Starfinder Playtest Wrap-Up!

StarfinderStarfinder PlaytestStarfinder Roleplaying Game

Starfinder Playtest Wrap-Up!

Friday, October 2, 2020

Now that the dust has settled from our months-long public playtest of Starfinder’s upcoming nanocyte class and mech system, we’d like to leave you with a few final thoughts.

A group of humans and aliens raise their glasses in celebration in a futuristic bar

Illustration by Setiawan Lee

First and foremost: THANK YOU! Your thoughtful participation in our surveys, on our forums, and in communities across the internet provided us invaluable feedback for the new class and system. We appreciate it all, from eagle-eyed error-catching to extensive theorycrafting to putting dice to tabletop (virtual or otherwise). It was also great to hear from those of you that are as excited about these new rules options as we are—and we of course look forward to talking more about the book in which they’ll appear in coming days.

Also, we know many of you are looking forward to the final versions of these rules. So are we! We’ve been processing the reams of feedback gathered over the course of the playtest and will be tinkering and rejiggering accordingly as we further refine our vision of what the nanocyte and mech system will look like in their final forms.

For mechs, we’re focusing on streamlining any unwieldy elements and featuring a robust set of options for mech builders. Of course, we’ll also be providing a “character” sheet for you to record your mech’s details. For the nanocyte, look for a shift in the gear array class feature that is simpler to use in play, while still aligning with the spirit of adaptability and flexibility around which the class revolves.

Thank you again for making the Starfinder community an engaging, friendly, and productive place to be!

The Starfinder Team

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