Showing 6 blog posts from February 2018

  1. Find out Next Time, on Starfinder Society!

    It's safe to say that John Compton and I can get a tad excited about campaign storylines. When we first sat down to start hashing out the first wave of Starfinder Society scenarios, we came up with a huge list of ideas that pulled from popular Pathfinder Society scenarios, common sci-fi tropes and more. Of these ideas, perhaps none stood out more than one fateful thought I threw into the mix after reading about Eox: "What if we have the Starfinders take part in a reality TV show?"

    Organized PlayStarfinderStarfinder Society
  2. Solstice Scar Update

    At PaizoCon 2017, Pathfinder Society Roleplaying Guild launched a new form of multi-table interactive special (usually shortened to just “a Special”). In doing so, we changed up two big assumptions from past Specials. First, other Specials traditionally kicked off a new season and included integral plot developments that really incentivized playing that Special as soon as possible. Second, those Specials were each built to be self-contained, to portray snapshot events that never evolved, and needed to be built from the ground up each time. As we explored new ways to provide Specials to more conventions—particularly to those taking place between January and May, by which point many people have already played the big Special that debuted at Gen Con the previous year—we developed Pathfinder Society Special #8–99: The Solstice Scar, a modular Special comprised of numerous 90-minute-long parts that can be swapped out over time to tell an evolving story.

    ConventionsOrganized PlayPathfinder SocietyPathfinder Society Scenarios
  3. Pathfinder Adventure Card Game Strategy #14—Improving Your Character: Strategy & Tactics

    Building a party is only half the story; you also want to improve those characters over time. This article talks about how to do so in a general way, then next month's article focuses on thinking about precise cards (and traits). Most of this general advice is strategic, affecting overall play.

    Adventure Card Game StrategyPathfinder Adventure Card Game
  4. PaizoCon 2018 Event Submission is Open!

    PaizoCon 2018 is now less than 100 days away, and that means the time to roll dice together is quickly approaching. But we can't roll dice if there are no games to play, and that's where you come in! Each year, we allow attendees—both fans and third-party publishers—to run their own events, put them on the official PaizoCon schedule, and allow for online registration. This year, we've moved the event submission interface to Google forms: PaizoCon 2018 Event Submission Form.

    CommunityConventionsPaizoConPaizoCon 2018
  5. It's Dangerous to Go Alone

    Okay, so I need to get this off my chest. We all know the classic line from the cave hermit at the start of The Legend of Zelda. "It's dangerous to go alone! Take this." Cool. But how does taking a sword address the fact that Link is still going alone? Sure, he has something with which to fight the danger inherent in solo adventuring, but wouldn't it be better for the old dude to also advise Link to take some friends along? That worked really well for 15 core Final Fantasy games.* I'm just saying.

    Jungle of DespairLicensed ProductsMiniaturesPathfinder Battles
  6. Where Everybody Knows Your Name

    Come on in, come on in! You look thirsty. Pull up a stool and let me pour you a drink. What's your poison? Whiskey? Wine? No matter, we have it all here! *polishes glass with a dirty rag*

    Pathfinder Campaign Setting

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