GameMastery Guide Preview: Do it Yourself!Friday, May 28, 2010
I'm really fond of all of Pathfinder's Adventure Paths. Being able to pick out my ideas, or having art for villains or creatures I invented, or hearing about how players contended with challenges we came up with all does my inner GM proud. But although we encourage every GM to tinker and make any of our published adventures theirs, there's a rich sense of satisfaction in knowing that your players have enjoyed the story you invented and the menaces you alone created.
Trick is, being a GM can be really hard... and time consuming... and a right pain in the...
With the GameMastery Guide, we've sought to help with that. While it's an easy claim to say, "Paizo Publishing's GameMastery Guide makes being a GM a breeze!" that over simplifies the matter. Being a GM can be a challenge, but that's part of what makes being a GM interesting, and what makes running a fun and memorable game a real achievement. Rather than trying to take all the work of being a GM out of your hands, the GameMastery Guide strives to help with that work, providing you with tools to inspire your storytelling, to provide PCs with details you didn't prepare, and to help you adlib when your party zigs when you expected them to zag. Such tools become most evident in the more than 100 charts and tables organized throughout this tome, providing you with facts, details, and inspirational springboards to keep your game fresh. Check out the sampling of clipped charts below for a peek at what I'm talking about. Hope you've got your percentile dice handy!
As for next week's GameMastery Guide Preview, in celebration of our wayward art directorix's return: More Art!
F. Wesley Schneider
Managing Editor






