Showing 4 blog posts matching 2 tags: Tomasz Chistowski, Pathfinder Modules
The Tyranny of Unsanctioned Material Ends!
Perhaps that's not entirely accurate—we've been behind largely because we developed and delivered such an ambitious amount of other material over the past year—but it makes for one heck of a battle cry! This week tens of thousands of oppressed words have rallied around their champion, the Hell's Rebels Adventure Path, which has led them to liberated glory with the help of the sympathetic guard captain Pathfinder Module: Down the Blighted Path and the eccentric noble scion Pathfinder Module: House on Hook Street. Together they have founded a new nation on the grand continent of Pathfinder Society Roleplaying Guild, united by the shared mission of delivering countless hours of content to players everywhere! Of course, you don't need to take my word for it when you can hear it directly from the four Pathfinder Tales heralds of the revolution, united under the banner of the Pathfinder Tales, Volume VIII sanctioning document!
Feast On These Modules
Ever since finishing the sanctioning documents for the Giantslayer and Iron Gods Adventure Paths back in January, Linda and I have had our hands full preparing for PaizoCon and Gen Con. We're thrilled to have delivered a huge number of new scenarios, and it's even more exciting to enter this comparably relaxed time of the year in which we can catch up on old business. You may have noticed Linda over the last week appearing in countless discussion threads to offer clarifications and then disappear in a cloud of ebullient nosoi psychopomps. I've been wrangling authors, outlining a bunch of new scenarios, and sending out new assignments; keep an eye out for new product pages soon (and see below for a list of upcoming scenarios, should you need information for planning upcoming conventions).
House of Horrors!
I remember that I sent a really disturbing nursery rhyme to my players a few days before the first House on Hook Street sessions, and that it was sometime around 2007. A few weeks previously, our group had one of those typical post-game "the thrill-is-gone/I've-seen-it-all/memorized-the-bestiary/bought-the-tshirt" laments that we've all felt at some point, and I recall another player boldly challenged me for something truly fresh and surprising, but using existing materials. So, I picked up the gauntlet.
Journey into the Meraz
The sands of the Meraz Desert hide a long and storied history, one beset by ancient evils and warring factions. In Feast of Dust, the PCs start off in the trade town of Dimayen as it is plagued with an ancient curse. Citizens find themselves ravenously hungry, but can't seem to keep any food down and eventually starve or wander out into the desert. As the PCs get involved, they work with factions in the town, before setting out into the remote Meraz to track down the source of the town's problems—a cult of Trelmarixian inhabiting the Sunbleached Tower!