Showing 6 blog posts from March 2016
Hellknight Sample Chapter
In Hellknight, dive deeper than ever before into the brutal organization of warriors and spellcasters dedicated to maintaining law and order at any cost. For devil-blooded Jheraal, a veteran Hellknight investigator, even the harshest methods are justified if it means building a better world for her daughter. Yet things get personal when a serial killer starts targeting hellspawn like Jheraal and her child, somehow magically removing their hearts and trapping the victims in a state halfway between life and death. With other Hellknights implicated in the crime, Jheraal has no choice but to join forces with a noble paladin and a dangerously cunning diabolist to defeat an ancient enemy for whom even death is no deterrent...
Something Wicked This Way Comes
I have stared into the Abyss, and found it blinking back at me (it was a qlippoth). It is time to share the results of our design challenge contest, in which I tasked you, our fans, to take our iconics to the darker side of the alignment chart!
Looking Back on Four Years of the Pathfinder Adventure Card Game
Last week, a bunch of us attended the GAMA Trade Show, the hobby game industry's annual spring showcase event. I did a few interviews there, including this one from noted Pathfinder ACG fan Eric Summerer of the Dice Tower, where I lead off with some information on Mummy's Mask, Goblins Fight!, and Goblins Burn! before launching into other stuff Lone Shark Games is doing.
Escape from Dangerous Realms
The spring equinox recently passed, marking the northern hemisphere’s transition from dreary winter weather to warmer days. Of course in Seattle, winter’s departure means that instead of raining every other day, it has been raining almost every day. Fortunately, there are two new scenarios that you can enjoy with pleasant company as we banish the wintry doldrums and help the Pathfinders’ allies escape their own dangerous predicaments.
The Clear Choice
This week I’ve got two figures from October’s Deadly Foes, the next set of prepainted plastic Pathfinder Battles gaming figures! This week’s choices allow me to show off figures tied to one of my favorite features—clear plastic.
War of the Words
As a GM, one of the things I love about the Pathfinder Roleplaying Game is that it allows you to play out any story you can imagine in the fantasy world within. But when those stories have fewer physical combats and more scheming, infiltration, persuasion, and other types of intrigue, the rules don’t have your back as solidly as they do for combat, so a GM, like me, who ran lots of those plots had to do a lot of improvisation. In Ultimate Intrigue, we present both subsystems and advice for players and GMs alike to sink their teeth into an intrigue game and all sorts of fun challenges they might find therein.