Today, we debut a series of sample encounters previewing some of the creatures from the pages of Pathfinder Monster Core, the next release in the Pathfinder Second Edition Remaster Project. This encounter, from Josh Birdsong, features the first look at the quai dau to and makes use of Pathfinder Flip-Mat: Night Market & Shrine.
The Sound of Love — Moderate 11
This encounter takes place at a shrine for the Black Butterfly. Your PCs could have heard rumors of the shrine or have been invited to a heartbondritual taking place at the sanctuary. The shrine is a series of smaller altars and sanctuaries that were built to be traveled between in utter silence with respect to the Black Butterfly, allowing travelers to meditate on the silence between.
The PCs are given an opportunity to reflect on their previous adventures and meditate on their future choices. If they choose to travel in silence, they become more aware of the beautiful vista before them. They notice how green the trees are and how beautiful the nearby river sounds as it tumbles on its way, unconcerned with the happenings of the world around it. The air begins to smell fresher and cool against their skin. PCs who remain silent during their travels gain a +1 status bonus to Perception checks while traveling between the altars.
When the PCs arrive at the final altar, they are welcomed by a small gathering of nobles who decided this shrine was the perfect location for their heartbond ritual. When the ceremony begins, trumpets are sounded to announce the union to the world. Unbeknownst to the nobles, a quai dau to stealthily hunts nearby, and the sound of trumpets sends it on a rampage. It inflates and flies towards the ceremony with rage in its eyes.
Map: This map uses a portion of the Pathfinder Flip-Mat: Night Market & Shrine
Creatures: The local quai dau to normally hunts the river in peace, leaving the silent visitors of the shrine alone. However, they are very sensitive to loud noises and the trumpets, which caused the beast great distress. The quai dau to will attack the creature making the most noise. PCs can spend an action to calm the beast (DC 32 Nature check), provided they can get everyone else to become completely quiet. This DC is reduced by 5 if the quai dau to is reduced to 150 HP or lower. The beast will flee if reduced to 50 HP or lower.
Illustration by Gunship Revolution Quai Dau To Creature 13
Huge, Beast
Perception +25; darkvision, mist vision, scent (imprecise) 120 feet
Skills Athletics +27, Stealth +25, Survival +24
Str +8, Dex +4, Con +8, Int –3, Wis +5, Cha –1Mist Vision The quai dau to ignores the concealed condition from mist and fog.
AC 32; Fort +26, Ref +19, Will +21
HP 300; Immunities blinded, dazzled; Weaknesses sonic 15Frightful Sight (aura, emotion, fear, mental, visual) 60 feet. This aura functions as a DC 32 frightful presence aura (page 359), but a creature doesn’t attempt its save until it sees the quai dau to.
Reflective Scales [reaction] Trigger A creature within 30 feet casts a spell with the light trait or uses an ability with the light trait; EffectThe quai dau to adjusts its position to reflect the light off their scales in a blinding display. All creatures in a 30-foot emanation must succeed at a DC 33 Fortitude saving throw or become blinded for 1 round.
Speed 40 feet, swim 30 feet; Inflate
Melee jaws [one-action] +27 (reach 10 feet), Damage 3d12+14 piercing
Melee tail [one-action] +27 (reach 20 feet), Damage 3d8+14 bludgeoning
Melee foot [one-action] +27 (agile), Damage 3d8+14 bludgeoning
Drain Water [one-action] (manipulate) Requirements The quai dau to is within 10 feet of a body of water that’s at least 10 feet deep and their water sac is empty; Effect The quai dau to sucks water through their trunk to fill their water sac, lowering the level in the body of water by 10 feet. All creatures in the water within a 30-foot emanation are off-guard until the start of the quai dau to’s next turn.
Inflate [one-action] The quai dau to inflates their body. They become Gargantuan, gain a fly Speed of 30 feet until the end of their next turn, and then Fly. They deflate if they fall unconscious or Dismiss this effect.
Mist Breath [one-action] (primal, water) Requirements The quai dau to’s water sac is full; Effect The quai dau to empties their water sac to breathe out mist in a 10-foot emanation. All creatures within the mist become concealed, and all creatures outside the mist become concealed to creatures within it. The mist dissipates after 1 round.
Spout Water [two-actions] (primal, water) Requirements The quai dau to’s water sac is full; Effect The quai dau to empties its water sac to blast water from its trunk, dealing 9d10 bludgeoning damage to all creatures in a 90-foot line, with a DC 33 basic Reflex save. A creature that fails is pushed 10 feet (or 20 feet on a critical failure).
Pathfinder Encounter: The Sound of Love
Wednesday, February 14, 2024