rookies at shipping products to people; we'd been running the paizo.com store for a few years, and it had grown to a pretty decent sized business. But the sheer volume of a single subscription run dwarfed any amount we had ever shipped at one time thus far. We needed to be able to print out massive numbers of labels at one time—check out the pictures of our first label run in this blog—and then have the manpower to pack them all as quickly as possible. It was "all hands on deck," and even Jeff Alvarez and myself spent many a long hour packing and shipping Pathfinder AP volumes that year.

But the APs weren't the only new line of products. In February, we had announced our line of GameMastery Modules launching in June with Nicolas Logue's now classic Crown of the Kobold King adventure. Our first Free RPG Day product was Hollow's Last Hope, a lead-in adventure for Kobold King that we also gave away as a free PDF on our website as a way of enticing folks to try out the new line of adventures. Follow-up adventures by Jason Bulmahn and James Sutter rounded out the GameMastery Modules launch titles leading up to Gen Con.

In March, we announced the Planet Stories line. The result of Erik Mona's love of old sword-and-planet fiction, Planet Stories was all about bringing out-of-print classics to a new generation of fans. We launched with a super strong line-up of Robert E. Howard, Gary Gygax, Michael Moorcock and C.L. Moore. Our hope with this line was that we could gain a foothold into bookstores with a product type they were used to carrying, and then leverage that into our RPG products. We also wanted to establish a line of products that weren't tied to our RPG business in case that didn't work out as well as we'd hoped.

Our other GameMastery products started to really take off in 2007. We had been selling Steel Sqwire's existing Flip-Mats for a few months before we released the first of our own designs, Flip-Mat: Tavern. We've released a new Flip-Mat every other month since then. Our biggest GameMastery release for the year, though, was a product that has since become a gaming table staple—the Critical Hit Deck. Masterminded by Jason Bulmahn, the Critical Hit Deck has perhaps put more characters in the ground than any accessory in gaming history and has been a consistently great seller for Paizo.

Of course, we still had the final issues of both Dragon and Dungeon to deliver, and we planned to go out with a bang! The final issues of Dragon had a slew of Demonomicons and Core Beliefs articles, as well as the world of China Miéville, the World Serpent Inn, and a super-sized final issue returning to some of the most iconic articles in Dragon's storied history, capped off with a cover by Larry Elmore!

Dungeon finished off the Savage Tide adventure path with a return to the Isle of Dread and a faceoff with the prince of demons, Demogorgon himself! In addition, Nick Logue returned to Scuttlecove one more time and Jason Bulmahn penned his infamous "Kill Bargle" adventure in the final issue.

One of the best things about publishing Dragon and Dungeon magazines was the ability to constantly try out new talent. It's really hard to try out new talent without risking the destruction of your production schedule if the new guy screws up his assignment. Matter of fact, trying out new talent was the very reason that the Class Acts section of Dragon was created. With the magazines going away, Paizo was going to need to find a new way to cultivate design talent.

I was ruminating on this problem when an idea came to me. Vic and I are fans of American Idol; I love the fact that talented unknowns can become overnight stars by winning that competition. Could we do the same thing for RPG designers? And thus was RPG Superstar born. Anybody could enter by designing a wondrous item, and our esteemed panel of judges (that season, Wolfgang Baur, Erik Mona and Clark Petersen) would hand-pick the top 32 before our community voted to winnow that number down via various design challenges until we had a winner. The prize was a paid gig to write a 32-page GameMastery Adventure. More than 1,000 people entered the contest that kicked off late that year, with the winner being crowned in early 2008.


Stonehenge game designers (from left to right) Richard Borg, Mike Selinker, Paul Peterson, Bruno Faidutti, and Richard Garfield pose with copies of the game at Essen Spiel in Germany. Mike Selinker holds a card inquiring about the missing James Ernest.

Our Titanic Games line released its most ambitious product in May. Stonehenge was not just a board game, but a flexible toolkit that could be used to create a wide variety of new board games, sold with rules for five different Stonehenge games from the world's best game designers. We published a sixth game from Paul Peterson called "Stonehenge Rocks" in the July issue of Knucklebones magazine, and launched the Stonehenge Library on paizo.com, where game designers of all stripes could easily publish rules for their own games and anyone could download them as a fully formatted PDF. To date, 42 different games have been posted there for free download!

Gen Con 2007 was one of the most memorable in Paizo's history. Not only were we sending Dragon and Dungeon off with epic final issues, but we were putting the Pathfinder Adventure Path into the hands of customers for the first time. I felt like an expectant parent waiting for the doors to open on Thursday morning. We'd decorated the booth with large banners of Karzoug, Valeros and Seoni. We were running a delve in the booth based on the Seven Swords of Sin module, crafted by the evil minds of the combined Paizo staff as we each tried to outdo each other in killing the most characters. Stats were kept throughout the convention; Phil Lacefield Jr, collected the most overall kills, while Erik Mona's vrock chamber was the single deadliest room.

Gen Con has always been a place where Paizo has made some of our biggest announcements, and this year it was the impending release of the Pathfinder Chronicles campaign setting in early 2008. With the launch of the Pathfinder AP and the GameMastery Modules, everyone was clamoring to know more about the world we were setting them in. Erik and Jason had already began throwing around ideas for filling out the world around Varisia, but that's a story for next year...

At the ENnie Awards that Gen Con, Paizo won 2 golds and a silver. The awards received were:

  • Best Aid or Accessory: Silver Medal for GameMastery Combat Pad (published in conjunction with Open Mind Games)
  • Best Miniature Product: Gold Medal for GameMastery Flip-Mat: Tavern
  • Best Free Product: Gold Medal for Savage Tide Player's Guide
The final tally for the Seven Swords of Sin dungeon delve in the Paizo booth at Gen Con. Larry Elmore signs copies of the last Dragon Magazine, with his painting gracing the cover. Cover artist Wayne Reynolds poses with the first Adventure Path volumes! James Jacobs stands proudly next to his creation, Karzoug the Claimer. Gary Gygax signs his Planet Stories novel The Anubis Murders at the Paizo booth during his last Gen Con.

Sales during the convention were brisk, and the feedback we received from our customers was nothing short of fantastic. And we needed all that good karma, because we were dealt another blow when Wizards of the Coast announced at the show that D&D 4th Edition was coming in August 2008. We had just launched two new lines of 3.5 compatible products, and it seemed that they could already be on a deathwatch towards obscurity. Sometimes it seemed as if every time we got up, there was something to knock us down again.

However, after talks with our colleagues at Wizards of the Coast, we were cautiously optimistic. There was talk of getting together when we were back in Seattle and running through a playtest of the current rules. We were also promised that there would be a third-party license, similar to the OGL, really soon.

When we got back to Seattle, we anxiously awaited the opportunity to playtest 4th Edition, but that never materialized, and the license that eventually became the GSL was delayed month after month. Meanwhile, the more the public learned about 4th Edition, the more our community—and our gut—was telling us not to go there.

One of the largest threads on the paizo.com messageboards began in October, when Erik announced that Paizo Is Still Undecided. The lack of any information from WotC and the seemingly overwhelming support for us to stay put were making us lean towards sticking with 3.5, but it would be suicide to produce support products for a game that no longer has core rules in print. So if we wanted to stick with 3.5, we knew that we'd have to release some sort of rulebook.

As the end of 2007 neared, we still held out hope that things might work out for 4th Edition. But we were already planning the Pathfinder Adventure Path that would begin shipping the same month that Wizards was releasing 4th Edition, and the deadline for soliciting August 2008 products to our distributors was rapidly approaching, so we needed to make a decision, and fast.

As the year ended, our new product lines were well-received, and the new Paizo was looking healthier than ever. But the decision about 4th Edition was now reaching a critical stage and the new year would again test our mettle. Fortunately, Jason Bulmahn had started tinkering on his own time with some ideas he had for a 3.5 revision, a project he had dubbed "Mon Mothma..."

Employees who started in 2007 (in order of hiring date):
Corey Young, Customer Service Representative
James Davis, Art Director
Keely Dolan, PDF Technician
Chris Sanders, Warehouse Personnel
Chris Self, AP/AR Coordinator
Carolyn Mull, Sales and Marketing Assistant

Employees who left in 2007 (in order of their end date):
Kelly O'Brien
Sean Glenn
Michelle Barrett
Phil Lacefield, Jr.
Keely Dolan


A scan from Wes Schneider's notebook shows some of the brainstorming for the Adventure Path line. We mixed and matched words to create potential names. In the lower left-hand corner, "Path" and "Finder" are conveniently near each other. Coincidence?

Naming Pathfinder

With the name Pathfinder so prevalent in everything we make nowadays, it's almost hard to believe that six years ago, we were struggling with what we were going to call our new line. If you've ever been involved in a brainstorm for naming something, you'll know that it's an agonizing process. We gathered the Paizo creative staff into the conference room and started to brainstorm words that we associate with adventures. Here we see the notes Wes Schneider took from our brainstorm. Once we had a list of words, we started combining some of them to make potential names, so if we had the words crypt, morning, crawl, star, and sword, we'd try names like like Starsword, Morningstar, Cryptcrawl... After three long meetings, nobody was entirely happy with what we'd come up with. The leading candidate for quite a while was actually "Kobold," because we like the little buggers, and because we thought it would be a neat homage to Dragon Magazine (it turns out that Wolfgang Baur had a similar thought process when he named his new magazine). Pathfinder was one of the names that made the finalist list, but it took us a while (and a successful trademark search) to convince us that we'd found the path we were seeking.

Lisa Stevens
CEO

Chris Self: His Account of Things

In summer 2007, Paizo wasn't even on my radar. I had looked at the website once or twice, mostly looking for dice, but I didn't have any ties to the company at the time. I wasn't a fan of the magazines, all of my adventures were homebrew, and I didn't have enough money to buy much of anything, let alone do it through an online store I'd never heard of anyone else using.

Earlier that year, I had packed up my books and my cats in an old station wagon, given away all of my furniture, quit my job, and moved to Seattle. I had always promised myself that I would get out of Albuquerque, and now that I had finished my degree and had a few years of work under my belt, I'd decided it was time to make good on that promise.

Once I arrived in Seattle, I threw around some applications and resumes, found a place to live, all the normal things you do when you move to a new city on a whim.

When I got the email from Lisa that she wanted me to come in for an interview, I was surprised. I had sent in my resume weeks earlier and had, in fact, accepted and been working another job for several weeks. But I was not about to turn down a chance to interview for a game company. So, in for the interview I went.

The offices were a surprise. I don't know what I was expecting, but it wasn't boxes of magazines scattered about, product stacked on shelves in offices, and an office open but mostly deserted after 6 pm. Once I finally tracked down Lisa and started my interview with her and Paizo's corporate accountant, Dave Erickson... that's when the magic of Paizo struck me for the first time.

The vision that Lisa laid out for the company was... enticing. A magazine publisher for D&D who was also rolling out a series of science-fiction classics and expanding their gaming product lines sounded like exactly the type of company I wanted to work for. When Lisa offered me the job, there was no hesitation, despite the hefty cut in pay I was taking to take the job.

My first day in the office is also my most memorable. I had been set up in a desk in a cul-de-sac in the hallway, straddling the area between sales, accounting, Lisa's office, and the editorial pit, and with a view straight down the hallway to see all of the offices that it wasn't adjacent to. This gave me an excellent view of a certain PMG putting an Amazon package on the desk of a certain other employee (who will remain nameless). This also gave me an excellent view of said employee opening this box. This box contained a spider. An electronic spider. A remote controlled electronic jumping spider. And a certain PMG held the remote. The best view, though, was of a large man screaming like a little girl and running, cussing, from his office.

Yeah, that first day let me know that I had really made the right choice in choosing to work at Paizo.

That decision has proven a wise one over the last five years. Paizo has been the first job that I've looked forward to coming to every morning. The people I work with are remarkable, every single one of them; the company is amazing; I believe in the product; and I feel valued every day.

Since this is my moment in the spotlight on the blog, I would like to close with one note: Dave Erickson, the accountant whom I initially worked under at Paizo, was an excellent accountant, and one of the most scrupulously ethical people I've ever met. I learned a great deal from him, and learned even more from him once I shouldered his duties after his passing. You are missed, Dave.

Chris Self
Finance Manager

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Paizo Employee Chief Technical Officer

Steve Geddes wrote:
I found it interesting to browse that thread. I wasnt around at the time and I'd always assumed that the reason Paizo chose to stick with 3.5 instead of 4E was because they didnt like the new game. It sounds like they hadnt even seen it by the time it got time to make a choice.

Wizards never did provide us with a special preview, so the first time we really saw 4E was when it was released. But they *had* released some information publicly, and Jason Bulmahn was at the D&D Expo where they revealed quite a lot. We held out on making our decision until after that con, so we knew (at least in broad strokes) that it wasn't the game system we were looking for.

Steve Geddes wrote:
I wonder if the delays and vacillations at the time were indicative of some kind of power struggle at WoTC regarding which way to go with issues regarding the OGL/3PP support for 4E.

That's no secret—Scott Rouse has said as much publicly. I believe that he and one or two other people at Wizards were campaigning hard to make the 4E license as valuable to third-party publishers as the OGL, but there were just too many people there that failed to understand the importance of it.


Did I see James mumble something about a stand alone megadungeon product?

WOOT!

I've been here since the magazine days, the emotional transition to Pathfinder, the horrors of the 'edition wars', and all the gaming goodness along the way. It's been an awesome ride and I'm looking forward to many years of awesome Paizo gaming still to come. Charter subscriber for life.


Gorbacz wrote:

4E had it's own Adventure Path in the Dungeon "magazine". It was titled "Scales of War".

The fact that you never heard of it is an accurate testimony to the impact it made.

They also released a 9-part series of delve-style adventures taking characters from 1st-30th level (starting with Keep on the Shadowfell and ending with Prince of Undeath), but as far as I can recall this series didn't have an overarching title of its own (much like the 3.0 8-part Ashardalon series of adventures), so I'm not sure it could be called an AP as such.

***

Back to the real topic at hand:

I discovered Paizo just before the start of the Age of Worms AP, and bought every Dungeon issue afterwards. It was the first time I realized that published adventures could be really, really good (and they were certainly much better than anything I dreamed up at the time).

When the discontinuation of Dungeon was announced, I too was very disappointed. However, that disappointment vanished quickly when my FLGS decided to take the Pathfinder APs on board, and I have bought every single AP issue since then as well.

I absolutely love the Paizo style of adventures, as well as their world lore and monster lore :)


Vic Wertz wrote:
Steve Geddes wrote:
I wonder if the delays and vacillations at the time were indicative of some kind of power struggle at WoTC regarding which way to go with issues regarding the OGL/3PP support for 4E.
That's no secret—Scott Rouse has said as much publicly. I believe that he and one or two other people at Wizards were campaigning hard to make the 4E license as valuable to third-party publishers as the OGL, but there were just too many people there that failed to understand the importance of it.

Ah, well there we go - I'm about four years behind the times as per usual. :p

Thanks, Vic.

Liberty's Edge

Vic Wertz wrote:

The idea of the Adventure Path was a bit of an evolution; it's kind of hard to say exactly who is responsible for the concept—after all.

We generally credit the point when the linked adventure concept firmly became the Adventure Path to Chris Thomasson (now Chris Youngs), who began work on what would become The Shackled City shortly before Paizo took over the magazines.

I understand where you are coming from Vic, but from the outside? It's a different perspective entirely and it makes it much easier to see.

In all honesty, it's not hard at all. The first Adventure Path of closely linked adventures with an over-arcing epic plot leading through each of the adventures, moving the characters from a low level start towards a pre-configured high-level conclusion was 1st Edition's DragonLance. And DragonLance changed the business of AD&D in its day and made a ton of dough, too.

You could say GDQ1-7 was the first AP, but that wouldn't really be true - and for the same reason that Shackled City wasn't really an AP, either. Gygax didn't really know where his tale was headed when he was writing that series. Moreover, the main difference in Gygax's adventures in how he wrote them was that there was a very small amount of narrative that went with his adventures. In the end, this meant that there just was not enough of a published coherent story to be as useful as they could be. If the DM created the narrative alongside the module material on his own -- then yes, it could be extremely successful. If he didn't? It could be (and usually was) iffy to outright awful. Usually, the DM just wasn't up to the task that Gygax had left for him or her.

That's where Tracy Hickman, Doug Niles and the rest of the Dragonlance design team broke real ground. Not coincidentally, the Dragonlance design team was about as big as Paizo's editorial AP design team is to this day, too.

When you go back to Shackled City, you don't really get an AP as Paizo does it now. Instead, you get a series of linked adventures where the author of each installment had no idea of where the story was ultimately going to go after that author was done with it (though he did know where it had been). It was an AP where the missing outline's photo was on the proverbial milk carton. In the result, the product felt in its early stages almost like a collaborative internet short story written through successive forum posts. That's because there was no real outline that plotted out Shackled City's story from the outset.

With Age of Worms, (the first REAL Paizo AP) all that changed and the outline was returned into the mix. You were back to the Dragonlance design premise and the Paizo AP was truly reborn. The difference was that you guys had enough sense with Age of Worms not to let the narrative element that ultimately destroyed DragonLance overwhelm the control of the players within the AP.

Not enough rail-road versus too much rail-road. It's an extremely hard balance to find. It's so hard, after seven years plus experience with it, you can still get it wrong. That doesn't reflect poorly on Paizo so much that it reflects on how difficult it is to do well. I am sure there is more to it than that, but I think that's one of the big reasons why James Jacobs feels they are so hard to develop.

If you look at all of Paizo's APs, from the Dungeon days forward in time to the present, it is when the careful balance in the narrative control becomes either too weak (Carrion Crown and to a lesser extent, the final chapter of Kingmaker) or too heavy-handed (Second Darkness and Legacy of Fire) where that particular AP has ultimately faltered and stumbled somewhat.

In every other case where you've more or less struck the right balance, those APs have essentially been warmly received on that front. Any other complaint concerning a particular aspect of a given AP relates to some other aspect of its design - other than the very difficult story/narrative control arc.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Vic Wertz wrote:
That's no secret—Scott Rouse has said as much publicly. I believe that he and one or two other people at Wizards were campaigning hard to make the 4E license as valuable to third-party publishers as the OGL, but there were just too many people there that failed to understand the importance of it.

Pretty sure Linae Foster was a big supporter as well. Least I think I got the name right. I just remember when she was laid off, leaving Scott as pretty much the last publicly outspoken person in support of it.

Owner - House of Books and Games LLC

Lukas Klausner wrote:

Lukas Klausner (Pathfinder Charter Superscriber; Pathfinder Battles Case Subscriber) Yesterday, 02:40 PM

Yay, I'm one of the 1075. :)

:)

This blog answers a question I've had for a long, long time! The magic number is 1075! I had been guessing it was something like a thousand, but it was really just an order of magnitude guess.


I love these, Lisa. It feels a lot like "I, Jedi" to me, where it is a familiar story that I've read (or in this case, lived through) before, but now with deeper insight into what was really happening.

Nick Logue returned to Sharn in Dungeon 150, with 'Quoth the Raven', not Scuttlecove. And while my knee jerk reaction would be to lament even a potential for less Scuttlecove in the world, Quoth the Raven is so fantastic a sequel to his incredible 'Chimes at Midnight' that I can't be upset.


Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

To Lisa and all the amazing staff at Paizo,

When, out of the blue, I first found out that Paizo was taking over the subscriptions, I was dubious at first, not because I thought you couldn't do it, but because I hadn't heard of you and internet spoofing was a growing concern. My subscriptions were hit and miss on arrival (magazines via APO are just that way). Without any reason to truly be doubtful, I went ahead and renewed; the option to subscribe online was fantastic since mail gets lost around my house.

You've done an amazing job and the end of Dragon and Dungeon as a regular feature in my life was a loss. With the advent of AP, I am glad to be one of the charter members (even if it's not reflected in my tag). I haven't been the most active in gaming and the site, but I've watched the site grow over the years. I am certainly glad to have stuck with Paizo.

I had just decided to bring gaming back into my life as a regular feature and went on a massive spending spree buying a lot of used books on Amazon when Wizards posted a big notice on their site stating 4dventure. #*(&^$%! Having just purchased what is probably one of the most eclectic collections of RPG books, I wasn't interested in moving on with 4E. I was glad when you moved past 3.5 without ditching it. I did pre-order the 4E set from you to take full advantage of you're one time discount and made full use of it, though I probably could have done better.

Reading the history (and looking forward to the rest) has been an eye-opener and I'm glad to have supported Paizo in my own small way. I'm grateful that you didn't give up when things looked the darkest.

I now understand why you haven't published a replacement magazine. I was ecstatic when Wayfider 1 came out and thought you had finally picked up the magazine reigns, but alas, this was not to be. Disappointing, but understandable. It looks like you're supporting Wayfinder as a fanzine. I think that's a great idea, maybe those of us who aren't able to win RPG Superstar can still get our ideas shared in virtual print. I believe it will add a lot to the community.

I've been happy with Paizo and the products you've put out over the years (and don't plan to ever lose the Charter Member tag), keep up the good work. Strike that, keep up the excellent work!

Failthfully yours,
Sean

P.S. When can we load up our own avatars?

Paizo Employee CEO

Kain Darkwind wrote:
Nick Logue returned to Sharn in Dungeon 150, with 'Quoth the Raven', not Scuttlecove. And while my knee jerk reaction would be to lament even a potential for less Scuttlecove in the world, Quoth the Raven is so fantastic a sequel to his incredible 'Chimes at Midnight' that I can't be upset.

I wasn't implying he returned to Scuttlecove in 150, but rather in one of the last year's issues. And thanks for the "I, Jedi" praise, as I love that book!

Lisa

Dark Archive

2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Corbain wrote:
P.S. When can we load up our own avatars?

I heard to be able to upload your own avatar you have to. Do the Drunken, Naked, Beer Belly Dance. Video tape it first or you will have to do it again, then either email the file to Lisa or send a disk to Paizo in care of Lisa. Once she has vetted your rendition of the Drunken, Naked, Beer Belly Dance, your account will be updated. Hope that helps. :)


1 person marked this as a favorite.
Dark_Mistress wrote:
Corbain wrote:
P.S. When can we load up our own avatars?
I heard to be able to upload your own avatar you have to. Do the Drunken, Naked, Beer Belly Dance. Video tape it first or you will have to do it again, then either email the file to Lisa or send a disk to Paizo in care of Lisa. Once she has vetted your rendition of the Drunken, Naked, Beer Belly Dance, your account will be updated. Hope that helps. :)

Trust her, she is a succubus.

-- david
papa.DRB


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

One of the proud 1075! :)

I really liked where Paizo had taken Dungeon, though some of the Dragon issues were hit or miss for me. So when they gave me the option to change the rest of my subscriptions into Adventure Paths, I jumped at the chance. I think I only received 1 or 2 free, but I was hooked! The title on the back of Burnt Offerings was what we got me: "We be goblins! You be food!" I couldn't wait to see what Paizo was going to do next!

I do tend to lurk and not post much, but I do want to thank Lisa, Vic, both James, Wes, and all of the wonderful Paizo team for everything you do for the fans. I have become seriously addicted to Pathfinder!

Maybe you could convert CoCT to Pathfinder for the 10th anniversary of the adventure paths?... <hopeful>

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Lisa Stevens wrote:
Kain Darkwind wrote:
Nick Logue returned to Sharn in Dungeon 150, with 'Quoth the Raven', not Scuttlecove. And while my knee jerk reaction would be to lament even a potential for less Scuttlecove in the world, Quoth the Raven is so fantastic a sequel to his incredible 'Chimes at Midnight' that I can't be upset.

I wasn't implying he returned to Scuttlecove in 150, but rather in one of the last year's issues. And thanks for the "I, Jeci" praise, as I love that book!

Lisa

Going way off topic.

Spoiler:
My three favourite parts of that book.
3) Coran igniting his lightsaber, only to be one upped by red, orange, blue and violet lightsabers... then a familiar green one.
2) Coran using the force to perceive how the members of Rogue Squadron were going to move, then realizing that even with Force powers, he can't outfly Tycho or Wedge.
1) The entire "Luke, you were Vader bait." section of the book.

Owner - House of Books and Games LLC

Off topic FTW! :-)

My question is, why haven't I read this book yet? (looks at books database) What? I don't have it? *boggle*

Well, now I certainly know what to do with that Amazon gift card I got for my birthday.

However, back on topic.

I'm with Steel Wind. I still get horrific nerdrage whenever I think too long about what happened with Dungeon and The Dragon. And while I'm endlessly thrilled with what Paizo has done with the Adventure Paths and with what Wolfgang has done with Kobold Quarterly, yet there will always be a feeling that there's something missing - there's still nothing that feels quite the same as those two magazines.

Furthermore, I now think that we erred back in 2008 when the decision was made to transition our convention campaign from 3.5e to 4e (we ended up having to retire the long-running campaign back in 2010). It always makes me wonder if it would have remained alive had we instead gone with Pathfinder :/

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I'm still annoyed that I only discovered Pathfinder a year ago. I'd been a subscriber to Dragon from around issue forty-something (and I'd picked up the earlier issues to complete the set), and to Dungeon from issue #1. I'd also been playing in and/or running one or other of a loosely-linked group of tabletop games since shortly after the original AD&D books hit the stores. But in the mid-90s my job moved from the Boston area to Silicon Valley, and I never managed to find a compatible long-term gaming group out here. I wasn't particularly impressed with what I saw of AD&D 3.0, so I let both subscriptions lapse somewhere around 2001. When 3.5 came along I took another look, but didn't see enough to tempt me back.

Dark Archive

Notsonoble wrote:
Now, my walls are poster maps, and my shelves have more Pathfinder than anything else...

Same here. Like everyone, I need more shelf space, but I also need more *wall* space, because, if I could, I'd wallpaper the entire house with maps!


I converted my Dungeon sub to the AP, never even thinking about it because back then I had seen how Paizo had rescued Dungeon Magazine.

Also the "Paizo undecided" thread is highly interesting 5 years later when almost everything came true...


Dark_Mistress wrote:
Huh and that was the only post Mistwell ever made. Guess he was the one that faded away instead. :)

Only on this plane. [Sadly, many would say] Mistwell survives on other message boards I visit (and The Mistophecy, which was cross-posted to those boards at the time, is still remembered and occasionally quoted there.)

Liberty's Edge

1 person marked this as a favorite.

Part the first:

After listening to my wife rant out loud for minutes on end about the magazine cancellations I said “Well, we have about 3-4 months of our sub left, and we can convert it to their new thing Pathfinder. It’s supposed to be like both Dungeon and Dragon rolled into one. “ My wife: *sniff*”OK…”

Part the second:

In the ‘Paizo is still undecided’ thread, which I read wide-eyed and hit refresh throughout the workday to follow, I finally posted “Enough is enough. You ask our opinion? If you stick with 3.5 I will make all future gaming purchases through your store. You’ll have earned my eternal loyalty.” That has stuck to this day.

Part the third:

My players: “So you don’t want to even try 4th edition?” Me: “Not at all. Now, you all have your characters ready? Good. Let me tell you about your home town of Sandpoint…”

No matter how that 1075 number may dip over the years for whatever reason, I’ll gladly remain one, because while I’m aware of my loyalty to Paizo…my players and I directly benefit from their loyalty to us and the game we love.


Damon Griffin wrote:
Only on this plane. [Sadly, many would say] Mistwell survives on other message boards I visit (and The Mistophecy, which was cross-posted to those boards at the time, is still remembered and occasionally quoted there.)

I still chuckle and shake my head anytime I remember his "Tell us your print run!" thread at ENWorld when it was announced that Pathfinder outsold 4E. Oy.

Paizo Employee Chief Technical Officer

Dark_Mistress wrote:
Vic Wertz wrote:
That's no secret—Scott Rouse has said as much publicly. I believe that he and one or two other people at Wizards were campaigning hard to make the 4E license as valuable to third-party publishers as the OGL, but there were just too many people there that failed to understand the importance of it.
Pretty sure Linae Foster was a big supporter as well. Least I think I got the name right. I just remember when she was laid off, leaving Scott as pretty much the last publicly outspoken person in support of it.

You are correct.


DM Jeff wrote:

Part the first:

After listening to my wife rant out loud for minutes on end about the magazine cancellations I said “Well, we have about 3-4 months of our sub left, and we can convert it to their new thing Pathfinder. It’s supposed to be like both Dungeon and Dragon rolled into one. “ My wife: *sniff*”OK…”

Part the second:

In the ‘Paizo is still undecided’ thread, which I read wide-eyed and hit refresh throughout the workday to follow, I finally posted “Enough is enough. You ask our opinion? If you stick with 3.5 I will make all future gaming purchases through your store. You’ll have earned my eternal loyalty.” That has stuck to this day.

Part the third:

My players: “So you don’t want to even try 4th edition?” Me: “Not at all. Now, you all have your characters ready? Good. Let me tell you about your home town of Sandpoint…”

No matter how that 1075 number may dip over the years for whatever reason, I’ll gladly remain one, because while I’m aware of my loyalty to Paizo…my players and I directly benefit from their loyalty to us and the game we love.

Love this post. While our stories are different, the message is identical.

Dark Archive

Loyalty is very much a key word for many Paizo fans, I reckon. Paizo have shown us time and time again that they have us covered by continually producing top-quality products and keeping a uniquely transparent relationship with their customers. That kind of dedication to their fans and to the products they work with every day creates an incredibly loyal fanbase. I don't think I've ever seen anything quite like it in my years and I'm very proud to have been along for the ride since before the magazines died.


Ravenmantle wrote:
Loyalty is very much a key word for many Paizo fans, I reckon. Paizo have shown us time and time again that they have us covered by continually producing top-quality products and keeping a uniquely transparent relationship with their customers. That kind of dedication to their fans and to the products they work with every day creates an incredibly loyal fanbase. I don't think I've ever seen anything quite like it in my years and I'm very proud to have been along for the ride since before the magazines died.

Yes. The OSR movement talk about a "golden age" in gaming. But I think today is the best time to be gaming: not only do we have access to all the editions, young and old, but the flagship RPG is now run by a company that maintains a consistent track record and a great relationship with the fans.

Liberty's Edge

1 person marked this as a favorite.

2007 was a trying time for Paizo. However, I think by being true to themselves and their customers, Paizo ultimately prospered.

I would like Lisa Stevens to make sure that some business professors get to see these articles as they show good case studies in how to overcome challenges. I guess this shows that in business, as in life, character counts.

Grand Lodge

I never had any doubts after the Dragon and Dungeon licenses were pulled that I would be subscribing to Pathfinder (as you can see, I still am). Once I read that first volume, describing Karzoug, Thassilon, and Sin Magic, I was hooked. I can't wait to see what Shattered Star has in store for us!


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
William Ronald wrote:

2007 was a trying time for Paizo. However, I think by being true to themselves and their customers, Paizo ultimately prospered.

I would like Lisa Stevens to make sure that some business professors get to see these articles as they show good case studies in how to overcome challenges. I guess this shows that in business, as in life, character counts.

I would hope a case study (well, from the outside, anyway) would be telling -- you do NOT need to screw your customer base and/or marginalize your product to make a profit, and at the same time you can treat your people like, you know, people, instead of merely as numbers on a board room Powerpoint presentation.

From everything I have seen, Paizo seems to be exactly the sort of company I want to succeed, and after which I would want to model any business I might consider founding.


One of the 1,075. My list of subscriptions ebbs and flows (right now it's at an all-time low of just the AP, sadly, but it'll go back up soon I'm sure!) but I'll drop by AP sub only when it is a choice between eating or reading -- and then I'll go hungry for a bit to see if it's doable! I can't remember how many issues I got for "free", but I want to say four. By that time I was hooked. Thanks for all you do, Paizo!

Dark Archive

4 people marked this as a favorite.
thunderspirit wrote:
From everything I have seen, Paizo seems to be exactly the sort of company I want to succeed, and after which I would want to model any business I might consider founding.

From my experience working at various software start ups, it seems that one of many issues with modern companies is that they hire someone to run the place or be president or CEO for a couple of years. That person isn't at all invested in the company, and knows that they are going to sail away within a year or two, giving them strong motivation to maximize short term profits, while, in most cases I've experienced, utterly crippling the ability of the company to function in the long-term. It's all 'take the money and run!' and 'golden parachute, ftw!'

If the company bursts into flames, falls over and sinks into the swamp six months after they've sailed off to their next six figure temp job, it's just something funny going on in the rearview mirror, and not something that's going to slow down their forward trajectory.

The same problem can occur when your company is bought out, and the people whose lives are entwined with the company and it's success are now answering to a bunch of people far away who don't really 'get' your product or it's niche, and care only about some numbers on a balance sheet. Numbers aren't good enough? Mandate from on high to 'slash personnel across the board, X% from each department budget!' no matter how badly this might cripple the capability of the company to bring in revenue or fulfill sales, and, oh yeah, slaughters the morale of the survivors...

Lisa seems to intend this company to be her bread and butter for many years to come, and so seems to be avoiding short-term windfall solutions, and striving to build something that can endure for decades (and support her retirement!).

Contributor

3 people marked this as a favorite.

My Dragon and Dungeon subscriptions actually ran out with what ended up being the final print issues of both magazines, so I never actually got a print copy of either as replacements for remaining Dragon/Dungeon subscriptions.

And I seriously regret not immediately getting a Pathfinder AP subscription and missing out on that cool title. I eventually got a cool title, but it took a little while longer. :) But at the time I'd just gotten out of grad school and my first job was a contract R&D position, and it only ran a year, so around the time the magazines ended, I was about to not have a job anymore and I was preemptively cutting expenses. Bummer.

On top of it all, I'd just managed to squirm, pester, and slush-pile bomb my way into published RPG writing (it took about three years of that). A few issues of Dragon, and the final issues of both it and Dungeon. And then boom, my foot in the door of the industry gets shut down and there's this new, strange Pathfinder thing going on. I wanted to cry, and I didn't even get much of a look at the earliest Pathfinder stuff till the next GenCon rolled around. I think Wes Schneider said something along the lines of "Why haven't we gotten you to do something for Pathfinder for us yet?" :D

And now, while I considered it horrific, out of nowhere, and my chances of being published again being next to nothing, what it led into with Paizo is probably the coolest thing to happen in RPGs since I've been playing them. :)

Owner - House of Books and Games LLC

Todd Stewart wrote:
On top of it all, I'd just managed to squirm, pester, and slush-pile bomb my way into published RPG writing (it took about three years of that).

Best feeling in the world, isn't it? No matter how obscure it is :)


Set wrote:
thunderspirit wrote:
From everything I have seen, Paizo seems to be exactly the sort of company I want to succeed, and after which I would want to model any business I might consider founding.

From my experience working at various software start ups, it seems that one of many issues with modern companies is that they hire someone to run the place or be president or CEO for a couple of years. That person isn't at all invested in the company, and knows that they are going to sail away within a year or two, giving them strong motivation to maximize short term profits, while, in most cases I've experienced, utterly crippling the ability of the company to function in the long-term. It's all 'take the money and run!' and 'golden parachute, ftw!'

If the company bursts into flames, falls over and sinks into the swamp six months after they've sailed off to their next six figure temp job, it's just something funny going on in the rearview mirror, and not something that's going to slow down their forward trajectory.

The same problem can occur when your company is bought out, and the people whose lives are entwined with the company and it's success are now answering to a bunch of people far away who don't really 'get' your product or it's niche, and care only about some numbers on a balance sheet. Numbers aren't good enough? Mandate from on high to 'slash personnel across the board, X% from each department budget!' no matter how badly this might cripple the capability of the company to bring in revenue or fulfill sales, and, oh yeah, slaughters the morale of the survivors...

Lisa seems to intend this company to be her bread and butter for many years to come, and so seems to be avoiding short-term windfall solutions, and striving to build something that can endure for decades (and support her retirement!).

Great post. I think you sum up a big factor as to why Paizo is what it is. And of course Lisa's commitment to the hobby has attracted and won the commitment of others of like mind.


Winter_Born wrote:

The Paizo is Undecided thread was amazing to read through.

Anyone have a link to the initial Pathfinder RPG announcement thread? I'd love to continue the walk through board history. Or any other historic threads in the same ballpark? This is an fantastic journey.

Thanks!

Since some of us are doing some old thread-shopping, I thought this thread from ENWorld reacting to the announcement of ending Dungeon and Dragon might interest some folks.

Many testimonials there, about how important the magazines were to them. Feeling like they were "punched in the gut" is a common theme.

Someone named Winterthorn said, "Dare I hope that a phoenix arises from this fire? I guess we'll have to wait..."

Hehe.

Silver Crusade

Todd Stewart wrote:
And now, while I considered it horrific, out of nowhere, and my chances of being published again being next to nothing, what it led into with Paizo is probably the coolest thing to happen in RPGs since I've been playing them. :)

It's also cool from the perspective of folks going "Wait, Shemeshka the freakin' Marauder is writing Pathfinder books now? Specifically planar-related material?!" :)

Silver Crusade

The Rot Grub wrote:
Set wrote:
thunderspirit wrote:
From everything I have seen, Paizo seems to be exactly the sort of company I want to succeed, and after which I would want to model any business I might consider founding.

From my experience working at various software start ups, it seems that one of many issues with modern companies is that they hire someone to run the place or be president or CEO for a couple of years. That person isn't at all invested in the company, and knows that they are going to sail away within a year or two, giving them strong motivation to maximize short term profits, while, in most cases I've experienced, utterly crippling the ability of the company to function in the long-term. It's all 'take the money and run!' and 'golden parachute, ftw!'

If the company bursts into flames, falls over and sinks into the swamp six months after they've sailed off to their next six figure temp job, it's just something funny going on in the rearview mirror, and not something that's going to slow down their forward trajectory.

The same problem can occur when your company is bought out, and the people whose lives are entwined with the company and it's success are now answering to a bunch of people far away who don't really 'get' your product or it's niche, and care only about some numbers on a balance sheet. Numbers aren't good enough? Mandate from on high to 'slash personnel across the board, X% from each department budget!' no matter how badly this might cripple the capability of the company to bring in revenue or fulfill sales, and, oh yeah, slaughters the morale of the survivors...

Lisa seems to intend this company to be her bread and butter for many years to come, and so seems to be avoiding short-term windfall solutions, and striving to build something that can endure for decades (and support her retirement!).

Great post. I think you sum up a big factor as to why Paizo is what it is. And of course Lisa's commitment to the hobby has attracted and won the commitment of...

Yep. It's the people that make a great company work.

And one thing that really clicked with me when I hit the boards years back was that Paizo comes across as "a bunch of gamers" first and a company second for most folks. It's a precious feeling to have with a game company. :)

Liberty's Edge

I thought the first part of this post in the ENWorld link posted above was pretty humorous: prediction of Pathfinder's failure.


HangarFlying wrote:
I thought the first part of this post in the ENWorld link posted above was pretty humorous: prediction of Pathfinder's failure.

Internet prognosticators say the darndest things.


HangarFlying wrote:
I thought the first part of this post in the ENWorld link posted above was pretty humorous: prediction of Pathfinder's failure.

Oh dear. How many of those predictions ended up wrong? And sure, RPGs have made a move towards going online, as with virtual tabletops. He was just wrong about which companies would eventually do it. :)

Oh, and the signature that links to D&D Online... and brings up nothing. Heh.

I love reading these, plus I love reading these Paizo retrospectives. It's like reading a gripping novel where you know who wins in the end.

Sovereign Court

Joshua Frost in that thread reminds me how Paizo have always been really effective at communicating with us fans.


1 person marked this as a favorite.

I stopped reading a page ago, thought this thread had petered out...

thunderspirit wrote:
William Ronald wrote:

2007 was a trying time for Paizo. However, I think by being true to themselves and their customers, Paizo ultimately prospered.

I would like Lisa Stevens to make sure that some business professors get to see these articles as they show good case studies in how to overcome challenges. I guess this shows that in business, as in life, character counts.

I would hope a case study (well, from the outside, anyway) would be telling -- you do NOT need to screw your customer base and/or marginalize your product to make a profit, and at the same time you can treat your people like, you know, people, instead of merely as numbers on a board room Powerpoint presentation.

From everything I have seen, Paizo seems to be exactly the sort of company I want to succeed, and after which I would want to model any business I might consider founding.

My sentiments exactly. One could print all the Auntie Lisa's Story Hour posts and bind 'em as a text book on "How to Run Your Business". I can't say enough good things about how Paizo conducts itself. I'll highlight just two points:

1. Everything is important: From top-level marketing decisions down to every last label stuck on outgoing shipments, and the customer service to back it all up.

2. Turn Adversity into Opportunity. Paizo has made this a habit! Every time something "bad" happens in the RPG industry, Lisa & crew turn it to their advantage.

I chose these two because they are synergistic. The "Huge Gamble of 2007" paid off because the company was firing on all cylinders (and still is).

And, let's not forget just how tough the RPG industry really is. From a strict "balance sheet analysis", one would have to be crazy to even attempt what these folks have become masters at.

Liberty's Edge

I can't remember exactly how I chanced upon the Paizo message boards, i was surfing the net on my lunch break one nightshift, when Pathfinder was being announced.

The combination of adventure and supporting material in one book that combined into a complete campign but was cheaply priced ( i'm a brit and the exchange rate was in our favour then) made me subscribe and I haven't been let down since. Which is why I will keep my tag as a charter subscriber as long as I'm able.


HangarFlying wrote:
I thought the first part of this post in the ENWorld link posted above was pretty humorous: prediction of Pathfinder's failure.

It's definitely one of those "consider the source" moments.

And to the 44 book PF conversion guy... wow. I thought my 7 PF book conversion was pretty impressive...

Liberty's Edge

I had picked up the SCAP hardcover the year before and was regularly checking the site for word of an AoW or ST book. I was very excited to see the Pathfinder announcement and am proud to be one of the 1,075.

Paizo Employee CEO

7 people marked this as a favorite.
Arnwyn wrote:
HangarFlying wrote:
I thought the first part of this post in the ENWorld link posted above was pretty humorous: prediction of Pathfinder's failure.
It's definitely one of those "consider the source" moments.

The haters and doomsayers are still out there. I was on another messageboard just yesterday where folks were talking about this blog and predicting the doom of Paizo from 5e and the failure of the Pathfinder MMO amongst other things.

My favorite moment was when they called Paizo a great marketing company but basically said that we don't know anything about making great gaming products. Well, that must be one hell of a marketing plan! Erik and I should get into the Hall of Marketing Fame for the job we are doing! I can't believe all the people who are duped by our marketing plan into buying our inferior products. We must be frickin' marketing geniuses! :)

-Lisa


I am (and for the past 5 years have been) running Savage Tide. In the process of speeding up the campaign, I'm reviewing the last adventures in that AP as well as reading the editorials. It sure brings back memories. Reading how you approached saying good-bye to the magazines that more or less defined paizo for the past 5 years must have been traumatic. you guys were (and still are) a class act!

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Lisa Stevens wrote:
Arnwyn wrote:
HangarFlying wrote:
I thought the first part of this post in the ENWorld link posted above was pretty humorous: prediction of Pathfinder's failure.
It's definitely one of those "consider the source" moments.

The haters and doomsayers are still out there. I was on another messageboard just yesterday where folks were talking about this blog and predicting the doom of Paizo from 5e and the failure of the Pathfinder MMO amongst other things.

My favorite moment was when they called Paizo a great marketing company but basically said that we don't know anything about making great gaming products. Well, that must be one hell of a marketing plan! Erik and I should get into the Hall of Marketing Fame for the job we are doing! I can't believe all the people who are duped by our marketing plan into buying our inferior products. We must be frickin' marketing geniuses! :)

-Lisa

Having been on those kinds of sites, they would agree. We're all idiots for liking Pathfinder. Clearly their homebrews written on napkins from McDonalds (can't afford Arby's napkins) are twenty times as brilliant as anything Jason, or heaven forbid, Sean, ever thought of in their wildest dreams.

Maybe you should offer to market their product for a modest $500,000 fee and see if there are any takers.


4 people marked this as a favorite.
Lisa Stevens wrote:

My favorite moment was when they called Paizo a great marketing company but basically said that we don't know anything about making great gaming products. Well, that must be one hell of a marketing plan! Erik and I should get into the Hall of Marketing Fame for the job we are doing! I can't believe all the people who are duped by our marketing plan into buying our inferior products. We must be frickin' marketing geniuses! :)

-Lisa

Let me sincerely say that I for one am very happy I've been duped by your evil marketting plan. Thanks. :)

Dark Archive

Lisa Stevens wrote:
Arnwyn wrote:
HangarFlying wrote:
I thought the first part of this post in the ENWorld link posted above was pretty humorous: prediction of Pathfinder's failure.
It's definitely one of those "consider the source" moments.

The haters and doomsayers are still out there. I was on another messageboard just yesterday where folks were talking about this blog and predicting the doom of Paizo from 5e and the failure of the Pathfinder MMO amongst other things.

My favorite moment was when they called Paizo a great marketing company but basically said that we don't know anything about making great gaming products. Well, that must be one hell of a marketing plan! Erik and I should get into the Hall of Marketing Fame for the job we are doing! I can't believe all the people who are duped by our marketing plan into buying our inferior products. We must be frickin' marketing geniuses! :)

-Lisa

Dont suppose you have a link? (Or if you rather just wouldent link fair enough)


One of the more creative curses that can be tossed at your enemies:

May you live in interesting times.

Paizo has lived through these interesting times. 2007 and 2008 were very interesting. It takes a special talent to take a curse of that magnitude and twist it into the level of success Paizo has earned.

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