Upcoming Changes to Pathfinder Adventures

Monday, August 25, 2025

Paizo has built itself upon the strength of its adventures—the first offerings we published set in the world of Golarion were adventures of different types, ranging from short encounters with maps and minis included to classic 32-page softcover standalone modules, and of course, the flagship monthly adventure line: Pathfinder. This line’s name became the more specific “Pathfinder Adventure Path” two years later when we launched the Pathfinder RPG, but ever since that first volume kicked off Rise of the Runelords nearly two decades ago, the format has largely remained the same. Even as we’ve recently shifted to a focus on three-part Adventure Paths, the physical nature of the product hasn’t changed from a softcover 96-page monthly softcover book.

This format was in part a natural evolution of the monthly magazine subscription model of Paizo’s early days as a magazine publisher, but it was also a necessary side effect of the work and cost it takes to produce an entire campaign. Over the course of 222 months (of which only one was skipped a few years ago when we released the double-sized “Seven Dooms for Sandpoint”), we kept the Adventure Path line going on that regular schedule. But also over the course of 222 months, the world has changed.

And it’s time for the Adventure Path to change with it.


Hardcover Adventure Paths

Starting next year, we are transitioning from a softcover, serialized, monthly format for Adventure Paths to a quarterly hardcover all-in-one format. We’re still committed to publishing four Adventure Paths a year, but these will now be published as four separate hardcover books rather than 12 softcover books. This will allow a GM to have the entire Adventure Path in hand from the start, which should help those who are eager to start their new campaigns on “day 1” of release but who have struggled with how to adjust the adventure for their table while not having details for the later parts in hand. It’ll also help friendly local game stores keep entire Adventure Paths in stock and will prevent situations where parts of an Adventure Path go out of print before others, rendering the entire campaign difficult or even impossible for GMs who prefer physical media to collect. And from a creative side, it allows us, the writers and developers of the Adventure Paths, a lot more freedom in how to present the story—no longer do we have the specter of “what if the GM doesn’t have the other book” looming over us, forcing us to make decisions on encounters and plots that limit what happens in that 96-page softcover to resources found only in that particular section of the adventure.

A three-part Adventure Path consists of 96 pages of content split over three books, for a total of 288 pages in all. The new format will start at 256 pages. On its face, reducing overall pages by 32 would seem to reduce the amount of content you get in each Adventure Path, but that’s not quite accurate, since a single volume is more efficient in several ways. We don’t have to print multiple tables of contents or multiple ORC pages, and the number of back-of-the-book advertisements overall will drop from 8 to 12 to potentially as few as 2. Adventure Toolboxes will be more efficient, and we’ll have greater flexibility in what sorts of support articles we want to include. In the end, you’ll still have the same amount of actual adventure content in a 256-page hardcover as you did in three 96-page softcovers, but it’ll cost you less overall!

Here are some more facts about the new Adventure Path format:

• Each volume will be at least 256 pages long—some might be a little longer, but we’re hoping to keep them relatively the same length.

• Each hardcover Adventure Path will present 9 to 10 levels of play, the same as we’ve been doing for the past several years. Our plan is to do at least one a year that starts at 1st level, one a year that ends at 20th level, and then with the other two, potentially starting anywhere in between.

• We’re doing four a year, but the release schedules will be a bit flexible—one will come out every quarter (so, one in January–March, one in April–June, and so on), but they won’t necessarily be separated by three months each time; this allows us more flexibility internally when an Adventure Path might be more complicated, but also makes it easier to release things in time for conventions or holidays (which don’t always line up in a nice “once every three months” row).

• We’ll still be doing free downloadable Player’s Guides for each of them!

• Hardcover formats make it much easier for us to reprint entire Adventure Paths if they prove popular, letting us have more time to bring back older out-of-print Adventure Paths (like the recently released Gatewalkers Adventure Path compilation) rather than reformatting recent three-part APs that happened to sell out while still in demand.

• A standard hardcover Adventure Path will have an MSRP of $79.99, which is less expensive than the current $89.97 price for three 96-page softcover volumes. The total price is much less when you factor in potential shipping costs split over three books instead of one!

In the end, this is a change that I’m not only excited to embrace, but thankful. Adventure Paths are best enjoyed, in my opinion, all at once, and that can only happen if we move away from the older format and embrace the new. It’s certainly a big change, but in the end, it’s a good one! I’ll be lurking around in the comments for this blog and will be eager to answer additional questions folks have, but in the meantime—here’s a teaser of what we’ve got planned for early 2026’s hardcover Adventure Paths!

Hellbreakers: A 1st- to 10th-level campaign involving the outbreak of the war between Andoran and Cheliax. Can your PCs make the difference in this violent clash that threatens two of Golarion’s most bitter rival nations?

Hell’s Destiny: An 11th- to 20th-level campaign that continues the war-torn story from Hellbreakers and can also work on its own as a high-powered campaign. Can your PCs stop a truly diabolical threat from engulfing the Inner Sea region and casting the continent of Avistan into ruin?

James Jacobs
Narrative Creative Director


Valeros, a fighter dressed in gold colored full plate armor, and Amiri, a barbariam dressed in leather armor and a bare mid-riff battle  linnorm, a large green, dragon-like monster, in the ruins of a castle

Illustration by Gunship Revolution
(Rafael Cal-Ortiz, Mico Dimagiba, Luisa Odulio, Marcus Reyno, Jen Santos, and Timothy Terrenal)


Pathfinder Organized Play Scenarios

Greetings, Pathfinders!

With the debut of the Year of Battle’s Spark, we’ve made a few changes to our standard Pathfinder Society scenario layout to simplify things for GMs and ensure more efficient development behind the scenes here at Paizo. For example, scenarios will now match our Adventure Path encounter format, with “micro” stat blocks for non-custom enemies and hazards found in the Pathfinder Monster Core or GM Core. This will keep overall scenario sizes more manageable and prevent replication of basic information already presented in the core rules.

We’ve already implemented this change, but there are others on the horizon, as well. With the January 2026 release of Pathfinder Society Scenario #7-09: The Chitterwood Walks, Part 1: Scrambling the Tribes by Genevieve Rudat Olejnik, our scenarios will use a single level band, with this scenario set at levels 3–4. You can expect to see two Pathfinder Society scenarios released each month from January onward, with the Year of Battle’s Spark ending with 22 scenarios! Somewhat smaller in size than our most recent offerings, these new-format scenarios are designed to be run in 3 hours rather than 4, making it easier for event organizers to schedule weeknight slots at game stores, where there often aren’t enough hours in an evening to squeeze in our current longer scenarios. (Each scenario will still award 4 XP and 10 Treasure Bundles, as well as 4 Reputation with your chosen faction.) Of course, we’ll continue to endeavor to include juicy roleplaying encounters and other opportunities to flex to longer run-times as needed for conventions and other venues, but the baseline approach will be toward tighter, more-focused adventures.

Additionally, we’ll no longer be using challenge points to scale encounters. Encounters will be written for six PCs, and we’ll provide guidance on offering either a “Harder” or “Easier” experience based on the table you’re GMing for! This matches up with changes we’re implementing in Starfinder Society and is intended to help streamline the overall experience at the table and reduce some of the complexity and GM load in preparation.

As we’ll be providing more content through the main scenario line, our final quest will be Pathfinder Quest #27: Within the Glacier by Kate Tremaine, debuting this December. Pathfinder Quests were always intended as introductory short scenarios to introduce the campaign to new players, and with nearly 30 of them available, there are plenty to choose from. We plan to use some of the resources currently aimed at Quests for exciting new Pathfinder Society projects that we’ll be discussing in future updates.

Thank you for your continued support of the Pathfinder Society campaign and for rolling with these new changes. As the line’s primary developer, I’m excited about the opportunities provided by the updated scenario format and look forward to a bright and exciting future for the campaign!

As we continue to introduce additional updates, we’ll be sure to share them here in this space.

I’m thrilled for the future of Organized Play and can’t wait to share it all with y’all!

Until then, remember the credo of the Pathfinder Society: Explore! Report! Cooperate!

Shay Snow
Pathfinder Society Developer

More Paizo Blog.
Tags: Organized Play Pathfinder Pathfinder Adventure Path Pathfinder Adventures Pathfinder Remaster Pathfinder Roleplaying Game Pathfinder Second Edition Pathfinder Society Pathfinder Society Scenarios
1 to 50 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Silver Crusade

20 people marked this as a favorite.

I'm excited for the changes to Adventure Paths. Encompassing the entire adventure in one big volume will make GM prep easier, in my opinion.


8 people marked this as a favorite.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

With the changes to the adventure path line, will the premium foundry modules continue to be offered? They've been a huge boon to me in running adventures, even for my mostly in person games.

Envoy's Alliance

6 people marked this as a favorite.
Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Sooooo happy to hear this change! I hope Starfinder will take a similar model with adventures. I'm appreciating yall's flexibility!

Paizo Employee Digital Products Lead

17 people marked this as a favorite.
Michael Dillon 872 wrote:
With the changes to the adventure path line, will the premium foundry modules continue to be offered? They've been a huge boon to me in running adventures, even for my mostly in person games.

Yes, they will!

Radiant Oath

1 person marked this as a favorite.

re: No longer using Challenge Points and tighter banding on the level ranges for scenarios

How's that going to play out where Mentor Boons are concerned? I have found "High" games to always be profoundly unfun to go through, even with stuff meant to come into play for games on the high challenge point tier.

RPG Superstar Season 9 Top 16

16 people marked this as a favorite.

I always appreciated having the full stat blocks of monsters in the back of each PFS scenario. I'm pretty upset that's going away.

Not having to flip between bookmarks for each monster was such a godsend, especially for multi-table specials.


3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, LO Special Edition, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

Mentor boons only happen when you're out of tier, and instead of that, now you just can't play. So no need to worry about mentor boons.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So is the (stand-alone) Adventure line going to still be a thing or is it getting combined with the Adventure Path line?

Scarab Sages

10 people marked this as a favorite.

I wish there were plans for occasional (biennial?) cohesive level 1-20 APs.

Just saying.

Paizo Employee Convention and Organized Play Manager

10 people marked this as a favorite.
Sirus_Robomage wrote:

re: No longer using Challenge Points and tighter banding on the level ranges for scenarios

How's that going to play out where Mentor Boons are concerned? I have found "High" games to always be profoundly unfun to go through, even with stuff meant to come into play for games on the high challenge point tier.

Reviewing Mentor boons is on our list for when we have some time this fall!


1 person marked this as a favorite.

Great decision.

Radiant Oath

1 person marked this as a favorite.

Will PFS mirror SFS level creation rules? Can start at 1st, 3rd, 5th, or 7th?

Paizo Employee Convention and Organized Play Manager

4 people marked this as a favorite.
Dr Blitz Krieg wrote:
Will PFS mirror SFS level creation rules? Can start at 1st, 3rd, 5th, or 7th?

Not at this time. The same applies to any other rules reflected in SFS2: all PFS2 scenarios are not repeatable, we will still be sanctioning Adventure Paths for PFS2, and so on.

Paizo Employee Creative Director

15 people marked this as a favorite.
zag01 wrote:
So is the (stand-alone) Adventure line going to still be a thing or is it getting combined with the Adventure Path line?

The standalone Adventures are still very much a thing. They're shorter and offer different styles of play, and will continue to do so alongside the now-in-hardcover Adventure Paths.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, LO Special Edition, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

Is the "early 2027's hardcover adventures" a typo?

Paizo Employee Creative Director

27 people marked this as a favorite.
Green Eyed Liar wrote:

I wish there were plans for occasional (biennial?) cohesive level 1-20 APs.

Just saying.

While we don't have any announcements for a single book 1st to 20th level Adventure Path... the first two Adventure Paths of next year, "Hellbreakers" and "Hell's Destiny" are designed to be parts 1 and 2 of a single larger story that lets you play the PCs from the 1st one in the 2nd one relatively seamlessly and that continues the overarching story. Hopefully this sort of two-part thematically linked offering will delight folks who have been waiting for another chance to start at 1st level and play all the way to 20th!

Paizo Employee Creative Director

9 people marked this as a favorite.
Malevolent_Maple wrote:
Is the "early 2027's hardcover adventures" a typo?

Yes. Those are the early 2026 Hardcover Adventure Paths.


1 person marked this as a favorite.

Question: if Hellbreakers and Hell's destiny are the 2027 books, what are the 2026 books?


4 people marked this as a favorite.

My biggest concern with the narrower level bands: you level out of it so quickly, it can be difficult to figure out which scenarios to schedule for in-person venues.

Case in point: We offer 2 tables every Society night. We have several level 5-6 characters who want to play the new 5-6 adventure...what do we do for the other table? If some players have a level 7 and some have a level 4...they both have to suffer and just make first-level characters to even be able to play? Or somebody can't play at all? Or they have to use pregens?

I'm hoping this isn't how it'll work out in practice, and it's possible that the changes are reflecting the massive shift in how Society is being done these days (I get the feeling in-person non-convention games are fading), maybe this will better serve that new format.

But for how our program current operates, it's making me sweat a bit.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
KaedenR wrote:

My biggest concern with the narrower level bands: you level out of it so quickly, it can be difficult to figure out which scenarios to schedule for in-person venues.

Case in point: We offer 2 tables every Society night. We have several level 5-6 characters who want to play the new 5-6 adventure...what do we do for the other table? If some players have a level 7 and some have a level 4...they both have to suffer and just make first-level characters to even be able to play? Or somebody can't play at all? Or they have to use pregens?

I'm hoping this isn't how it'll work out in practice, and it's possible that the changes are reflecting the massive shift in how Society is being done these days (I get the feeling in-person non-convention games are fading), maybe this will better serve that new format.

But for how our program current operates, it's making me sweat a bit.

That's my fear, as well. Scheduling. No question it's easier to prep. But what good is prepping a game that doesn't have enough players?

Also, are in-person non-convention games on the decline? I hadn't thought about that, and I only have my area to go off of, but is that other folks' experience?


2 people marked this as a favorite.

Will adventure path subscriptions still include a free pdf? I have never subscribed to a hard cover book line at Paizo so am hoping someone who is more knowledgeable can inform me know. The quarterly subscription model might also give folks more time to subscribe or unsubscribe. However, that will only be the case if adventure release dates are relatively consistent.

Silver Crusade

2 people marked this as a favorite.

I love the change, and have been a big proponent of this idea since the Runelords anniversary edition! As a forever-Varisia fan it'll be sad to see that the hardcovers don't start with Revenge (it'd sit well next to the old Runelords one!) but I'm almost equally as excited for Hellbreaker's/Hell's Destiny


3 people marked this as a favorite.
Talgeron wrote:
KaedenR wrote:
My biggest concern with the narrower level bands: you level out of it so quickly, it can be difficult to figure out which scenarios to schedule for in-person venues.

That's my fear, as well. Scheduling. No question it's easier to prep. But what good is prepping a game that doesn't have enough players?

Also, are in-person non-convention games on the decline? I hadn't thought about that, and I only have my area to go off of, but is that other folks' experience?

Our local games are seeing a surge in popularity! Fortunately, our local store expanded to a larger location and the in-person non-convention games have gone from every other week to nearly every week there is not a convention nearby. Additionally, for PF2e games we’re starting to fill two tables pretty consistently.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
steelhead wrote:
Will adventure path subscriptions still include a free pdf? I have never subscribed to a hard cover book line at Paizo so am hoping someone who is more knowledgeable can inform me know. The quarterly subscription model might also give folks more time to subscribe or unsubscribe. However, that will only be the case if adventure release dates are relatively consistent.

Yes the hardcover product lines still offer free pdfs

Grand Lodge

3 people marked this as a favorite.

Huzzah for hardcovers!


5 people marked this as a favorite.
Talgeron wrote:
KaedenR wrote:

My biggest concern with the narrower level bands: you level out of it so quickly, it can be difficult to figure out which scenarios to schedule for in-person venues.

Case in point: We offer 2 tables every Society night. We have several level 5-6 characters who want to play the new 5-6 adventure...what do we do for the other table? If some players have a level 7 and some have a level 4...they both have to suffer and just make first-level characters to even be able to play? Or somebody can't play at all? Or they have to use pregens?

I'm hoping this isn't how it'll work out in practice, and it's possible that the changes are reflecting the massive shift in how Society is being done these days (I get the feeling in-person non-convention games are fading), maybe this will better serve that new format.

But for how our program current operates, it's making me sweat a bit.

That's my fear, as well. Scheduling. No question it's easier to prep. But what good is prepping a game that doesn't have enough players?

Also, are in-person non-convention games on the decline? I hadn't thought about that, and I only have my area to go off of, but is that other folks' experience?

I agree with both of you! Part of the appeal of PFS was the inclusivity and the wider level ranges helped that! Since we are not getting the SFS2E character creation rules, I feel like we are going to be pushing out more people. Theres only so many games that can be run and now cutting the player pool in half. I fear newer players will be the ones that miss out.

Encounters being scaled for 6 people, I am not sure that is the majority of tables so will you always have to use Easy mode? I feel the ambiguity or arbitrary of Easy and Hard mode will lead to much more table variation. The consistency of PFS was another big draw for me. Very little GM fiat was a big destressor for me running games.

Changing the rules mid season will be confusing as well.

I love the shorter scenarios, I would love if they were repeatable as well. I am just concerned with the removal of CP.

Grand Lodge

3 people marked this as a favorite.

We are also seeing growth running 2 slots every other weekend at our store. It does have a table fee but it's a daily fee so that was one of the perks of having 2 slots, they get a bit more bang for their buck. Little bit of bummer they'll be going back to getting the same amount of play time in 2 slots as they were in 1... But the 2 level bracket is my biggest concern. We don't frequently have situations where a 1 and a 4 playing together but we do often have 2s and 3s. We typically run a 1-4 and then something either 3-6 or 5-8 so the highers can play. But yesterday we did a 5-8 and had a 6,7,and 8. Added the 5th level pregen based on the calculations and everyone got to play. In the new setup that couldn't happen. Plus with no 7th level pregen it couldn't have happened at all if it were just a 7-8 adventure. I figured this would happen when it was announced for SFS but I honestly thought there'd be more a Gencon's worth of data to base the decision on.

Paizo Employee Creative Director

8 people marked this as a favorite.
vyshan wrote:
Question: if Hellbreakers and Hell's destiny are the 2027 books, what are the 2026 books?

That's a typo. Hellbreakers and Hell's Destiny are the first and second 2026 books.

Liberty's Edge

13 people marked this as a favorite.

Chiming in to say I'm honestly not a fan of the PFS-side changes. Many times, a scenario feels too short and rushed as it is, with players leaving scratching their heads over what happened and whodunnit. Cutting out a quarter of the time not only means authors (and players) can invest less time in building a proper scene and story, but also players who like roleplaying and developing their characters have less time to do so.

Besides that, restricting tables to a strict 2-level band, with a six player expectation no less, sounds like scheduling hell for the GMs and VCs. In my immediate local area, there's already a shortage of players, and this sounds guaranteed to kill that off. Then you have the other option of driving 45 minutes one way... to a game that now ends in three hours?

I'm sorry, maybe I'm just being negative, but this sounds like a really bad plan.

Horizon Hunters

9 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber
Cyrad wrote:

I always appreciated having the full stat blocks of monsters in the back of each PFS scenario. I'm pretty upset that's going away.

Not having to flip between bookmarks for each monster was such a godsend, especially for multi-table specials.

I am not upset by this, but I am pretty darn disappointed. In 1e, a lot of venture-officers pushed hard to get all stat blocks included. This made prepping scenarios a LOT easier and take less time. But, I guess neither of those factors and how they will impact GMs were at all taken into consideration.

It’s almost enough, but not quite, for me to cancel my society subscriptions and stop GMing society play altogether.

Grand Archive

5 people marked this as a favorite.

Silly proposal for how to make scheduling easier:

Anger the Venture-Captain

Perhaps you celebrated your last victory too hard. Maybe you gave the VC an honest answer to what you thought of his latest haircut.

Regardless, you have been busted down for your next mission. Treat your level as one lower for the purposes of qualifying for a scenario and for calculating challenge points (if applicable). You are so irritated having to go on a mission beneath you that you suffer -1 on all rolls. In addition, because you don't take the threat seriously, you critical fail when you miss by 9 rather than the usual 10.

No more than two characters may have been busted down in a single party. It wouldn't do to have a party of all troublemakers.

Don't worry though, your treasure bundles are scaled up to your actual level. The VC is petty but not that vindictive!

Scarab Sages

3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

Hardcover APs. As someone who has been subscribing on and off since Dungeon Magazine. I'm looking forward to this change. It is better for shipping costs, environment as well as the shelf space. I like the fact that everything is all in one book versus needing to pull out multiple books when I'm trying to prep either forward looking or reverse looking. Huzzah!

Grand Lodge

5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Zexcir wrote:
Hardcover APs. As someone who has been subscribing on and off since Dungeon Magazine. I'm looking forward to this change. It is better for shipping costs, environment as well as the shelf space. I like the fact that everything is all in one book versus needing to pull out multiple books when I'm trying to prep either forward looking or reverse looking. Huzzah!

I'm probably cancelling my subscription for the AP line. The main reason I was subscribing is to one, not miss a volume, and two, get something in the mail once a month that wasn't junk or a bill. I'll probably just switch to buying them as they hit the shelf of my flgs. It'll be cheaper anyway. So this a good change for me, but I wonder if it's an intended consequence.

Grand Lodge

8 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Mark Stratton wrote:
Cyrad wrote:

I always appreciated having the full stat blocks of monsters in the back of each PFS scenario. I'm pretty upset that's going away.

Not having to flip between bookmarks for each monster was such a godsend, especially for multi-table specials.

I am not upset by this, but I am pretty darn disappointed. In 1e, a lot of venture-officers pushed hard to get all stat blocks included. This made prepping scenarios a LOT easier and take less time. But, I guess neither of those factors and how they will impact GMs were at all taken into consideration.

It’s almost enough, but not quite, for me to cancel my society subscriptions and stop GMing society play altogether.

I remember when that happened, Mark. It was widely celebrated.


8 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I'm hopeful that this change to the AP format might also have a bit of a quality boost. Since typically all three books were being written separately (and what seemed to be simultaneously), there would sometimes be kind of a thematic disconnect between AP segments. With APs now being one full book, is this going to result in a change to the collaborative nature of the writing process as well?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Will existing Adventure Path subscriptions roll on to the new format?


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
andreww wrote:
As someone who runs a lot of PFS the change to remove stat blocks is a complete retrograde step. Making it more difficult to run PFS scenarios makes no sense. Making it harder for newer GMs to run games is rubbish. Claiming it is to save space on products which are only ever produced in PDF smacks of being an outright fabrication.

The issue is one of time spent editing stat blocks and trying to ensure formats are correct, as it's been explained to me.

Dark Archive

13 people marked this as a favorite.

I was frustrated enough seeing the changes to Starfinder Society (shorter scenarios, infinite replay, players making characters higher level than they can competently play) but was glad it wasn't impacting Pathfinder as well... but here we are.

The reduction in level bands will make it harder to schedule. The reduction of time will water down the scenarios and make them less deep and exciting. The removal of stat blocks means I more often have to reference a separate book or document. The "GM fiat" is the exact reason Society is good - consistency and prescription of difficulty.

(I was also around when we won the Appendices for Pathfinder Society - it was so great! It was such an improvement! Gone were the days of waiting for a couple of key volunteers to build out a separate document of statblocks for us!)

Just like I said with Starfinder: Maybe we should be doing one or two changes, seeing how they work, and then deciding if we need more changes, rather than turning this into a completely different organized play environment overnight? There's barely been enough time to see if any of this is good for Starfinder, let alone decide that this is the healthy and good choice for Pathfinder.

Liberty's Edge

4 people marked this as a favorite.
Keith Apperson wrote:

I was frustrated enough seeing the changes to Starfinder Society (shorter scenarios, infinite replay, players making characters higher level than they can competently play) but was glad it wasn't impacting Pathfinder as well... but here we are.

The reduction in level bands will make it harder to schedule. The reduction of time will water down the scenarios and make them less deep and exciting. The removal of stat blocks means I more often have to reference a separate book or document. The "GM fiat" is the exact reason Society is good - consistency and prescription of difficulty.

Just like I said with Starfinder: Maybe we should be doing one or two changes, seeing how they work, and then deciding if we need more changes, rather than turning this into a completely different organized play environment overnight? There's barely been enough time to see if any of this is good for Starfinder, let alone decide that this is the healthy and good choice for Pathfinder.

Agreed. The changes to SFS2 guaranteed I wouldn't be trying it out, at least not immediately. I'm not sure I understand where this new direction is coming from, but most (if not all) people I talked to at GenCon about it had a similar viewpoint as me.


11 people marked this as a favorite.

Adventure path change seems overall like a win, though it might be time to drop the "path" moniker. It's really just a big adventure at this point, no? Especially since pretty much everything will be hard cover now. The name "Pathfinder" is recognizable as its own thing; you don't need the name "adventure path" around. Overall, this seems like a great opportunity to simplify your branding.

The PFS changes I like much less. Removing stat blocks from scenarios means either extra prep work, more books to carry, or both. But my bigger concern is that this is 25% less content for the same price -- and said content only supports half the level band. I'm sure they'll be easier to produce, but this is, in effect, shrinkflation (and therefore really yet *another* price increase for PFS scenarios in the last few years, tripling down on the fundamentally misguided, not to mention baffling, strategy of trying to make a promotional tool profitable). Scenarios were already relatively overpriced at $9; now they'll be 25% smaller, and less flexible to boot. At the end of the day, these changes make things more painful and costly for society GMs, which seems very unlikely to end well for anyone.

Cognates

7 people marked this as a favorite.

Publishing in one go seems like a better approach. One of the reasons i've never really bothered with APs that i've picked up in humble bundles or whatever is that they feel really disconnected.

That being said, not putting the stat blocks is a severe misstep. Running in organised play is pretty stressful, and anything you can do to reduce that load is really important. I would urge reconsidering, or at least adding a free download for each one that gives you the statblocks in one place, since i suspect this is being done for space reasons.


3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Arshean Ardent wrote:
Sooooo happy to hear this change! I hope Starfinder will take a similar model with adventures. I'm appreciating yall's flexibility!

Starfinder led the way with Scoured Stars and Mechageddon! as the last two SF1 APs.


5 people marked this as a favorite.

I have to admit, while this arrangement with the adventure paths seems overall fairly positive, the new price is going to be difficult. $80 USD as a base price means it will be much more difficult for myself & other GMs with low incomes to get new materials for our groups. It's technically less expensive over the long run, but instead of spreading out the cost, it's all up-front now. Might have to move away from APs for a while.


2 people marked this as a favorite.
Keith Apperson wrote:

I was frustrated enough seeing the changes to Starfinder Society (shorter scenarios, infinite replay, players making characters higher level than they can competently play) but was glad it wasn't impacting Pathfinder as well... but here we are.

The reduction in level bands will make it harder to schedule. The reduction of time will water down the scenarios and make them less deep and exciting. The removal of stat blocks means I more often have to reference a separate book or document. The "GM fiat" is the exact reason Society is good - consistency and prescription of difficulty.

(I was also around when we won the Appendices for Pathfinder Society - it was so great! It was such an improvement! Gone were the days of waiting for a couple of key volunteers to build out a separate document of statblocks for us!)

Just like I said with Starfinder: Maybe we should be doing one or two changes, seeing how they work, and then deciding if we need more changes, rather than turning this into a completely different organized play environment overnight? There's barely been enough time to see if any of this is good for Starfinder, let alone decide that this is the healthy and good choice for Pathfinder.

I agree with everything you said. I think the GM fiat piece is being overlooked with all these changes. Thanks for calling it out also.

And I didnt even realize about the stat blocks! I play all online so its not a big deal for me, but I agree lets not make it harder for GMs!


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I like the AP change. No opinion on the PFS changes, at least not yet.

I just recently decided to change my approach from "buy everything Paizo publishes and hope I can find someplace to put it" to "no subscriptions; just buy the pdf as it becomes available". So how much will the pdf for these eighty dollar APs cost?

Grand Lodge

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Pathfinder Adventure Path Subscriber

So we're going to enter a situation where characters of consecutive levels (2 & 3, 4 & 5, 6 & 7) will not be able to play the same adventure, making tables harder to form. This can only cause problems.

And no, I don't like it for Starfinder either.

Silver Crusade

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Pathfinder Adventure Path Subscriber

This is a change that I welcome. A single quarterly volume will save me more money in the long-run since I'll be paying shipping costs 4 x year rather than 12 x a year.

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