Dispatches from the Front: Adventure Card Guild in the Wild

Adventure Card GuildPathfinder Adventure Card Game

Dispatches from the Front: Adventure Card Guild in the Wild

Tuesday, October 7, 2014

Hello, Pathfinders.

Last night, the Lone Shark crew and I headed to Uncle's Games in Bellevue for a soft launch of the Adventure Card Guild. Despite short notice, we had several people come out to play games with us, and we all got to sit down and play with fans.


Now you see me, now you don't! *poof* Ruh-roh.

Jumping into the deep end.

Forumite zeroth_hour and I sat down to play the first Card Guild scenario, Ghosts of the Deep. He brought a well-built Agna, and I, being an idiot, decided that the Mental-focused sorcerer Qualzar would be an excellent choice for a scenario full of undead.

Despite my opting us into hardcore mode, zeroth_hour defeated our former captain Arron Ivy a full turn before Qualzar would've bitten the dust. Victory!

Mike's Zarlova and GaryGaby's Lem also survived despite Mike's legendary die-rolling prowess. Chad's table of new players, who opted to try the organized play scenario because they are awesome, convinced the fine folks at Uncle's to stay open a bit later so they too could emerge triumphant.

I'd like to thank Morgan from Uncle's and Big Kyle and Tony from our incredible volunteer army for making this event happen. Share your Adventure Card Guild launch stories in the comments!

Tanis O'Connor
Adventure Card Game Designer

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