Showing 6 blog posts matching 1 tag: Pathfinder Online
One is the Loneliest Number
We just got back from a great Gen Con where we met thousands of people interested in Pathfinder Online, and we gave out around 1,700 postcards inviting people to check out the game. We were running the Elemental Rift escalation all weekend with a giant screen showing the action to everyone while veteran players took turns fighting pesky elementals for the crowds. Overall, it was a really fun weekend—I especially loved putting real-life faces to many in-game avatars.
Living in a Material World
One of the most interesting things about Pathfinder Online is the fact that the items your character uses are crafted by players. In so many other MMOs, the gear that players crave is the result of killing off specific boss monsters. Sure, PFO's boss monsters drop nice spells and other maneuvers, and killing NPCs is a great way to get the recipes folks need to make all the stuff in the world... but those items still need to be created. Raw components need to be gathered or bought from other players, and a crafter needs to have a specific recipe and must dedicate time to crafting the item.
The Most Dangerous Game
In Richard Connell's 1924 short story "The Most Dangerous Game," a hunter bored with animals because they don't have the brain power to be a threat to him instead hunts people he has trapped on his island. This he finds exhilarating, especially when a big-game hunter lands on his shore.
Faithful Companions and Deadly Foes
Whenever there is a new patch for Pathfinder Online, it's like being a kid in a candy store, or getting the new rulebook with that class you've been dying to play! New options that expand the game are really fun to play around with and they have the benefit of changing things up enough to make it interesting. The tenth patch for Pathfinder Online (lovingly referred to as EE10) brings a bunch of new stuff into the game!
You Got Golarion in My MMO!
When we began designing Pathfinder Online, one of the first issues we needed to tackle was making our fantasy sandbox MMORPG feel like Pathfinder. The terms of the Open Game License make a straight port of the Pathfinder RPG rules a challenge—and a lot of RPG mechanics just don't work very well as MMO mechanics anyway—so we would be focusing on the Pathfinder world of Golarion as our touchstone.
Forge in the Crucible of Gameplay
One of the unique aspects of Pathfinder Online is something we call crowdforging. Crowdforging brings into play a symbiotic relationship between the developers and the players. The players become partners as we design and develop the game over the course of many years. It's more than using customer feedback—it's having players actively contribute to the design by giving us real information from actual gameplay. In addition, the players are creating a vibrant world from an empty sandbox—all the stories, quests, personalities, and most of the gear comes from their hands, forged as they played the game.