Captain's Log, Stardate Something-Something...
Friday, November 11, 2016
Looking at this picture, you might ask yourself "Why is Jason Keeley giving me a saucy look?" The answer is that that's his best captain's expression, thank you very much! As the developer in charge of polishing and expanding the starship rules (originally written by Jason Bulmahn), Jason K. currently spends a lot of time alone in the conference room, battling himself in epic starship battles, depicted here by shark and goblin pawns. It's lonely out there, constantly dying in space, but his suffering is necessary to make sure the starship construction rules are balanced.
Oh, did I forget to mention that in Starfinder, you'll be able to build and customize your own starship? It's true. In addition to a robust starship combat system including different roles for each player (you can see some examples of the special maneuvers called pilot stunts illustrated there in the foreground), there's also a thorough system by which both players and GMs can upgrade their starships with new weapons, power cores, and other advanced systems. We've said since the beginning that we think the best starships are practically characters in their own right—the Millennium Falcon, the Serenity, etc.—so we wanted to make sure that players could customize their ships and make them unique, while also allowing GM to craft tons of unique foes.
Did we succeed? You'll have to tell us, but I have great confidence that the Jasons can... ahem... make it so.*
James L. Sutter
Creative Director*Yeah, I know I made a Picard joke when Jason's clearly doing a Captain Kirk impression. Deal with it.
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