Showing 6 blog posts matching 1 tag: Ian Perks

  1. Divine Intervention

    When talking about the planes, you can't skip talking about the planes' most powerful entities. So we're going to chat about the gods for a little bit.

    Ian PerksPathfinder Roleplaying GamePlanar AdventuresVlada Hladkova
  2. Infused With the Planes

    In a previous blog, I spoke generally about some of number of player-facing rules elements found in Pathfinder RPG Planar Adventures, giving rough numbers of different kinds of new mechanics for your characters.

    Fabio GorlaIan PerksPathfinder Roleplaying GamePlanar Adventures
  3. More Spooky Adventures!

    Halloween approaches, and as I mentioned earlier this week, the Pathfinder Society team geared up to deliver some spooky adventures in this month's scenarios—both of which went live yesterday. Hopefully these provide you ample Halloween weekend material, but in case a pair of "fun sized" adventures isn't enough, we've also finished sanctioning Pathfinder Module: Gallows of Madness!

    Ian PerksPathfinder ModulesPathfinder Society
  4. Experience the Madness!

    There is a lot to be excited about. For starters, Gallows of Madness is one of the most versatile modules we've ever published. The module consists of three adventures for first- or second-level characters, and these adventures can be played as standalones, in any imaginable two-part arc, or all together, like a traditional module-length adventure. The beginning of the book includes detailed instructions for how to build a story that fits GMs' needs and interests, as well as tips to make the story feel as immersive as possible.

    Ian PerksPathfinder Modules
  5. You Have Found a Shop

    Wait, wait! Where are you going?! I said I could sell your pretty-pretty here, not that I couldn't sell it. Goodness, but are all adventurers so defeatist? The sign on the door does say "All wares bought and sold," after all. I wouldn't want you to think I'm a crook. I have friends on many foreign shores who love their pretty things. I have just the ship and captain to slip it out of town—both are very quiet and very well-formed. We could smuggle you out along with it, perhaps? I understand how you sellsword types love your violent ends, but perhaps you'd like to postpone yours a bit. We'll find you a whole new life in some other greasy underbelly, and get you back to stabbing and stealing as soon as you like.

    Ian PerksKiri ØstergaardPathfinder Player CompanionVicky Yarova
  6. Walk Paths Unseen in Occult Origins

    You read your Occult Adventures. You assumed it would satisfy you; would answer your questions. But now you're left with an intellectual hunger no crumb of written word can sate. Yet you scrape through the cupboards, hoping—no, begging to a universe you hope is just that page will relieve the pangs for just One. More. Day.

    Ian PerksKiri ØstergaardPathfinder Player Companion

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