Meet the Iconics: Ulka Oathshriek

Tuesday, June 3, 2025

Ulka knew the warmth of family for less than an hour. Her first cries were a wail of grief for her parents, slaughtered alongside the rest of her hold in a brutal raid by rival orcs. The murderers left the orphaned child untouched among the corpses, prey for wolves or the elements to take, chortling and sporting among each other for their cruelty. Empty Hand scouts found the babe not long after, screaming in defiance at the heavens, as if daring the gods themselves to answer for their sins.

The Empty Hand had come to recruit Ulka's people to the banner of their leader, Grask Uldeth. A tiny bundle swaddled in boar skin was not the prize they sought, but they obeyed their orders all the same. Ulka grew up a sullen child in Urgir, troubled and quiet except for outbursts of unprovoked ferocity. Far from considering this inappropriate, the orcs who raised Ulka were impressed by her ferocity, encouraging her to turn her anger into a blade upon the battlefield. Ulka resented them all for this, loathing those who saw her pain as an opportunistic tool. Of course, this bitterness only made her tutors and caretakers prouder.

Ulka does not remember how she fell in with Grask’s second-in-command, Ardax the White-Hair. All she recalls is that Ardax had little interest in her temper or even her prowess in combat. Instead, Ardax would ask her questions she didn't have the answer to or challenge her to seemingly simple games that were far more complex than they first appeared. While this led to quite a few tantrums from young Ulka, she appreciated these mental challenges far more than any other lessons the Empty Hand inflicted on her.

She was eventually adopted and raised by Ardax’s militant enforcers, the Closed Fist. This upbringing focused on developing her martial prowess, with Ardax personally seeing to her instruction in lessons of strategy and leadership. Ulka excelled in all categories, though she could never quite match the older man’s uncanny prescience. Even now, though Ulka scoffs at the thought of fate or prophecy, she wonders if Ardax sought her out because he sensed something about her. For a while, she even dared to believe she had found her place with him, her future.

Perhaps Ulka might have one day commanded her own orc hold. Yet once again, death came to call upon her. Once again, it strode past her without a nod and took everything away from her.


Ulka Oathshriek, the iconic commander.
Art by Wayne Reynolds.
Art by Wayne Reynolds. Ulka Oathshriek, the iconic commander. A female orc dressed in plate armor covered in different badges and metals. She holds a spyglass in one hand and a pole arm with a jagged axe-head in the other.

It came on an evening like any other, when Ulka was standing watch. As the moon hung high overhead, she began to feel a nagging doubt in the back of her mind, so she checked on Grask Uldeth to discover the warlord dead. His body was left on his throne, impaled on multiple swords. Guarding was meant to have been a simple task, and yet she had seen nothing, heard nothing. Such supreme failure, even if the assassination had been the result of powerful magic, would lead to only the direst of consequences for her.

Ulka knew her limits. She had no chance of unraveling the truth in her current position, with her current skills and knowledge. Rather than let herself be used as a pawn, to let others make her pain into another tool, she chose to flee Urgir. Ulka would gather allies, finding plenty of orcs and others who were as cast aside and wronged by the world as she was. She would build her power until an opportunity to avenge Grask and reclaim her reputation presented itself.

Mercenary work sustained her. It was plenty, and it was Hell. Together, she and her followers clawed a living from troughs of bloody ground. Despite her stern orders and brutal punishments, her efforts left too many orphans, yowling babes left to lament the world's cruelty just as she had. Ulka refused to let her rage consume her, as the Empty Hand had urged her in her youth, but she felt whatever passed as her soul grew scabs and scars. Her commands became louder, more demanding, more vicious. Her troops gave her the surname Oathshriek for her battle cry, which promised violence to her enemies and even greater violence to her gods should she fall in battle.

Death came to her again, this time laden with rewards. While orcs could face prejudice among the people of the Inner Sea, many were happy to hire orc mercenaries to slay their foes. Ulka proved herself over and over, earning renown with Nirmathi irregulars, Druman Blackjackets, Isgeri border patrols, and even Andoren Eagle Knights. Her victories soon preceded her, presenting new opportunities with prestigious mercenary groups and local militaries alike. Money flowed into her pockets, and bright young soldiers flocked to her flag. She sent them into combat to their deaths, and they cheered her for it.

Gorum's death brought further riches and ruin. Ulka is in high demand, able to pick and choose her jobs as she likes. She knows she could even ride back into Urgir if she wanted, to be welcomed back with open arms. Yet why should she? Nothing different awaits her there, only more bloody battles as Belkzen fights with Tar-Baphon and traitorous holds of orcs. More and more, Ulka knows the only home for her is among the bones and ashes. The fighting blackens her soul, but to lay down her arms would be cowardice. To refuse to fight for the helpless, to let others be slaughtered like her family, would be immoral. And to find peace, to find a home, is impossible. Nowhere in the world escapes the specter of war. Nowhere in the world is far enough to run.

Ulka fights, surviving when others fall, waiting for the day a foe finally strikes true and pierces her heart. She waits for the day she can finally spit her dying breath at Pharasma's feet.

Eleanor Ferron (she/her)
Senior Developer

& Michael Sayre (he/him)




Rally your troops and prepare for war alongside Ulka Oathshriek at hellfirecrisis.com! Subscribe to the Pathfinder Rulebook Subscription to be among the first to join the ranks with Pathfinder Battlecry!

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Hazzah!


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For this is war
It's where the strong protect the weak
I know not if I'll die
but know I'll try
I'd gladly give my life for others

For this is war
I do not care whose side I'm on
I'll kill a Troll or Gnome
Or burn a home
And it was fun to start this war. Who knew?


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The art of Ulka screams troll at me not orc. Arms longer then legs like a gorilla. Neck just slides into the arms with no shoulders.


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But does she fight, slaughter, and leave orphans in her wake for a cause or simply for the glitter of gold? If it's the later, she might find herself facing the vengeance of some of her victims one day and death might not be as kind as it has been before...

Horizon Hunters

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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Orikkro wrote:
The art of Ulka screams troll at me not orc. Arms longer then legs like a gorilla. Neck just slides into the arms with no shoulders.

I felt this too,


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Orikkro wrote:
The art of Ulka screams troll at me not orc. Arms longer then legs like a gorilla. Neck just slides into the arms with no shoulders.

I actually agree with you and this might get me some hate but I gotta say I'm not exactly a huge fan of the artist's interpertation of a female Orc. The body proportions are all...off...to say the least.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ulka needs a friggin' hug! TwT


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Grask Uldeth ascended to divinity, right? I think that was in either War of Immortals or Triumph of the Tusk. And I think it was hinted that he wanted to be assassinated at an unknown time and hired Ardax to see it done.

So Ulka fled to exile for not preventing an assassination that she was not meant to stop. Humorous.


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*Pokes head in, holds up sign reading* For a people who spent the majority of their existence evolving and living underground, this building makes more sense than a more conventionally human one.

But that is just me. Really excited to see the Guardian entry next!


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Xethik wrote:

Grask Uldeth ascended to divinity, right? I think that was in either War of Immortals or Triumph of the Tusk. And I think it was hinted that he wanted to be assassinated at an unknown time and hired Ardax to see it done.

So Ulka fled to exile for not preventing an assassination that she was not meant to stop. Humorous.

This part:

Quote:
Ulka knew her limits. She had no chance of unraveling the truth in her current position, with her current skills and knowledge. Rather than let herself be used as a pawn, to let others make her pain into another tool, she chose to flee Urgir.

Implies that she suspected she was being used in some greater scheme but lacked the ability to prove it. So rather than continue to suffer being manipulated or used as a scapegoat she left. Defiance not cowardice.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Spamotron wrote:
Xethik wrote:

Grask Uldeth ascended to divinity, right? I think that was in either War of Immortals or Triumph of the Tusk. And I think it was hinted that he wanted to be assassinated at an unknown time and hired Ardax to see it done.

So Ulka fled to exile for not preventing an assassination that she was not meant to stop. Humorous.

This part:

Quote:
Ulka knew her limits. She had no chance of unraveling the truth in her current position, with her current skills and knowledge. Rather than let herself be used as a pawn, to let others make her pain into another tool, she chose to flee Urgir.
Implies that she suspected she was being used in some greater scheme but lacked the ability to prove it. So rather than continue to suffer being manipulated or used as a scapegoat she left. Defiance not cowardice.

Yeah I don't disagree but given her appreciation of lessons from Ardax, I am curious if things would be different had she known.


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Kind of meh but it's okay.


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I love that she doesn't have a clear resolution to her story.

I agree with others that she doesn't really LOOK like an orc... unless this is supposed to be the de-OGL-ified orc look for Golarion? In which case, I'd like to see it more standardized! More orcs like this, and fewer "Green humans with oversized underbites," would make her feel more like she fits right in.


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Ajaxius wrote:

I love that she doesn't have a clear resolution to her story.

I agree with others that she doesn't really LOOK like an orc... unless this is supposed to be the de-OGL-ified orc look for Golarion? In which case, I'd like to see it more standardized! More orcs like this, and fewer "Green humans with oversized underbites," would make her feel more like she fits right in.

Yeah, this. If the Orc design is going in a new direction, cool! It feels like an outlier by itself but if they're all going to go in a new artistic direction then it would fit in better.

Silver Crusade

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I struggle to really interact with the story as the art just screams troll to me, but to be honest, I prefer the artist's older pieces (like stuff done in 2007), the more recent works are not my cup of tea.


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Looks like a hobgoblin almost, but still more orc lore is a plus.


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I agree, this doesn't look like any of the orcs we've seen recently. Great backstory, I really like the expanded orc lore and tie in to current events going on in Belkzen.

I'm not really sure where the design is going for orcs, if you look at Ardax he's got like 7 different pieces of art across multiple books, the only thing that's consistent for him is the white hair.

The total clash of the orc art in Triumph of the Tusk was really weird too. You'd have some orcs looked like anime characters, green humans with painted on tusks and others that looked like their original 1e design.

I know this is picky but a lot of the other ancestries have consistent art styles and that seems to be missing for the Orcs.

Grand Archive

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Berselius wrote:
But does she fight, slaughter, and leave orphans in her wake for a cause or simply for the glitter of gold? If it's the later, she might find herself facing the vengeance of some of her victims one day and death might not be as kind as it has been before...

Yeah I feel like some of the themes are conflicted. She refuses the lessons of harnessing her anger and aggression but ends up becoming monsterous anyways. She fights for the helpless but is also cruel and kills for money. Maybe that's supposed to be part of the tragedy but I'm not feeling it. She's kinda just a hypocrite

Scarab Sages

Damn Ulka is metal AF.


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That's cool and all, but... are we gonna get an iconic Leshy?

It's the only core ancestry not having an iconic class right now :O


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JiCi wrote:

That's cool and all, but... are we gonna get an iconic Leshy?

It's the only core ancestry not having an iconic class right now :O

I wonder if it'll be in the Impossible! book? A Fungus Leshy could be a very thematic Necromancer


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Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

even though the design is a bit different from what we're used to seeing with orcs I feel like orcs and half-orcs have always been a little inconsistent and that's okay! Some half-orcs look like full blooded orcs and vice versa and some orcs by certain artists look more distinct. Wayne Reynolds also has his own style and some of the ancestries look a little different there. I really like Ulka's art and I am curious if we'll be seeing any more orcs in this kind of style


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Pathfinder Lost Omens, Rulebook Subscriber

Maybe Orcs nust have a variety of shapes and proportions?


Squark wrote:
JiCi wrote:

That's cool and all, but... are we gonna get an iconic Leshy?

It's the only core ancestry not having an iconic class right now :O

I wonder if it'll be in the Impossible! book? A Fungus Leshy could be a very thematic Necromancer

Considering the recent The Last of Us craze, that would be cool :p

I mean, Ulka looks pretty cool and she's "the new orcish female iconic" ever since they "relegated" the Inquisitor to the archetype section.

However, leshies became so popular that they became a core ancestry... and we got a Tengu iconic before them O_o

Horizon Hunters

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Love her, and she looks cool. More orcs like this please!


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I think it's explicitly cannon that orcs vary a lot in appearance, the Matanji of the Mwangi Expanse explicitly looking more human-like and less "broadly muscular" than other ethnic groups, for example, despite being full Orcs.

Also cannon!

Spoiler:
Ardax the Whitehair killed Grask Uldeth! As explained in Divine Mysteries. Don't worry though, Grask is cool with it! Grask wanted to face the gods on his own terms and Ardax foresaw a reality where Grask gave in to the Whispering Tyrant.
…Not to take the wind out of your angst there, Ulka.


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LordeAlvenaharr wrote:
Kind of meh but it's okay.

Yeah, I am not feeling this design at all. I see this and immediately think, "Troll." The arms are insanely long, the legs are SO short, and the neck just slides into the upper arm. I didn't even realize this was an orc at first.

I'm also confused by this story slightly. Ulka is either a hypocrite or self-delusional. Her family was slaughtered and she was left as a crying babe. And then she grows up to become a mercenary gaining incredible wealth but leaving so many orphans in her wake....... And she can't stop because she refuses to lay down her arms because she has to fight for the helpless....??


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I just want to interpret the pose as "she's squatting, and actually her legs are as long as her arms" but it's initially weird. Hopefully this can be cleared up when we get more art of Ulka.


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I will applaud how bold the design team was to not make the typical green elf that we have been seeing lately, at least you didn't do that one boring trope of making the character into she hulk with pointy ears or a green elf with abs.

That said I'm not sure how popular it will be humans can be quite judgmental when it comes to appearance,


A less heavily stylized design of Ulka features on the cover of Battlecry!


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The story feels a bit like it loses itself at the end, I'm going to fully admit. Ulka's story seems to be one where everyone around Ulka has always been controlling her. From her adoptive family to her mentor figure and death itself, all seem to meddle with her life and she seeks to buck that trend.

Her leaving life for that of a mercenary seems to be one of seeking freedom and control. That no matter how bloody or high the cost, she will strive to live her life as she wants, on her terms. Not tradition, not the expectations of other orcs, and not concepts of right and wrong, honor or dishonor, etc.

It even seems like she's doing so as a direct challenge to death, to chase it and refuse to passively wait for death to come, but instead force it to confront her in the fires and ashes of war.

Maybe the intent of her orders being more viscous was at her men to act more moral. But the way it's written it seems like she orders them to commit atrocities harder and leave more orphaned children in the world, and then wants to protect the weak and defenseless? She also seems to just hate those she's commanding or just doesn't care if they live or die, which seems weird to care about life while being so flippant about the deaths that war brings?

I'm just not sure if the intent was for her to be a glaring flawed character whose too blinded by their own pain, goals, and trauma, to see what they're actually doing, or if I'm just misunderstanding the story. Is Ulka supposed to be a flawed and tragic figure or is this a case of misreading what her story is supposed to be and coming to the wrong conclusions?


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I think what they were going for is that she protects the helpless against hostile aggressors. But, she knows said aggressors are still people with friends and family of their own who will suffer from their deaths. However I agree the wording is muddled and confusing.


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Apologies for the lack of positive spin, other than sure, she's got some bite distinct from her class, and a backstory very intertwined with Lost Omens lore. Yay for that, but she feels more like an NPC antagonist than an out-of-the-box PC hero to pick up and play with.

I would've liked to see more emphasis on her intellect given that's her Key Attribute. Yes, there's a dash of puzzles and strategy, but it feels secondary to her leadership (Cha?), ferocity, and ruthlessness. And it's a ruthlessness so callous of her minions' fate it's hard to care about her. As noted above, her morality feels like an afterthought to the slaughter and hate that's propelled her. I would dislike playing alongside someone playing her authentically. Yuk.
(It feels like she has a +2 Int at 1st, which would've worked with the playtest version, so maybe that's why?)

Also, getting trained by world-class warriors well enough to contribute to their efforts alongside them and even protect a major entity (albeit poorly), followed by more esteem then even more success. Sounds like she's in double-digit levels by now...at the start of her journey?

The story makes it seems she should have actual followers, and has had them awhile now. How's that represented in game? "Oh, I left them at home this time around because I actually care about them after using them like disposable items so long." So odd (and yes, yuk). Of course, that's the trouble with the class's imagery vs. party-level play. Maybe she's between armies right now?

Ultimately her story reads more like that of a tempered Barbarian who's run amok with some success (and Charisma) leading mobs of minions more than a leader that empowers peers (as the class is built) with Intelligence, timing, and insight. Conan in a war leader phase more than a Napoleon or Sun Tzu with actual Int.


I love a character with an excellent psychological background. Absolutely love this one :)


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Spamotron wrote:
I think what they were going for is that she protects the helpless against hostile aggressors. But, she knows said aggressors are still people with friends and family of their own who will suffer from their deaths. However I agree the wording is muddled and confusing.

That'd be a cool angle to see. The curse of being aware enough to know that every person slain is a tragedy, enemy or ally.


It does beg the question of why anyone follows her knowing her track record of being the only survivor. You can certainly find that sort of thing in the real world, but it's not clear that anyone has ever survived under her command. Hopefully additional information will expand on this.

Grand Lodge

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Pathfinder Adventure Path Subscriber
Prince Maleus wrote:

For this is war

It's where the strong protect the weak
I know not if I'll die
but know I'll try
I'd gladly give my life for others

For this is war
I do not care whose side I'm on
I'll kill a Troll or Gnome
Or burn a home
And it was fun to start this war. Who knew?

A warning to the people

The good and the evil
This is war

To the soldier, the civilian
The martyr, the victim
This is war

It's the moment of truth, and the moment to lie
The moment to live and the moment to die
The moment to fight, the moment to fight
To fight, to fight, to fight

To the right, to the left
We will fight to the death
To the edge of the earth
It's a brave new world
From the last to the first

To the right, to the left
We will fight to the death
To the edge of the earth
It's a brave new world
It's a brave new world

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I think her story is leaning a lot on the angle that for these orcs, dying in battle is almost as much of a win as actually winning.


Powers128 wrote:
Yeah I feel like some of the themes are conflicted. She refuses the lessons of harnessing her anger and aggression but ends up becoming monsterous anyways. She fights for the helpless but is also cruel and kills for money. Maybe that's supposed to be part of the tragedy but I'm not feeling it. She's kinda just a hypocrite

Honestly I'm getting the sense that she fights for the sake of fighting. She's literally a mercenary for the sake of war itself. I get the fleeting Szuriel would absolutely LOVE this iconic.


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I forgot which new iconic this was and I misremembered the Runesmith as the next class coming out, so I was reading this whole bio like "Man, just wait to see how crazy her life gets when she can shout fire runes into existence" before it clicked.

Orikkro wrote:
Might as well stop talking about the art because as you noticed...

Didn't notice. But I did notice a lot of other comments about the art anyway, so maybe your comment wasn't as innocuous as you imagined... or maybe it simply violated another forum rule in some tangential manner you didn't notice.

Paizo Employee Community & Social Media Specialist

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There was a comment that was previously removed here because the first sentence was baiting, not because of the negative feedback. It was removed because it feels weird to change what people say. It just feels icky to change someone's words. However, to show that the rest of the comment was totally fine and we have nothing against negative opinions, which are of course always valid, I've made the choice to edit the comment to remove the baiting sentence and just leave the opinion of the character art. I did this in all the replies as well. I hope this helps clear things up! As a reminder, we do not have any guidelines against simply disagreeing or not liking something we've made, but we do have guidelines against baiting. If you would like to express your distaste for something, please do so without baiting! Have a good weekend!


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Some people just want to find something to complain about. She has the same proportions as the male Orc from Player Core! Her design doesn't specifically match up with trolls in this game, or several others that spring to mind, she just has more prominent tusks than in a lot of other art. And the Mignola-shoulders are actually pretty consistent across Wayne Reynolds' Orcs and Half-Orcs, look at Droven! Or 1e Oloch!
It's a unique silhouette whose inhuman proportions distinctly identify the character as the first iconic Orc, rather than just another Half-Orc, and play to Reynolds' stylistic strengths wonderfully.


2 people marked this as a favorite.
Powers128 wrote:
Berselius wrote:
But does she fight, slaughter, and leave orphans in her wake for a cause or simply for the glitter of gold? If it's the later, she might find herself facing the vengeance of some of her victims one day and death might not be as kind as it has been before...
Yeah I feel like some of the themes are conflicted. She refuses the lessons of harnessing her anger and aggression but ends up becoming monsterous anyways. She fights for the helpless but is also cruel and kills for money. Maybe that's supposed to be part of the tragedy but I'm not feeling it. She's kinda just a hypocrite

Oh, how the world loves to force us to become that which we hate . . . .


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Niktorak wrote:
I agree, this doesn't look like any of the orcs we've seen recently.

... I don't know why people are saying this, she looks like the same kind of orc lady as the old Orc Brute art, or the old Warchief. I guess Player Core 1 and Triumph of the Tusk "humanized" them in some art, but she's not that weird compared to a lot of 2E orc art. Wizkids just released the PF2 orc brute lady model a month or two ago that's a similar build.

But I do really like her. Cool backstories, I like her weird halberd banner and all the medals.


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She should be a hobgoblin. The first hobgoblin iconic, with the class that best represents her. Why not? She already is creating discussion on her design.


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BenIsair wrote:
She should be a hobgoblin. The first hobgoblin iconic, with the class that best represents her. Why not? She already is creating discussion on her design.

Hobgoblins are already Commander-flavored, so I feel like making one the iconic Commander would be a bit bland and one-note.


TheTownsend wrote:

Some people just want to find something to complain about. She has the same proportions as the male Orc from Player Core! Her design doesn't specifically match up with trolls in this game, or several others that spring to mind, she just has more prominent tusks than in a lot of other art. And the Mignola-shoulders are actually pretty consistent across Wayne Reynolds' Orcs and Half-Orcs, look at Droven! Or 1e Oloch!

It's a unique silhouette whose inhuman proportions distinctly identify the character as the first iconic Orc, rather than just another Half-Orc, and play to Reynolds' stylistic strengths wonderfully.

I don't think there should be 1 set look for orcs tbh. I think that adds a bit for like, the heritages that the more human orcs and the less human orcs are all orcs. Like, even with me not liking the particular art piece it's literally not as important as the actual body of text said picture is attached to. So for me at least, I don't get why the art is as big a deal as it is in the discussion tbh.

Even then my complaints are mostly about clarity of themes. The story itself is good, and I like the Ulka as a orc subverts the expectations of a prime and proper commander for a grizzled veteran warrior instead.


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It would probably help to have a variety of orc builds in the same image to better demonstrate what makes them clearly the same ancestry. As a standalone art piece it looks like a departure from other art. Ideally the same artist should draw Ulka along with some existing named orcs so the artist's stylization can be better discerned vs. the actual model concept.


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Ajaxius wrote:
I love that she doesn't have a clear resolution to her story.

Me, too. I wonder if the events of the upcoming war will help resolve some things for her.

And as others have pointed out, she's definitely experiencing some cognitive dissonance, but that's pretty common. People are complex. It's one of the reasons that I'm glad the overly simplistic alignment system is gone.

Ajaxius wrote:
I agree with others that she doesn't really LOOK like an orc...

She fits the description from the Player Core pretty well to me.

Player Core, page 70 wrote:

Orcs are tall and powerfully built, with long arms and stocky legs. Many orcs top 7 feet in height, though they tend to adopt broad, almost bow-legged stances and slouch forward at the shoulders.

Orcs have rough skin, thick bones, and rock-hard muscles, making them suited to war and other physically demanding tasks. Orc skin color is typically some shade of green, though some orcs have other skin colors that reflect adaptations to their environments.

Orcs consider powerful builds, heavily scarred skin, large tusks, and tattoos attractive, regardless of gender.

That drawing seems to check off all of the boxes to me.

Long arms? Check.

Stocky legs? Check.

Bow-legged stance? Check.

Slouched shoulders? Check.

Rock-hard muscles? Check.

Large tusks? Check.

Rough, green, tattooed skin? Check.

It seems like a good match.

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