Showing 4 blog posts matching 1 tag: Forrest Imel
A Folio for the Flawed
Tuesday, September 12, 2017
Of Packages and Poppets
As Adventurer's Armory 2 is now hitting shelves and downloads everywhere, I wanted to talk about two of my favorite sections. Mark Moreland has been like my Yoda through this process, and he is going to pen a follow-up Adventurer's Armory 2 blog where he rolls up his sleeves (like on a spider-silk bodysuit, page 6) and pulls back the veil (as found in dancer's garb, page 29) on getting the most out of this book (such as any of its 8 new equipment tricks). So I won't steal his thunder (as delivered by a stormshaft javelin, page 9). Okay, no more games (like the imperial conquest board game, page 29).
Identify, Approach, Kill, Repurpose
Any adventurer can swing a blade, but it takes planning and training to fell the greatest beasts. Today we're sitting in on a crash course on monster hunting to show off some of the new Pathfinder Player Companion: Monster Hunter's Handbook!
Is Your Mind Your Own?
With Pathfinder Player Companion: Haunted Heroes, we wanted to explore exactly that—what happens when a PC gets haunted? But that wasn't the ORIGINAL incarnation of this book. Once upon a time, back when several of us were shut away in one of Paizo's enormous Think Tanks and tasked with coming up with ideas for the Player Companion line, many suggestions got bandied about—one of which was something called an "Exorcist's Handbook." One of the things that really appealed to me about that, of course, is the fact that exorcism movies are one of the most enduring and popular sub-genres of horror, and I loved the idea of exploring the concept of how you would make an exorcist in Pathfinder. But the more we thought about it, the more we realized that there was more to the idea than just rules for building exorcists—and so the book expanded into new haunting territories.